Tribim |
rats, every time I kill these things it reminds me of when I was a kid back in 'The Warren" in 'Kaer Maga' After the team finishs off the rats Trib quickly inspects the room M20 and turning, he gestures back the way they came. "May as well go back ta tha main hallway and check the far door yeah." He then toddles out of the room, rapier in hand for light, and returning to the hall M25 he stops at the door in the north wall room M11 and checks the doors for traps and lock, if it is clear he then opens the door.
takes 10 (14) searching the room and takes 20 (34/38) inspecting the door for M11
drbuzzard |
The next encounter is supposed to be a robust CR 5, but I have decided to modify it so you don't nod off.
This room is dimly lit by five torches that are held by eight stony arm segments protruding from the walls in scattered places around the room. A four foot cyclops with horny skin and one beady eye, wielding a miniature halberd, guards a bag in the northwest corner of the room.
Initiative time. init: 1d20 + 3 ⇒ (20) + 3 = 23
I will update the map a bit later when all the inits are in.
Tribim |
the "miniature" halberd, is that small size?"
seeing the small Cyclops and his weapon, Trib responds, "That's an interesting weapon you have there, yeah."
init: 1d20 + 6 ⇒ (9) + 6 = 15
Maria van Berchove |
Sorry for disappearing... got busy at work... Hope I can get back to "normal" posting schedule...
Before:
Maria uses her Prestidigitation cantrip to clean up Tribim and Phillip.
Now...
Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
Maria screams at the ciclops.
"Drop it or die!"
Tribim |
Trib looks from the monster to Maria then Gregor then back to Maria. So the obvious monster with the weapon we offer terms, the sick people in beds we summarily execute, don't quite see her logic but ok.
drbuzzard |
If people don't place themselves on the map when I announce availability, I'll just do it myself and if they don't like their location, I won't care.
I'm about to skip Gregor since he appears to be quite AWOL.
People who have been talking to the cyclops pretty much have to either be in the room or at least the doorway.
Tribim |
just inside the doorway looks good to me
Archaemedes Falco |
Archy 5' steps and tosses 3 bombs at the one eyed fellow..
Force Bomb RTA: 1d20 + 11 ⇒ (12) + 11 = 23
Force Bomb RTA: 1d20 + 11 ⇒ (15) + 11 = 26
Fire Bomb RTA: 1d20 + 6 ⇒ (3) + 6 = 9 maybe hits touch..
Force Damage: 4d4 + 7 ⇒ (3, 1, 1, 2) + 7 = 14 Plus DC 20 Reflex or fall prone
Force Damage: 4d4 + 7 ⇒ (1, 1, 2, 4) + 7 = 15 Plus DC 20 Reflex or fall prone
Fire Damage: 4d6 + 7 ⇒ (3, 2, 4, 6) + 7 = 22
I think we healed everyone to full before moveing on right? I see Trib's hp arent max is why i ask..
Tribim |
little bugger hits hard, I'll have to add that halberd to my collection of weapons Grimacing as the Cyclops makes contact, now bleeding from his left side below the shield, Trib side steps the fallen creature, to begin moving himself in place for a sneak attack. He jabs at the fallen foe with his rapier as he steps around.
5 ft step, full attack, power attack
attack: 1d20 + 14 ⇒ (18) + 14 = 32 for damage: 1d4 + 13 ⇒ (3) + 13 = 16
attack: 1d20 + 9 ⇒ (18) + 9 = 27 for damage: 1d4 + 13 ⇒ (2) + 13 = 15
confirm crit: 1d20 + 14 ⇒ (4) + 14 = 18 for damage: 1d4 + 13 ⇒ (3) + 13 = 16
confirm crit: 1d20 + 9 ⇒ (10) + 9 = 19 for damage: 1d4 + 13 ⇒ (2) + 13 = 15
Maria van Berchove |
Maria takes a step back and casts Glitterdust, making sure the area of effect don't get anyone but the Cyclops.
Will DC20 Save or becomes blinded.
Tribim |
and trib stayed put to create a flank, if were not careful he's a dead hobbit Halfling...
drbuzzard |
Ok, well enough waiting. Phillip will heal Tribim.
channel to heal: 4d6 ⇒ (6, 6, 1, 6) = 19 exclude Cyclops.
Gregor will continue to watch.
The Cyclops will attack from the ground with his halberd.
to hit: 1d20 ⇒ 18 damage: 1d8 + 28 ⇒ (4) + 28 = 32 hit
to hit: 1d20 ⇒ 9 damage: 1d8 + 28 ⇒ (3) + 28 = 31 miss
to hit: 1d20 ⇒ 20 damage: 1d8 + 28 ⇒ (5) + 28 = 33 hit
confirm: 1d20 ⇒ 15 damage: 2d8 + 56 ⇒ (2, 5) + 56 = 63 fail Had he not been prone, Tribim would be puree
PCs are up.
I'm a bit annoyed that we are down two players. If they don't show up soon I will be looking to drop them.
I'm seeing Tribim with very few HP at the moment. Did he start this combat down in HP?
Archaemedes Falco |
I tried to get hp totals for healing but no one every spoke up so i assumed everyone was full. Regardless of the crit I do believe Trib is puree..
I'll await confirmation before I act cause it will change my tactics depending on if he's alive still..
Tribim |
trib started the fight at 40 hp. the first attack put him at 5, healing 24 hp, second attack put him at - 41 HP so he is puree anyway
Tribim |
Tribs down 30 HP and gained a negative level, that's why he's holding the rope for Klor instead of going himself ;)
I asked here
Tribim |
drbuzzard wrote:Since the cleric took a level of knife master, he doesn't have access to 4th level spells. Hence it is save or SOL. .I sort of figured that was the case, I didn't know if there was any spell anyone has that might boost the fortitude save.
drbuzzard wrote:When I get around to leveling you folks, it will be removable if you mess up the roll.thanks! Once we've rested and we find out if there are any buffs to be had I will roll
Phillip, any chance Trib can get healed before we go to bed? And save tomorrows spells for tomorrow?
then I asked here, after that I figured it would happen when it happened
so Trib is at -8 and needs to stabilize
con: 1d20 + 1 - 8 ⇒ (18) + 1 - 8 = 11
Archaemedes Falco |
U want me to bot Gregor so we dont tpk here?
Archy goes to work with bombs again.. 2 healing bombs on Trib, 1 Force bomb on the cyclops..
RTA Trib: 1d20 + 11 ⇒ (14) + 11 = 25
RTA Trib: 1d20 + 11 ⇒ (7) + 11 = 18 both hit touch
Heal 1: 4d6 + 7 ⇒ (5, 1, 2, 2) + 7 = 17
Heal 2: 4d6 + 7 ⇒ (5, 5, 4, 6) + 7 = 27
RTA One eye: 1d20 + 6 ⇒ (17) + 6 = 23
Dam: 4d4 + 7 ⇒ (3, 4, 2, 2) + 7 = 18 DC 20 reflex or go prone
Archaemedes Falco |
Gregor moves in and attacks the one eye..
Attack: 1d20 + 14 ⇒ (19) + 14 = 33
Confirm: 1d20 + 14 ⇒ (11) + 14 = 25
Dam: 1d6 + 8 + 6 + 8 ⇒ (3) + 8 + 6 + 8 = 25
Crit: 1d6 + 8 + 6 ⇒ (5) + 8 + 6 = 19
As an immediate he'll attempt to parry the cyclops 2nd and 3rd attacks..
Attack: 1d20 + 17 ⇒ (18) + 17 = 35
Attack: 1d20 + 17 ⇒ (3) + 17 = 20
If he is successful in either 1 attack back..
Attack: 1d20 + 17 ⇒ (2) + 17 = 19 shit...
Also dont forget the cyclops is blind by the glitterdust.. Might save Trib some damage..
Gregor Sandoval |
Gregor attacks the cyclops from flank with Trib (He is still up then? If not, subtract 2 from to hit numbers).
I'm having issues with map. I finally can move my piece, but there seems to be a blank white token that keeps impeding me.
attack 1: 1d20 + 16 ⇒ (16) + 16 = 32
confirm crit: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 2d8 + 36 ⇒ (4, 7) + 36 = 47
attack 2: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 1d8 + 22 ⇒ (4) + 22 = 26
drbuzzard |
Once more pint sized one eye attacks Tribim from the floor.
will save: 1d20 ⇒ 19 no longer blind
if Tribim drops, he shifts targets to Gregor
to hit: 1d20 ⇒ 4 damage: 1d8 + 28 ⇒ (6) + 28 = 34 miss
to hit: 1d20 ⇒ 6 damage: 1d8 + 28 ⇒ (1) + 28 = 29 miss
to hit: 1d20 ⇒ 16 damage: 1d8 + 28 ⇒ (2) + 28 = 30 hit
PCs are up.
Tribim |
trib reals from the odd creatures attack, "Nasty little bugger, yeah." The then jabs his rapier repeatedly at the creature.
haste, flank, power attack, +1 keen rapier
attack: 1d20 + 14 ⇒ (3) + 14 = 17 for damage: 1d4 + 13 + 2d6 ⇒ (1) + 13 + (3, 1) = 18
attack: 1d20 + 9 ⇒ (8) + 9 = 17 for damage: 1d4 + 13 + 2d6 ⇒ (3) + 13 + (3, 4) = 23
attack: 1d20 + 14 ⇒ (3) + 14 = 17 for damage: 1d4 + 13 + 2d6 ⇒ (3) + 13 + (3, 5) = 24
any chance of those hitting since it is prone?
Archaemedes Falco |
I think its AC is around 25 from previous attacks so doubtful..
Archy tosses 4 fire bombs at it.. Ive been forgetting we're hasted..
RTA 1: 1d20 + 12 ⇒ (15) + 12 = 27
RTA 2: 1d20 + 12 ⇒ (12) + 12 = 24
RTA 3: 1d20 + 7 ⇒ (7) + 7 = 14
RTA Haste: 1d20 + 12 ⇒ (4) + 12 = 16
Fire Damage: 4d6 + 7 ⇒ (6, 3, 3, 1) + 7 = 20
Fire Damage: 4d6 + 7 ⇒ (5, 5, 3, 6) + 7 = 26
Fire Damage: 4d6 + 7 ⇒ (5, 3, 4, 6) + 7 = 25
Fire Damage: 4d6 + 7 ⇒ (2, 1, 1, 2) + 7 = 13
Tribim |
seeing the bombs finish it off Trib smiles "Nice work. Archaemedes" he then begins to search the body looking for anything useful.
trib will take 10 (24) searching the body