The Bogshark Fiasco

Game Master Lord Grey

Chapter 3 - Circling Sharks

The storm spins overhead. Lightning crashes, fiery explosions cast red glares in brief bursts over the city. Freezing rain sweeps the streets, and the cities' dazers shamble toward the lightning struck house.


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HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Didn't have enough time to finish it, so I broke it in half. Next half soon-ish. Sunday or Monday.

I'm ok with either ruling, grey.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

I'm not going to say no to more hp, but I wouldn't complain about not getting it either. don't know the system enough to have an opinion if it gives us "too much" hp or not


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

low level with 5e. I feel like it requires it, most cr 1/4 creatures still hit hard enough to 1 and 2 shot people and have huge +hit modifiers (just look at some of the goblins and such)

However I don't actually know how it feels at late level or even middle level. I assume however that it might conflate making difficult 1 v group encounters since like between the three of us we have nearly 100 hp a badguy would have to burn through.

I also found it weird for certain effects like fall damage, which becomes less dangerous as you go up in level (when in reality a fall should be dangerous at all levels) but that's something that I think maybe is better to handle in a special way. That sweet arbitration of HP lol

I'm down with whatever though buddy, our hp totals to to jump around and linger at less than full values quite a bit.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

great write up by the way Adrien!


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Whew, posted that without proofreading, so many mistakes. Oh well. Think when I finish the other half I'll fix up the first part too and post it all together. And thank you :D


Continue whenever in the main RP guys (incase you were waiting on me).

As for rolling HP, I see advantages both ways. It would be difficult for me to keep the balance right if you have a lot more HP than the book would assume you to have for your level, messing up encounter challenge calculations a bit. However, it also gives me more grace room of accidentally making things too hard (like the scarecrows).

There is the mechanical aspect of it too. There are challenges for rolling HP on even these forums. You could make a roll, for example, have it be low, and then edit your post to say you took the average. To fix this potential exploit (not that I'd expect any of you to do that, but I'd like the peace of mind between everyone, including you all as strangers to each other), I could either say if you roll below the takable average, then you get that average, or I have you PM me your choice of rolling/taking-default BEFORE you post either your roll or your average increase on the forum so I can check the timestamps and keep everyone on a leash that way.

Thoughts?


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

I would just take average every time, personally.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

finally posted. sorry i was kinda AWOL for the weekend. >.>

As far as HP goes, if I recall, the 'average' you get is actually higher than a true average, so I think I would take the average also myself (though, like the max HP situation, if you wanted to give me more (IE take roll or average, whichever is higher), I wouldn't say no :P

In any case, I don't want you to have to go through a pain in the ass, so if you wanted us to take static values instead of rolling, I am fine with that as well. Basically, I am not worried about how we do HP as long as everyone else is. So I am for you just doing the HP in the manner that seems best to you, Grey :D


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

I feel like I should get this book to you Grey, its a fearun stravaganza! I didn't realize an entrance to menzobearnan was so close to silverymoon


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

god this is going to be hard, the cast time on identify is 1 minute, if this turns into combat I doubt its gonna work x_X


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Ah, did you know that going in or just found it?

We prolly just have to beat him unconscious with non-lethal then let you do your thing. I guess lure him out into the open?

As for IC, not sure how to play it. If that was just an ooc rules mishap we can figure something out I hope, otherwise we'll just have to play it and see what happens.


1 minute if you use a spell slot. 10 minutes if you cast it as a ritual (if you can as a bard).


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

if we can beat him unconscious. Have we seen if the other 'dazers' can be K.O.ed? They may just keep going with unnatural endurance until death. but hey, gotta take some risks sometimes :D


You may want to reread the fight with the dazers after Adrien landed.


Quote:

Retreating, he takes a running start to try and leap the obstacle. Appearing to notice Grellik charging down a man from horseback, the rusty horse breaks into a charge and tramples the man, knocking him to the ground and striking him with her hooves before before Grellik leaps, allowing him to easily clear the prone man.

The hooves strike hard, appearing to hit the man's head, breaking the skull. He falls to the ground with a head wound that looks fatal, but begins to stir. His eyes roll over to where the Bogsharks stand, and its mystified expression turns to one of sudden fear and sadness. Tears well up in his unfocused eyes and he begins making sobbing sounds and generally away.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

soooo, kill him and resurrect him? ;P

Of course, if it took a fatal wound to snap him out of it that might mean lesser blows might be ineffective, though I'll keep "smacky face" in the arsenal for possible reversal of Dazeritis.

Also...generally away?


Generally moving away. Apparently I omitted a.

Also, they weren't snapped out so much as dazedly changed disposition.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Update on the Cavell side story:

Spoiler:
Fallout 4, yo


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

yo, word.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Gained from Level Up: +6 HP, +2 Dex.

Relevant changes:
HP: 24/30 > 30/36
AC: +1
Init: +1
+1 to Parry DR
New attack stat: +6 1d8+4


Perfect, Adrien. Thank you.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

And now to agonize over resilience (WIS) or STR+INT up. blarg. XD


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

If it helps: I would probably go str+wis.

By raising int your firebolt would upgrade from +4 1d10, to +5 1d10, which isn't terribly impressive.

Which new spell you pick would be a factor


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Gained from level up: 6hp (average), +2 cha
New spell(s): Silence, (swapping Crown of Madness for Enhanced Ability)
New Slot(s): +1 2nd

Changes
hp: 26 > 32
hd: +1d8
Spell DC: 13 > 14
Spell hit: +5 > +6
Bardic Inspiration: +1/day


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

scratch enhance ability, going with invis


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

(Invis is so nice to have :D)

Stat changes from level up:
Waiting for a clarification from Grey before I choose HP type, so aside from that:
Attack and melee damage+1
spell attack/DC +1

ASI:+1STR, +1INT (saving the +WIS for resilient so I can get the save. doing the reverse is tempting, but unless illusions are in play, I think WIS save proficiency is more important than INT saves)

new spell:Thunderwave

Grellik is trying to learn "Lightning Lure," but he knows too many moves.
Forget a move and learn "Lightning Lure?"
Grellik forgot"Blade Ward" and learned "Lightning Lure!"

If SCAG material is not allowed, then I will swap Blade Ward for Mage Hand instead


SCAG is fine.

What HP ruling? Do what you want.
By the way, the comment I cheekily made to you was incorrect. I missed the "." in front of the number, and thought you were including your con mod into your average (which would still be too high for math accuracy anyway). I still standby my calling it "average" even though I know it's slightly above average, because saying "taking average" is easier than saying "taking just above average".


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Sure, I wasn't trying to be pedantic about it not being average, just mentioning it as a better bet than rolling, since you should edge out rolling in terms of HP total :D
So, average HP it is. +8


Sooo... I ended up spending an hour on photoshop making the Kazeo Ot Kordett...


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

ha ha ha, couldn't help yourself could you?


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

how do we want to handle this? I don't know how we'll be able to check without exposing ourselves.


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

... Murder? Have we discussed murder as an option?


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

I just realized that you've npc'd grell, is he okay?


So far as I know. He was just taking a while to post for a probably limited response. I figured I'd NPC him for that moment just to keep things moving since it wouldn't override his voice on anything big.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Well, I was waiting for Trissae to react to the situation, if only to provide a reaction to what was just said before we moved on to this situation. (maybe i should have ooc-ed that?)

As far as a plan...scout it out(I just realized I'm still in my heavy armor...%^$%%$%@!), if their hostile take em out, if they are Smythe's men, we give em a limited chance to leave, then take em out.

(how much you wanna bet its just Ozz who forgot how to get in safely?)


Sorry if I stepped on toes, Grellik. Just wanted to keep things moving.


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

HP rollin: 1d10 + 2 ⇒ (5) + 2 = 7
+1 to STR and CON.
+1 increase from STR to to-hit and damage with str.

Re-Grellik: NoooOOooooOoooo...


So, since keeping track of "quest lines" wasn't a very fruitful idea, I've got a better one.

Keeping track of mysteries and clues. It's easy to forget things in a campaign where a few in game days spans ooc-months.

If you guys would like to compile a list of mysteries and clues, I could enter it into the campaign info tab.

Examples:

Clue - Sapphire's last words.
Mystery - What happened to Shava Moonbrook.
Clue - Something to do with the Shield?

I don't want to supply too many of them on my own as that might artificially inflate the importance of a detail, or outright spoil a mystery by putting too much attention on it, so I'd like you guys to supply them for the most part.


Oh! Your friendly neighborhood DM here, just wanted to let you guys know that despite the urgency I portray on my characters, it isn't me telling you what to do.

Make the decisions you want to make, and so long as I feel like you aren't making decisions out of spite or to limit-test for only the sake of limit-testing, I'll be totally fine. If you think going up and murdering Smythe and his cult is best, go for it. If you want to hunker down and hear everything Ozz says and rest, that's cool too. If you want to run right out to see what's going on and try to break quarantine, that's also a valid choice.

If you want to murder/suicide out of stress... Well, that I'll have issues with. Just know I'm not railroading you guys right now. I'm just playing things out how I feel is natural to what is going on, including some things you guys don't know yet but has been going on behind-the-scenes.

Sorry for the massive cluster f+~!.
Actually, no I'm not. I think it's an amazing story we're making and I can't wait to see how you guys overcome all these challenges!


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Wtf serious? 10 hours? How long is this day? The longest day of nothing ever. I'm sorry but I'm actually exasperated by this, I mean the day starts with us splitting up for how long? Almost an hour? Maybe more? Then the hanging then the escape, short break then drama followed by the cultists then adrien leaves and is back before what noon?

I'm sorry to rant but I've been waiting for literally months for this one day to be over, one fricken day.


Don't know what to tell you, but I'm not tracking time arbitrarily.

I've had the time up at top of the page for a while now. It's currently mid afternoon, which is about when Adrien got back. You guys had your recent drama about half an hour ago. Identify is only a 10 minute spell, and this is occurring shortly after that. The Dart thing really didn't take very long.

You guys started your last long-rest at about midnight, so you'll need to wait until then before you can benefit from another. You can take all of the short rests you want, but long-rests are limited. Use short-rests, spend hit dice, regain hitpoint. Your spells will have to wait, though.

I'm progressing the story for what is realistic within that time line. Maybe the cultists didn't need to happen when it did, but that's only a complaint from hind-sight. Everything else makes sense to have happened when it did. The execution, the retreat, and Ozz's return. The drama was out of my hands. The thing with Dart was something you chose to do.

This isn't an overarching land-adventure where days are narrated past in seconds, there's a lot of stuff going on and it's up to you guys what you want to do. It's an urban adventure which means that frequently a lot will be happening all at once, as everything is nearby. I'm sorry if that means things currently seem to be progressing slowly, but it won't always be that way. I believe when we decided on a campaign like this as a group (Gellik wasn't part of that at the time), a ticking clock element was something that interested you (at the time considered as some kind of approaching army to cleanse the plague).

If your characters want to wait until after a long rest before doing anything, then it is up to them. All of your choices have potential consequences, and I am not going to make them for you. Time is a resource for you guys to use. You are free to not use it, but I'm bewildered that you're upset that I am giving it to you.

Honestly, I'm a bit blown away by your frustration. I get that there is a lot of stuff going on, and that it is easy to lose track of time, but know that I'm not being casual about my time keeping. I'm giving it a lot of thought to make sure what you do takes the appropriate amount of in game time. Look at my note-keeping in the campaign info tab; does it really seem like I'm not thinking things through?

You also a listed a bunch of stuff that happened after saying that it's the "longest day of nothing", maybe I misunderstand, but I don't know if you're saying that there is too much going on or too little by that.

If it really bothers you that much, I can make Ozz's return happen a couple hours *later*, but it wouldn't make any sense for him to be gone much longer than that. At least that way you can get in a short rest without needing to worry about if it's the right choice.

Sorry I've upset you. Is there any particular reason why you are so eager for your next long-rest?


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

It's a morale thing partially. Mere hours ago one of my best friends died, my other best friend sucker punched me emotionally then stole from me. Every plan I've had has backfired terrifically, and we've managed to accomplish... ordering goods that will come tomorrow.

I get that learning about the plague was awesome lore wise but it helps us zilch and we have effectively done nothing since we got here.

It feels like a whole day's worth of activities have happen and yet we're 10 hours away from tomorrow, it's grueling. I figured when Adrien got back from drinking it was like 5or 6pm (thus why I keep mistakenly trying to take this God forsaken rest but I'm a damn elf so it's not like I can just sleep through this)

Mechanically yes I need my spell slots, they're shot and right now my magic is just about all I'm adding to the group that is useful. Also mentioned before,-the supplies show up tomorrow- like why is there a rush to wait? If we're half beat to hell and have no spells why are we rushing to do shit? And yea it's partially my fault, I didn't know dart was going to be such a thing. But every two minutes it's,"oh this, oh that, oh that too!" All the while our best friend is what 8 hours dead? Holy cow. Lol

I need it to be tomorrow so I can get past today. I need to be able to look back at yesterday and say, "yiesh that was crazy, good thing we have a fresh start."


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Also thanks for the prompt and thorough feedback. And I'm not developing a crazed schizophrenia that I'm triss, I'm just lazy and I- me are faster to type than triss- trissae.

Also also, I hope you guys had an awesome thanksgiving!


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

you know I just re-read the whole thing at home and I realize now that came out wrong. I meant my initial gripe as "the spoiled kid kicking the dirt" and not a real criticism.

I posted it here mostly because it doesn't make sense to vent (in character) triss's frustrations at the moment and I figured it would spur some useful feed back, which it did, but I didn't mean to make it sound like I was legitimately upset. I forget that nuance and tone is lost in typing. X_x sorry master GM, please don't smite me for my misgivings and undue difficulty.


You're fine. I'm not going to smite because my players have beef with something I've done, I just want to understand what went wrong.

I can admit that things are fairly event-dense right now. Some of it is my fault, and some of it isn't. I'm not a DM that likes to "x happens, and now it's done" unless it is truly mundane, so I'm sure that made some things take longer than others expected it to, but for reason.

If it's reassuring in the least, depending on the group's actions I don't expect the last half of the day to go as slowly as the first. This is based largely on what you discussed you already wanted to do, so if you change your ideas this could change. Again I want to point out that my adding relevant information isn't a poke for you guys to act on it (unless you think it necessary). It made sense for Ozz to come back now, and to know what he knows.

I'm content with you guys kicking Bryant out the door and locking yourselves up and mourning Mornak until sunrise, but there some already touched-on-things that pretty much have to happen right about now. I could have waited for you guys to finish a conversation before having Ozz come back, that's on me. On the DM side of things I felt a drag that I thought he'd be able to work out. Instead it came off as overwhelming. Sorry about that.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Grey what was that music video you showed me with the animated mobsters?


Va Fangool! (NSFW!)


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

doh! I kept looking up "cousin" not nephew


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

sorry, guys--tough decision. I'll make up my mind shortly...promise >.<


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

no worries grell mastah, I'm over here being dark and brooding..... playing with my dolls :P

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