The Bridgette River Mission (savage hills)

Game Master chillblame

The mission. Remove the Bridgette river mission by any means. Capture any enchanted persons there.

Orge lair

mission map

Loot sheet


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Female Orc

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Male Hobgoblin Samurai/8 || HP 71/71 | AC 13 DR 7/magic or large | T 13 | FF 10 | Fort 9 | Ref 6 | Will 2 | Init 4 | Per +5

Alright I'm upgrading my katana to +1 and buying a handy haversack. How much does that cost me?

I'd look it up, but I can't find the rules for having someone cast masterwork transformation on cold iron weapons and related costs.

Also if it'd be cheaper to sell my current sword and just buy a +1 cold iron katana, I'll do that instead.


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

60gp to pay a caster to cast the spell+300gp in materials for the spells

2000 To enchant it to be +1, Plus 2000 for the fact it is cold iron

Totaling 4360

You should have 4514 total, left over after the things you have already purchased, before upgrading sword.

So after you purchase the upgrade for the sword you will have 154 gp left over so you will be unable to purchase a Handy Haversack.


Male Hobgoblin Samurai/8 || HP 71/71 | AC 13 DR 7/magic or large | T 13 | FF 10 | Fort 9 | Ref 6 | Will 2 | Init 4 | Per +5

Thank you, that's fine, Husom had to earn his keep somehow.

So sorry you've had to repeat yourself so much, I know it must be frustrating. I'll do my best to keep it together from now on.


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

I don't mind. The more you understand and learn the more you enjoy the game and don't have a headache about such things. Plus, it is my job to help facilitate the player's questions where I can.


Female Orc

playing around with the map of the lair. This is what it is like after runt's description. counters are for future use.

The link is above


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

it looks great

(i know that the tokens are for future use but usually Mogwag is right behind the front line)...

it looks like we are going to have a tough time sneaking up into the chief's are where the Hag is living


Female Orc

Can't claim credit for the map, I found it online. But it was perfect. And yes, sneeking will be a challenge.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

then lets get run up front.

She moves to the main living space and shouts her challenge.

As all eyes turns on her we during this move quickly in the chief's lair and kill everything we find


Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18

uhhh. Where's the map again? can't seem to find it lul


Male Hobgoblin Samurai/8 || HP 71/71 | AC 13 DR 7/magic or large | T 13 | FF 10 | Fort 9 | Ref 6 | Will 2 | Init 4 | Per +5

Above all the tabs...


Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18

Ah yeah I'm blind it seems. So do we need to do anything else before we leave? And how can we set up the encounter ( in terms of what we will be doing and what are we allowed to do before )?


Male Hobgoblin Samurai/8 || HP 71/71 | AC 13 DR 7/magic or large | T 13 | FF 10 | Fort 9 | Ref 6 | Will 2 | Init 4 | Per +5

Should we help runt? Or do we run the risk of everyone knowing we're here? Or does the hag already know since her zombie head saw some of us?


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Hello to all

I will be away until Tuesday so expect very very little posting from me.

Please bot me if needed

Tks

(traveling today and Tuesday, so i might be posting from phone)


Female Orc

No problem


Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18

Hey guys, I'm going on a trip in 2 days, will be gone for 3-4 weeks, and I'm not sure I'll have access to the internet readily where I'm going. I would like to continue adventuring when I come back if possible, but if can't be done it's cool as well, it's been really nice. :)

Cheers


Female Orc

No worries, I'll bot you. Have fun.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Enjoy your trip...


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

bump ?


Female Orc

apologies, lost internet for a few days.
Back on track


Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18

Heya guys, I'm back. I've read through the gameplay but still a little confused about the flow of battle. Mind if someone brings me up to speed? :D


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Currently they are on the retreat with the Hill giant acting as a rear guard. The Brother is in combat with our monk and the Hagg retrated in the chief area and can not be seen.

They are still doing well as the Hill giant can pretty much slay everyone in one round.

Mogwag is tanking him for the last 3-4 round bu he got critted and was not able to cast his cure spell this round


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

My unconscious body is trying to stabilize and failing.


Female Orc

Your character is looking in a room, tne larder, and can hear voices at the back of it. They are too high pitched for orges, and you can't understand what they are saying, due to the noise of battle.


Female Orc

I'll wait a few hours for you action if you like.


Male Hobgoblin Samurai/8 || HP 71/71 | AC 13 DR 7/magic or large | T 13 | FF 10 | Fort 9 | Ref 6 | Will 2 | Init 4 | Per +5

I'm staying alive and annoying the hell out of the giant with arrows...and probably everyone else...sorry


Female Orc

Reminds of a game with much the same position. I was at the back, shooting a crossbow, and kept describing how close the arrows were as they whizzed past the ears, and other vulnerable areas on their way to the enemy. Suddenly one of the other players yelled, stop helping. The whole table cracked up.


Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft

BearClaw dude is gonna have a BAD DAY if Runt finds out what he is ehehehehe


Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft

Before I make my post anyone want to weigh in on what theyt hink would be best(Full or Half speed) Runt has a +6 to her survival so Full would be at a +1 after the penality but we've got enough people that my roll might end up having a bit more to it(up to +11 if everyone makes the DC 10 Survival)


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Turgrim in-character would definitely advise full speed.


Female Orc

Warrok seems to be a more effective hunter, bonus wise. You could switch to him as primary hunter. I only selected runt as she had the best initial result.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Full speed !


Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18

Indeed, Warrok will find these runaways in no time :D


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Posting this to all My games:

I am heading off this afternoon to a 3 day music Festival. Expect very limited posting from my part.

If the game is in the middle of combat I WILL post once a day my combat actions.

Normal posting will resume on monday 25th


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Have fun tripping, Mogwag! :D May all your Defy Danger: Con checks be 7-9s.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Won't happen Mogwag is "Iron In, Iron Out" :)

but i will fall to fatigue and exhaustion...


Female Orc

Have fun. Remember, sleep is for the weak. (BTW I am very weak, and need sleep from time to time, lol)


Female Orc

OK, loot sheet is up. Decide what you want to buy, and you can attempt to id the magic items. Then we can continue


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Requested access.


Female Orc

I'll get onto that.


Male Hobgoblin Samurai/8 || HP 71/71 | AC 13 DR 7/magic or large | T 13 | FF 10 | Fort 9 | Ref 6 | Will 2 | Init 4 | Per +5

I've also requested access.


Female Orc

The loot sheet should be accessible now.


Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft

@Chillblame the greatclub is the one that belonged to Runt's father and not an additional one correct?


Male Hobgoblin Samurai/8 || HP 71/71 | AC 13 DR 7/magic or large | T 13 | FF 10 | Fort 9 | Ref 6 | Will 2 | Init 4 | Per +5

And is that the total money, or everyone's cut. If it's total what is everyone's cut/how many ways do we split it?


Female Orc

Mogwag is given the task of taking a message to the great chief (and thus leaves the game). So share amongst the remaining, I guess.

Runt, the greatclub above is your father's. You can share what you want about it if you like.


Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft

Was the ring also magic? I presume so since you said it re-sized to fit Runt. If so once Draxia is available or if the Orc tribe has suitable mystics I'll see if someone can identify the properties of it.

Runt has every intention of keeping the Ring(regardless of it being magic) and the Club so feel free to take into account the fact that the Club is a +2 Cold Greadclub so that and the ring might make up what's 'fair' for me to lay claim to.

Not sure if the size of the Chainmail is relevant(does it resize?) but if it can re-size to fit then we could arm either myself or whoever else could do with a AC boost for the duration of the mission(and decide afterward to whom it will belong or perhaps if we will sell it)

I did not realize that Barbarians could use medium armor and while it will certainly tank my stealth roles it might be best to give Runt a better ability to absorb damage especially if Mogwog is departing(is he departing the campaign completely or just leaving for a while?)

If appraise is relevant for determining the worth of the 3 gems Runt has a +7 so that could make for a 27 if she takes 20(could be done while everyone is celebrating since Runt likely was not participating much)


Female Orc

Sorry yes the ring is magical. There is also a large 2h sword and a large suit of chainmail, both MW.
argh! Sorry wrong person. Mogwag is staying I meant malgrim the hobgoblin, as his player has been awol for a while.
The three gems are 100gp each.


Female Orc

The chainmail in the loot list is magical and is medium size. It does not change size


Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft

Loot:

Magic:
+2 Cold Large Greatclub
Magic Ring(Unidentified)
Potions x4 (Unidentified)
Medium Chainmail (Unidentified)
Medium Dagger (Unidentified)
Wand (Unidentified)

Non-Magic:
Rock of Throwing x6 (Could not find it on the srd so I assume it's just a really good non-magical rock?)
Giant Sack(Non-magical correct?)
Rotten Meat
100 GP Gem x3
Large Masterwork Chainmail
Large Greatsword(Bastard Sword?)
1750 GP

Looks like this is how we stand now with me placing my claims on the club and Ring. If nobody mind's I'll pick up the chainmail for at least the duration of the mission as I suggested with the magic chainmail(which I cannot wear now and thus is irrelevant to me. Discounting Runt from the equation of just the money/gems it should be 410 Gol to Draxia, Mogwag, Anol, Turgrim and Warrok, This includes the price of the gems so I suppose either the gems can be sold off or 3 people take a gem each and 310 gold. If we do not factor the gems into the equation it's 350 for everyone(except Runt) (of course this is predicated upon the assumption that we have a TOTAL of 1750GP and not 1750 gp for everyone)

The meat can uh... it can be emergency rations? Yeaaaaah...

Runt's got no need for the rocks since her Crossbow can do well enough, I think the Wand will likely fall to Draxia since I believe she was interested in it AND might be the only one who can reliably activate it currently.


Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18

We should id the magic items and share the rest

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