The City of Spiders (Inactive)

Game Master Choon

Current Battle Map


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HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Fair warning, anyone who talked down to Vicalan for being non noble and an outsider. Get ready to grovel. :P

Note to self, have some hell hounds for minions. They can even get "upgraded" to Nessian Warhounds. Morally flexible spellcasters can get all the toys.


Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3
Vicalan Shal'Tludeint wrote:

Fair warning, anyone who talked down to Vicalan for being non noble and an outsider. Get ready to grovel. :P

Note to self, have some hell hounds for minions. They can even get "upgraded" to Nessian Warhounds. Morally flexible spellcasters can get all the toys.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^what he said


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

I'm starting to be glad that I am playing Calas as an affable person. All these commoners may look favorably upon him when they decide to purge the nobles.


Male Human Sorcerer 9(Div)

GM did the one I'm facing not attack me?


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Since she is unconscious, I can occupy the same square. Overprotective drawback at work folks!


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

In case it's unclear, the enemy next to Nathaniel is the one the hell hound used it's bite on. Pretty sure he took it so he is a bit busy I think. ;)

Btw DM would you consider giving basic enemy defenses in battle post so we can see if something hits or not. Cuts down on time and follow up when you have spells or abilities that have certain effects based on a save or hit. Which comes up more as we level.


The Man. The Myth. The Mask!
Phaenox wrote:
GM did the one I'm facing not attack me?

He did. Very Unsuccessfully.


The Man. The Myth. The Mask!
Vicalan Shal'Tludeint wrote:

In case it's unclear, the enemy next to Nathaniel is the one the hell hound used it's bite on. Pretty sure he took it so he is a bit busy I think. ;)

Btw DM would you consider giving basic enemy defenses in battle post so we can see if something hits or not. Cuts down on time and follow up when you have spells or abilities that have certain effects based on a save or hit. Which comes up more as we level.

The map should be editable so you can remove enemies on your own.

Speaking of removing enemies on your own, yes, I'm going to start doing that.

Current foes:
AC 16, 14 hp
Saves 3/3/2
CMD 16


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Well with that information, both skelly and my dog killed the two drow. I deleted them. ;)


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

@Saeras: If you are referring to this, then you also get +1/2 (min. 1) to your 1d6 damage.

painful stare:
Painful Stare (Su): When an attack that deals damage hits the target of a mesmerist’s hypnotic stare, the mesmerist can cause the target to take an amount of additional damage equal to 1/2 the mesmerist’s class level (minimum 1). The mesmerist can use this ability as a free action, and can use it even if it isn’t his turn. If the mesmerist uses this ability to increase his own damage, the additional damage increases by 1d6 points for every 3 class levels the mesmerist possesses. This damage is precision damage and is not multiplied on a critical hit. A mesmerist can trigger this ability only once per round, but a single creature can take damage from multiple mesmerists’ painful stares in a round.

If not, then I apologize for my 2 cents...lol.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Nathaniel's original drow target (whom was blinded and now entangled) hasn't actually taken any damage that I am aware of?

He should be on the board?


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

The one the skeleton attacked had 11 damage, with the skelly landing a hit he got to 14 and dropped. While the other one that was near Nathan was unharmed, he was also the one that got hit by the hell hound for 14 damage which means he also dropped. Those are the one's I deleted.

Next time I'll just put the damage and not delete them. This all happened before Nathan's turn on Vicalan's, but also before we had the defenses of the enemy so we couldn't tell how much damage it would take before they dropped.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Appreciate the clarification, Vicaln.

I'd forgotten about the hell hound...poor,poor bast...err...drow.

If there weren't any immediate targets, Nate will attempt to move her.

Actually, can he move her toward the Matron's area, setting her down against the lower portion of where the Matron is, granting cover from some sides?

acrobatics DC 10: 1d20 + 8 ⇒ (19) + 8 = 27

acrobatics DC 10: 1d20 + 8 ⇒ (1) + 8 = 9

venting:
Seriously!

Ooops! Only needed 1 check for that distance. That was almost embarrassing!

@GM: You prefer I change my IC post? Or is this edit of my actions ok?


The Man. The Myth. The Mask!

This is fine. I'll narrate accordingly


Female Drow Investigator 3 ■ HP 21/21 | AC 17 (T 11, FF 14) CMD 15 | Init+3, Perception+6, Fort+2 Ref+6 Will+2 ■ Insp. 3/4, Extracts 2/3

Rules question, can I withdraw from melee combat without standing up from prone? I guess that would involve scuttling across the floor awkwardly, LOL. I don't like being in melee with my HP in the single digits and unable to do almost anything without provoking an AoO :V


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Thank yee, ser.


The Man. The Myth. The Mask!

I think you need certain rogue talents to move effectively whilst prone. I'll tell you that they don't have combat reflexes. So your worst case scenario is coming away with exactly 0 hp. And withdrawing to the safety of your House warriors


Female Drow Investigator 3 ■ HP 21/21 | AC 17 (T 11, FF 14) CMD 15 | Init+3, Perception+6, Fort+2 Ref+6 Will+2 ■ Insp. 3/4, Extracts 2/3

Ok, fair enough! I will take the risk.
Hey party, someone should come give me a hand over here if you can. Your squishy magic type who is also of a higher rank than you demands aid! :P


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

Then say so! Calas will help probably. Heheh, just have to survive till then.


Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3

Miss vantrag. All you have to do is command me. And any other upper echelon folk i promise i wont take offense. I built mourn with the realization that i would be the lowest almost of the low :) so orser away!!!


The Man. The Myth. The Mask!

I think we have two left to post. Maybe just Ms. Vantrag.

Just keeping up with who among this many has posted is almost enough for it's own spreadsheet. :P


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
GM Choon wrote:

I think we have two left to post. Maybe just Ms. Vantrag.

Just keeping up with who among this many has posted is almost enough for it's own spreadsheet. :P

Vantrag and Phaenox


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:
Nathaniel the Bull wrote:


@Saeras: If you are referring to this, then you also get +1/2 (min. 1) to your 1d6 damage.

** spoiler omitted **

If not, then I apologize for my 2 cents...lol.

Aye, that is nice. I read 'instead' instead of 'increased' so it should be +1.

(Not that it matters since that foe is well and truly out by now :P)


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Both of Vicalan's summons can reach Vantrag's attacker come next turn.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Vicalan Shal'Tludeint wrote:
Both of Vicalan's summons can reach Vantrag's attacker come next turn.

I think the problem is not if we can reach her, but if she can survive till then.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Well if I was in that position, I could see a few options.

Total defense to try and push up my AC or shoot him in the face. You can use a crossbow while prone. Maybe use acrobatics to roll away if the DM allows it, I think he shot that down already though.

Personally marshmallow classes should always hide or have someone near by if not between them and threats, in my opinion. At least have a little save my behind trick in reserve. For an investigator at that level I think the only decent one is expeditious retreat, stay on your feet and keep moving because nothing can really catch you. If it can, well your dead from the get go. xP


The Man. The Myth. The Mask!

Well, in her defence, her being swarmed was kinda my fault. :)


Female Drow Investigator 3 ■ HP 21/21 | AC 17 (T 11, FF 14) CMD 15 | Init+3, Perception+6, Fort+2 Ref+6 Will+2 ■ Insp. 3/4, Extracts 2/3
Vicalan Shal'Tludeint wrote:

Well if I was in that position, I could see a few options.

Total defense to try and push up my AC or shoot him in the face. You can use a crossbow while prone. Maybe use acrobatics to roll away if the DM allows it, I think he shot that down already though.

Wait, can I use a crossbow to shoot him from prone if he's right next to me? I was under the impression there would be a penalty on making a ranged attack if the weapon was in melee range. (I would not have done that anyways, so it's not a big deal, but it's good to know...)

I'm glad my first real experience with Pathfinder combat system is over PbP... coming from 5e I'm finding it pretty complicated. Not so much in how it works, more like "Wow almost everything provokes attacks of opportunity, what is this!" haha. I think I am learning OK though.

As for keeping someone near me... yes this is a good idea for when I am prepared for combat... but unfortunately we got ambushed and I was canoodling with a hot priestess instead of hanging out with the tanks :P


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

I don't know of any penalty to the attack. However using a ranged weapon provokes an attack of opportunity.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

I think you are thinking of this:

Shooting or Throwing into a Melee wrote:

If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.

Precise Shot: If you have the Precise Shot feat, you don't take this penalty.

And yes, that means there is a penalty for shooting into melee as your own character is typically regarded as a friendly character. (I mean you could probably argue an exceptional level of self-loathing but that has never worked for me :P) This is the main reason most characters in Pathfinder focused on ranged combat wants to pick up the Precise Shot feat asap.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

Just went through the rounds and noticed that a few enemies weren't showing the proper damage. Updated them to the correct value. Namely, the enemies next to Vantrag and Phaenox.


The Man. The Myth. The Mask!

Thanks. I'm likely to make mistakes with this many moving parts, so I don't mind if youall monitor the map for correctness.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
GM Choon wrote:
Thanks. I'm likely to make mistakes with this many moving parts, so I don't mind if youall monitor the map for correctness.

Just figured if we monitor status for ourselves and enemies then it makes it easier on you. There's 9? of us and one of you. Easier for us than you since it's kinda crowd sourced. Ideally, all you will have to do is move the enemies to their new position and push us into the next turn.


Male Human Sorcerer 9(Div)

What was that about us nobles not holding their own? :p Took out one foe by meself and am now hoping to save the Matron.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Phaenox wrote:
What was that about us nobles not holding their own? :p Took out one foe by meself and am now hoping to save the Matron.

Heheh. Having that clw spell is going to come in handy for your reputation! Will have saved the matron and one of her daughters. Too bad you let one of them die.


Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3

making up names for daughter 3 and 4 feel free to change them if need be.


Male Human Sorcerer 9(Div)

I did nonsuch thing! Pretty sure my fight was nowhere near the House family.

Anybody royal who is dead is cuz of you all, not me.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Phaenox wrote:

I did nonsuch thing! Pretty sure my fight was nowhere near the House family.

Anybody royal who is dead is cuz of you all, not me.

I think failing to heal someone in a timely manner is as good as killing them. Also, exactly! Didn't even come to help defend the family, spent too much defending your own life.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

I would think, both of you more concerned with your own problems. >:)

Calas you let an enemy slip by, how very lax of you. Letting your bloodlust overcome your sense of duty, would not be the first time.

Phaenox, one could argue that your the cause of this entire mess. If you had merely gutted the traitor rather then put him on petty display to satisfy your own desires. Well he would have been no where near the matron and dead, instead of well positioned for his retribution. One lesser female is not worth a matron or her favored daughters.

Best to solidify your own position before undermining another, don't you think? ;)

(Drow politics folks, tis a slippery slope in every direction.)


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

Exactly what I'm doing by passing the blame onto another.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

I swear there werent any post when i went to bed...lol.

Post at lunch.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

He was also hoping his wounds would be cured...lol.


The Man. The Myth. The Mask!

Let's see if your overlords tap you with the happy stick. :)


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

I'm guessing after pumping 10 or so charges into someone without waking them one would realize simple HP damage aren't going to help.

So that should leave about ~35 or so for us I guess?

(Assuming Hakk is willing to share :P)


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

If their skinny elven arses want my protection... Lmao.

Also i have my own wand. A gift from my mistress along with my other gear i assume.


The Man. The Myth. The Mask!

That would be a safe assumption. Given to you for safekeeping in case she lost hers or ran out of spells, no doubt. It's not like she sincerely cared for your well being. ;)


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

I am thinking--secretly-- that she atleast values me....


The Man. The Myth. The Mask!

Well, seeing as you're the only slave to survive you clearly have value to someone.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:
GM Choon wrote:
Well, seeing as you're the only slave to survive you clearly have value to someone.

Oh dear, you mean we are going to have to mop up this mess ourselves?!


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Let me at em. Let me at em!

If i had a good bluff i would tell them Lloth...haha!

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