The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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Fail to confirm.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria falls limp to the floor after the second kick, hitting the ground hard.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"May the hearth of Thisamet shield us from this evil a$#!+&~." Philip casts Magic Circle vs. Evil.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +4 | Disable device +7

wasn't trib invisible? first round he had flanked, so 5 ft step and full attack this round

well, I didn't see that coming

Trib becomes visible seconds after the monk hits him, he then attack the monk from behind thrusting and jabbing at his spine.

"you aught not ta hit tha lady, ya stinkin' piece o' sh!+@"

rapier, power attack, sneak attack

attack: 1d20 + 14 ⇒ (14) + 14 = 28 for damage: 1d4 + 11 + 2d6 ⇒ (1) + 11 + (2, 2) = 16
attack: 1d20 + 9 ⇒ (7) + 9 = 16 for damage: 1d4 + 11 + 2d6 ⇒ (2) + 11 + (5, 1) = 19


You were invisible after she went, but her initiative was after the monks, so that never went off.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +4 | Disable device +7

sorry, just woke up, so was he able to flank in the first round? may need to give him an AoO. if flanking I forgot 'dirty fighter' so please + 1 to the damage, and +2 to attacks for the flank

tumble: 1d20 + 15 ⇒ (13) + 15 = 28


Gregor lands a hit which seems to slow the monk down.

Tribim fails to tumble past the monk without taking a hit (but still manages to move since it was open space).

to hit: 1d20 ⇒ 9 miss, but gets away with it anyway and strikes the monk once.

Need Klor's action. Will bot him if he doesn't act soon.


Klor will 5' step forward and power attack, full attack.

to hit: 1d20 + 12 ⇒ (12) + 12 = 24 damage: 1d10 + 12 ⇒ (7) + 12 = 19 miss
to hit: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 1d10 + 12 ⇒ (1) + 12 = 13 miss

The monk strikes back at Gregor.
to hit: 1d20 ⇒ 3 bah, miss, you can try for parry riposte if you like.

PCs are up again.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +4 | Disable device +7

klor miss, don't see that very often, seems like he's not himself

as Trib watches the monks rhythm and and style he tries to anticipate the monks moves and strike two quick thrust when he thinks the monk will be most vulnerable.

"Stand still ya bugger, dying ain't a gonna be as bad as being in 'is place, yeah."

rapier, power attack, sneak attack, dirty fighter

attack: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21 for damage: 1d4 + 11 + 1 + 2d6 ⇒ (4) + 11 + 1 + (3, 5) = 24
attack: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 for damage: 1d4 + 11 + 1 + 2d6 ⇒ (1) + 11 + 1 + (2, 1) = 16

well if Klor's 24 missed neither one of those are hitting


You are correct.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy tries another force bomb at the elusive foe..

RTA: 1d20 + 12 ⇒ (11) + 12 = 23 maybe..
Dam: 4d4 + 6 ⇒ (4, 1, 3, 1) + 6 = 15 DC 18 Fort or be knocked prone..


Bomb misses. Monks are a PITA.


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

well I already declared a parry for hi attack, so...

parry (now flanking with Trib) 1d20 + 18 ⇒ (17) + 18 = 35
riposte 1d20 + 17 ⇒ (5) + 17 = 22

now my turn
att 1 1d20 + 17 ⇒ (4) + 17 = 21
att 2 1d20 + 12 ⇒ (13) + 12 = 25
damage 1d6 + 15 ⇒ (1) + 15 = 16

status:

AC-22
hp-48/53
status-panache (2/5)


riposte misses, second attack hits

forgot the reflex save for the bomb save: 1d20 ⇒ 9 pass, evasion, no damage


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

He can still have 11 splash, DC 18 for half.. He can also have a middle finger lol..

EDIT: DAMMIT! 2 middle fingers then..


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Stabilization check (DC 10): 1d20 + 1 - 5 ⇒ (10) + 1 - 5 = 6
-6 HP. She can hold on for a while longer. Kick his ass, guys!


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

btw, not parrying this time, getting low on panache.


male Dwarf Fighter 1

sorry all, what is my major malfunction? ever since my random insult generator got deleted.... mybe its insult withdraws... i don't know... but seriously though had a date night with the wife last night so have been nearly off-line for a while.


male Dwarf Fighter 1

realizing the nimbleness of his foe, Klor opts for accuracy over power this time around.

he first tries to adjust himself to gain an advantage of flank.

attack 1: 1d20 + 14 ⇒ (15) + 14 = 29
attack 2: 1d20 + 9 ⇒ (7) + 9 = 16

damage attack 1: 1d10 + 8 + 1d6 ⇒ (8) + 8 + (2) = 18

if this becomes problem-some I can use aid another to help one of you guys to hit him? or vice-versa, also do we have any buffs active?


Klor tags him once.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +4 | Disable device +7

need to put this one down, he starting to wear us out

as the monk continued to duck and bob and weave, Trib looks for an opportunity to Ham string their foe.

one mistake, just one mistake

seeing the monk use the same move twice Trib thrust his rapier where he thinks the slippery monk will step.

rapier, power attack, sneak attack, dirty fighter

attack: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29 for damage: 1d4 + 11 + 1 + 2d6 ⇒ (2) + 11 + 1 + (3, 6) = 23
attack: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 for damage: 1d4 + 11 + 1 + 2d6 ⇒ (1) + 11 + 1 + (5, 2) = 20

well at least he hit this time


target has taken 132 so far, but is still fighting.

He will attack Tribim again since he's been a large source of pain. He will stop with the power attack to try and land some hits.

no power attack, ki flurry
to hit: 1d20 ⇒ 11 damage: 1d10 + 6 ⇒ (1) + 6 = 7 miss
to hit: 1d20 ⇒ 12 damage: 1d10 + 6 ⇒ (4) + 6 = 10 hit
to hit: 1d20 ⇒ 19 damage: 1d10 + 6 ⇒ (10) + 6 = 16 hit
to hit: 1d20 ⇒ 7 damage: 1d10 + 6 ⇒ (3) + 6 = 9 miss

PCs are up. He seems rather battered (but not fried). .


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Stabilization check (DC 10): 1d20 + 1 - 6 ⇒ (10) + 1 - 6 = 5
-7 HP. Go team go!


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Good Lord

Archie tosses another bomb..

RTA: 1d20 + 12 ⇒ (17) + 12 = 29 If that doesn't hit im just go sit in the corner..

Force Dam: 4d4 + 6 ⇒ (2, 3, 1, 2) + 6 = 14 DC 18 reflex or be knocked prone.


hit
reflex: 1d20 ⇒ 18 not prone


M Human Thief (knife master) 1/ Cleric of Thisamet 7

Philip bends down to cast Stabilize on Maria.


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

how does the monk look? perc 1d20 - 1 ⇒ (2) - 1 = 1
nvm :)

Gregor continues his assault.

attack 1 1d20 + 17 ⇒ (1) + 17 = 18
attack 2 1d20 + 12 ⇒ (12) + 12 = 24

But apparently can't quite get him.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +4 | Disable device +7

wish he would stop moving so much

"stop jumping about ya idgit"

Trib give up finesse and he just starts thrusting at the monks groin every time the monk plant a foot.

rapier, power attack, sneak attack, dirty fighter

attack: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25 for damage: 1d4 + 11 + 1 + 2d6 ⇒ (3) + 11 + 1 + (4, 5) = 24
attack: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 for damage: 1d4 + 11 + 1 + 2d6 ⇒ (2) + 11 + 1 + (1, 3) = 18


The bomb and then a deft stab from Tribim puts down the monk. Once he collapses, his body disappears leaving only a green smudge on the floor.

There is a small amount of furniture in the room, including two a couch and two pictures on the south wall.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +4 | Disable device +7

It's about floggin' time

Bloody well took long enough ta put him down, yeah"

Trib takes a quick look around rooting through the cushions on the couch for any lost change, then he takes a little longer inspecting the exit.

take 10/23 on perception for the room 20/33 for the exit


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"Uh, pretty weird way to express death," Philip says, pointing at the green goo that so recently was punching and kicking a lot.


The only door in this room is the one you came in through.

You inspect the paintings, and on the back of one is a map.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +4 | Disable device +7

what do you know, a map on the back of a painting

Trib, sheething his rapier and reshouldering his shield begins to look under the cushions of the sofa for loose change. After rooting through the sofa and taking the paintings off the wall, he finds a map on the back of one of the painting. Carefully removing it he turns to show it to the team and realizes that Maria is still unconscious on the floor. Putting one hand on his hip he glares at the cook and asks

"well is one of you blokes gonna get 'er off tha floor or what? Once she's awake we's'l need ta go back tha way we came and try tha other door, Yeah."

he then goes over to Archaemedes, handing him the map and asks,

"Oy, what do ya bloody well think o' 'is?"


M Human Thief (knife master) 1/ Cleric of Thisamet 7

cmw: 2d8 + 6 ⇒ (2, 2) + 6 = 10 "Thisamet will have her up and running."


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria's wounds stop bleeding, but she still looks in a very bad state.
"Did we won, I recon? Thanks for healing me... what happened?"


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"Some Kung fu dude knocked the hell out of you, kiddo. Our stabby guys turned him into green goo."


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Sorry for my lack of prudence. And I thank you for taking care of the enemy. I need to let Mr. Tribim do his work."
She stands up and checks her wounds.
"Mr. Adey, I could use some more divine healing. Are you capable of providing it now?"


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"Absolutely. The feast of Thisamet is nothing if not bountiful. First: is anyone else injured. I can do a family meal or one entree, depending."


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +4 | Disable device +7

as Archaemedes looks over the map Trib turns and answers Phillip,

"I am also wounded"


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"Gather round for the feast, then."Channel Positive Energy: 3d6 ⇒ (1, 6, 6) = 13


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Thank you Mr. Adley."
We need to heal Tribim to full, as he is "in the thick of it" most of the time.
Anyone has a wand of CLW?"


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +4 | Disable device +7

it ate my post

that feels better but I know I've broken ribs from that stupid monks kicks

Trib twist around, feeling better, but still very sore, he turns to the cleric and thanks him

"Thanks cookie, 'at feels much better, still a little tender but Much better!"

turning to Archaemedes he asks

" can ya make 'eads er tails o' at bloody map?"

then recommending in general

"we's'l want ta go back ta the other door an try it, yeah?"

healed completely or not, trib will take his place behind Maria at the other door


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy pulls a wand and tends to the injured..

CLW Maria: 6d8 + 6 ⇒ (6, 6, 1, 2, 3, 7) + 6 = 31
Heal Tribim: 5d8 + 5 ⇒ (5, 5, 8, 4, 4) + 5 = 31

Am i the only one that bought a cure wand? Shame on yall for it wont last long lol..


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1 | Init +5 | Perc +4 | Disable device +7

thanks Archy, hey drbuzzard what do we need to do to identify information from the map?


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Thank you very much, Mr. Falco. Could you make sense of the map? I can serve us well to navigate this maze."


Perhaps when you start exploring the area relevant to the map you will recognize the location.(thus, you haven't been there yet)


Next door?


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Yes, next door.
Maria leads the way to the next door, and, when everyone is in position, she opens it.


A human male is sitting in this room, in the lotus position. He is dressed in a purple robe. His head has been crudely shaved, as if a knife were used, rather than a razor. He has two candles lit and set on the floor in front of him.

The man looks up when the party enters.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

Diplomacy: 1d20 + 14 ⇒ (19) + 14 = 33"Hey, there. Sorry to disturb you, we seem to be a bit lost. Hi, I'm Phillip Adey, I'm a chef."

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