The Carrion Crown (E7 goodness with House Rules frosting)

Game Master Helaman

Ob Portal site | Roll20 Site | Moonday, 13th of Gozran, 4714
GM Tracking

Spoiler:
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HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"Magic!" mouths Emmett, trying to be as discreet as possible.

Bluff: 1d20 + 7 ⇒ (9) + 7 = 16


GM:
1d20 + 9 ⇒ (9) + 9 = 18


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

oops. sorry thought I had posted this weekend....

Simeon stares at Emmett like he had suddenly grown antlers. Then comprehension dawned on his face, and he nodded, touching his nose to indicate he understood.

Eyes narrowing , he followed the woman, observing her closely...

Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Knowledge(arcana): 1d20 + 14 ⇒ (18) + 14 = 32


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Falling behind to hear Emmett's observation, Jaru gives the old man an odd look. What would he know of magic when the priest had already checked her and found nothing. He lingers behind the others until he is well out of hearing and continues his inspection. He had intended the spell for Grines had Simeon done a better job stalling. Still... who knows how involved the woman might be or her motivations. Better safe than sorry.

cast detect evil


The woman blanches as she sees you casting the spell.

I'll have none of your witchcraft!, she screeches. None of your magic!. People stop to watch what is going on.

But over her protests you get the cold bleak feeling of evil in her direction.

Can't access pfsrd from my current work site so guessing this is how it goes

Simeon gets nothing more by way of insight.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

The tall priest's eyes harden and he points an accusatory finger at the woman. His other hand remains touching the bone spiral symbol at his neck. "ENOUGH! Pharasma has revealed your black heart to me. We'll have no more of your games and lies! Lead us to Grine now and we shall judge you both for your foul deeds."


Help! Villians! Robbers! Won't someone help me?!

There is muttering from the onlookers who stop and look and one of the onlookers dashes off... in the direction of the Burning Man effigy where the mob tends to hang out.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"Better get going. Things will heat up real fast if we don't get away from here."


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Simeon waves Emmett's concerns away, muttering to the man , "We can't let her get away and warn Grines..."

Advancing on the woman, he shouts, "The woman lies, our holy man has just revealed her black heart....Good people , you have in your midst....a Witch! Seize her! Give her the justice of the people!"

Diplomacy: 1d20 + 2 ⇒ (20) + 2 = 22

-Posted with Wayfinder


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru does just as Simeon says and grabs the woman while announcing, "She is suspected of robbing graves and defiling the dead!"

grab: 1d20 + 3 ⇒ (12) + 3 = 15


SHEET

Nalun decides to distract the crowd

This is a matter of Internal Security! The Department of Administration of Justice has jurisdiction here, we will be arresting this witch and interrogating her for material information. Please do not look directly into the witch's eyes as she may ensorcel you with her charms and hexes. Using my Fascinate bardic performance to fascinate up to 2 people per round

Nalun knows that all these lies he continues to tell will catch up with him...he just hopes later rather than sooner.


Inactive

Oh no no no, this is getting out of control! And what are they thinking? We can't let the mob burn this woman, black-hearted or not!

Seeing no other way to regain some control of the situation than to assist with Nalun and Simeon's ruse, Elidal clears her voice and calls out, "These men speak the truth! Please do not interfere with the official business of the Department of Administration of Justice; this woman is suspected of a number of crimes up to and including witchcraft," she continues, pointing at their 'friend'. "However, I can assure you that she will be taken into custody and all the facts examined to determine whether she is truly guilty or an innocent party; should she be innocent she will of course be released and compensated for her trouble!"

Diplomacy (Aid Another): 1d20 + 8 ⇒ (11) + 8 = 19

"You are making this worse for yourself!" she hisses out of the corner of her mouth to the woman. "Cooperate with us and the offer to assist you remains on the table; fight with us, raise the ire of the mob and I guarantee you that my companions will make sure you fall with us!"

Bluff: 1d20 + 5 ⇒ (10) + 5 = 15

Actually, Elidal was only partially bluffing there but this woman certainly didn't need to know that.

Department of Administration of Justice? Can we be the Property Value Adjustment Bureau too?


Jaru's attempt to grab her fails as she nimbly slides from his grasp - in a panic she tries to run!

The Department of Administration of Justice?, some of the crowd have clearly never heard of such a thing but your spiel is good and delivered with confidence.

A witch ehh? We should drown her!

Good on you! Grab her good! Grab her she's trying to get away!


You have initiative for this round. After that we'll roll for it.

CMD is not listed for the person here but my count its considerable so will take some good rolls here.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"STAND BACK!! WE ARE TAKING HER IN CUSTODY!" shouts Emmett at the crowd as he tries to push them away.

Intimidate: 1d20 + 6 ⇒ (9) + 6 = 15
Profession Watchman: 1d20 + 6 ⇒ (17) + 6 = 23


SHEET

I was going for something kinda over the top redundant sounding...fits in my head with what an overly bureaucratic society would have.

Nalun continues to mollify the growing crowd, hoping that Ellidal or Emmett can grab the woman.

Friends, Countrymen! Do not look into her eyes!

He continues to try and fascinate the crowd


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru is incensed by the evil creature's continued uncooperative behavior. "Our patience has worn out, fiend! Either surrender or we turn you over to the mob!"

grapple: 1d20 + 3 ⇒ (1) + 3 = 4


Inactive

"Oh no you don't!" Elidal cries as the woman turns to try and run. Reacting quickly, she attempts to grab and restrain the woman before she can flee into the crowd.

Grapple: 1d20 + 6 ⇒ (4) + 6 = 10

Slippery in every sense of the word, this one! Also, I figured that was what you were going for with the name; I definitely found it funny!


With Emmett doing an excellent job of holding the mob at bay with his authoritative voice she darts through your attempts to hold her and down the street leaving you to give chase (or not as the case may be)

'ere! She's getting away!

Somebody catch her!


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

"Pah! Let the mob have her! She tried to set them on us, serves her right!" Simeon says lowly, "I'd have liked to question her, but at least she won't be able to alert Grines."


SHEET

If Nalun can see her and he has the time, he will draw the Wand of Hold Person he got back in the prison and use it on her!

Halt! In the name of the Law! Nalun calls as he levels the wand DC 13 Will or she is paralyzed.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

If Nalun manages to stop her, Emmett will keep his attention on the crowd: "We got this folks! We need her alive so we can question her. She will lead us to her accomplices."


Inactive

As the woman flees down the street, Elidal starts to give chase until she spots Nalun pulling out the wand they found in Harrowstone. Knowing that she's taking a gamble, she steps aside out of the way and hopes that the wand's magic will be enough to stop her.

"Maybe so, but now we've made such a scene I don't think we'll be able to stay here and keep watch either!" she hisses back to Simeon.


Nalun Phlithmira wrote:

If Nalun can see her and he has the time, he will draw the Wand of Hold Person he got back in the prison and use it on her!

Halt! In the name of the Law! Nalun calls as he levels the wand DC 13 Will or she is paralyzed.

She's only double move away at the moment so its not impossible to give chase either. We'll assume that this is the end of the round she ran with the action from Nalun. I'll roll initiative at this point

Will: 1d20 ⇒ 20 + GM mod

The wand appears to have no effect.

Initiative (Party)
Elidal 1d20 + 6 ⇒ (9) + 6 = 15
Simeon 1d20 + 3 ⇒ (20) + 3 = 23
Jaru 1d20 + 2 ⇒ (5) + 2 = 7
Nalun 1d20 + 1 ⇒ (1) + 1 = 2
Emmett 1d20 + 2 ⇒ (6) + 2 = 8

Woman 1d20 ⇒ 18 + GM Mod

Woman
Party

The woman runs down the road, ironically towards the direction of the mob. You still have sight on her but she can disappear between houses or around a corner in short order next round

we'll have to use the Chase rules if we continue


If you give chase you'll need to give me about 3 days as I am on business and business travel


SHEET

Ugh...should we chase?


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

I say we do. Better us than the mob until we know what her story is...


Inactive

I'm game to chase after her if everyone else is. I'd really hoped that we could get her to be more cooperative but she's either much more afraid of Grine/whoever than us or she's feeling much more bold due to being out in the streets among the crowds.


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Simeon glares back at Elidal, her logic inescapable, unfortunately.

Snarling, he watches the woman shrug off Nalun's wand, so he pulls one of his own from his pouch and points it a the fleeing woman...

Wand of Slow, no idea what the DC would be.

He then runs after the woman, looking back over his shoulder, "Are you coming?"


DC14 I think... lets call it DC14 for now but is it a reflex save or will save? So thats a move action to draw and move 30 (you're BAB is better than +1 and drawing a wand or a sword should be the same and a standard action to try to zap her

Save 1d20 ⇒ 15 + GM Modifier.

Err... why are they pointing sticks or wands at the woman? What are they muttering?

Looks like witchery to me...

Whats happening?

The wand doesn't seem to slow her down

Let me get my head around things when I get back to set up something groovy


SHEET

Unfortunately for wands, they are always treated as minimum caster level AND minimum required stat. So for a level 3 wand the DC is a paltry 14.

Wand in hand, Nalun follows after the professor Stop that woman! But don't look into her eyes


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett spins on his heels and gives chase: "We need her alive!"


Inactive

Seeing that the woman has an uncanny knack for shrugging off magic, Elidal gives chase along with the rest of her companions. "Watch it, there's all sorts of alleyways and places she can duck into!"


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Slowed by his heavy armor, Jaru waves the others off. "I will wait for you back by the factory." So saying, he returns to the stake out to see if anything else happens.


Back to the chase - there will be a five stage chase. Success allows you to progress to the next phase. Failure gets you stuck at that stage. You can spend 2 move actions to move past it or try to roll again to move past it. The woman will need to also make her rolls to getting through and past the mobs and over the fence.

Getting off to a fast start - Reflex 15 or Acrobatics 15 Move action 1
Darting down a side street/Alley - Knowledge Local DC 12 or Perception DC15 Move action 2
Heading into the oncoming mob and not getting caught up by them - Combat Manuever DC18 or Escape Artist DC 15 Move action 3
Getting past the mob - Bluff DC15 or Diplomacy DC15 Move action 4
Clamber past/over a broken fence - Climb DC15 or Escape Artist DC15

The woman has already 2 moves ahead of you at the end of her move.

Your 1st and 2nd rolls please.


SHEET

Nalun starts off Reflex: 1d20 + 5 ⇒ (12) + 5 = 17 well, gaining on the fleeing woman!

Kn:Local: 1d20 + 9 ⇒ (6) + 9 = 15 In his time as a student here, he knew this town well. He spots a small alley that he knows connects with the main road further ahead!

Woo! Two successes!


Inactive

Reflex (DC 15): 1d20 + 1 ⇒ (4) + 1 = 5

Whether a result of being tired or perhaps some internal reluctance to chase someone down through the streets and back alleys of Lepidstadt, Elidal is slow to get moving, allowing the fleeing woman to gain ground and pull ahead.

Reflex (DC 15): 1d20 + 1 ⇒ (5) + 1 = 6

Still moving rather sluggishly for a relatively seasoned warrior, Elidal continues to lag behind the woman as well as Nalun, who pulls ahead and darts into an alley, obviously aware of a shortcut and attempting to cut the woman off.


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Reflex, Move Action 1: 1d20 + 3 ⇒ (15) + 3 = 18

Turning back after his little quip to the others, Simeon runs after the woman, Nalun on his heels.

Knowledge(Local), Move Action 2: 1d20 + 10 ⇒ (14) + 10 = 24

Having spent so much of his life in this city, Simeon cuts into the alley almost by instinct, hopping over a pile of garbage, grinning like a madman...


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Reflex: 1d20 + 6 ⇒ (18) + 6 = 24
Emmett bolts forward, his legs surprisingly swift...

Know Local: 1d20 + 6 ⇒ (1) + 6 = 7

...but fails to notice Nalun and Simeon darting in an alley.


End of turn.

Turn 2.

The woman runs smack bang into the oncoming crowd. CMB 1d20 ⇒ 6 + GM modifier and fails to get through them!

She tries again.

CMB 1d20 ⇒ 11 + GM modifier

And this time gets through the mobs outer wave, leaving her to try to bluff her way past the middle of the mob.


SHEET

Nalun heads into the mob of people Escape Artist: 1d20 + 5 ⇒ (15) + 5 = 20 dodging swiftly into the mob he spots the woman!

He endeavors to get ahead of her, so he can use his wand again. Diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30 so he calls out to the crowd Stop that woman! She flees justice!

Holy Crap! I can't be stopped!


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

CMB: 1d20 + 8 ⇒ (20) + 8 = 28
Emmett barrels through the crowd and slips smoothly between them...

Bluff: 1d20 + 7 ⇒ (5) + 7 = 12
... but they're just too numerous, and he gets into an argument, hands pulling at him and slowing him down.


Inactive

Going to spend the 2 move actions to get past this first stage >.<

Seeing everyone else rapidly leaving her behind, Elidal finally taps into a reserve of energy and manages a burst of speed, propelling her down the crowded streets after her quarry and her companions.


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Arms churning the air, Simeon sprints down the dark and dank alley only to burst out into the midst of the ragged mob!

Combat Maneuver DC18: 1d20 + 1 ⇒ (2) + 1 = 3

Caught up in the grasping hands and angry faces, Simeon thrashes back and forth, trying to make some progress through the press of bodies. It is no use , he is held fast.

Diplomacy DC15: 1d20 + 2 ⇒ (15) + 2 = 17

Shouting above the horrible din, "Make way, I pursue a known witch! She must be brought to justice! Make way!

Sullenly, the members of the mob pressed up against Simeon turn to him with dimly comprehending eyes and slowly, almost ineffectually give way to him.

Screaming his voice hoarse, Simeon continues to harangue the mob, allowing him to win free on the opposite side of the plaza.

Catching sight of Nalun in hot pursuit of their prey, Simeon takes a ragged breath and runs in his wake...


Nalun Phlithmira wrote:

Nalun heads into the mob of people dodging swiftly into the mob he spots the woman!

He endeavors to get ahead of her, so he can use his wand again, so he calls out to the crowd Stop that woman! She flees justice!

Holy Crap! I can't be stopped!

Nalun, DUDE! You are rocking it. Simeon you are still stuck at the CMB stage as you didn't make the pass roll but your second roll makes the escape artist DC so for simplicity sake we'll say you are through that stage and yell out as posted

The woman is panicking now - seeing to get out of the mob, screaming that she is being chased by warlocks. The mob, thanks to Nalun, are taking an unhealthy interest in her.

Bluff: 1d20 ⇒ 9 + GM Modifier.

Her screaming seems to convince those around her and she sprints for the fence.

Escape Artist: 1d20 ⇒ 7 + GM Modifier.

She shimmies through a tight gap in the fence and stands panting on its far side.

Players up.


Inactive

Perception (DC 15): 1d20 + 9 ⇒ (7) + 9 = 16

Finally hitting her stride, Elidal barrels down the street. Her eyes scan the area up ahead of her and almost at the last minute she spots the alleyway that Nalun and the others had darted into moments before! Cutting it close, she skids around the corner and continues her pursuit.

Combat Maneuver (DC 18): 1d20 + 6 ⇒ (2) + 6 = 8

Unfortunately, she's forced to come to almost a complete halt as she meets the oncoming mob and finds herself unable to push her way through them as they're too busy watching the chase to move out of her way. Grinding her teeth in frustration, she calls out, "Let me through! We need to question that woman!"


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Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Reroll of Diplomacy ,DC 15: 1d20 + 2 ⇒ (3) + 2 = 5

Despite the logic and persuasivenes of his yells, Simeon remains trapped in a sea of angry bovine peasants.


SHEET

Nalun heads for the fence, attempting cut off the woman.

Escape Artist: 1d20 + 5 ⇒ (16) + 5 = 21 Amazing!

Nalun, now ahead of the woman, levels his wand Stop right there!

DC 14 or be paralyzed, and hopefully someone with better grappling skills can catch up....otherwise I'll try and blind her too...


1d20 + 7 ⇒ (19) + 7 = 26

You should have known better than to chase me... BOY, she snarls as she clenches her fists.


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SHEET

Not the face! Nalun squeaks, his former confidence fading rapidly.

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