Cynthia, Shaman of Hope |
"Careful." Cynthia said, speaking up as she noticed the problematic plant. "That vine over there... it's an Asssassin vine. Not intelligent, but they can be both persistent and deadly in their attempts to choke their next meal. I believe destroying it from a distance would be a wiser course of action."
Flare Brent |
"Distant isn't really something I'm good at... And should we kill it? Is it actually evil, or is it clearing the undead out of this place? Given its hoard over there..." she frowns. "Or is it sacrilege to let undead bodies grow flowers without being buried..?
Cynthia, Shaman of Hope |
"It's a plant. A dangerous one." Cynthia said. "I... don't think morality comes into its actions, really, it just eats things. It's a potential threat to people, though, and I think they are mobile to a certain extent. If we have to move through here in a hurry later, I'd rather not have it wiggling around and snatching someone when we're not paying enough attention."
Riven White |
Riven would take their words to heart as she doubted she would be able to fight it off if she was attacked. "Should we avoid it completely or try to use magic on it?
Flare Brent |
Flare thought for a moment. "Is it smart enough to stop trying to eat someone that it can't get a good grip on? If it isn't, I could be closer than you guys while you blast it, and Riven could grease me up." she offered. "That'd give us a way to control it to some degree while you guys kill it from range... if you want to kill it. I'm not sure I do. What does everyone else think?"
Flare Brent |
Paging everyone else: fight, no fight, or don't care? I try to post that I don't care in rooms when a question comes up, cause otherwise people might wind up waiting on me, and then the whole thing slows to a crawl where everyone is waiting on everyone else!
DireMerc |
funny enough that wouldn't really do anything cause assassin vines are resistant to fire. As a note since Cynthia pointed out the plant I'd allow the knowledge roll by victor so you would know that. It has resistance to cold and fire 10 and is immune to electricity. Otherwise it is a normal plant that chokes people. Oh and it can cast entangle as a spell-like ability once a day.
Flare Brent |
It also depends strongly on the DM as to whether or not grease is flammable :) Ectoplasm is not... but real grease is! Sooo.
Flare sighed softly. "I'm thinking we should just leave it be. Judging by the lack of bodies, it's clearly doing a good job of cleaning out the castle... and given how many undead seem to be roving around, it could last a very long time before it ever needed to leave." Flare said, as she opted to circumvent the courtyard.
Cynthia, Shaman of Hope |
Cynthia followed Flare, not entirely agreeing but figuring it was best not to press the matter. People needed to learn how to get along even when they disagreed, after all, and getting upset would just be childish. They were better than that - and still had a mission to complete.
Flare Brent |
Whichever way Cynth points her!
Cynthia, Shaman of Hope |
*Puts on Glasses of Intelligence*
I do believe it would be wisest to clear the upper floors first. Assume we're going that way, I guess. ^^
Flare Brent |
"Onwards and upwards it is." Flare nodded as she headed for the stairwell, ready to dip back around the doorframe if blood started welling up again, and polearm at the ready every time she approached anything that might possibly try to kill her.
Riven White |
Riven followed but made sure to keep enough distance that anything that attacked them would have trouble reaching her, She doubted she'd last another attack.
DireMerc |
You head up the stairs near the "blood room" and find a hallway with several bedroom and you open the door at the end of the hall and it opens into a large dining room.
There is a harpy in this room armed with a bow drawn with an arrow notched. She seems to be carefully looking around the room and sees you enter and is quite surprised to see you. She opens her mouth as if to speak but no sound comes out when she does so a fact that seems to frustrate her greatly.
Cynthia, Shaman of Hope |
No singing? That was odd. On the other hand, she hadn't attacked yet, so perhaps this could be resolved peacefully. "Do you understand Common?" Cynthia inquired from her place near the rear of the group.
Riven White |
"Interesting. We don't wish any combat, will you disarm so we may try and communicate peacefully?
Flare Brent |
Flare leaned her Fauchard against the wall. "Maybe you guys should check for magic..? She might be cursed, or she might be an illusion." Flare commented. She looked around the room. "She just doesn't fit with all the undead and plant monsters and stuff."
Cynthia, Shaman of Hope |
Cynthia whispered under her breath, casting Detect Magic and searching the harpy for signs of anything that might have been out of the ordinary. Indeed, checking to be certain was always a wise course of action - she certainly had no objections to it.
DireMerc |
The harpy lowers her bow a bit aiming at the floor but still keeps it at the ready.
The harpie's bow radiates moderate evocation magic and the harpy herself radiates moderate illusion magic.
Assuming you are still in the back of the group you feel something touch your leg. You quickly look and spot a small figure that looks like a child's toy soldier running away. Make a will save dc 16. If you fail you are fatigued. Regardless of the result of the save Riven loses her voice and can no longer talk.
Riven White |
Is Riven able to tell what it tried to do to her? if So:
Riven tries to daze the fleeing target. DC 14 Will save
"Quickly it's getting away, it's what cursed her.
Will save: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Riven White |
Alright remove the voice and she'll just fry the thing with lighting lance 2/4 arcane pool left
to hit: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18 V Touch
Damage: 2d6 + 2 ⇒ (6, 3) + 2 = 11
Since she couldn't speak she'd cast hoping the party would at least be able to hear the spell firing off as she threw a bolt of electricity at the small figure.
Flare Brent |
Flare spun on her heel as she heard the lance and saw the flash, neglecting the Harpy for now, her hand going for the weapon, but not quite grabbing it.
Flare Brent |
"What in the world was that..?" Flare asked the group.
Flare Brent |
It would seem I am mostly incapable of action until something I can react to happens, then.
Seeing that Riven was targeted by the spirit, Flare quickly casts a healing spell, muttering 'Glorious restoration'. As she presses her hand against Riven's shoulder. assuming she lets her... healing: 1d8 + 3 ⇒ (7) + 3 = 10
DireMerc |
Moments later a swirling mass of objects enters the rooms. It seems composed of bones, toys and a blanket.
It forms together in the center of the room creating a human skeleton the size of a small child but were there should be a human skull there is the skull of a fox. The blanket wraps around the skeleton like a robe and 4 toys float around the apparition. A teddy bear, a small wooden horse, a ball and a wooden spinning top.
you all hear the sound of children sobbing coming from the apparition. You also vaguely hear the voice of a singing harpy and of of Riven among others.
Aura of Sobs (Su)
All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers, songs, and sobs. Any living creature that enters this area loses the benefit of all bardic performances affecting it and takes a –1 penalty on all attack rolls, damage rolls, and Will saving throws. The attic whisperer can suppress or reactivate its aura as a free action.
This creature has many names but if often called an attic whisperer. There are many variations depending on the situation were it was created but in most cases they are born from children who die from neglect or starvation feeling alone and abandoned. Any creature touched or bitten by an attic whisperer or it's toys will have their voice stolen and sometimes begin to feel tired, this will wear of after a few hours but if you are affected by this effect more than once you could fall into an endless slumber that can only be stopped by a remove curse spell or destroying the attic whisperer. Attic whisperer have no physical form but they can manifest on the material plane trough objects that they were attached to in life. Destroying all these objects will destroy the attic whisperer.
The harpy enraged launches a volley of arrows at the apparition. The arrows burst into magical flames as they fly towards their target and two strike while one misses.
attacks: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9
attacks: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 2 + 1d6 ⇒ (7) + 2 + (4) = 13
attacks: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10
Your go.
Flare Brent |
Round 1:
Knowledge: 1d20 + 8 ⇒ (12) + 8 = 20
"The toys are tangible, I'm not so sure about the Fox thing. If I understand this haunt stuff right, you break their stuff to end their ties, yeah?" She says as she shifts on her feet, swinging her specialized flavor into both hands as she pulls the grip to the side, swinging for the horse. Her glaive carries with it a contrail of colours as it arcs towards the creature, even as Flare cringed as she's hit with the sounds of suffering children.
Swift=Smite, move into reach range, standard swing. Aura applied.
attack: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10 +3 hit if evil.
damage: 1d10 + 4 - 1 ⇒ (5) + 4 - 1 = 8 +1 damage and bypasses DR if evil. Instead +2 if evil undead.
Finally, +3 ac if this thing is evil, for Flare.
Riven White |
Riven would deny Flare's Healing and once the Spirit appeared she would move back. H3 Currently curse and unable to cast Riven wouldn't be able to do much she use her only spell available again.
to hit: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6
1/4
Cynthia, Shaman of Hope |
Monstrous Insight: 1d20 + 7 + 3 ⇒ (10) + 7 + 3 = 20 4/5 uses remaining today.
Cynthia's eyes flashed slightly as she called upon the powers within her and identified the mass of toys. "That is correct." she answered Flare. "The simplest way to deal with this creature is destroying each object it's attached to." she said as she stepped backwards.
Movement: 5-foot step to H4.
Flare Brent |
I missed the encounter map. Since everyone is clustered around the thing... Flare would have moved to flank. 5 foot to d-5
DireMerc |
Victor and Riven both strike the creature and the ball and the wooden horse are destroyed.
Thalion will channel positive energy to harm the creature.
damage: 2d6 ⇒ (1, 6) = 7
will save: 1d20 + 6 ⇒ (20) + 6 = 26
dealing it 4 damage.
The spinning top and the teddy bear move to try and touch victor and Riven to sue their siphon breath ability and the creature moves to F6.
touch attack Riven: 1d20 + 6 ⇒ (3) + 6 = 9
touch attack Victor: 1d20 + 6 ⇒ (4) + 6 = 10
The harpy launches more arrows into it.
attack: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 2 + 1d6 ⇒ (4) + 2 + (5) = 11
attack: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 2 + 1d6 ⇒ (7) + 2 + (3) = 12
attack: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5
landing one hit.
The apparition is damaged you guess it to be at about half strenght already.
your go.