The Borderland (M&M): A Villager's Perspective (Inactive)

Game Master Rocan

A group of villagers need to band together.


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Alright, you are able to manage to stay out of sight of the goblins.

The following night is quite restless for you all as the night gets a little chilly when you light no fire and the one of you that watches in the night and the guards after that, sees the groups of goblins heading more to the western side and disappear behind a mountain. The groups of goblins disappear one by one during the night, the torches disappearing during the night.

The last group of torches disappears around 4 AM in the morning.

Who would be the last guard of the evening, the last one to stand watch?


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

i think i do unless someone else wanted


Perception Taliesin: 1d20 + 5 ⇒ (16) + 5 = 21
About half an hour later as the last torches seem to disappear from sight, Taliesin hears the faint sound of hooves on the ground. From the deep sound of it, it might be a large animal that makes the sound, but it's not moving very fast.

The sound draws a little nearer, and a slight tinging can be heard as well as though there's material of some sort banging against each other.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Cue the general on his trusty warsteed.....


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Taliesin will wake up Forfax then Elenzar as they have way better night vision than him

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Upon being awoken by Taliesin, Forfax jumps up and takes a look in the direction to which Taliesin indicates he hears the movement.
60 ft of darkvision
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Well that was a pretty pathetic roll.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"Huh what. Oh." He rubs his eyes and peers into the darkness in the direction of concern.

perception: 1d20 + 9 ⇒ (10) + 9 = 19


Both Forfax and Elenzar can't see the source of the sound, but Elenzar can distinguish the snort and soft whinny of a horse. It moves in a slow pace at the bottom of the hill you're camping on.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Taliesin will signal all three of them to move forward in order to see what this noise was all about, after waking up Nathaniel and telling him that the tree of them are off to investigate something.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Elenzar moves into the darkness toward the sound and the base of the hill, quietly.

stealth: 1d20 + 4 ⇒ (10) + 4 = 14


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Zzzzz..."Hmm, what? Oh ok, just a sec."
Nathaniels follows his friends.


So you leave David all alone Nathaniel? I think Taliesin just meant for you to keep guard until the three of them return.

Perception: 1d20 + 11 ⇒ (2) + 11 = 13

The hoofbeats move slowly westwards, but seem to slow down even more from time to time as though it's standing almost still.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Misread, no i'd not leave him all alone.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

it is exaclt that DM. For the moment there is no real need to wake him up.

Taliesin will get on the ground and along with the others two will crawl forward in order to get them to a distance where they could see

Grand Lodge

I was worried I was gonna be left all alone lol


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

nay i wouldn't do that to you :)


The three of you make your way closer to the sound of the horse and it takes you several minutes to have a clearer view of it.

Forfax is the first to spot the rider as well. The horse steps around slowly, but the rider is cloaked in dark cloth and seems to be looking for something on the ground, sometimes even stepping off and face turned down.
In the dark Forfax can't see a real description of the horse or rider other than basic features, the face and race of the rider is hidden but he looks reasonably strong and burly, pretty lean as well but it is mostly distorted by the way his cloak is moving.

His gear is pretty usual, a longsword on his hip, sturdy boots and a faint glimmer from beneath his cloak as the moon shines on it. The only thing that stands out is the weird glimmer at eyeheight as he turns to and fro as if something else than his armour is reflecting the moonlight.

It doesn't look like he's spotted you though.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Don't worry David I can't crawl around on horseback so you have a nice horse to protect you.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Taliesin will make a few hand signal toward his two companions asking them is they want to make their presence known or not.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Elenzar nods to stay hidden, he steps out of cover with crossbow leveled at the rider. "Fine morning. These are not safe woods. I wonder what you seek."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Taliesin will gently and carefully unsheathe his weapon as Elenzar steps out of the cover

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Pulling out his Bill, Forfax looks questionably at his friends sanity about approaching the stranger alone.


The man looks up to you and the shine of the moonlight glints in what would be his eyes. Slowly he removes his hood and seems to remove something before his eyes.

The look of the man changes somewhat as he squints his eyes and holds up a hand as if he's trying to see you better.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

"I was actually looking for you, you were difficult enough to track through rain, muddy terrain and now these rough hills."
A familiar male voice calls back to Elenzar.

"Elenzar right? You guys left quite a slew of slain goblins behind in your way south."

You'll have to get closer to see his face, though Forfax might recognize the features of Nathan.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"Well nobody in these woods but gobbers and fools. Glad you found us. We figured dead goblin is a finer sight than living ones. Its okay friends our guide has returned to us."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

How glad i am to see you. Can you imagine Nathan i had to guide every one... you wouldn't believe what happened to us since you left. But all that can wait. we were in the middle of sleep and you must be exhausted. Come we made camp nearby.


"I've seen the evidence of your troubles, though one skirmish had me baffled as there were no slain enemies close. You must tell me more about that. I'll need to find a good path to get my horse up there. Forfax can you show me the path you used to get Scout up the hill?"

Nathan asks as he grabs the reins of his own horse again.

Nathan will follow you back to your campsite and will rest for several hours with you, enjoying his deserved time of peace and sleep.

He'll be fatigued the next day unless you let him sleep until around noon.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

We are in no hurry so noon it is :)


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"General Crag. We failed to kill him he nearly got a few of us but withdrew. He will be leading the armies against Heartham."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Withdrew.......yes, he left after some diplomacy that is.
Warned us the next time he'd see us it'd be over."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Next time i am hoping i'll have master a few new tricks and hopefully he will go down for the count. But that isn't the reason why we are here. We think we have found the place where the green skins produce their superior equipment and we were trying to ambush and kill a few patrols in order to reduce overall numbers before attacking the place. So far we have counted around 25 combatant. But with your superior scouting skill no doubt we can accomplish that task now.


"Well I'm glad I found you, if anything like that would happen again I'd make sure you get the hell out." Nathan laughs as he sets down his equipment for the night and makes his bed down close to the others.

"I've heard your reasons for exploring and venturing out to here from Lord Midway and Arvinth. Arvinth gave me this little gadget to be able to catch up to you during the night, daytime travel seemed a little dangerous." Nathan pulls out the strange glasses he had on earlier, the glasses in them are dark and look shaded, but still quite clear.

"It allows me to see through the darkness which I normally couldn't, it's pretty handy and I can only guess how Arvinth came by it. Arvinth also pressed me to not let you do anything too rash, 'we may find more out there than just enemies' he said."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

great indeed. Now get some rest and can do more planing on the morning

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Forfax puts on the goggles and looks around in amazement at how much clearer he can see. He then turns to Nathan and asks "Do you have any that would fit Scout?"


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"Lets get some rest. In the morning we need to get close to that camp and get a look at it and see what we can do."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"I agree with Elenzar. We'l need to be in shape in case anything bad happens."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Yup its my watch anyway so get back to sleeping


"I've got only the one Forfax, I'd think it would scare animals if you'd try to put one on them." Nathan replies.

The following morning comes without too much trouble, as the rest of you make preparations to leave, Nathan still sleeps soundly until the end of the morning.

Ok two things give me some plans or ideas as to how you will procede, the goblins know of your presence and might be waiting for you. Second you can level up to the fourth level.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Well here is the overall game plan that Taliesin will propose in the morning. The party will occupy the goblin search squads while Nathan will sneak around to get a closer view on our objective. Woots tks for the level :)


So no one else has any plans or ideas to pitch in? Just try to ambush the goblin parties with Nathan sneaking around without his horse?


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

I thought I suggested getting more intel on the compound. And have been against just striking random patrols. However I Tals plan was occupying patrols to make Nathan's job easier.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

yup the idea (or at least this is what elenzar and taliesin suggested): if for the group to draw goblin groups outward so that nathan can do some recon on the coumpound


So how will you draw attention to yourself? Or do you hope the goblins still have patrols up and attack them one by one?


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Either or works for us i think dm.

Run around to see if we can catch a patrol or make lots of noise and have them come after us if none are to be found


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Well Tal is suggesting the distract and nathan stealth. Elenzar wants to get intel period. Because he thinks dealing with Mon is second in importance to killing Crag. He can't or couldn't get Crag so he sees Monn as important to the struggle. He could care less about killing one more goblin patrol. Because he views the goblins as a near endless resource. If it is unreasonable to assume that we could not get intel of the camp together then I guess Tal has a valid plan.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Going with the majority here.
Someone's got to haul you to safety if things go wrong ;)


Well actually you could get some info of the camp, but from the place where you are now you can't see where it is yet. Nathan could explore a small part of the camp yes, but not everything. There's more to this goblin camp than meets the eye. I only want to make sure that all consent on the plan before I move things forward.

Sending out Nathan as a scout to the goblins or everyone staying together to take out patrols until you can scout out more. Both options have their advantage and disadvantage. How you draw out or attract the goblin patrols is up to you though.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Sorry I am getting more and more confused. I thought Storyteller was trying to get a feel for what were going to do and that we had not given him much to go on. But some of the comments seem like there is a debate with opposing sides? We are in the woods. There are patrols out looking for us. We have talked about getting a look at Monn's camp and orders to disrupt supply lines, which likely include Monn's camp. There was debate about just fighting random patrols of goblins which still seems foolish to Elenzar. But since Nathan returned I was only aware of getting more intel.

As I see it there are 2 relatively related ideas.
1-Get closer to Monn's camp and get more intel. Perhaps find a weakness or something to exploit.
2-Tal has suggested engaging patrols so Nathan can get more intel. Different but Elenzar could get be hind it if it really was beneficial to Nathan that we distracted the Goblins and not us just fighting some goblins while Nathan tries not to get caught by a bunch more. I am not trying to limit options but I have missed a third or fourth.

Storyteller is there anything that we have seen so far that might be particularly exploitable or worth our attention other than the camp itself.


If you would approach you could see more. Let's just say that you do and leave the confines of this hilly forest and round the few mountains that block your sight. You would see in the distance a cave system with three openings. Two relatively close together, with a plume of smoke rising steadily from above one of them.
A third opening/cave lies to the east/left of the other two. If you would approach you could get more info on each of these openings of course, but for now I'd like to keep an element of surprise.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Elenzar whispers the weight of the situation pressing on him, "We should watch to see if one cave is used more."

Is this closer to the site we saw the large encampment with a couple cyclopses or was that another site.

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