The Confirmation, Table II (Inactive)

Game Master Awenydd83

Initiative:
Guntir [dice=Initiative]1d20+7[/dice]
Gravedigger [dice=Initiative]1d20+4[/dice]
Jidai [dice=Initiative]1d20+1[/dice]
Yyrkoon [dice=Initiative]1d20+5[/dice]
Zykon [dice=Initiative]1d20+4[/dice]

Janira


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|Ruins |WBGoblins|RotRL| Emerald Spire|

Welcome!

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Thank you!

A weathered grey and dark grey tengu wearing well-worn but cared-for studded leather makes his way on in, finding a good corner to appraise every other occupant of the room with a wary eye.

If someone braves approaching him, he has an bitter black hot drink in his hands that never seems to empty, even as he takes several large sips from it.

"Gibbs" is what he'll offer, though if that's a description of what he does or his name is uncertain.

Silver Crusade

Human Cleric 1 | HP 10/10 | AC 17; Tch 11; FF 16 | F +1; R +1; W +6 | CMB+0; CMD 11 | Speed 30 ft | Init +1 | Unarmed Strike: +4 (1d3+1) | Perc +3

An attractive young woman with black hair braided into a single, long braid sits cross-legged on the floor, her palms open to the sky and her eyes closed.

She bears a simple holy symbol of Irori around her neck. A large book is open before her, and sharp eyes discern Unbinding the Fetters to be the title.

She ignores the other Pathfinders as they enter the room.

Thanks so much!!! :)

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

Awesome, thanks

A well dressed elf saunters into the room to await the confirmation activities. His limited equipment and arms suggests more of academic (or perhaps arcane) pursuits within the pathfinder ranks, although he projects an air of confidence most greenies lack. Seeing the Tengu in the corner, he wonders over to make introductions ...

"Well met sir ... I am Yyrkoon of the Dreaming City ..."

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

.

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

A dour, balding, wide-shouldered dwarf sits at the table, a massive axe strapped to his back over a finely crafted breastplate. He grimaces at his mug and stares at the far wall as if trying to glare it away. Those nearby can hear the words he mumbles, while those further away hear only a deep rumbling sound, like deep voices speaking in another room. He shakes his head as he lifts his mug to his lips, "Waiting again. They always run late, yes they do..."

-Posted with Wayfinder

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

"Evening. Gibbs." It's a simple response to the elven magus. "Something I can help you with?"

The tone is a bit coarse, much like he's forcing himself to be polite and not very good at it. Not in the harried archivist sort of matter, but in that gruff way that someone who as Seen Things and doesn't have patience for a lot of talking might.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Thanks also.

Ianto rises as other Pathfinders enter, shifting his leather storm hood further back on his rough woolen smock. Extending a dirty, callused hand in greeting, "My name is brother Ianto. We were told that we were expecting others, but not whom we were expecting. Welcome."


|Ruins |WBGoblins|RotRL| Emerald Spire|

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.” The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.
“Welcome! Welcome, my students! Please, have a seat!” With that, Kreighton Shaine, the Pathfinder Society’s Master of scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder. “Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born. But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach. She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist.
Shaine continues, saying, “Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you are about to explore during her own Confirmation.” Janira speaks up in an enthusiastic and cheerful voice, “Greetings, aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillmen.”
Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.” With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself, leaving Janira to answer any questions that you might have.

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Guntir throws back the rest of his ale and leans back in his chair. He pauses a moment, grunts, and then days "How far is this cave?"

-Posted with Wayfinder

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

"Yes ... well as long as it isn't another sewer ... when do we begin?"

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

"What kind of equipment load-out you recommend for this, and will we have time to go pick it up?"

Zykon will start picking up his stuff, leaving the spot he was sitting at neater than it was and ready to get moving.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto stands silently at the back.

Using detect evil on the gathered Pathfinders individually.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Janira nods her head at the questions. "All very good questions. For supplies, there will be caves involved, so ropes and light might be helpful. I have never been in the caves so I do not know what we are going to face in there. It will be a full days hard travel to get there, and we may have run ins with some of the creatures in the wild between here and there, but if we are quick about it, we can pick up some supplies on our way out of the city."

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

"I have a silk rope, but I could use some torches."

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Guntir clears his throat loudly. I have some rope also, and a torch. I'll be buying a few more on our way out. Best be getting on if it will be all day. He stands up and walks towards the door.

Will buy 4 more torches, swap the Hemp Rope I have now for Silk Rope, and also will buy a Silvered Dwarven Longhammer.

Silver Crusade

Human Cleric 1 | HP 10/10 | AC 17; Tch 11; FF 16 | F +1; R +1; W +6 | CMB+0; CMD 11 | Speed 30 ft | Init +1 | Unarmed Strike: +4 (1d3+1) | Perc +3

Jidai opens her eyes and rises from the ground as Janira enters and the group discusses the mission.

She appears to be a serious but kind young woman. She scribbles down notes as they discuss what they might encounter.

"I am also equipped with rope and a light source. Irori's teaches preparation on the path to perfection. I am Jidai Oyuki," she says by way of introduction to Janira and the other Pathfinders.

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

"We're documenting? Going to need something to write with and some paper."

Zy will pick up 10 sheets of paper, chalk, 50 feet of silk rope, black ink, and a potion of Cure Light Wounds.

"Know a guy that follows Irori. Always on top of his game." The tengu will nod approvingly, though he doesn't volunteer anything else in terms of faith at the moment.

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

Well ... it is good to see that we will have plenty of rope ..."
Yyrkoon grins as the party members scurry about shopping ...

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto fishes a piece of coal from the brazier, intending to draw his map on the back of his shovel.


|Ruins |WBGoblins|RotRL| Emerald Spire|

As the group finishes up their shopping and heads out toward the city gates, Janira explains the quest a little more specifically. “On to the details of the mission at hand. After reviewing my mission reports personally, Master Shaine believes it is no coincidence that each time they entered the caves it was during a full moon, so it is also no coincidence that you have been called here now, just a day before the moon is full again. We both believe that tomorrow night is our best chance to find out why these caves are important and what exactly the gillmen are doing in there. The caves we’ll be travelling to lie under the base of the Kortos Mounts. We’ll need to spend every minute of daylight possible to reach the caves by foot, crossing over the Cairnlands, taking the paths to Diobel, and finally making our way through the wilderness. With any luck we won’t run into any of the local inhabitants. Once in the caves, we’ll need to work together to explore and determine whether any gillman are present or have been recently. Keep an eye out for any other clues that might hint at the caves’ significance, too.”

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Anything known? Knowledge local and Diplomacy (Gather Information): 1d20 + 4 ⇒ (16) + 4 = 201d20 + 6 ⇒ (13) + 6 = 19


|Ruins |WBGoblins|RotRL| Emerald Spire|

DC 10 Geography:
At the center of the Isle of Kortos stand the Kortos Mounts, the points on the island.

DC 15 Geography:
Entire tribes of centaurs, harpies, and minotaurs constantly vie for territory up and around the Mounts, with harpies being the most common at higher altitudes and centaurs controlling the lower slopes and foothills.

DC 15 History:
Also known as the Low Azlanti, the gillmen are
an amphibious humanoid race believed to be the last
descendants of the ancient Azlanti people.

DC 20 History:
During Earthfall, the Starstone struck Golarion and destroyed the human empires of Thassilon and Azlant. It is said that gillmen’s ancestors survived the cataclysmic event because they received the blessing of an aquatic entity that allowed them to breath underwater.

DC 25 History:
Most scholars believe the terrifying aboleths were responsible for the gillmen’s transformation. Any alliance between them appears to have fallen apart over the millennia, however, and the gillmen are now an independent people.

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Geography untrained: 1d20 + 1 ⇒ (9) + 1 = 10

"Very well. Let's not dally about."

ready to move forward

-Posted with Wayfinder

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Geography(untrained): 1d20 ⇒ 19

It'll become obvious after a few moments of travel that the tengu is a crossbowman, and he's at ease with the idea of extended yet harried preparations.

He's not the most learned person on the planet, but he does keep his eyes and ears open.

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

Yyrkoon frowns at the mention of luck in avoiding the local inhabitants ...

"Umm ... why is it necessary to avoid the locals? I take it that for some reason there are not generally friendly?"

Once on the road, Yyrkoon prefers to travel as a rear guard, with his crossbow slung across his back and a sword cane in his right hand; his left hand absently traces arcane patterns at his side.

Silver Crusade

Human Cleric 1 | HP 10/10 | AC 17; Tch 11; FF 16 | F +1; R +1; W +6 | CMB+0; CMD 11 | Speed 30 ft | Init +1 | Unarmed Strike: +4 (1d3+1) | Perc +3

Jidai Oyuki looks toward the center of the isle where the Kortos mountains are located.

"I have prepared myself for this journey, both physically and spiritually. I am ready to proceed," she says.

knowledge geography untrained: 1d20 - 1 ⇒ (12) - 1 = 11


|Ruins |WBGoblins|RotRL| Emerald Spire|

“Centaurs control the lowlands and surrounding wilderness of the Kortos Mounts. The areas farther up the Mounts are controlled by minotaurs, and the icy peaks are home to tribes of harpies. They’re always vying for territory, but with any luck, we should be able to avoid them and reach the caves without conflict.Then, there’s always the chance we may run into bandits along the way, and there are dozens of kinds of predators in that forest. That’s why we should always be as prepared as possible.” Janira answers Yyrkoon.

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

"Yeah ... I knew I would regret asking that ..."

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto smiles and puts in his earplugs.

"Nothing we can't handle. I'm with my stout friend here, we should get moving. The moon cycle will not wait."


|Ruins |WBGoblins|RotRL| Emerald Spire|

As the party progresses deeper into the forest, the trees towering overhead begin to shield most of what remains of the day’s sun and the vegetation beneath grows denser. Janira pauses a moment and pulls out an intricate silver compass emblazoned with the Pathfinder Society logo: the Glyph of the Open Road. “I received this wayfinder when I successfully completed my Confirmation. Should we be successful on our journey, you will get your own as well.” She flips open the device and holds it in front of her; the initials J. L. are engraved into the inside of the device’s lid. After studying the compass inside for a moment, she remarks, “We’re on the right path. We need to keep heading northwest past those large rocks up ahead.” Most of the trees in this section of the forest have trunks that are too big for any creatures to share their space. Sporadic patches of light undergrowth provide areas for creatures to hide while restricting movement for those passing through. A large rock outcropping to the east rises nearly 20 feet above the forest floor, and a small sinkhole to the northwest drops off sharply, descending to the ground 10 feet below.
GM: 1d6 ⇒ 6
Suddenly, Three giant flees jump out from the underbrush and move towards what they assume is their next meal.
Map is above

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Guntir moves towards the flees and throws a Javelin at the Northern flea.

Javelin, attack: 1d20 + 2 ⇒ (3) + 2 = 5
eyeroll

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

Round 1
Yyrkoon draws his crossbow and fires at the northern flea
Light Crossbow: 1d20 + 4 ⇒ (9) + 4 = 13 for Piercing: 1d8 ⇒ 5

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

The tengu pulls out his crossbow, loads it, licks his thumb and finger as he rubs the sight of his crossbow, and fires at the middle flea!

Spending 1 Grit for Sharp Shooter

Sharp Shoot:
Sharp Shoot (Ex): At 1st level, a bolt ace can resolve an attack against touch AC instead of normal AC when firing a crossbow at a target within its first range increment. Performing this deed costs 1 grit point. This deed replaces deadeye.

Light Crossbow vs. Touch: 1d20 + 6 ⇒ (2) + 6 = 81d8 ⇒ 3

This is getting off to an ominous start...


|Ruins |WBGoblins|RotRL| Emerald Spire|

Ah crap. Well, you guys will have to forgive me, as this is the first time that I have run two tables at the same time. I forgot to roll for initiative for everyone..

GM Rolls:
Guntir Initiative: 1d20 + 7 ⇒ (3) + 7 = 10
Gravedigger Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Jidai Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Yyrkoon Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Zykon Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Fleas Initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Bold is up
Gravedigger x2
Zykon
Flea red 5 dmg
Flea blue
Flea green
Yyrkoon
Guntir
Jidai

Zykon's crossbow bolt goes wide as the fleas move in.
Red flea moves in on Guntir
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
but doesn't even come close.

Yyrkoon manages to get a shot off, and it sinks deep into the beasts carapace.

Guntir has just as much luck as the flea did, and misses completely.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto sidesteps to engage the flea threatening the caster. Red

Longbow, Point Blank: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 3 ⇒ (5) + 3 = 8

and I think you are telling me to attack twice, in which case:

Longbow, Point Blank: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Zykon changes position slightly, reloading and taking aim at the southern flea.

Light Crossbow vs. Flea: 1d20 + 6 ⇒ (14) + 6 = 201d8 ⇒ 3


|Ruins |WBGoblins|RotRL| Emerald Spire|

Bold is up
Gravedigger
Zykon
Flea red 5 dmg
Flea blue 3 dmg
Flea green 6 dmg
Yyrkoon
Guntir
Jidai

Gravedigger puts one arrow through the head of the charging flea, and then turns his deadly aim to the next in line, blasting a through and through hole through his enemy.

Zykon also makes an admirable shot, putting a deep scratch in the carapace of his enemy.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

I'll need to correct my sheet, those should be +5 and point blank so +6

Silver Crusade

Human Cleric 1 | HP 10/10 | AC 17; Tch 11; FF 16 | F +1; R +1; W +6 | CMB+0; CMD 11 | Speed 30 ft | Init +1 | Unarmed Strike: +4 (1d3+1) | Perc +3

Jidai watches the overly-large fleas move to attack them.

She charges forward toward one of them, trying to crack its carapace with her bare hands.

Unarmed strike attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 131d3 + 1 ⇒ (1) + 1 = 2


|Ruins |WBGoblins|RotRL| Emerald Spire|

Jidai strikes at her flea, cracking the tough carapace but not doing too much damage.

The remaining two fleas move in, attacking Jidai
Blue Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Blue Dmg: 1d4 + 1 ⇒ (1) + 1 = 2

Fort Save DC 11:
If save fails, in Onset: 1d3 ⇒ 1 days you will suffer 1 Con dmg.

Green Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Green is not as agile, and misses the spinning monk

Party is up
Gravedigger
Zykon
Flea red 5 dmg
Flea blue 3 dmg
Flea green 8 dmg
Yyrkoon
Guntir
Jidai

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto rushes up to get a clear shot and lets another arrow fly.

longbow,point blank,vs. blue : 1d20 + 6 ⇒ (2) + 6 = 81d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Human Cleric 1 | HP 10/10 | AC 17; Tch 11; FF 16 | F +1; R +1; W +6 | CMB+0; CMD 11 | Speed 30 ft | Init +1 | Unarmed Strike: +4 (1d3+1) | Perc +3

Jidai cries out as one of the creatures bites her and its poison courses through her veins.

Her moves are primarily defensive as she tries to withstand the flea.

fort save: 1d20 + 3 ⇒ (4) + 3 = 7

unarmed strike: 1d20 + 4 ⇒ (5) + 4 = 91d3 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Guntir steps towards the green flea. In one smooth motion he pulls the oversized axe from his back and brings it down on the flea.

Crunch:

Large Cold Iron Waraxe: 1d20 + 4 ⇒ (17) + 4 = 21
Large Cold Iron Waraxe, whetstone: 2d8 + 6 + 1 ⇒ (4, 5) + 6 + 1 = 16

would someone move me on the map please?

-Posted with Wayfinder

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

Round 2
Yyrkoon reloads his light crossbow and fires at the southern (blue) flea ...
Crossbow: 1d20 + 4 ⇒ (9) + 4 = 13 for Piercing: 1d8 ⇒ 7

I moved Guntir into melee with the green flea ... after my shot of course :-)


|Ruins |WBGoblins|RotRL| Emerald Spire|

Although both Gravedigger and Jidai have trouble finding their marks, Guntir turns his flea into a splash of ick, and Yyrkoon turns the other one into a pin cushion.

Combat over

Janira steps forward and congratulates the party. "Very good! I knew that you would have no trouble handling those things on your own! How is everyone doing?"

Take a moment to heal up or perform tasks.. I will post the rest later after work.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Janira quickly patches up Jidai's scratches and cleans out the poison before pulling out a wand and tapping the wound with it.
its only two points.. I am not going to roll for it lol. Anyone else need topped off?

As the party makes their way deeper through the forest, you find that the trails you are following become harder and harder. Fallen trees, overgrown shortcuts, and unexpected detours all seem to be conspiring to keep you from your destination. Janira is pushing you hard, desperate to get to the cave before sundown. "We have to hurry!! I have only seen them during the day. I do not know if there is another exit, but we must make it before the sun goes down."

Now comes some fun. I will need a DC 15 Survival check from everyone to make it through the rest of the forest. Make it fun and inventive. If you fail, tell me why and make up a story about your travails. If you make it, make it interesting and turn around and help those that are having trouble. If you fail this check, let everyone else check in, then roll again. This way if you still need help, we can get some aids in there to make it all work out.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Survival: 1d20 + 1 ⇒ (8) + 1 = 9

Snagged by briars and mired in mud, Ianto struggles to push through the underbrush.

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

Survival: 1d20 - 1 ⇒ (4) - 1 = 3

"The track is just beastly ... Ow ... rotten thorns ... not to worry Ianto, we will get through this!"

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Survival: 1d20 + 1 ⇒ (1) + 1 = 2

"... damned splattered flea smell gonna be on me all day..." Guntir grumbles to himself. He tries to help the party find a better path through the underbrush, but not being much of an outdoorsman, he just looks around bewilderedly.

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