chillblame |
The party leaves with the promised warriors at dusk. It is a few hours march to the mission. Little slows your advance and so you arrive on a ridge over looking the mission. It is about 1000 feet away on the other side of the river. There is a ford across the river, with its level dropping to 3 feet.
The mission is surrounded by a stone wall, which is about 10 feet high. The dimensions of the area is rectangular, about 100 feet by 50 feet, with the broad side facing you. A wooden tower lies at each corner, and a gate faces you. You have been told there is a matching gate on the other side.
Inside the mission is three large buildings, a temple to the god of cities, a trade post and the hospital. Several smaller buildings consist of a stable, a forge and several houses. The internal buildings are made of stone.
Outside the wall, to the left of the mission from your perspective, are two large warehouse made of wood, and what looks like a large forge/smelter. These are surrounded by a wooden stockade about 10 feet high, and a ditch is also around it. You have been told this is a dwarven construction to support their nearby mine.
Anol |
"If they haven't withdrawn, and we do have to lay siege to the town, that dwarven construction could be our way in. Something tells me there's a special entrance which may not be as well-guarded through there. Not to mention the wood will be easier to penetrate."
A good soldier, Anol awaits the input of his comrades.
Turgrim |
"So we wait then? Give them their day to leave, and attack any who remain?" Turgrim spits.
"I hate this plan. Gives those filthy humans a full day to prepare for us. We'll be walking into a trap instead of taking them by surprise." Turgrim breaks off, grumbling.
Draxia "Longtooth" Drekaar |
"Agreed, this is a horrible plan. I know common and know humans can be tenacious. I say strike now fires burning down the walls and watch as we capture these humans for our own use."Draxia scoffs as she taps her foot impatiently.
Anol |
Anol squints his eyes to try and perceive any activity as the sun begins to rise. "We can see them from here, if they're not getting ready to leave, they're getting ready to fight, and the chief will understand our attacking them before they're ready."
Perception: 1d20 ⇒ 2
"Ach! It's too far away, I can't see a blasted thing."
Warrok |
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
"We should wait until morning to see if the messenger returns, and if the humans will leave. If they refuse, we can plan our attack during the day and assault them at night."
chillblame |
a little note on the chronology here is needed I think. The order of events was 1/the prisoners (the messengers) were released with a leave in one day or perish type message at dawn. 2/at dusk your force departed. 3/your force arrives at the mission. Sorry for any confusion
Perception results
Runt the Ogress |
"They are very busy, everyone is moving but I am unsure whether or not it is them preparing for defense or to leave, they have at least four wagons throughout the mission and there various places of work are still up and running. This could just as likely be them preparing for battle as it could be them grabbing everything they can as they prepare to flee."
"Even if the bulk of the mission does make the smart choice I do not doubt that there will be at least a collection of fools who seek a battle. I wish we had some means of getting a better look without actually poking the bees nest."
Apparently everyone but Runt is far to distracted by the idea of murdering all humans to see whats going on haha
Warrok |
Warrok would cast speak with animals with the local birds, and ask them to fly over the human encampment and give him information.
Mogwag |
Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Well we do out our attack plan and marching order. so what ever the humans have left we will face in combat. They have had their chances. But lets try to be civil about it and not kill unarmed people shall we?
Anol |
Anol scoffs at Mogwag's words. Those who choose not to arm themselves are at my mercy, and do not deserve special treatment, he thinks. "If Warrok's animal conference doesn't work, a few of us who are softer of foot could sneak down to scout it out." He dismounts from Husom in anticipation of either sneaking down on foot or resting on the ground while they wait.
Runt the Ogress |
"I have no interest in fighting there unarmed and weak, I'd much prefer to test my club against what real warriors are foolish enough to stand against us. " Runt said with a grin as she takes a few test swings with her fathers club.
chillblame |
Ok then
warrok@ there are no birds to hand at the moment, but they would not be hard to find. You would need two speak with animal spells, one to explain your wishes, and one for their report. To find them make a DC 15 know nature, and to convince them to help make a DC 15 animal empathy or diplomacy.
Stealthees@ you start from over a thousand feet away, so rolls are not needed initially. You rolls will count when you get close. At the moment the stealthees are turgrim and anol. Anol if you bring your wolf, it must make a stealth roll as well. Are you moving to the wooden stockade, or the mission itself?
Anol |
No, Husom's staying behind, he's apparently not very dexterous for a wolf. And Anol's plan was just to get in closer without being seen so they can make a better assessment of the situation. But if we have to pick one, then probably the mission as that would give them a more accurate impression as to the activities of its inhabitants.
chillblame |
It takes the two intrepid scouts about five minutes to move up to the wall. Inside there seems to be alot of activity, and you can hear the wagons been loaded. There seems to be some arguing going on in common.
Turgrim |
Turgrim understands common, but he can't get quite close enough to hear them clearly. He moves closer as quietly as possible for a better listen...
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Stealth: 1d20 + 9 ⇒ (10) + 9 = 19
Warrok |
Seeing that his companions are restless, Warrok slowly follows them towards the mission, keeping a safe distance.
Warrok |
If possible Warrok will stay behind and let his wolf join the two in sneaking. (also, -3 stealth lul)
stealth Amarog: 1d20 + 6 ⇒ (15) + 6 = 21
Draxia "Longtooth" Drekaar |
"Seems our companions all seek to sneak up on these poor town folk, why not just walk boldly towards them and see for ourselves. I mean the worst that could happen is they attack us?" Draxia says a little bored with looking form afar. It was taking to long and the woman wanted to pillage why the pillaging is good
Anol |
Sorry for the wait, real life's been pretty hectic this week...
When Turgrim glances at him, Anol whispers, "Don't look at me, I only speak orc and goblin, they all sound like gibberish."
Stealth: 1d20 + 4 ⇒ (20) + 4 = 24
I don't believe it...two in a row, this'll never happen in combat, you know.
chillblame |
He turns and suddenly sees turgrim and amarog near the wall. His eyes widden in surprise.
Initiative and actions. If you take him out quickly and quietly (before he acts) you may maintain stealth. You could also bolt. He will sound the alarm but won't be able to stop you.
You have surprise.
Anol is still concealed.
He is standing on a twenty foot wall, but one that is roughly made, DC10 to climb.