Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4
I don't mind. The more you understand and learn the more you enjoy the game and don't have a headache about such things. Plus, it is my job to help facilitate the player's questions where I can.
Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18
Ah yeah I'm blind it seems. So do we need to do anything else before we leave? And how can we set up the encounter ( in terms of what we will be doing and what are we allowed to do before )?
Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18
Hey guys, I'm going on a trip in 2 days, will be gone for 3-4 weeks, and I'm not sure I'll have access to the internet readily where I'm going. I would like to continue adventuring when I come back if possible, but if can't be done it's cool as well, it's been really nice. :)
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Currently they are on the retreat with the Hill giant acting as a rear guard. The Brother is in combat with our monk and the Hagg retrated in the chief area and can not be seen.
They are still doing well as the Hill giant can pretty much slay everyone in one round.
Mogwag is tanking him for the last 3-4 round bu he got critted and was not able to cast his cure spell this round
Your character is looking in a room, tne larder, and can hear voices at the back of it. They are too high pitched for orges, and you can't understand what they are saying, due to the noise of battle.
Reminds of a game with much the same position. I was at the back, shooting a crossbow, and kept describing how close the arrows were as they whizzed past the ears, and other vulnerable areas on their way to the enemy. Suddenly one of the other players yelled, stop helping. The whole table cracked up.
Before I make my post anyone want to weigh in on what theyt hink would be best(Full or Half speed) Runt has a +6 to her survival so Full would be at a +1 after the penality but we've got enough people that my roll might end up having a bit more to it(up to +11 if everyone makes the DC 10 Survival)
Warrok seems to be a more effective hunter, bonus wise. You could switch to him as primary hunter. I only selected runt as she had the best initial result.
Was the ring also magic? I presume so since you said it re-sized to fit Runt. If so once Draxia is available or if the Orc tribe has suitable mystics I'll see if someone can identify the properties of it.
Runt has every intention of keeping the Ring(regardless of it being magic) and the Club so feel free to take into account the fact that the Club is a +2 Cold Greadclub so that and the ring might make up what's 'fair' for me to lay claim to.
Not sure if the size of the Chainmail is relevant(does it resize?) but if it can re-size to fit then we could arm either myself or whoever else could do with a AC boost for the duration of the mission(and decide afterward to whom it will belong or perhaps if we will sell it)
I did not realize that Barbarians could use medium armor and while it will certainly tank my stealth roles it might be best to give Runt a better ability to absorb damage especially if Mogwog is departing(is he departing the campaign completely or just leaving for a while?)
If appraise is relevant for determining the worth of the 3 gems Runt has a +7 so that could make for a 27 if she takes 20(could be done while everyone is celebrating since Runt likely was not participating much)
Sorry yes the ring is magical. There is also a large 2h sword and a large suit of chainmail, both MW.
argh! Sorry wrong person. Mogwag is staying I meant malgrim the hobgoblin, as his player has been awol for a while.
The three gems are 100gp each.
Magic:
+2 Cold Large Greatclub
Magic Ring(Unidentified)
Potions x4 (Unidentified)
Medium Chainmail (Unidentified)
Medium Dagger (Unidentified)
Wand (Unidentified)
Non-Magic:
Rock of Throwing x6 (Could not find it on the srd so I assume it's just a really good non-magical rock?)
Giant Sack(Non-magical correct?)
Rotten Meat
100 GP Gem x3
Large Masterwork Chainmail
Large Greatsword(Bastard Sword?)
1750 GP
Looks like this is how we stand now with me placing my claims on the club and Ring. If nobody mind's I'll pick up the chainmail for at least the duration of the mission as I suggested with the magic chainmail(which I cannot wear now and thus is irrelevant to me. Discounting Runt from the equation of just the money/gems it should be 410 Gol to Draxia, Mogwag, Anol, Turgrim and Warrok, This includes the price of the gems so I suppose either the gems can be sold off or 3 people take a gem each and 310 gold. If we do not factor the gems into the equation it's 350 for everyone(except Runt) (of course this is predicated upon the assumption that we have a TOTAL of 1750GP and not 1750 gp for everyone)
The meat can uh... it can be emergency rations? Yeaaaaah...
Runt's got no need for the rocks since her Crossbow can do well enough, I think the Wand will likely fall to Draxia since I believe she was interested in it AND might be the only one who can reliably activate it currently.