The Conquest of Ambervale

Game Master Nicos

New Aldwall

Freeform class selection

Party's crafted stuff:

Cloak of the mistpine sage: Wilshape into an owl as a druid of equal level.

Party's unusual loot:

June's waterlily: Work like a potion of restoration
Rainbow spider potion x5: +10 against emotion based spells and effects
greater heroism and good hope as the spells
Duration: 5 minutes

Potential ingredients for magic creation:

Pieces of defeated enemies can be used to enchant/create magic items. The party have defeated the following creatures

- An giant owl with ice powers (used)
- A quasit and a shadow demon (used)
- A winterwolf (used)
- Horn from a (modified) tentacled horror
- Parts from Ice golems.

NPC Cast:

people of Aldwall
Mithakilis: Male-Halfling. Ruler of Aldwall. Friend of Vendrick.
Liro: Female-Human. Owner of the Riverside inn. Friend of Desmond.
Mirelle: She is a mystic theurge of renown cowardice
Kiddu and Lilly: Homeless childs. Friends of Desmond
Sven's team: Composed by caring Maya, Impulsive Will, and quiet and insightful Sin.
Amra: Sven inmediate superior in the chain of command.

Goblins
Vraljyiya: Female-Goblin. Mumbler of curses.
Ashorgal Manyblades: First king of Tuskkeep. Apparently of incredible badassitude.
Kayiqard Manyblades: Younger brother of Ashorgal. Fratricidal. Killed by the judgement of Tuskkeep Royal crown.
Fizb Manyblades: Older brother of Ashorgal. Dead 20 years ago. He is now a ghost bonded to room of Tuskkeep castle.
Zeedald Pepperclamp: Male-Goblin. Formber goblin ambassador in Aldwall. Temporary ruler of Tuskkeep.

The Toothless: Described to you as "the oldest goblin. So far She is an enigmatic figure of power in the tundra clans. Apparently, in the past she has partially predicted two of your movements.

Ambervale locations:
Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.

bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventurers.

Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing Aldwall pays for every undead destroyed, standard stuff.

Mistpines:

Fangwoods:

Tanglewoods:


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Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

Gonna pull a Gandalf.

"Surely you do not intend to deprive a man of his walking stick do you?"

Bluff: 1d20 + 7 ⇒ (16) + 7 = 23


SM: 1d20 + 6 ⇒ (3) + 6 = 9


Fine Mr ambassador - she say with a condescending tone. She accompany you in, and something that you immediately notice is that your steps are noisy while the ones of the goblins are not (basically the floor crack with every step)

She lead you to the dinner room, where the goblin servants were joking and doing silly stuff until she *AHEM* them, then the servant make the corresponding preparation for you.

The king and the dinner will come soon - In the meantime, there is an apperitive for you already served.


Seeing, that Scavion is not available, I'm thinking that perhaps the king want's to talk with the ambassador alone. I'll have to think about what to do with you two though.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Well, this is quite an interesting appetizer. Very...aromatic."


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Almost painfully so." Sven says, his powerful sense of smell recoiling from something even the human senses found pungent.


Ok, You accompany Vendrick until King Kayiqard arrives. He is a finely clothed scrawny goblin in his middle ages, he have small green eyes and his mannerism are not the ones of a Typical goblin, he seems more focused and aware of his surrounding.

After a time he ask to speak with the ambassador alone. You are instructed to wait in a small courtyard. When you arrive there is a unusual goblin there, his yellow skin contrast with the more green one of Tuskeep's goblins, a messy black hair and patch that cover one of his eyes make him look way wilder than the somewhat tamed goblins of the city. He is eating some meat, and smile amply when you arrive, He finish eating and leave, leaving you alone in the moon illuminated courtyard.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

My apologies for my absence. I have been very sick lately.

Vendrick finds the King's request somewhat worrisome but as he is in no real position to refuse, follows.


Sorry to hear that...but you have to recover just when I discarded my last Idea for a new one -.-


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Wonder what his deal was?"


Kayikard: I will be direct If you don't mind, I want that the relation our cities have remain in the same terms. There will be changes though, but we don't want you distrust us for them, we will do anything to show our good intentions and to appease any suspiciousness.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond smiles amicably.

"Well, I'm sure that we have no reason to be suspicious. It's only natural that a new leader would have different priorities and desires from the previous one."


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Depends on the changes and your ability to show your good intentions." Vendrick says coolly.

"We have no preordained wishes to break our alliance. That lies solely on what actions you take hereforth."


Kayikard:The responsibility is not only in us, the issue witht the traitor that is hidden within Aldwall territory still remains


Kayikadrd:But I'm sure, Aldwall will fulfill his promises, after all, besides the friendship among our people it is also a matter of security, who knows what kind of chaos would have been if the conspirators would have been successful in crowning their own king

========================

Meanwhile in the small backyard, Desmond eyes and Sven sensible nose detect a suspicious movement. In the distance, some shadowed individuals take advantage of a shift change of the castle guards to jump the walls as if they were nothing and climb the donjon almost as if they could walk in the vertical surfaces, they will soon will reach a window near the room where Vendrick and King Kayikard are.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"What the hell?"

"Desmond, you see that? We need to make a move. Them killing Kayiqard might be good for everyone but they'll get Vendrick in the cross fire."

Sven quickly changes to Speed mode (Gore + 10 ft. Speed) and races to the room by the fastest route possible.

Sven currently moves at 50 feet per round between this and Longstrider.

Scaly follows behind more slowly at only 20 feet.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Now I wish I had made an excuse to keep my sword. I should've said I'm allergic to silverware, and need to cut my food with a katana."

Desmond tries to keep up with Sven, but quickly falls behind.

"Alright, you...you go on ahead, Sven. Scaly and I will *huff* watch your back...*pant*"

Like most humans, I am confined to a 30 foot speed.


does Vendrick have something to say?


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"The traitor within Aldwall is being taken care of." Vendrick says with no small degree of ambiguity.

"Rest assured your Majesty, our most able people are on top of the situation."


The king remind Vendrick several times that he represents stability from Tuskeep and Aldwall while the future of the friendship between the two cities would have been compromised if the killers of the former king would had succeeded. The plotters are dangerous he say.

You both keep talking a little more until a cry of pain can be heard just outside the door, once and then another one until the door get shattered by the impact of a flying goblin guard, the poor guard strikes the floor and agonize.

What!??!, Guards! guards!... - the king shouts loud while looking for cover under the dinner table.

In the entrance, 5 goblins assassins dressed in black are ready to jump on you.

===========================================

Meanwhile, Desmond and Sven travel through the 15 ft wide hallway just in time to look how a goblin dressed in black strikes (with empty hands) a goblin guard and send him against the door shattering it in the process.

Sven can reach the attackers in one move, desmond would need a double move (or a charge, assuming big Sven is not blocking the way).

===========================================

To give more details, two attackers wilds small swords (or long knifes), one use a chained-sickle, the other a pair of tiger-claws, and the last one is unarmed.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

How long until Scaly gets here?

Sven will move to the right side of the hallways so Desmond has room to charge, then GROWS HUGE and charges in to take a bite outta crime, then buries his tusks in the goblin's stomach once he's latched on.

Bite vs Unarmed: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d6 + 11 ⇒ (2) + 11 = 13

Grapple: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d8 + 11 ⇒ (6) + 11 = 17


You had to kill the one with the coolest abilities right?


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Excuse me, but you're not on the guest list!"

Desmond sizes up whichever goblin is closest to the door, then runs forward and hits him with a leaping kick.

"Hiyah!!"

Charge, Studied Combat, Unarmed Strike: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d3 + 12 ⇒ (3) + 12 = 15


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
DM. wrote:
You had to kill the one with the coolest abilities right?

I know the power of an NPC Monk. Kill 'em first. =p


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

You were seriously expecting THE Rynjin to underestimate an unarmed guy?!


Yeah, I guess he knows from other campaigns that I like my monks t not be weaklings.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

Vendrick narrows his eyes.
"Worry not your Majesty, my bodyguards and I are more than equipped to handle this rabble."

"Lenca! Uden!" Vendrick cants with a quick hand sign. An ephemeral pulse of magic ushers forth from him.

Slow on all gobs. DC18 Will


sword guy: 1d20 + 4 ⇒ (2) + 4 = 6
sword guy: 1d20 + 4 ⇒ (9) + 4 = 13
claw guy: 1d20 + 4 ⇒ (3) + 4 = 7
chained sickle guy: 1d20 + 4 ⇒ (5) + 4 = 9

u_u (staggered characters can't 5 ft right?), then

casting defensively: 1d20 + 5 ⇒ (8) + 5 = 13
Casting defensively: 1d20 + 5 ⇒ (9) + 5 = 14

D:

Trip (1 Sven, 2 Desmond): 1d2 ⇒ 21d20 + 11 ⇒ (10) + 11 = 21

Claw guy (1 sven, 2 Desmond): 1d2 ⇒ 11d20 + 11 ⇒ (13) + 11 = 241d4 + 7 ⇒ (3) + 7 = 10

=======================

Everyone get slowed, The sword guys fail to cast spells, the chain guy trip Desmond and the claw guy hit sven (fort save DC 15). Scaly is still not there.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

I think Staggered characters can still 5 ft. step yeah.

Fort: 1d20 + 8 ⇒ (5) + 8 = 13

NUUUUUUU


con dmg: 1d3 ⇒ 2

=========

If they can 5 ft then the sword guys would go back and cast, the staggered conditions seems mute about it


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

A 5 ft. step is a type of Free action, I think? If so they'd be able to take it. Wait, did the Claw guy's attack roll take into account the -1 to attack from Slow?

And what spells do the guys cast?


yes, the -1 is in there, and , unless somebody else have something to say the sword guys cast ray of enfeeblement

ray 1 (1 sven, 2 Desmond): 1d2 ⇒ 21d20 + 7 ⇒ (9) + 7 = 161d6 + 1 ⇒ (1) + 1 = 2
ray 2 (1 sven, 2 Desmond): 1d2 ⇒ 21d20 + 7 ⇒ (2) + 7 = 91d6 + 1 ⇒ (1) + 1 = 2

FOrtitude DC 13 for half.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sven roars and mauls the Claw guy, stepping in on the casters if they drop.

Gore: 1d20 + 9 ⇒ (7) + 9 = 16
Damage?: 1d8 + 11 ⇒ (6) + 11 = 17

Bite: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 11 ⇒ (5) + 11 = 16

Claw: 1d20 + 9 ⇒ (3) + 9 = 12

Claw: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 11 ⇒ (6) + 11 = 17


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Fort 1: 1d20 + 7 ⇒ (11) + 7 = 18
Fort 2: 1d20 + 7 ⇒ (18) + 7 = 25


THat is 1 point of str damage, since the other ray missed. Desmond and vendrick turn.


I would be totally demanding for you gous to post more often ...If it were not because I didn't post in a long time this midyear :p


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond gets back up and punches the guy that tripped him.

Move stand up, Standard attack. Doesn't provoke because of swashbuckling awesomeness.

1d20 + 14 ⇒ (14) + 14 = 28
1d3 + 12 ⇒ (2) + 12 = 14


That leaves two deaths by sven and two injured by Desmond


The two sword goblins (one injured) move toward the king and Vendrick. The chain goblin have a broken rib but he keeps on fighting

Attack vs Desmond: 1d20 + 11 ⇒ (15) + 11 = 261d4 + 7 ⇒ (2) + 7 = 9


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Uh oh." Vendrick steps back and suddenly throws a burst of shining dust at the goblins.

"HA HAAAAAAAA!" He says with a flourish

Glitterdust, DC18


Will 1: 1d20 + 4 ⇒ (1) + 4 = 5
Will 2: 1d20 + 4 ⇒ (6) + 4 = 10

That leaves two slowed, blinded and very afraid goblins.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Our go?


yup


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sven steps in, assuming he can squeeze through the doorframe, and mauls another goblin.

"Surrender now and I'll show you mercy!"

If they refuse:

Gore: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 11 ⇒ (3) + 11 = 14

If I can full attack if they refuse:

Bite: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 11 ⇒ (3) + 11 = 14

Claw: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 11 ⇒ (6) + 11 = 17

Claw: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 11 ⇒ (1) + 11 = 12


That leaves only the two blinded slowed goblins alive


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I thought there were already only two left? Also, to make sure, I would've called my offer of surrender in goblin.


There was also the guy with the chained sickle, the issue was that Desmond injured two instead of killing one. But to compensate lets say that scaly got there in time to act


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Scaly charges in to nom a Goblin.

Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Grab: 1d20 + 12 ⇒ (2) + 12 = 14


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Unfortunately for you guys, I'm not so good at being merciful."

Studied Punch: 1d20 + 14 ⇒ (19) + 14 = 33
1d3 + 12 ⇒ (1) + 12 = 13
Confirm: 1d20 + 14 ⇒ (1) + 14 = 15
1d3 + 5 ⇒ (1) + 5 = 6


The goblin guard arrives just when Desmond breaks the goblin throat, leaving one of them remaining. They subdue the survivor

The king: Take him to the dungeon, we have to make him talk! - He say to his guards.

The king then turn to you:I will make you are escorted to the embassy and we will triple your security

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