The Borderland (M&M): A Villager's Perspective (Inactive)

Game Master Rocan

A group of villagers need to band together.


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Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Well usually having to climb tall walls while being fired upon usually works in the defenders advantage. But with those large one eyed creature able to hurl large boulders, the goblins have now the means to make a breach into the walls to allows their large numbers. And if they have a elite squad that can charge at the front they can try to break the defensive line of those place behind the breach in the wall. Lord Midway said that during the last night attack we participated in they had shown a surprising good amount of coordination and tactical warfare. We tried our best and it was yet no good enough. The best we can do is to report that information and continue with our current mission he says sighting heavily.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"....Maybe they can set up some traps throughout thee city and around the walls. A quantity of spiked pits, flaming arrows on oil spread throughout the perimiter."


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"Our diective was the South, to note and disrupt supply chain if we could. That hasn't changed. Though we should report that we have learned that Crag is on his way to lead the army. That might change things. Perhaps he is known and changes in military leaders reveal the enemy's priorities."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

bah don't worry elenzar the reporting of the situation will be done. he says smiling.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

as the party makes camp for the evening taliesin will report the day's events to arvinth


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Nathaniel spends his last 2 lay hands for the day on Taliesin and himself.

Heal Taliesin: 1d6 ⇒ 1
Heal self: 1d6 ⇒ 6


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

thank you Nathaniel. he says


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"You're welcome. You're battered up enough as you are." ^^


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Yea no s*%! he says smiling But the other guy while still looking better then I, was on the receiving end too he said laughing.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Well i don't quite know about that, i didn't even see a single drop of sweat.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

dunno about sweat but at least 50hp of blood :)


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Whistles merry tune......out of 100...


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

if you count the subdual damage we did a bit over 70hp... but i sure hope to have revenge mouahaha


That's true, you were about halfway on there...
Leaving the battleground behind you, the mists clear up within the hour and you make for a rather safe looking copse of trees at the edge of the woods. The trees look twisted and old but something radiates serenity off of them.

Around a small campfire, Arvinth's voice comes crackling in around the small camp you've made. After a few moments of small-talk, Taliesin explains the encounter. Arvinth remains quiet at first and then his voice comes back furiously.

"Crag Hack?! You've met and fought Crag Hack?! My boy you're either the bravest fool I know or the dumbest of them. He is a legend among the barbarian peoples, coming from across the seas from Enroth. The man has fought and led countless battles, fought in several wars. That I'm still talking to you some might call a miracle."

A short silence follows and then Arvinth comes back through again.
"That Krewlod would send such a general to lead this goblin rabble and the rest of the army is troubling to say the least. They want to make sure they capture this town I'd reckon before many words come out. Lord Midway has me busy producing alchemical supplies as quick as I can now, I even have some herbalists working together with me. When they attack we're trying to be as prepared as we can be for them."

If you've got any questions for Arvinth just ask them, he could hear you all.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Well probable not the smartest of boy's then cause i want a rematch, he tells him with a little point of humor We shall keep going south for the moment until its time for you to recall us.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Arvinth, do you have tie to set traps inside and outside of the city?
Spike pits, ignitable oil patches, whatever slows or hurts them.."


"Lord Midway is of opinion that digging pits might be too time-consuming. Though he is reinforcing the south and west side with stakes so the goblins can't quite storm the castle walls blindly. It should slow them down at least some. Perhaps I still have a few ideas for us as well. Taliesin my boy, I would seriously ask you to reconsider another challenge. It would be the same as if I would challenge Solmyr Ibn Wali Barad or even Gavin Magnus himself. Keep going south, my scrying orb tells me that there is something important there. Something glitters in the dark, soot-stained firepits of those goblins."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Arvinth, i can understand that. Though you'll lose those stakes and walls easily to those cyclopses, they'll surely start hurling boulders at the gates and walls. Any archers up there would be knocked down and away."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Leave it to us Arvinth we shall find and bring back that glittering gold and you better be alive to see it. he says sounding assured


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"Perhaps this name 'Monn' on the goblin map we found is what you see in your visions Arvinth. We believe they are building weapons to the south of our current it certainly is part of their supply network."


"I don't think it's gold Taliesin, it has a wrong shine to it. That name Monn might very well be a name of their weapon facility or something, cutting at least that production off might help out in the long run. Not the immediate danger of course, but it would slow their supplies I think, good thinking Elenzar. If that's where they forge weapons and armour, perhaps that glittering is there as well."

Grand Lodge

back at the battleground:

David, once he sees everyone is at least breathing and not dead he takes a big breathe and exhales; knowing that they are in deed lucky. He grabs his wand from his pack, and starts using charges to bring everyone to full strength.

1d8 + 1 ⇒ (2) + 1 = 3 Taliesin
1d8 + 1 ⇒ (8) + 1 = 9 Taliesin
1d8 + 1 ⇒ (1) + 1 = 2 Taliesin
1d8 + 1 ⇒ (8) + 1 = 9 Nathaniel
1d8 + 1 ⇒ (1) + 1 = 2 Nathaniel
1d8 + 1 ⇒ (7) + 1 = 8 Nathaniel

Anyone else I may have missed please speak up :)

at camp:

I may not know much about who Crag Hack is, but I do believe in destiny. Destiny has kept us alive for a reason, whether that reason be to take out the legendary Crag Hack is unknown yet, but we ALL has a destiny to fulfill, and fulfill it we shall. Arvinth, you better stay alive friend, you still have much to teach both Taliesin and myself. I lost my father, I have lost enough at such a young age, I cannot lose you or my friends as well.

With those words, he eats, and tries to get some sleep. There is a long journey ahead through the woods tomorrow to reach their destination in a timely manner


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

With David's healing and 8 hours of sleep i would be back at 35/37 and Taliesin back at 22/25. Thanks alot David


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

indeed thanks


Elenzar is probably still in low digits as well.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Yes I forgot to keep up with that in my tag line. I was down to -2 at one point. I was healed to conscious but it was only one dose of healing for 4. So I am still at 2 HP sorry.

Grand Lodge

1d8 + 1 ⇒ (4) + 1 = 51d8 + 1 ⇒ (5) + 1 = 61d8 + 1 ⇒ (7) + 1 = 8


Elenzar's back at 21 hp, combined with a good night's sleep you should be full hp again soon.

Anything else you'd want to do, talk things over, speculate or take a watch schedule?


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

taliesin needs a full 8h of rest in order to recover his rest. He will usually take 1st watch. besides that he is ready to continue south toward Monn (hoping Nathan will catch up)


He would have had he not failed a few of his checks to find your tracks. Can I assume you're all good to go?


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

indeed, we aren't all that good at this tracking thing :)


DM Stuff:
3d100 ⇒ (68, 20, 94) = 1823d20 ⇒ (1, 1, 4) = 6

The first two days of further tavel overland towards the northern mountain regions of Krewlod pass quite uneventful, though the perceptive eyes of Elenzar and Forfax pick up dark shapes flying far to the east, they look like birds but bigger.

There's the occasional lone wolf, but most of them leave a party of 5 alone, not wanting to try their chances. The tracks of the carts are increasingly more difficult to follow, the harder and rockier the underground is getting, though halfway through the second day the tracks are leading into a crude path into the mountains.

Perception DEFNT: 5d20 ⇒ (13, 12, 2, 16, 15) = 58
On the third day of travel, after going up quite a steep rocky hill, Elenzar's ears are the first to pick up the goblin language spoken further down in the valley, Taliesin and david are quick to follow and Nathaniel picks up the sound quite early as well. A few minutes after, several goblins pop out from the forest, some 70 feet in front of you, they're lolling and talking quite loudly and don't seem to have noticed you yet.

Goblin:
"Have you seen what Monn is building?" "No I haven't but what does he need all that white metal stuff for?" "He's a genius remember. As soon as he's finished we'll finally have some more respect as a clan." "Yeah, but Monn's ideas of raiding and attacking that human town backfired didn't it? Boragus sent Hack now to attack rather than Monn." "Oh yeah, there goes the neighbourhood." The rest seems more like rude comments, lame jokes and a bit of revelry of better days to come.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"The village where we found the children. They produced a metal powder. Contact Arvinth and mention to him that Monn one of the Goblin leaders is trying to build a weapon any information might help. "


You can count ten goblins in total, 4 are armed with bows, 4 with morningstars, 1 with a spear and one has a longsword.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Get back, take cover. Their group is large enough to send a messenger back, let's see what they're going to do first."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Will do but first be capture or kill those goblins either for information or to have less of them for when we destroy and kill this goblin leader he says pulling his weapon free ready for combat


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"Any warning that makes it back to Monn that we are here might make it harder for us. Attack a few goblins might send one or more running for help."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Ambushing is better from a flank instead of storming head on right now."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

That is why we brought ranged weapon and Forfax a horse he says smiling

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

"Well if some of our sneakier members can sneak around to the back of the goblins we can do a simultaneous charge on two fronts both trapping and flanking at the same time."


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

I am on it he says heading toward the "back" of the goblin using a circular path

Stealth: 1d20 + 0 ⇒ (20) + 0 = 20


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

"Wait for me."

Stealth: 1d20 + 3 ⇒ (8) + 3 = 11

Doh


The goblins don't keep standing, they're moving further westward, following the road. They've actually moved about 20 feet further down the road as you were talking.

Moving stealthily towards them is moving at half speed, you won't be able to catch them.

WASL: 4d20 ⇒ (18, 13, 16, 19) = 664d20 ⇒ (1, 5, 8, 6) = 201d20 ⇒ 101d20 ⇒ 2


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Shoot & charge?


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

[ooc]move into charge range then Charge :)/ooc]


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Elenzar whispers a raspy hushed question toward Taliesin, "Hey I think we are losing them should we head back toward the others?"


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Get these goblin now, get some info if we can, kill then if we can't. Reducing their numbers while they are easy targets that we can makes pure sense. That way he may has an easier time to manage those at Monn's


The goblins seem to talk and laugh a bit, but still two of them stop in their tracks and turn around as they talk about hearing a sound.

They look back and see Elenzar trying to sneak up on them through dry bushes and snapping twigs.

Startled and alarmed they scream for their fellow goblins.

Goblin:
"Intruders! Intruders! To arms!"

The one with the longsword turns and walks back to the front facing Elenzar's direction and sees the outline of some of the others higher up as well.

Goblin:
"Archers give that one a volley, then move back. Warriors protect the archers. Argor you know what to do when I give the signal."

The four archers fire a volley at Elenzar.
Attack vs Elenzar with cover: 4d20 ⇒ (17, 1, 12, 17) = 47 Two arrows sail past him, but two other arrows manage to pierce his armour and hit him in the shoulder and upper arm. Damage: 2d6 ⇒ (6, 2) = 8


Init David: 1d20 + 1 ⇒ (10) + 1 = 11
Init Elenzar: 1d20 + 6 ⇒ (5) + 6 = 11
Init Forfax: 1d20 + 9 ⇒ (7) + 9 = 16
Init Nathaniel: 1d20 + 2 ⇒ (2) + 2 = 4
Init Taliesin: 1d20 + 5 ⇒ (1) + 5 = 6
Init Goblins: 1d20 + 2 ⇒ (9) + 2 = 11

Round 1
Forfax --> We're here
Elenzar -->
Goblins -->
David -->
Taliesin -->
Nathaniel -->

The road down doesn't go in a straight line, the path isn't difficult terrain, but the grass-covered rocky terrain beside it is. The goblins are about 90 feet away from you using the path or 75 feet away in a direct line.

Edit: Elenzar and Taliesin are 60 feet away, but have to cross 10 feet of difficult terrain first.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Forfax kill those archers, david too please if you can. he says rushing toward the first goblin line with weapons in hand.

So Taliesin is rather slow to react to the fact that now there are two arrows sticking out of Elenzar... :(

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