Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
When I posted asking for a Drow game, and Choon took up the mantle, I asked that the game run for as long as possible. I've been in several 'all drow' games, all of which have sadly died. Mostly due to the GM disappearing.
Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
I am rapidly starting to think that my player is going to be thought of as a simpleton by the rest of drow society.
Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Maybe. Maybe. Guess we'll see.
Also, is Nathaniel near Severance? If so, we can being him into the conversation too.
Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Hmm. Hakk, a few posts up the mages did join in on the festivities. Though only after a fashion. Or am I reading that wrong?
Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13
Sorry if I was vague. Some mages joined the festivities off the bat, the others waited until Nopos gave the nod then joined as they preferred. So their are as many or as little mages among the various groups as you guys want. ;)
Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Heheh. Just let me down my cocktail of potions and I'll be good.
Oblivion is a blackblade scimitar. Current stats are:
Int 11, wis/cha 7
Ego 5
Oblivion is a proud blade, with all the bloodthirsty tendencies that might be expected of a blade that will someday be a souldrinker. It often is disdainful of Azzra'el's reluctance to fight unless he must, though he does enjoy sparring, fighting in earnest is not something he enters into lightly. O is not at all reluctant to voice its opinions to Azzra'el, urging him pretty regularly to be more violent in his responses to even minor slights. O despises Rifana, mostly because Azzra'el is submissive to her at least in public. The blade does have a sort of wickedly dark sense of humor and laughs in Azzra'el's head at the most inopportune moments. Despite their differences, O is oddly protective of Azzra'el, and somewhat possessive as well.
Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Was wondering whether Calas and Hakko had enough time to down those potions?
HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:
He could : )
But I will probably make use of Shadow Splinter a bit more then Fearsome Guise for combat purposes, the 'oh you backstabbed me!' feels like a perfect trick for drow society ^^
Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13
I was being selfish and, possibly, fun...
trick:
Fearsome Guise: A veil of illusion makes the subject appear to be someone else and then transform into a hideous monster at an opportune time. While this trick is implanted, the subject's appearance is altered, as disguise self. The mesmerist can trigger this trick when the subject attacks a creature. The illusory appearance brief ly makes the subject appear monstrous, then ends. The mesmerist attempts an Intimidate check to demoralize the target of the triggering attack. The restrictions on attempts to demoralize a target (the target being within 30 feet and able to see and hear the creature attempting the Intimidate check) apply to the subject of the trick. This is an illusion (glamer) effect.
Sorry guys, had an awful start to my day, which involved it taking me two hours to get to work via bus, when normally its about a half hour.
Suffice to say, I had *zero* head space to reply to that big bada boom scene, and once home, I passed out and then went to Friday Night Magic to have some fun.
Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Oh boy. I'm suddenly glad I have a forty foot movement speed. Also, can I get some clerification on where Hakk and I stand? We were near Severence when things when boom, so would we have slammed into a wall on the lower tier? Or were we thrown higher?
Sorry about my inactivity lately. Had a couple of really busy days at work, but I should be around more starting tomorrow.
ETA: yeah, I would also like to know a bit more about the area? Like, how big overall is the entire chamber? I imagine that I'm a tier or two away from the central point
Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Fine fine. We'll wait. I'm guessing you're waiting till Monday to kick off combat. Can't wait till then, having more fun than I expected from this playing format.
HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:
Question: There are small orange circles on the map; what are they : )?
Also: Since time seems to run away I'd just give Saeras' actions here in case I don't manage to get an IC post up before leaving!
He'll ready an action and then shoot the bad guys in the back with his hand-crossbow after they have wasted their movement action (meaning they can't attack him, hopefully :P).
The attack roll will be made by +10, as he casts Burst of Adrenaline as an intermediate action to go with it.
The damage roll will be 1d4+1d6 as he will trigger his Painful Stare at the target.
The bolt is also poisoned with Drow Poison.
The attack-roll will also be accompanied by an intimidate roll as the Fearsome Guise will unravel in a suitable horrible way.