The Bonds of Hope (Inactive)

Game Master DireMerc

A group of young heroes are precipitated into an adventure that reveals their true heritage and their destiny.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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We can discuss things here


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Afternoon. No idea really where this is going, but I'm in love with the island itself, sooo. :)


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Do you have anything against me lowering wisdom by 2 to raise int by 2, and picking up perform(oratory)? I'd be left with 10 wis, 14 int. A few skills would lower by 1, and a few skills raise by 1. And she'd have an auditory performance option that she's skilled in. :)


Go ahead


Male GM 1

I... think I'm supposed to be here? If so, I'll make Cynthia's alias. If not, I'll go away. XD


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Checking in, I added a little more story to Riven's profile but I plan to add more as we play on Thanks for accepting me into the game and sorry about all the questions


Just saw the end of the recruitment thread. I'll whip up an alias now.


Yes Rednal you posted just as I made my other post and I changed it to accept you instead because I read your character's description and I felt it was more suited for what I had in mind.

So congrats if you had posted like 10 minutes later I probably wouldn't have changed it but I figured if I was quick enough nobody would see the edit but it seems that even thought I changed it after only a few seconds some people saw it anyway.


Male GM 1

Whew! Good thing I wrote the backstory when I did. XD The alias will be up shortly.


1 person marked this as a favorite.
Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

This RP... I... I think the DM has created the Breakfast Club.

Okay, so not a perfect analogy, but I was definitely realizing I made an artsy cheerleader type. Riven is a geek. Victor is a nerd. Tormod is a golden boy jock. Cynthia is our resident goth. I guess that leaves Thalion to be the hunter (sounds a lot better than 'redneck' :P)? :P


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

I was a jock in high school, too. This is fantastic.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Hey, look! A discussion thread!

I am so not a hunter...I am, well, I suppose I'll be the hunter. Just remember to scoot a little when I pick up a bow.

Tormod! I noticed Hope inspired your last name as well! You should change your last name to match mine! I meant it as an adopted surname, reflecting I am a son of Hope. How cool would that be! That's a lot of exclamation points!


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Wow,thats a lot of posts

Sorry for not posting much I'll see what I can do to increase my posting rate


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1
Thalion Hopson wrote:


Tormod! I noticed Hope inspired your last name as well! You should change your last name to match mine! I meant it as an adopted surname, reflecting I am a son of Hope. How cool would that be! That's a lot of exclamation points!

Tgat's pretty much the same effect I was going for. I've been rereading A Song of Ice and Fire and was going for something like Snow, Sand, Rivers Pyke all the bastard surnames.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare's surname came at random. For once I didn't agonize myself with a perfect name. I'm also reading a book by Wheaton, which may have put Data in my head. Not really sure. I just ran with it. Flare was much more intentional. :)


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Anything against Flare taking Sylvan as her bonus language?


Male Human Follower Alias

You are welcome to it, gives Victor someone to talk to with it!


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Problem is, I hadn't taken it before languages were important. I'd probably have gone ignan or terran (I'm torn. Stoneform v. well.. connecting to her name.) But Sylvan is also a very pretty language and definitely -couldn't- be selected for the sake of passing this test.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

lol. The double post turned out not to be a double post. Thalion is running around on a wild goose chase for likely a non-existent comprehend language scroll or two. Let's see if we have any better luck with the gargoyle's riddle...

I'm game. Let's see if cooler heads can prevail (counting on you all :) ).

So glad we're here and actively trying to get through this. Really cool thing to be happening, especially for a pbp!


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

Tormod would speak the language of the girls in the village, so even though I totally forgot languages too, I feel it makes the most sense for him to speak Taldan and Elven.


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

The obvious solution to the force-and-object paradox I've always found is the force just redirects around it, like water going over a rock or since it's just immovable the force breaks through it.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Alternatively, the two destroy each other - in which case the defensive force is arguably the winner, since it stopped the offensive force, while the offensive force failed to get through the defense.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Problem is, light is unstoppable. And reflects. :P You know. Other than the wavelengths that get absorbed. But then that just gets radiated back...

Another option is that the unstoppable force is life. And the immovable object is fate. The unstoppable force dies.


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

Reflection is just redirection, but technically sufficient force can stop light ie a black hole.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Ok, it looks like Flare has many ideas.

I'm not sure about 3. That looks like it's about alignments.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Yeah, but with the missing one being the third, 'all are equally 'good'' is hard to throw out there without inserting your own answers.

I suspect 3 will let you through just by answering... the point is that they know what you think the answer is, or what you think they want to hear. Divination is also a great way to watch how the kiddies are doing. :)


Male
Defense:
HP:13/13, AC:17, TOUCH: 13, FF: 14 FORT/REF/WLL:5/4/1
Offense:
Init:3, Perception:1
Human Fighter 1

This is about testing for citizenship, so an answer about morality might still fail you even if you get through the door.


I'm turning in for tonight, will check again tomorrow afternoon.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Could we do an int check for the riddles? My character is smart but im a bit slow


I'll give you a shot to answer yourself and will only resort to int checks if you get stuck ;) I think you will manage.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Doh...Sadly I am up to the task of my intelligence...I have no answer.

As a technicality, it says they meet, but not necessarily they're trying to oppose each other. So, can the force just continue on after the meeting, leaving the unmovable object where it is?

Of course, it might just be a matter of overthinking things. I do know philosophically this is a paradox of some kind.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Yeah. It's an oldschool paradox. The important note is that an immovable object can only exist in a pretend world, as it's an object that does not in any way react to outside forces. Which... isn't a thing that can actually happen. So Thalion's guess is the best we can really offer, I think, besides 'neither can exist while the other does.'


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

I think you really overestimate my intelligence


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Scared now.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

I wonder if it could be something like the Superman vs Doomsday thing. They both "died". Of course, in epic comics fashion, they both came back. But at the actual point of meeting that was essentially the outcome.

Not that Thalion would know anything about Superman or Doomsday...


Speaking of superman the answer is in one of the superman animated movies


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Laaaame. Flare gonna die.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Well, at least I was on the right track. Kind of. A lot of it's in how you look at it. XD Yay, philosophy!


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

Grr...that's what I get for learning my superman lore at Barnes and Nobles. Here's hoping Cynthia's got it. Victor, was that what you were thinking?


I wasn't expecting the exact same answer but anything along those lines.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

It's what google turns up... so probably.

Did you figure it out via google (and probably wikipedia?), Cynthia?


This is dnd those things actually do exist!

Orb of annihilation (unstoppable force) and wall of force (unmovable object)

In this case when they impact each other they cancel each other out and both are destroyed.

The answer I was looking for is "They must yield" or "both are destroyed" or "a stalemate" anything that would indicate a tie anyway.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

It's a question I've seen asked before. XD It's quite an old question of philosophy, and I'm interested in such things, so...


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

The problem, though, is that if the force is destroyed, it immediately stops. It's gone. Which means it was never unstoppable if it was caused to stop. :) In other words, an unstoppable force cannot exist while there is something capable of stopping it ;)


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Also, I suspect that the guy in the room with us with the knife probably has a bit of illusion or transmutation magic affecting him :p

I figure he's there to make sure no one kills themselves in here.


Lets says that if something is strong enough to go thought 99.99% of things it strong enough to be called unstoppable lol.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

But then we say that Flare is wrong for the sake of false logic! :P

:) You're the DM though. So, I'll run with it :p Flare will still be positive that the stupid gargoyle was stupid.


Male Human HP: 39/39 CH 5/5 ToG 6/6 MP 6/7
Stats:
AC: 14, T: 14, FF: 14 | F +5, R +5, W +7 | Init: +4 | Melee: +6, Ranged: +7 | BAB: +3, CMB: +6, CMD: 20
Cleric 5
Skills:
Diplomacy +10, Handle Animal +10, Heal +7, Perception* +5, Ride* +5

I hope you're right, Flare. Thalion is feeling the fear of death for the first time in his sixteen years. Well, except that time he dared Tormod to jump off the cliff into the lake, took off to beat him to it into the water, and almost lost his footing on the jump!

I'm going to go with Flare being wrong AND the gargoyle being stupid. Not that I would say that aloud...


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Does Flare get her AoO on the ragebeast as it steps through her weapon's range?

Edit: I'm thinking that the intent is that he doesn't say she's wrong until he's already on top of her, yeah? So she wouldn't attack if that were the case.

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