The Bonds of Hope (Inactive)

Game Master DireMerc

A group of young heroes are precipitated into an adventure that reveals their true heritage and their destiny.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Male Human Follower Alias

Here


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Yo.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Dot


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

murgle.


Great lets continue.

Having decided to go see tammerhawk you return to the headquarters of the cyphermages. You are granted an audience one more.

"Ah so you return! Did you find what you were looking for?"


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

"Yes, although what people see and what they actually get are rarely the same thing." Cynthia said after greeting the man. "The apprentice appears to have learned something important about the symbols... or has at least convinced a number of pirates that he has. I'm sure you're already familiar with the situation brewing down by the docks, but we realized this might be more problematic for your interests than is currently believed."


The Bloodhands? I was aware that their presence here was because they were looking for Malcolm or anyone else that had a similar mark. Malcolm is with them then...What of Sloanne? He would die before he let the Bloohands take Malcolm away. They killed him?"


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"No. Whether the betrayal was on Malcolm's end or Sloanne's is anyone's guess at this point. From my understanding, Malcolm didn't want to give up his destiny for Sloanne's desires." Flare said from her position to the left of the group, she seemed to be examining the room itself more than the man this time. "Malcolm killed Sloanne and fled to the Bloodhands." Flare informed him. "I know information is a commodity, but it's more important to me that we're as up front as we can be in these delicate situations. Do you have any idea why the Bloodhand would have sent people after us... or have even knew we were here?"

Diplomacy: 1d20 + 14 ⇒ (14) + 14 = 28


"Why do pirates do anything? You will find the answer is usually money. I did some digging and found that someone with a lot of money and influence is very determine to find anyone bearing a certain glowing mark. The bounty is for alive or dead with a much greater reward for alive but despite my best efforts the person or persons behind this bounty remain anonymous. I have determined however that they are based in or at least are from Qadira."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

K(Geography): 1d20 + 3 ⇒ (15) + 3 = 18
"So... we have Red Mantis assassins from here...ish, pirates sent by desert-folk, and old men with dreams of cleansing curses after us for our marks. Do you know of anyone else that might be after us? Anyone from Tian Xia?" she says with no small amount of humor in her voice. "I don't really even know what's so special about us." she sighs, shaking her head.

"So we know the Bloodhands want us for Qadiran gold, I guess? Do you think Malcolm knew he was likely to be sold when he signed on with the Bloodhands?"


"It does seem odd he would go to them willingly. All I discovered about the marks is that it was a gift by some goddess to her most faithful followers at the time of her death some three centuries ago. A gift that is passed down from one generation to the next. People with the mark have turned up here and there with stories about them accomplishing miracles but they are few and far in between. The bounty however only started popping up around two weeks ago. At first it was discreet only known to few and then more and more public. Personally I have no interest in collecting the bounty. Knowledge is of more value to me than gold and I am curious to know more about these marks and what they can do." says tammerhawk.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Well... in the interest of being open. I know that they warn us of danger. I also know from a conversation that the mark, in combination with a ring, can make big things happen. Malcolm has both right now... if sources are correct. Unfortunately, I'm not sure what form it takes." Flare shrugs a little. "But if you're going to look into it, that may help. From my understanding, Sloanne had the ring. You may have seen it. That should prove to be another significant avenue to follow." Flare offered.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

K(Arcana): 1d20 + 11 ⇒ (20) + 11 = 31
Spellcraft: 1d20 + 11 ⇒ (2) + 11 = 13 Does Riven know anything more about their marks?


knowledge history or religion would apply


Male Human Follower Alias

Victor's got this one guys!

Knowledge Religion: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
Knowledge History: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29


You recall that many of the villagers from your home town talked about about a long gone goddess named Elpis that is likely the goddess from tammerhawks story. Many of the villagers still worshipped her despite knowing she is dead. It dawns on you that most if not all of the people in your home town must have been descendants of those who received the gift from Elpis yet of everyone in the town only your small group bore the mark.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Riven doesn't have any of those sorry

"I don't know much about our marks but maybe we could study them together to find out why these paint a target on us."


Male Human Follower Alias

"At a guess they stand as symbols of Elpis, one of long dead but worshiped deities. Perhaps the mark is a sign of her favour, perhaps it has alternative special abilities, or some other yet to be determined reason. Its relevant, thats all I know for sure. I'm not entirely sure if however removing the mark is a good idea, no matter how practical it might seem to be at the time. "


"I see well for now securing the ring Malcolm took should be a priority. I only sent a handful of mages to join the assault on the bloodhands. Until now they were of little concern to me. I will inform then to detain Malcolm if they can and too retrieve the ring if he is killed but I cannot guaranty anything, the battle will be hectic. I will continue to research this matter however."


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

"And we shall continue to keep you informed of what we learn." Cynthia said, curtsying politely. After all, there was no point in being rude to others - and establishing good relationships was vital for forming a support network that could help you later on.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

"Maybe if we remove them we won't be hunted anymore." Riven was more thinking aloud than to anyone in general.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"That really depends on what they mean. If we can do big things with the marks, with the help of the ring, I think we probably should. But it really depends. There's a lot of stuff we just... don't know." Flare said, as she nodded to Tammerhawk. "Any suggestions on what we should do in the meantime, or have a way for us to get involved without signing on with the pirates?"


"The bloodhands are fortified in a position that is only accessible by sea and they possess strange weapons that lunch balls of steel incredible distances with great power. Those being hired at the docks are being sent on a suicide mission meant as a distraction. While the bloodhands focus on the dozens of rowboats coming at them from the sea the real attack is going to come from an underground tunnel that comes out near their position and from another group that climbed over the cliff to attack them from above. If you leave now and head for the tunnel you might be able to get there in time to see the beginning of the battle."


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

"Do you know it's exact location? Maybe if we wait until the fight starts we can use it as a distraction to sneak in, grab Malcolm, and get out."


Male Perfect Human Invulnerable rager 5 l HP [DR 2/-]: 67/67 (97) l AC: 21 (19) l T: 12 (10) l FF: 16 (14) l Fort: +7 (+9) l Ref: +3 l Will: +2 (+4) l CMD: 21 (23) l Rage: 13/13 l Init: +4 l Perception: +9 l Sense Motive: +1

"So I was kind of right about joining the bloodhands, just in a "we'll all be killed" kind of way... Sorry."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Don't be. There's no such thing as a bad idea. Follow-through is what's bad. You probably inspired something else." Flare offered, giving him a small smile.


Exact location of what Riven? The cave?


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

The tunnel they are using to sneak in sorry i wasn't clear


"Yes I can give you the location of the tunnel and I will give you a letter indicating I sent you in case you are stopped by some of our men." says Tammerhawk


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Hm. Any idea exactly what the two groups have against each other that would have them throwing so many people into the brink just to soak up their attention? I get that this new group is in town taking the pirate's stuff, but is there anything deeper than that that you know of?"


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

"From what we've heard they don't seem to need a reason, if their willing to send that many people to their death i doubt they value reason."


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

"Being uncaring about the lives of others is not the same as being without reason." Cynthia noted. "Sometimes it just means people are even more dangerous than usual. We would do well to avoid underestimating their intelligence."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Alright, I suppose nothing to do but to go." Flare says with a shrug. "Any other hangups we should know about before we head into the breach?" she looks to Tammerhawk, leaning on her Fauchard.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Actually, before I forget... Sloanne was working to end that curse on the keep out in the wilds. There's a good chance he had a lot of research on that. I'd like to look into it if you know where to find it. There are a lot of bound spirits out there."


"I do not know but I can have someone look into the matter" replies tammerhawk


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Thanks much." Flare said as she slipped towards the door, looking to the others to ensure that they were ready. She slid it open and then held it in place for the others.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Riven would follow after Flare, thought she wouldn't admit it didn't like the idea of joining the D-day group even as a backline but knew they didn't have many choices. "If we figure anything about first hand we'll let you know."


Male Perfect Human Invulnerable rager 5 l HP [DR 2/-]: 67/67 (97) l AC: 21 (19) l T: 12 (10) l FF: 16 (14) l Fort: +7 (+9) l Ref: +3 l Will: +2 (+4) l CMD: 21 (23) l Rage: 13/13 l Init: +4 l Perception: +9 l Sense Motive: +1

Tormod nods to Tammerhawk in appreciation before turning to leave. He pauses briefly in front of the door and flare gesturing dramatically with an outstretched hand. "Ladies first." He then promptly continues out the door with out giving her a chance to react.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

"Thank you, Tormod." Cynthia said, nodding to him and exiting the chamber once Flare had. They'd gained quite a lot of information, and she hummed happily as she considered it all and ran through what they'd learned, comparing it against their current plans and looking for the best solution.


You leave the guild and return to the streets


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Finding themselves out in the streets... Flare heads for the tunnel; while its location never came up, it likely was purveyed to them by the folks that Tammerhawk would use to inform those at the tunnel that the group was safe. If not... Flare goes back inside, finds out, then heads to the tunnel.


Short pause here someone is going to join you soon


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Cynthia followed along with Flare, nodding slightly as she finished organizing her thoughts. Honestly... everything going on here was fascinating, and she was looking forward to seeing how it all played out. Perhaps this was the value of seeing the world?


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Since they already had the location and plan Riven didn't have anything to do besides heading to the tunnel.


Apologies for the long delay...there was quite a lot to read up to now-

As you walk out of the guild, back to the streets, heading towards your tunnel location, a young man blocks your way. He is impeccably dressed in a seemingly custom-tailored suit, his face is clean-shaven and his shoulder-long blonde hair tied together at neckheight. Definitely not a locale, judging by your past experiences in Riddleport-

At his waist, there's a rapier, but it does not seem he has hostile intentions. He seems to look you over, then addresses you as a group, shifting his gaze from person to person, not focusing on a single face too long:"Well met, travellers. You are a busy lot, it would seem. Despite that, I would request a few minutes of your time, as I think my request will coincide with your own interests."
He glances around quickly during a short pause in his speech, looking for passerbys who seem too interested in the conversation, before continuing:"My name is Janus Alistair Eden, and my job is to find things. People, Information, Objects, whatever needs to be found. The request I speak of is related to my current job and entails both sharing information, and, if applicable, acting together. As I understand it, it has not come to your attention yet that the other members of your posse you left at the "Green Table" have been taken into custody against their will. The person of interest to me is the...Girl, likes wearing red, plays the lute and sings, a friend named Lucien? The short story is that her parents have sent me to find her. For the long story, I would assume a more private locale than the street would be in order?"

Having said that, the young man raises his arm, pointing in the direction of your Inn with his whole hand in a universal gesture of invitation:"Shall we go?"


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare just stands and listens to him for a moment, her hair damp and frizzy from the nearby sea. She's dressed in a suit of Hermean parade armor and leaning on a twisted polearm as he speaks.

Once he's done she pays more careful attention to him with her piercing green eyes, whereas she had been more focused on his words before. Knowing that there were kidnappers about adjusted her normally friendly demeanor into a less trusting one. With recent betrayals in mind, it would be no surprise that she would question the motives of a stranger who knew much more about them than they did of him.

Sense Motive: 1d20 + 14 ⇒ (11) + 14 = 25


Crystal-clear deep-blue eyes answer your piercing green ones, claiming he speaks the truth(as far as he knows).
"I apologize for the sudden appearance, but time could be of the essence here. And you are not exactly taking steps to cover your tracks."
He smiles apologetically.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Well... while we get to somewhere safe, perhaps you can inform us of how you managed to find us, and what we should be doing to better conceal ourselves?" She says, as she motions for him to lead the way.


"Ah, surely I could inform you about that, IF we come to an agreement. But it's my trade, and I would be a fool to give away it's secrets to strangers, would I not? I will tell you this much: You are a bunch of quite extraordinary individuals, travelling as a group, and I doubt it's hard to guess, but a group is always easier to track than single individuals. Easier taken note of by bystanders. More easily remembered by sailors or tavern wenches. Or people watching a dice game, especially ones where both players get a full set of 6's with neither side accusing the other of cheating. If you are worried about concealing yourselves, we will have a lot of work ahead of us."

Janus heads towards the Inn, waiting for Flare(or anybody else) to fall in beside him, seemingly not caring about turning his back towards the others in the group.


Dm notes: The kidnapping of Andrianna was supposes to take place after the matter with the bloodhands was dealt with but I had to move it up on the timetable in order to introduce a new character

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