The Bogshark Fiasco

Game Master Lord Grey

Chapter 3 - Circling Sharks

The storm spins overhead. Lightning crashes, fiery explosions cast red glares in brief bursts over the city. Freezing rain sweeps the streets, and the cities' dazers shamble toward the lightning struck house.


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HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Grellik's tale:
Grellik chuckles, gesturing to his fur. I'm not sure if anyone would notice. Though if it will help my horrible disfigurement, perhaps I should try it." He gets a sly gleam in his eye. "What is it known by?"


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

gm:

Triss smiles. "Of course Adrien did, sharks take care of their friends."

she turns and walks back to Ozz. "What do you think Ozz? you finally feeling like you could get out there and stretch? Let's wait and see what ol'Wen has to say, but I'm figuring he's gonna want all the help he can get." She nods assuredly to herself then to Ozz.

She then finally sits down to eat proper while she waits to hear what the next move is.


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

Triss & Ozz:

"Someone tried to poison Cavell? Let me out there, I'll find them."


Adrien:

The next several hours of Adrien's life is hard work. Captain Wen is a monster of physical endurance when he isn't incapacitated by his coughing fits (Unseen during this day), and he pushes you constantly to keep up, and keep moving. If your legs were still manacled there would be no way to keep up with his pace. The hard rain and blowing winds not helping in the slightest. While finding more sick people (less and less of a challenge as the day progresses) and ferrying them to both the Happy Hall and the Cointoss, you notice changes within Yartar.

There is quite a large section of Yartar that is in the process of being cordoned off, or at least having the ability to do so built in the proper place. Walls built from wood with arrow slots carved into them are being assembled in the center of wide streets, to divide one section from another. Everything near the wall that could be used to help one to climb it in this area is being moved/torn down. Scaffolding is being collapsed, the staircase up to the wall is being sealed, trees cut down, and debris is being moved to provide good line of sight of anyone near the wall to the guards atop it.

Yartar map on Info page updated

As large groups of Shields work with carpenters to undertake this project, additional Shields, mounted, are walking this area of division and telling people to stay back and explaining what is going on:

"A sickness has been spreading through Yartar. The Waterbaron has issued a decree that this area will be used to contain the sickness. The Happy Hall, The Shield Tower, and The Cointoss are all being put to the purpose of protecting and healing these sick, which is why this is the area in which it'll be contained. Right now, this is just precautionary, in case things get worse. We have no reason to suspect that the illness will lead to death just yet, we are more afraid of people harming themselves while sick. If anyone would like to volunteer as helpers within this area, please speak with..." etc.

Eventually, you spot a well-dressed woman, probably a noble, talking to a shield guard at the under-construction cordon-wall. She is wearing a ruby-studded longsword, like Tease had mentioned. Singing an appropriate gesture in thieves can't while trying to keep up with Wen is difficult, but apparently the woman notices you enough to follow your group despite the guards trying to keep people out (clearly having to sneak past some to do so). During breaks in your rushing back and forth, you are able to explain the plan to her, and though her expression became grave enough to break character, she quickly recovered herself when you signed the pass-code given to you by Tease.

She disappears after signing back, your conversation having took over an hour to fully run its course.

TC: Burning Stables no good, precautions taken from arsons past. Maybe the delivered booze can be an appropriate target if they leave it outside. Will improvise. Ropes doable so long as this illness and cordon doesn't interfere. Gallows impossible, unessential risk. Will leave marks to safehouse outside front gates, look for the usual signs (implying drawings used in thieves' cant).

Eventually, sun set, work done, you are brought back to the Shield Tower to rest, put back in the cell with Tease after given a well-earned dinner (leftover roast duck with vegetables and a pint of "medicine").

Tease TC: How'ed it go?
"I hope yer gunna give Tease some of that there duck, Cavell. While ye got some fresh air, I've been locked up like an animal."

Trissae & Ozz:

Rast waits for you to finish eating before redressing Ozz's wounds and leaving you to rest.

Time passes, too much time. Eventually it becomes clear that whatever is happening out in the city is too much for your offer to Wen to be heard, or maybe just approved. Many hours later, another guard (one you haven't yet met), drops off dinner (bread and bowls of vegetable stew without spoons) and leaves.

Unless there was something you would like to do tonight, please roll me a Con save with advantage, both Triss and Ozz

Grellik's Story:

"Oh, you know. Some generic swamp malady", he responds dismissively. (Lie)


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

Ozz & Triss:

Con save: 1d20 + 2 ⇒ (11) + 2 = 13
Con save: 1d20 + 2 ⇒ (15) + 2 = 17


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Ozz&Triss:

Con Save: 1d20 + 1 ⇒ (19) + 1 = 20
Con Save: 1d20 + 1 ⇒ (16) + 1 = 17


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Tease:
Cavell returns exhausted, but in a good mood considering. He's got a surprising amount of endurance for a lanky thief. He eats ravenously and washes it down with the ale, ignoring Tease's request to share.

"Hard work, but good. Glad to move around and sweat. But I don't envy Wen. The city is getting worse--this sickness, they're setting up walls to seal off a section of the city, to keep it from spreading."

TC: Message sent. Wasn't easy, but your contact was good. My compliments.

Finally he gives up a leg of the duck to Tease.

"You seen Ozz and Triss?


Adrien:

"Not a peak." Tease responds. "Haven't heard much either. Left ta meself, mostly. Guess they've got be'er things ta do, ya?" Tease waves off the offered duck.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Grellik Saga:
He sighs, feigning disappointment. "Ah well, I suppose I will be forced to endure this visage, bereft of the opportunity to improve my lot." He smiles sarcastically and meets Bindles eyes, trying to communicate clearly that he doesn't buy his story. After a second or two he will return to his solitaire unless bindle responds to him. man, one of those situations where I'm dying to know what happened to him, but Grellik's not going to press him; he's entitled to his secrets :D


Triss & Ozz:

Please remove the temporary hit point reduction.
The next morning you wake finding yourselves feeling much better. Rast comes in to check on you, and approves of your state.

He mentions that 'apparently' your symptoms are quite different from the illness going around the city as you got better from it, not that Rast has much first hand experience with the malady having been kept in the Tower since yesterday.

He and a few guards escort you back outside to the main cell.


Adrien:

The next morning, you find yourself awake for some time before any guards come to your cell. Maybe an hours passes before you hear anyone come down the staircase, and when they do you see...

Ozz, Trissae, Rast, and a few other guards come down the staircase in pairs through the heavy rain (worse than yesterday, the sky black and thunder occasionally booming nearby). They open the door and lead the two newly well Sharks back to their friend.

"They be okay then, ya?" Says Tease with a look of selfish concern.

"Appear to be." Rast nods, smiling through a dampened beard. "You'll have a big breakfast, but it's cold. Sorry about that. No stretching your legs this morning I'm afraid."

Christ, over a full page of spoiler-only posts later... Hopefully this won't happen very much guys!


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

Ozz grins tuskily at Cavell, and after being led in, clasps forearms with him.


Grellik's Tail (do bugbears even have tails?):

Bindle waggles his eyebrows back at you in response, and blows a couple of infuriatingly mysterious smoke rings from atop his infuriatingly mysterious boat.

If you'd like to do some deductive reasoning while watching him, give me a suite of rolls. Anything you think might lead you to clues (and possibly a description of any ideas of how it could be applicable /Grellik's line of thought. This isn't required, but you might get a secret bonus if you are on the right path), such as perceptions, history, arcana, medicine, etc.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Grellik's tall:
He will watch him, taking special note of the apparitions if they are out, trying to recall anything that might be relevant about them if they are not. Sherlocked!: 1d20 + 2 ⇒ (4) + 2 = 6
He will also look to see if Mr. Bindle exhibits any, shall we say, undeadesque traits? Not sure how many he would be able to observe, but things like a lighter or nonexistent shadow, cold skin(again, not sure if Grellik would have the opportunity to examine or notice that), etc. IE any signs that he may have suffered from some sort or energy drain or curse or something VanHelsinged!: 1d20 + 2 ⇒ (2) + 2 = 4 anmd, of course, I am not sure if these are actually enough for rolls. :D Annnnd even if they are...Grellik wastes them. I just hope this die roller gets these low rolls out of its system when if becomes critical :D


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Tease:

Prior to the others arriving...
Cavell nods as Tease turns down the duck, then signs: (TC)Mind keeping watch for me?

If Tease agrees, Cavell will work at unlocking his manacles.

Thieves' Tools: 1d20 + 5 ⇒ (16) + 5 = 21

The lock clicks open effortlessly, and Cavell can't help but grin to Tease. He sets them down quietly then stretches, arms wide. Casually, he snaps the leg bone of the duck, and holds a tiny little bone shank in each hand. He stretches once more before taking up a low, dangerous dueling stance, then lunging and thrusting at shadow enemies with the duck-bone shanks as he steps through his routine. The steps seem very well practiced, but the thrusts, parries, and dodges appear improvised based on whatever imagined scenario Cavell had come up with. It looks a little ridiculous at first--duck bone shanks and a prison uniform--but as he warms up he gets quicker and more precise, perfectly ambidextrous. Dashing to the left, then the right, he kicks off the wall.

Acrobatics: 1d20 + 5 ⇒ (18) + 5 = 23

Turning a perfect cartwheel in mid-air and slashing both duck-bone shanks across at neck level before landing in a crouch, mentally picturing his shadow-foe slumping over then falling. Slowly he stands up, breathing heavy and satisfied. He walks back over to the manacles, tossing the duck bone shanks back on the plate, and sits cross-legged to work at re-locking them.

Thieves' Tools: 1d20 + 5 ⇒ (3) + 5 = 8
Thieves' Tools: 1d20 + 5 ⇒ (19) + 5 = 24

It takes a little longer, and his brows furrow in concentration as he huffs, frustrated. A moment later the lock clicks back into place and he visibly relaxes again, wiping the pick off and putting it back in his mouth. He's still panting, but not as much.

"I miss the fight, Tease. The competition. No amount of training or shadow-boxing compares to ten seconds of a real fight. Weighing your skill and determination against another is...titles, gold, words, none of that matters in the fight...it's pure. It's honest."

He grins, beard shabbier than when he first arrived, face a bit sunken, but still Cavell.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

"Ozz! You ugly f&!&ing bastard," Cavell grins, pulling Ozz into a rough hug. "Can't even die to a plague like a proper gentleman--Gods, you don't smell like a bear carcass rotting in a swamp, I still can't get used to it," he claps him on the shoulder. "Can't find some filth to roll around in?"

In truth, Cavell smelled worse than Ozz at the moment. His hair was oily with dried sweat and his prison outfit wasn't much better.

Finally he turns to Trissae, grinning and picking her up in a hug, spinning once before setting her down--obviously in a good mood today.

"Feeling better Triss?"


Grellik's Story:

Sorry, let me try to clear up a few misconceptions. You CAN roll me anything you wish to without justification(Though I would like you to list what the skill you are using is in the roll, but I am amused by your "Sherlocked!" and such), but if you give me a decent description of how this roll might actually apply (as you did), I may roll advantage dice secretly if it fits what is true.
I think your first is... perception? History? Your second is religion maybe? Is there anything else you'd like to roll before I declare your results?


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Grellik:
ah, I figured they were both investigation, thus me smartassing the roll description. I'll avoid doing that in the future just to prevent misunderstandings :D But perception and religion seems fine for the first two, respectively. If I can roll history, I will, but aside from that I think I've plumbed the depths of skills I can reasonably use.history: 1d20 + 4 ⇒ (15) + 4 = 19(and if you feel the apparitions were more history, then use this one for general perception, so -3 from the total,)


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

"My other boys! how..." Is about all Triss is able to get out before being picked up and twirled by Adrien.

"Better now." She says with a smile before turning to Tease. "And how are you my good dwarf prince?" she says before giving Tease a small hug.

"Rast treated us better than well! But by the gods it sounds like the nine hells decided to swallow Yartar whole while we were all locked up... I heard about Torea." She shoots a bright smile Adrien's direction. "What has been going on?"

looking at the other two looking for answers.


"Aye, aye, dat's enuff." Tease says as he is hugged, not actually upset by it.

The guards quickly leave you with a bag of food, and lock you back into your cell. Inside the bag is a days worth of ration-qualities foods for four people; Bread, sausage, and cheese. The kind of food that says attention is going to be elsewhere for some time, and they need to give you enough food so you keep.

Assuming you are taking at least a short rest to share stories, All non-Grellik spoilers are now open to you both

Grellik's Story:

Oh right, Investigation is a thing!

As you play your game, you eventually notice strange bracelets on Bindle's wrists, usually covered by his sleeves and unimpressive at first look; black bands a couple of inches thick, almost manacle looking. As you look at them, you notice the subtle Lathanderian designs on it. It almost looks like there are gems set into it, but they are blackened like the rest of the bracelet, hiding the sun and field designs further.

You had heard of bracelets like these before. They always come in pairs, and are useless if only one is worn. They invoke Lathander's protective, renewing energies to hinder magical diseases and some curses. The blackened nature of the normally silver & gold, gem studded bands is revealed when they are worn by someone actively afflicted by something. It is said that when they are totally black (As they are now), the full effects of the malady aren't able to be kept in bay and some symptoms will be shown. This is usually because of either the invasive nature of the malady, or simply its power.

They are a rare thing, but not unheard of throughout history. Usually great leaders will seek them out, or so the tales go, to keep loved ones from succumbing to curses cast by jealous usurpers and dissenters. Eventually buried with these bands, they make for quite a happy surprise to looters of old tombs.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Grellik:
While Bindle may notice him noticing him, he won't out and say anything unless the bracelets are in obvious full view. If he catches a good look at them(say, Bindle is messing with something above his head or they come out reaching for something)) he will say "Odd, to find a devotee of The Morning Lord among the denizens of Skullport. I imagine there's a story in that."
Aside from that, he spends the night quietly, though wishing he had thought to bring some booze to liven things up--There's always booze back home with the Sharks.


Grellik's story:

Before you have the proper chance to bring up Bindle's bands, you hear sounds coming from inside the boat hatch. There comes a low groan, followed by indecipherable cursing, followed by the hatch's handles moving from the inside. Frug stumbles out of the hatch door moments later.

"Where the f~!!.... Who the- augh! What is...?"


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

grelliks tale:
"ah, there's that inevitable horror you were speaking of." grellik smiles and nods at Frug. "Good evening, mr. Frug, was it?"


Grellik's story:

Frug seems to have a nervous eyetwitch, or maybe it is just caused from the stress of waking up on a boat in the middle of the night after he had passed out inside of a cavern-tavern deep under the ground.

Twitch, twitch
"Where. The. F+$$. Am-Hhrrruruuggglll!" His grim faced, imperiously asked question is cut off by his remaining eye going wide and him hurling forth a blast of poison over the side of the boat.

He falls to his knees, resting his hands on the lip of the vessel, and empties his stomach. "Lord of th- HRRGNGGGGlllllUuhhhlllgghhh...!"

"Hey there, Frug!" Bindle says after a large puff from his pipe as the gnome suffers loudly. "Nice night, ain't it? You know how you were telling me that you absolutely couldn't wait another night to get going? Well, here we are! The Dessarin!"

"You.. You... You bastard! I said that a we-ULP! A week ago. *pant*."


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Grellik's story:
Grellik arches an eyebrow at Bindle upon hearing that his passenger was actually trying to leave a week ago. he turns back to Frug. "Well, it appears you were mistaken, as you seem to have gotten along all right for a week. Speaking of, are you going to be alright? You seem to have consumed a lot of alcohol, and are in the unenviable process of wasting it all." I assume, btw, that him hurling poison was meant to be poetic and not literal


Triss and Adrien, feel free to post. You're in your cell with Ozz and Tease, you have a full days worth of food for each of you, it is storming outside, it is late morning, you just finished catching each other up on each other's separate stories (anything you left out?)

The Fable of Grellik:

Correct, just poetic.
"Well hey! Better late than never, right? It just wasn't worth it hauling your ass up by yourself, you understand." Bindle says, getting up from his sunken bed and taking a seat on one of the bench-like boards.

Frug shouts something at the cabin's hatch in gnomish, and you immediately hear the sounds of something moving from within, a leathery sound, followed by slight scraping.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Grellik Gaiden:
Grellik looks at Bindle quizzically "So, is there a problem with him having his...servants along?"damn, I want to say more so its not so short, but it really depends on Bindle's response


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

After filling Ozz and Triss in on what happened, he asks, surprised: "Poison? She lived though? Interesting."

Is this the morning of escape-day? Or is there another day still?


The execution is tomorrow.

A Grellik's Journey:

"Oh the bag of bones, a problem? Probably not." Bindle shrugs.

No worries, I'll let you finish your thought before I continue the scene.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

How the Grellik Stole Christmas:
Grellik ponders for a moment, glancing at the bracelets, before deciding to not mind his business after all."Its just that I couldn't help but notice your bracelets. As a devotee of the Morning Lord in Skullport is as rare as an eloquent bugbear, and as they seem to be unable to completely suppress whatever curse you have been put under, I have to ask: Am I in any danger? Or, better put, are there any signs I should worry about, that might indicate that you've become a danger?"he gives a concilliatory grimmace."I am sorry if I offend; it is not my intent. I merely ask to ensure that this trip ends as pleasantly as it began." which Grellik considers to have been "rather."


Days of Grellik Past:

Bindle's face doesn't grow angry, or upset, but rather twisted with an incredulous surprise. "I don't even know where to-..."

"Hah!" Says Frug as a single skeleton emerges from the hatch. Frug looks back at it, and then double takes. "Wh- Where are the others..?"

The skeleton shrugs impassively.

"Wait, wait Frug, shut the hell up for one second." Bindle says and turns his attention back to you. "First, I am no devotee of that Bright Buffoon. Second, I don't see how you are linking any of my own issues with Frug and his boneheads. Third..."

"Hey!" Frug shouts, trying to get the attention back on himself. "I am trying to be threatening here!"

Bindle ignores him and continues. "... if Frug didn't already know about certain things I might be cross with you bringing it up in front of him. Finally, of course you're in danger! No more danger than when you were in Skullport, mind you, but you're on my boat. That alone puts you somewhat in my power, bracelets be damned. I'm not offended, but F@#+, ugly. Couldn't this have waited until Frug was done being a prat?"

Frug, who had been peaking back inside at his other bags, notices he is now once being talked to. He looks back at you both with a look of confused annoyance.

Twitch, twitch


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Quest for the Grailik:
whoops, misread that as Frug going into the hatch. whoops! Oh well, Wisdom is at -1 after all! :DGrellik blushes. At least one can imagine that he is under his fur--he looks abashed."Hrmm, err...you are right, Mr. Bindle. I confess that I became rather fixated on them when I saw them, and I'm afraid it eroded my judgement. Had I any alcohol, I'd offer it to you, but as it is, my apology will have to suffice."

"Now, as far as linking the two of you...well, I was simply probing you to see if you were a devotee of Lathlander by the most obvious means apparent: a distaste for undead. Upon seeing you were not bothered by them, I concluded that you were not, thus eliminating the possibility that the bracelets held religious significance. And, not knowing the nature of what they were suppressing, I wished to determine what the danger was."

He takes a breath."Now, I am satisfied that you say I am in no more danger than in any other circumstance, so I will press you no further. And finally...are you certain he *will* stop?"


... And the Grellik of Fire:

"Dunno. Hey Frug! Are you done being a prat?"

Twitch, twitch "I-"

"Good!" Bindle interrupts. "I already took my fee from your things. We are on the first night of our Voyage up the Dessarin, get comfy. Have some water. Sober up you pathetic wretch." He says all of this good-naturedly, weather or not he is sincere you cannot tell.

Frug seethes, hungover, for a moment, not at all looking like he is happy about this situation. Strangely, his skeleton reaches over and pats him on the back, consolingly.

"Who the f$$% is this then?" Frug says, gesturing to you, apparently giving in to his current situation.

Twitch, twitch


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Grellik with the wind:
Grellik of Fire, nice :DGrellik looks at Frug, meeting his eye. He replies with an evil glint in hius eye,"I'm the reason you are on your way, and not still passed out in the Pick and Lantern, Mr. Frug. But I go by the name of Grellik, though I have been known to respond to ugly, if I like them enough." He glances at Bindle when he mentions 'ugly,' and smiles slightly. He is also, for the record, a bit surprised and perplexed that Frug's skeleton seems to be exhibiting personality. But he is an a magical boat pulled by a phantom crew, so some degree of incredulity needs to be abandoned. :D


Grellik and the last crusade:

"So.... You're responsible for Salizar and Aubrey not being here then!" he says, squinting at you meanly with his remaining eye.
Twitch, twitch


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Grelnan the Barbarian:
"Assuming that is what you..." he pasues slightly, "named your animated dead, than yes, I am responsible. I was told you needed to be on this boat, and I also, needed transport, so I ensured we both had what we needed."He is sizing Frug up, to be ready to draw his weapon if need be, though he is not spoiling to fight with the arcanist. He will use shield as a reaction to any hit result from Frug or any minion, using the previous description.


Grellik's Big Adventure:

Twitch, twitch

Frug turns wobbly on his heel after a moments stare-down with you, and goes back into the hatch. The skeleton, lingering for just a moment, shakes its head at you slowly before following its master.

Bindle chuckles softly. "He wears his heart on his sleeve, that Frug." He says and takes a long drag from his pipe. "Figure out his tell, yet?"


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

3 copies of Time Grellik:
Grellik smiles. "I assume you mean the twitch?" He continues pensively."He seems quite angry with me. Especially over those skeletons--far more than I thought he would be. And if I didn't know better, I'd say that the one he still has...has a personality? Is there something I'm missing?" Grellik also can't shake the eerie feeling of having a skeleton give him disapproving looks :D


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Cavell talks low and quiet to Ozz for a moment before leaning in and whispering.

Ozz:

If this plan goes to s*@~, one of us needs to get Triss out--against her will if necessary--and I'm not strong enough to drag her away without getting caught myself. You are. Swear that if everything goes to hell, you'll get Triss out.

He offers a hand to Ozz to shake. Either way, he goes and grabs some food and sits cross-legged with the wooden tray on his lap, looking contemplative. After a long moment of silence he speaks up.

"When I was a boy, I was a beggar in Waterdeep. I learned to steal and defend myself, and I joined up with the Thieves' Guild when I was...eighteen, I think. Seventeen or eighteen." He gestures with one hand. "It all blurred together, just trying to stay alive as a filthy little urchin." He smirks.

"One night I was leaving a tavern, drunk, and some men jumped me, knocked me out. When I came to, I was in the back of a wagon, shackled and gagged, next to three other people--two boys and a girl, around my age. Had never been so scared in my life. Pissed myself, if I remember right." Cavell takes a bite of food, chewing for a moment.

"I don't remember the other boys very well, but I do remember the girl. She was pretty. Was wearing a...nice dress, expensive, maybe a merchant's daughter. It was in bad shape by that time though, torn and spattered with mud. Uh, one of the boys, I think was a bit taller than me." He gestures a half-head above his own. "Not sure how long we rode for, but they dragged us into this...storage building. Crates and barrels everywhere. And this pretty noble man in a mask examined us up and down like we were meat, then left with the two boys. I remember feeling lucky. After that, this fat man in a frilly coat does the same thing, and leaves with the girl. I stared at the ground so I couldn't see any look she was giving me as they took her away." He pushes his food around on the tray a bit, then takes another bite, chewing.

"So I'm standing there, last, and this old man walks up, not as well dressed as even the last one, and barely looks at me. He just pays the people and his guard drags me off to their carriage. They put an iron collar on my neck. Maison, his name was. Lord Maison, he made us call him. At his estate, I cleaned chamber pots, washed clothes and dishes, about what you would expect. The first time I tried to escape, a couple guards ran me down on horseback. Got five lashes for that." He gestures with a thumb at his back. "I guess that got the old man's attention. He had me taken to his room, and told me I could do 'favors' for him if I wanted back in his good graces, or else it was more lashes."

"So I tried to kill him with a fork. Stabbed him...six or seven times before the guards got to me. Fork isn't a good weapon. He lived. After that, more lashes, less rest, less food. I remember a point when I realized: this is what my life is now."

"Then one day, the guards escorted me outside. 'Lord Maison' was nowhere to be seen, just this ugly half-orc thug waiting to collect me. They took the iron collar off my neck and this thug, twice my size, pats my back and gives me a flask of something strong, says the Thieves' Guild had bought me from Maison and I was free again."

"I didn't believe that though." He chuckles. "Free? Now I owed the Guild my life, and they take their debts seriously. But that's not how it was. They did it because I was one of them. Never asked for a thing in return. Then I understood the value of friends, and that blood isn't the only family you can have."

He lowers his voice. "Gods know we might not all make it out of this. Even if we escape, one of the 'Sharks over at the citadel is next in line and we might not be able to save them. Understand that I don't want to leave Yartar until my family is free, and if Frostheight kills one of us, then I'm not leaving until he joins them."


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Triss sits in awe at Adrien's story. Few bard tales stood up to real life when it comes to intensity and this was a sterling example.

Afterward she walks up to him and kneels down, and places a hand on his cheek.
"Adrien we need to stop this, this doubt. The thing that will truly destroy the Sharks isn't the lynch, it'll be a doomed revenge mission should our plans not work out."

she sighs and blows a stray hair out of her face before looking back at him.

"Clearly Adrien we have only one option, We can - not - fail." She smiles and without looking down reaches onto his plate and takes a piece of his food and eats it. She stands and turns toward the others flicking her hair exaggeratedly.

"What about it boys? Are you prepared for a legendary escape?"


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Cavell gives a crooked smile when Trissae touches his cheek. "Cut our losses and run? Leave a 'Shark hanging dead on that walltop, unavenged? Leave the traitor breathing? Well...one thing at a time. Let's run through the plan again."

"Firstly we'll need whoever's got the sharpest eyes and ears on watch while I work on the manacles--that's probably you, Ozz. Once I've got all your manacles unlocked, just leave them closed. They won't re-lock, and if anyone comes to check on us we won't have to scramble to look like we're not up to anything."

"Then I'll get the cell door open, Triss will disguise as a Shield and run interference if necessary. Ozz will stick with me and watch my back. Two pairs of eyes are best for this. We get our gear and start scouting for the least-guarded escape route--we have three choices. Second floor balcony, main gate, or over the wall. Clear?"

"Don't know what you'll be doing, Tease. If you're sneaky you can stay behind Ozz and watch his back while he watches mine, but if not...got any ideas?"

"North city gate might be blocked by the quarantine wall, so change of plans there, we're going to the East gate. We knock out the guards and leave the gate open, then I'll lead us back into the city to the safehouse. Everyone still with me? Anything to add?"


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

"Adrien! by the gods if you...." She stops herself to let him continue clearly flustered by his wit.

"Yes..." she adds after he asks "Firstly I will disguise regardless of need to run interference. Secondly I suggest we make it a point to get everyone disguised. It'll take practicals, but if we can find the armory it should be easy: combo it with my costuming kit and it'd take a wizard to spot you from a Shield Guard."

"Secondly I would suggest once we're able to move more freely: to keep an eye out for, or fake, orders to head to the gate for guard detail. Tease has been able to fake and forge his way into being a noble, so faking emergency commands for gate relief should be easy."

She begins wringing her fists in the manacles and staring into the air deep in her thoughts.

"Lastly we know this: The Shield in this quarter is over stretched, over worked, and afraid. We also know that they know we've saved one of theirs, that Ozz is so powerful he can lay low enemies in a single punch, and thanks to your finesse and sense of flare that even a rudimentary kitchen knife is a deadly object, Adrien." She pauses a moment and looks over to him.

"They have gained a healthy respect, willingly or not, of us. Once we're out there and armed, the four of us, the prospects of anything less than a full contingent of them is not going to do anything to us. Because of this blight there are no full contingents." She's smiling to herself as she says this.

she turns to Adrien, a confident look on her face as she holds up her manacles toward him.
"That's my two coppers at least, I think they mold to your plan well enough. If tomorrow is the day though, we should be getting to work tonight."


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

Ozz gazes back calmly at Adrien's aside, and glances sidelong at Trissae, and then steadily back at Adrien. He takes his hand and nods, holding it longer than Adrien would have ever remembered through all agreements past, maintaining an intense eye contact as he does so. Only after several breaths pass does he let go.

After hearing the plan, Ozz comments. "Eastern gate? Even if it isn't blocked, we still need to get out of the quarantine to get there. Smash through?"


Tease nods at Cavell. "Oh aye, I be plenty sneaky. Worry not fer that."

He finishes listening to the plan before commenting again. "Well, it's a s$$+ plan, but if'n thuh guard be too distracted with thuh quarantine, maaaybe we'll have a shot, ya? Keep all yer eyes open fey guards with keys. Thuh less time we be spending picken' at doors, thuh be'er. I be able, maybe, to get orders changed here an' there, but we won't have thuh time ta write up a fake sheet. If we stop by Wen's rooms though..."

Within an hour (feel free to continue your discussion), you hear some commotion from outside, barely audible over the sound of rain, wind, and occasional thunder.

Perception 14:

"What's this?"
(Responding voice, only half audible"It's... ... Gift... ... Good work... Wanted to thank... .... .... ... Bogsharks... ... .... Frostheight... "
(first voice)"Okay, okay, bring it in."

About a minute later...

(new voice)"Where the f%#* are we putting it?"
(first voice)"Dunno. Send a messenger up to Wen or Gravonis, let them figure it out. Just put it here for now."

Sounds of something heavy, wheeled, moving through mud. Horse noises.

(another new voice)"Gah! The thing smells awful. You think Frostheight could afford fresh booze. This huge f!#*ing thing smells like it has been sitting in a refinery!"
(Your Halfling guard from the chores)"Yeah! Here's hoping the f%+&ing thing is just varnished in oil and that isn't how the booze tastes! Otherwise we can send it back to Frostheight and tell him, thanks, but we'd rather not!"
(first voice)"Hey now, keep the disrespectful talk to a minimum eh?"
(The halfling)"Just that it's a giant f~#&ing barrel of bad booze, smells like, is all..."

Grellik's Bizarre Adventure:

Bindle shakes his head slightly at your guess. When you get to the point about the skeleton's personality, he points at you with his pipe and speaks lowly.

"THAT'S what I mean. He's got a strange kind of connection to his goons. It's an unusual sort of magic, not sure how it works myself, but it's pretty clear that his personality kind of... BLEEDS over."

He takes a thoughtful drag on his pipe before continuing. "Ignore the eye twitch, just a nervous habit. My guess is that his right eye is worried about following the fate of his left. No, ignore Frug entirely if you want to read him. Watch his boneheads. They're an honest bunch. Not even sure if Frug is aware of it... Like I said, it's unusual magic. Shouldn't work that way, but somehow it does..."

He gets up from the bench and lays back down in his sunken bed. "Yeah, he's angry. Maybe his connection to his boneheads makes him more sensitive about their destruction... He even names the f$%#ing things. I'd watch yourself around him, just in case. If you see one of his boneheads showing signs of violence before Frug, you can bet Frug's own actions won't be far behind. Good thing though, he's also angry at me, so I think you can sleep safely so long as I can. Speaking of which..." Bindle stretches out on his bed, under the hung tarp, and sets down his pipe.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Nodding as he listens to Triss, "Yeah, if we can make convincing disguises quick enough it's a good idea. Would help us get out of the quarantine too."

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Cavell holds up a hand for quiet, listening intently for a moment.

"Our backup distraction is here. We can light that up if we really need to."

Once things quiet down outside, Cavell starts unlocking his own manacles.

Hands
Thieves' Kit: 1d20 + 5 ⇒ (1) + 5 = 6
Thieves' Kit: 1d20 + 5 ⇒ (16) + 5 = 21

Feet
Thieves' Kit: 1d20 + 5 ⇒ (4) + 5 = 9
Thieves' Kit: 1d20 + 5 ⇒ (19) + 5 = 24


Assuming you've got the time (If you plan for starting the escape tonight in several hours, you do. It is still only late morning), assume all manacles you want unlocked, are unlocked. We can fast forward to this point if you are both ready to do so.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

As he works on the manacles he speaks quietly. "Have to admit. No idea what I'm doing. Plans aren't my strong suit. But I'm good at pulling results out of the fire. Wish you had a mastermind plan to get us out, Tease."

Starting escape tonight


Tease shrugs. "Yer plan be good for one done in just a few days, masterful even. We're just s!*# fer time. If'n we can get ta Wen's rooms, no idea where that be mind, there might be papers I can use ta change thuh guard at the balcony wit' thuh lady drow. Get me in a uniform an' I'll be more help..."

Tease lets out a long sigh. "Get yer prayers done 'for we move, I'd say. Y'never know when a well flattered god will provide."


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

Prayers to Tempus: 1d100 ⇒ 92

Ozz says his prayers to Foehammer, to The Lord of Battles, to Tempus. He wishes for swift victories and surprised enemies if any fights occur. He oaths no quarter given if a battle were to break out in earnest; his life or his enemies, Shields or nobles.

GM: Feel free to follow suit, guys ;D


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Laughing, "It's daring. And I did help with the Happy Hall--even if I had other motives. Need all the help we can get."

Prayers to Tymora: 1d100 ⇒ 32

"For luck," Cavell tosses an imaginary coin, putting it on the back of his hand, peeking with one squinted eye.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Once unbound Trissae casts Disguise self (2/3) casts left prompting her hair to grow immensely long and flowing, then slowly removes her prisoner outfit. She begins a hauntingly whimsical dance, composed of twirls and gestures which would imply a sword in hand. The hair moves as enchantingly as one would expect, protecting her modesty while accentuating the movements. Moments after the dance begin, she sings as well. While heavily influenced by her dialect, those who speak elven could pick out the song-prayer to Eilistraee and the requests for safety and guidance in the coming hardships.

Prayers to Eilistraee: 1d100 ⇒ 88

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