Vicalan Shal'Tludeint |
Fair warning, anyone who talked down to Vicalan for being non noble and an outsider. Get ready to grovel. :P
Note to self, have some hell hounds for minions. They can even get "upgraded" to Nessian Warhounds. Morally flexible spellcasters can get all the toys.
Mourn'draxil |
Fair warning, anyone who talked down to Vicalan for being non noble and an outsider. Get ready to grovel. :P
Note to self, have some hell hounds for minions. They can even get "upgraded" to Nessian Warhounds. Morally flexible spellcasters can get all the toys.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^what he said
Calas "Thin-blood" Kewadin |
I'm starting to be glad that I am playing Calas as an affable person. All these commoners may look favorably upon him when they decide to purge the nobles.
Vicalan Shal'Tludeint |
In case it's unclear, the enemy next to Nathaniel is the one the hell hound used it's bite on. Pretty sure he took it so he is a bit busy I think. ;)
Btw DM would you consider giving basic enemy defenses in battle post so we can see if something hits or not. Cuts down on time and follow up when you have spells or abilities that have certain effects based on a save or hit. Which comes up more as we level.
GM Choon |
In case it's unclear, the enemy next to Nathaniel is the one the hell hound used it's bite on. Pretty sure he took it so he is a bit busy I think. ;)
Btw DM would you consider giving basic enemy defenses in battle post so we can see if something hits or not. Cuts down on time and follow up when you have spells or abilities that have certain effects based on a save or hit. Which comes up more as we level.
The map should be editable so you can remove enemies on your own.
Speaking of removing enemies on your own, yes, I'm going to start doing that.
Current foes:
AC 16, 14 hp
Saves 3/3/2
CMD 16
Nathaniel the Bull |
@Saeras: If you are referring to this, then you also get +1/2 (min. 1) to your 1d6 damage.
If not, then I apologize for my 2 cents...lol.
Vicalan Shal'Tludeint |
The one the skeleton attacked had 11 damage, with the skelly landing a hit he got to 14 and dropped. While the other one that was near Nathan was unharmed, he was also the one that got hit by the hell hound for 14 damage which means he also dropped. Those are the one's I deleted.
Next time I'll just put the damage and not delete them. This all happened before Nathan's turn on Vicalan's, but also before we had the defenses of the enemy so we couldn't tell how much damage it would take before they dropped.
Nathaniel the Bull |
Appreciate the clarification, Vicaln.
I'd forgotten about the hell hound...poor,poor bast...err...drow.
If there weren't any immediate targets, Nate will attempt to move her.
Actually, can he move her toward the Matron's area, setting her down against the lower portion of where the Matron is, granting cover from some sides?
acrobatics DC 10: 1d20 + 8 ⇒ (19) + 8 = 27
acrobatics DC 10: 1d20 + 8 ⇒ (1) + 8 = 9
Ooops! Only needed 1 check for that distance. That was almost embarrassing!
@GM: You prefer I change my IC post? Or is this edit of my actions ok?
Vantrag Kewadin |
Rules question, can I withdraw from melee combat without standing up from prone? I guess that would involve scuttling across the floor awkwardly, LOL. I don't like being in melee with my HP in the single digits and unable to do almost anything without provoking an AoO :V
Vantrag Kewadin |
Ok, fair enough! I will take the risk.
Hey party, someone should come give me a hand over here if you can. Your squishy magic type who is also of a higher rank than you demands aid! :P
Mourn'draxil |
Miss vantrag. All you have to do is command me. And any other upper echelon folk i promise i wont take offense. I built mourn with the realization that i would be the lowest almost of the low :) so orser away!!!
Calas "Thin-blood" Kewadin |
I think we have two left to post. Maybe just Ms. Vantrag.
Just keeping up with who among this many has posted is almost enough for it's own spreadsheet. :P
Vantrag and Phaenox
Saeras Illthyr |
@Saeras: If you are referring to this, then you also get +1/2 (min. 1) to your 1d6 damage.
** spoiler omitted **
If not, then I apologize for my 2 cents...lol.
Aye, that is nice. I read 'instead' instead of 'increased' so it should be +1.
(Not that it matters since that foe is well and truly out by now :P)
Calas "Thin-blood" Kewadin |
Both of Vicalan's summons can reach Vantrag's attacker come next turn.
I think the problem is not if we can reach her, but if she can survive till then.
Vicalan Shal'Tludeint |
Well if I was in that position, I could see a few options.
Total defense to try and push up my AC or shoot him in the face. You can use a crossbow while prone. Maybe use acrobatics to roll away if the DM allows it, I think he shot that down already though.
Personally marshmallow classes should always hide or have someone near by if not between them and threats, in my opinion. At least have a little save my behind trick in reserve. For an investigator at that level I think the only decent one is expeditious retreat, stay on your feet and keep moving because nothing can really catch you. If it can, well your dead from the get go. xP
Vantrag Kewadin |
Well if I was in that position, I could see a few options.
Total defense to try and push up my AC or shoot him in the face. You can use a crossbow while prone. Maybe use acrobatics to roll away if the DM allows it, I think he shot that down already though.
Wait, can I use a crossbow to shoot him from prone if he's right next to me? I was under the impression there would be a penalty on making a ranged attack if the weapon was in melee range. (I would not have done that anyways, so it's not a big deal, but it's good to know...)
I'm glad my first real experience with Pathfinder combat system is over PbP... coming from 5e I'm finding it pretty complicated. Not so much in how it works, more like "Wow almost everything provokes attacks of opportunity, what is this!" haha. I think I am learning OK though.
As for keeping someone near me... yes this is a good idea for when I am prepared for combat... but unfortunately we got ambushed and I was canoodling with a hot priestess instead of hanging out with the tanks :P
Saeras Illthyr |
I think you are thinking of this:
If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)
If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.
If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.
Precise Shot: If you have the Precise Shot feat, you don't take this penalty.
And yes, that means there is a penalty for shooting into melee as your own character is typically regarded as a friendly character. (I mean you could probably argue an exceptional level of self-loathing but that has never worked for me :P) This is the main reason most characters in Pathfinder focused on ranged combat wants to pick up the Precise Shot feat asap.
Calas "Thin-blood" Kewadin |
Just went through the rounds and noticed that a few enemies weren't showing the proper damage. Updated them to the correct value. Namely, the enemies next to Vantrag and Phaenox.
Calas "Thin-blood" Kewadin |
Thanks. I'm likely to make mistakes with this many moving parts, so I don't mind if youall monitor the map for correctness.
Just figured if we monitor status for ourselves and enemies then it makes it easier on you. There's 9? of us and one of you. Easier for us than you since it's kinda crowd sourced. Ideally, all you will have to do is move the enemies to their new position and push us into the next turn.
Calas "Thin-blood" Kewadin |
What was that about us nobles not holding their own? :p Took out one foe by meself and am now hoping to save the Matron.
Heheh. Having that clw spell is going to come in handy for your reputation! Will have saved the matron and one of her daughters. Too bad you let one of them die.
Calas "Thin-blood" Kewadin |
I did nonsuch thing! Pretty sure my fight was nowhere near the House family.
Anybody royal who is dead is cuz of you all, not me.
I think failing to heal someone in a timely manner is as good as killing them. Also, exactly! Didn't even come to help defend the family, spent too much defending your own life.
Vicalan Shal'Tludeint |
I would think, both of you more concerned with your own problems. >:)
Calas you let an enemy slip by, how very lax of you. Letting your bloodlust overcome your sense of duty, would not be the first time.
Phaenox, one could argue that your the cause of this entire mess. If you had merely gutted the traitor rather then put him on petty display to satisfy your own desires. Well he would have been no where near the matron and dead, instead of well positioned for his retribution. One lesser female is not worth a matron or her favored daughters.
Best to solidify your own position before undermining another, don't you think? ;)
(Drow politics folks, tis a slippery slope in every direction.)
Saeras Illthyr |
I'm guessing after pumping 10 or so charges into someone without waking them one would realize simple HP damage aren't going to help.
So that should leave about ~35 or so for us I guess?
(Assuming Hakk is willing to share :P)