Oret Terra |
Oret heeds into battle!
double move
Annuit |
Annuit speaks a few choice arcane words and gestures towards the kobolds.
Casting sleep. Will save DC 16
Lulwa "Lulu" al Qaisi |
Lulwa flips a pebble up from the tunnel floor and flings it at the kobold directly across from her.
Ranged Blast, No PBS: 1d20 + 3 ⇒ (14) + 3 = 17
for: 1d6 + 5 ⇒ (6) + 5 = 11
"We didn't stop to parley...oh well," she says, grimacing.
Quan Tai |
Quan Tai assumes the stance of a dragon (swift) and charges the kobold. (ignoring difficult terrain, per Dragon Style)
atk(charge): 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 vs. Flat-footed
dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Bart Smalls |
Bart moves to get the optimal position to hit the far kobold and heaves a ball of flame in its direction.
Kinetic Blast-Fire(Ranged Touch Attack): 1d20 ⇒ 12
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
"Maybe the zombies are water proof?"
Moves and throws fire
DM Snider |
will: 1d20 - 1 ⇒ (3) - 1 = 2
With a quick flick of the wrist the kobolds are fast asleep.
On them you find leather armor, spear, sling, and a total of 330gp.
The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. As you travel, you can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds—the raging fight between Janira and the minotaur.
In this are everyone is under effect of inspire courage.
rndm: 1d6 ⇒ 2
In the middle of the pathway you see a cube of some sort.
do to the field I can't update the map. This whole are is a single passage. You can pick a marching order. I will also let you all roll init because it's hard on phone.
Oret Terra |
Sword wielding Oret marches first!
init: 1d20 + 3 ⇒ (4) + 3 = 7
Quan Tai |
Init: 1d20 + 3 ⇒ (10) + 3 = 13
Quan Tai looks for a way around the creature, entering his dragon stance as the party approaches.
Annuit |
Annuit stays near the back of the group where it's safer.
init: 1d20 + 6 ⇒ (15) + 6 = 21
Lulwa "Lulu" al Qaisi |
Init: 1d20 + 3 ⇒ (11) + 3 = 14
Lulu follows Dismoon and Quan Tai, swirling a pebble around one hand.
DM Snider |
init: 1d20 - 3 ⇒ (5) - 3 = 2
Party Up
________
BG
also map is up
Quan Tai |
Quan Tai enters dragon stance, then charges the cube to push it back five feet.
CMB(bull rush): 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Annuit |
Annuit moves forward and to the side, then draws the wand of burning hands from the pouch.
Move then draw wand
Oret Terra |
CMB bull rush: 20 + 5 = 25
Oret seeing no way around the cube also heaves through like Quan Tai.
Lulwa "Lulu" al Qaisi |
Lulu blinks at the two warriors in front of her. She flings the pebble at the cube.
Blast, PBS, Inspire: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
for: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
"I'm not running through that thing!" she shouts.
DM Snider |
Lulu smacks it hard as the party pushes it back. The cube will attempt to engulf oret.
Oret make a DC 12 ref or be paralyzed for
paralyzed fort DC 20: 3d6 ⇒ (2, 2, 4) = 8 rounds and take
acid dmg: 1d6 ⇒ 3
Party is up
you have backed cube into a corner
Dismoon |
Taking a gamble, Dismoon branches down the passage to her right, uncertain if it would lead to the strange ooze's flank. She smirks noticing the payoff, and does her best to take advantage of the open positioning...
Assuming flank bonus won't apply, but ofc Dismoon doesn't know that.
Stab: 1d20 + 3 ⇒ (18) + 3 = 21
dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Quan Tai |
"You pushed it back too far! Contain your enthusiasm, Oret."
If it engulfs Oret, I'll flurry, otherwise, move behind it and attack
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Attack2: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
DM Snider |
I should have shrunk cube he is in a corner. Dismoon you can't attack from there as there is a wall. If anyone else wants to follow dismoon around you will out run it. Otherwise there are only 2 squares to attack it from
Oret Terra |
"It not just block rock?"
Haha! I had honestly thought it was a harmless construct blocking our way. That is funny
Lulwa "Lulu" al Qaisi |
Doesn't it have to roll to hit Oret to deal damage? Kind of like how one can hit a shadow, but it doesn't drain you unless it attacks. GM's discretion, of course.
Annuit |
Annuit follows Dismoon around to head the cube off.
double move. On my phone now so I can't move my avatar.
Oret Terra |
reflex: 1d20 + 3 ⇒ (15) + 3 = 18
fort: 1d20 + 4 ⇒ (8) + 4 = 12
DM Snider |
Oret you save and still have full turn
Lulu it has an ability as a cube to enfold. If successful you are paralyzed and take the acid.
Dismoon that is fine.
Quan what is your final action. Are you moving around to attack or just staying there
Oret Terra |
Oret draws his sword and strikes into the belt of the beast!
5ft, move to draw sword, and std attack
great sword: 1d20 + 4 ⇒ (12) + 4 = 162d6 + 6 ⇒ (5, 6) + 6 = 17
Quan Tai |
Quan will just back up and let Oret smash.
DM Snider |
sorry guys military has had me in this field training and it keeps getting extended.
With a few quick smashes from other the cube is easily taken out.
Once you reach the eastern end of this area, you notice a faint light at the end of the tunnel. The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy. You emerge from the caverns into a 40-foot clearing at the base of the Kortos Mounts. The trees are only a few decades old.The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west at 30 feet per round. Treat this as rough water, which requires a DC 15 Swim check to navigate. A Large creature can walk through the water as though it were difficult terrain with a successful DC 12 Strength check. On a failed Strength check, such a creature is checked and unable to move farther that turn. A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires a successful DC 7 Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check, it falls into the water unless it succeeds at a DC 13 Reflex save, in which case it lands prone on the trunk instead.
Nearly 100 feet from the cave’s entrance, Janira Gavix is locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream. When you first see the two figures after emerging from the cave, Janira shouts, “You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”
DM Snider |
Bart: 1d20 + 3 ⇒ (16) + 3 = 19
Oret:: 1d20 + 3 ⇒ (14) + 3 = 17
Lulwa:: 1d20 + 3 ⇒ (1) + 3 = 4
Annuit:: 1d20 + 6 ⇒ (12) + 6 = 18
Quan:: 1d20 + 3 ⇒ (18) + 3 = 21
Dismoon:: 1d20 + 3 ⇒ (19) + 3 = 22
Janira:: 1d20 + 6 ⇒ (10) + 6 = 16
BG:: 1d20 ⇒ 20
DM Snider |
Dismoon
Quan
_______
BG
_______
Bart
Annuit
Oret
Janira
Lulwa
Bold may post
Quan Tai |
Quan Tai enters his dragon stance and double moves toward the stream.
can someone move me? I'm still abroad and on mobile
Lulwa "Lulu" al Qaisi |
I moved you, Quan. You'll have to roll the Acrobatics save.
Lulu glances at Dismoon. "Magic?" She's clearly confused at her friend's spellcasting abilities...
DM Snider |
The Minotaur moves up and swings at janira.
Atk: 1d20 + 7 ⇒ (18) + 7 = 25
dmg: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Janira takes a step back and begins speaking to you. bardic performance
“And it was Selmius Foster’s race against a marid and efreeti on the isle of Jalmeray, which taught us that nothing is truly impossible and every situation can end in victory.”
Party is up
Annuit |
Annuit wants no part of the minotaur. He draws his crossbow and fires.
You mean Janira is performing Inspire Courage, right?
heavy crossbow+inspire courage-melee: 1d20 + 3 + 1 - 4 ⇒ (12) + 3 + 1 - 4 = 12
damage: 1d10 ⇒ 6
Oret Terra |
Is the green terrain treated as difficult? I thought it always has been. Everyone has moved so far! lol
The Oread in his slow wonderness runs off to battle!
Double Move
Dismoon |
Dismoon gets a running gait and cartwheels across the shore in a display worthy of attention, flipping herself over the stream nimbly as her lightning ball crackles. She slides back behind the minotaur, positioning herself for an attack...
Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30
Double move, by my count not yet adjacent
Quan Tai |
Acrobatics: 1d20 + 5 ⇒ (19) + 5 = 24
Quan Tai moves deftly across the log, moves up to the minotaur and strikes. provoking
Attack: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Crit Confirmation: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Lulwa "Lulu" al Qaisi |
Lulu heads to the log, her eyes on the minotaur.
DM Snider |
A powerful punch from the monk changes the minotaurs focus as it looks hurt now.
aoo: 1d20 + 8 ⇒ (10) + 8 = 18
dmg: 1d6 + 2 ⇒ (2) + 2 = 4
axe janira: 1d20 + 5 ⇒ (18) + 5 = 23
dmg: 2d6 + 7 ⇒ (6, 2) + 7 = 15
goreQuan: 1d20 + 4 ⇒ (16) + 4 = 20
dmg: 1d6 + 2 ⇒ (4) + 2 = 6
Being hit as he co!es in Quan begins bleeding.
With a powerful swing Janira takes a hard blow and is bleeding profusely as she drops to the ground unconscious. After a second atk from the horns of this beast Quan is begining to bleed bad as well.
DM Snider |
oret the only difficult terrain is the log, and even then it's easier to jump the river. The scenario mentions 3 groups of trees as difficult terrain and I will make them on the map
Dismoon |
I've lost track of whose turn it is, but I was going in for a sneak attack with shocking grasp
Dismoon uses the minotaur's anger against Quan to tumble behind and deliver a punch to the monster's kidney charged with 30,000 volts...
Touch Attack, Sneak with Flank: 1d20 + 5 ⇒ (7) + 5 = 12 add +3 if metal worn or wielded by mino
dmg: 2d6 ⇒ (3, 4) = 7 100% electricity damage
DM Snider |
that's my fault I thought I posted part up again..
Part up