The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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You are summoned up by the local Duke. Duke Vars Stanic of Shady Mountain. While that sounds impressive and all, Taldor being in the state it currently is, titles to peerage don't quite carry the weight they once did. Shady Mountain's dukedom actually covers a caravan park on the outskirts of Cassomir.

The Duke himself is a gruff man who seems rather unfriendly by nature. He summons you in and explains.

"Ok folks, I have a problem I need to have dealt with. It could well be a profit making opportunity for you, so I've decided to send you along to appraise the situation and make a quick bit of coin. The damned Black Monastery has shown up again. Didn't think I'd have to deal with it when I bought this stupid title, but that's just my luck. "

"
Here's the story.
Two centuries have passed since the terrible events associated with the hideous cult known as the Black Brotherhood. Only scholars and story- tellers remember now how the kingdom was nearly laid to waste and the Black Monastery rose to grandeur and fell into haunted ruins.
The Brothers first appeared as an order of benevolent priests and humble monks in black robes who followed a creed of kindness to the poor and service to the kingdom. Their rules called for humility and self denial. Other religious orders had no quarrel with their theology or their behavior. Their ranks grew as many commoners and nobles were drawn to the order by its good reputation.
The first headquarters for the order was a campsite, located in a forest near the edge of the realm. The Brothers said that their poverty and dedication to service allowed them no resources for more grand accommodations. Members of the Black Brotherhood built chapels in caves or constructed small temples on common land near villages. They said that these rustic shrines allowed them to be near the people they served. Services held by the Brothers at these locations attracted large numbers of common people, who supported the Black Brotherhood with alms.
Within 50 years of their first appearance, the Black Brotherhood had a number of larger temples and abbeys around the kingdom. Wealthy patrons endowed them with lands and buildings in order to buy favor and further the work of the Brothers. The lands they gained were slowly expanded as the order’s influence grew. Many merchants willed part of their fortunes to the Black Brotherhood, allowing the order to expand their work even further. The Brothers became bankers, loaning money and becoming partners in trade throughout the kingdom. Within 200 years of their founding, the order was wealthy and influential, with chapters throughout the kingdom and spreading into nearby realms.
With their order well-established, the Black Brotherhood received royal permission to build a grand monastery in the hill country north of the kingdom’s center. Their abbot, a cousin of the king, asked for the royal grant of a specific hilltop called the Hill of Mornay. This hill was already crowned by ancient ruins that the monks proposed to clear away. Because it was land not wanted for agriculture, the king was happy to grant the request. He even donated money to build the monastery and encouraged others to contribute. With funds from around the realm, the Brothers completed their new monastery within a decade. It was a grand, sprawling edifice built of black stone and called the Black Monastery.
From the very beginning, there were some who said that the Black Brotherhood was not what it seemed. There were always hints of corruption and moral lapses among the Brothers, but no more than any other religious order. There were some who told stories of greed, gluttony and depravity among the monks, but these tales did not weaken the order’s reputation during their early years. All of that changed with the construction of the Black Monastery.
Within two decades of the Black Monastery’s completion, locals began to speak of troubling events there. Sometimes, Brothers made strange demands. They began to cheat farmers of their crops. They loaned money at ruinous rates, taking the property of anyone who could not pay. They pressured or even threatened wealthy patrons, extorting money in larger and larger amounts. Everywhere, the Black Brotherhood grew stronger, prouder and more aggressive. And there was more...
People began to disappear. The farmers who worked the monastery lands reported that some people who went out at night, or who went off by themselves, did not return. It started with individuals...people without influential families...but soon the terror and loss spread to even to noble households. Some said that the people who disappeared had been taken into the Black Monastery, and the place slowly gained an evil reputation. Tenant farmers began moving away from the region, seeking safety at the loss of their fields.
Slowly, even the king began to sense that the night was full of new terrors. Across the kingdom, reports began to come in telling of hauntings and the depredations of monsters. Flocks of dead birds fell from clear skies, onto villages and city streets. Fish died by thousands in their streams. Citizens reported stillborn babies and monstrous births. Crops failed. Fields were full of stunted plants. Crimes of all types grew common as incidents of madness spread everywhere. Word spread that the center of these dark portents was the Black Monastery, where many said the brothers practiced necromancy and human sacrifice. It was feared that the Black Brotherhood no longer worshipped gods of light and had turned to the service of the Dark God.
These terrors came to a head when the Black Brotherhood dared to threaten the king himself. Realizing his peril, the king moved to dispossess and disband the Black Brother hood. He ordered their shrines, abbeys and lands seized. He had Brothers arrested for real and imagined crimes. He also ordered investigations into the Black Monastery and the order’s highest ranking members.
The Black Brotherhood did not go quietly. Conflict between the order and the crown broke into violence when the Brothers incited their followers to riot across the kingdom. There were disturbances everywhere, including several attempts to assassinate the king by blades and by dark sorcery. It became clear to everyone that the Black Brotherhood was far more than just another religious order. Once knives were drawn, the conflict grew into open war between the crown and the Brothers.
The Black Brotherhood had exceeded their grasp. Their followers were crushed in the streets by mounted knights. Brothers were rounded up and arrested. Many of them were executed. Armed supporters of the Black Brotherhood, backed by arcane and divine magic, were defeated and slaughtered. The Brothers were driven back to their final hilltop fortress – the Black Monastery. They were besieged by the king’s army, trapped and waiting for the king’s forces to break in and end the war.
The final assault on the Black Monastery ended in victory and disaster. The king’s army took the hilltop, driving the last of the black-robed monks into the monastery itself. The soldiers were met by more than just men. There were monsters and fiends defending the monastery. There was a terrible slaughter on both sides. In many places the dead rose up to fight again. The battle continued from afternoon into night, lit by flames and
magical energy.
The Black Monastery was never actually taken. The king’s forces drove
the last of their foul enemies back inside the monastery gates. Battering rams and war machines were hauled up the hill to crush their way inside. But before the king’s men could take the final stronghold, the Black Brotherhood immolated themselves in magical fire.
Green flames roared up from the monastery, engulfing many of the king’s men as well. As survivors watched, the Black Monastery burned away, stones, gates, towers and all. There was a lurid green flare that lit the countryside. There was a scream of torment from a thousand human voices. There was a roar of falling masonry and splitting wood. Smoke and dust obscured the hilltop. The Black Monastery collapsed in upon itself and disappeared. Only ashes drifted down where the great structure had stood. All that was left of the Black Monastery was its foundations and debris-choked dungeons cut into the stones beneath. The war was over. The Black Brotherhood was destroyed.
But the Black Monastery was not gone forever. Over nearly two centuries since its destruction, the Black Monastery has returned from time to time to haunt the Hill of Mornay. Impossible as it seems, there have been at least five incidents in which witnesses have reported finding the Hill of Mornay once again crowned with black walls and slate-roofed towers. In every case, the manifestation of this revenant of the Black Monastery has been accompanied by widespread reports of madness, crime and social unrest in the kingdom. Sometimes, the monastery has appeared only for a night. The last two times, the monastery reappeared atop the hill for as long as three months...each appearance longer than the first.
There are tales of adventurers daring to enter the Black Monastery. Some went to look for treasure. Others went to battle whatever evil still lived inside. There are stories of lucky and brave explorers who have survived the horrors, returning with riches from the fabled hordes of the Black Brotherhood. It is enough to drive men mad with greed – enough to lure more each time to dare to enter the Black Monastery."

"So there you have it. Nasty place with odd history. Potential for great gain. Go get em, and see if you can keep it from causing more havok in my caravan park. These hicks are enough trouble without ancient ruins getting them all worked up. Feel free to ask questions, but I doubt I can answer them. I'm not really from around here, as I grew up in Oparra. Hence me buying this damned title. "

Cassomir is a good sized city to the west. Shady Mountain could generously be described as a pig stye other than the manor house. The monastery is a rather large building up on a hill which seems to radiate a sense of foreboding.

Proceed with introductions, plans, smartass comments, Monty Python quotes or whatnot.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

A talll, skinny half-elf stands before you.. Not an overly good looking fellow and comes off as rather bookwromish and nerdy.. He wears a set of bottlecap spectacles to complete the disguise.. Among his possessions include an assortments of stoppered bottles and flasks, a nice looking crossbow, and a backpack that seems to be overflowing with whatever nerds carry around with them..

"Archaemedes Falco at your service mi lord! The Lady of Graves would have me along on this venture as im sure a place so dark and forboding has many a undead that needs to be made all the way dead! Some extra coinage for a new alchemy lab sounds well enough too!"

"I only really have one question.. Will there be a "Ho Down" tonight? The hillbilly parties are notorius in these parts from what I hear and I need a good party before I go off and get myself maimed or murdered.."


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

The tall and formal looking salutes in martial style.
"Former army captain Maria van Berchove reporting for duty,sir. I have waited for this opportunity for a long time."


"You can likely scare one up if you spring for a jug of corn squeezings. The master of ho downs, Duhwoo has moved on to scare the locals around Absalom, but likely there are some pretenders willing to call a dance. "


male Dwarf Fighter 1

Dot


Vars salutes back in a sloppy fashion, not actually having served in the military. His background is murder-hobo, er Pathfinder society.

"Right. Good to have you along Lady Berchove. Sure you'll perform good service to the empire. "


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"A ho down, eh? Roast pig with a spicy blueberry glaze would go nicely with the corn shiskey."


mumbling to himself "Great, I already rule a town of hicks, now I'm hiring more. Maybe I can find a Rulelord to kill me or something. "

back to the party in his proper outside voice "Yes, by all means enjoy some revelry before you head into the Monastery. It appears to be a pretty dark place, so best to get some happy memories to hold against the horrors. "


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"Festivities indeed! Do you know of any entrances to this place besides the front door? The monastary i mean.."


Male Catfolk Rogue 1
Vitals:
HP 3/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

Out of the shadows in the back of the room steps a 3' Halfling, traditional bare feet and simple traveling clothes with a loose brown robe. His does not come off with the traditional air of joviality that one associates with Halflings instead he just seems very professional. Stepping close so the group may hear him he gives a slight bow and declares as he looks the lord in the eye and then his fellow adventurers.

"Your Grace, I be Tribim from the Warrens in Kaer Maga. Don't knows I'm keen on a "Ho Down" or "hillbilly party" or's can says that I've "waited for this opportunity for a long time" or's that I knows what a "spicy blueberry glaze" even is. But ya certainly got my attention when ya said "riches from the fabled hordes." At's for bloody well sure."

Again looking around at the group as if sizing them up he adds

"I counts five, 'at's twenty percent each. Or are we doing snatch and grab, every man fer himself-like?"

turning to Maria he nods

"No offence mam, just a figure of speech."

looking back at the Duke

"Lesson' you hired some other bloke too, sixteen an two thirds seems less likable but I'll take it. Most likely some bugger'll get 'imself knocked off anyways, an well be backs at an even twenty"


"I have no personally done any scouting. From what I've been relayed by some lackeys, er I mean scouts, there is a back door as well. I didn't have anyone expendable before, I mean experienced to send in for a closer look. "


Looking at the halfing "Yes, I can appreciate a man with his eyes on the prize. Nothing wrong with being focused on the important thing. I imagine you'll do well. " and then under his breath "If you live. "


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

"I believe it is six, Mr. Tribim." Says the tall, dark haired man as he enters the room.
"I am Gregor Sandoval, the greatest swordsman in all of Golarion, at your service, Your Grace." He says as how gives the noble a sweeping bow.

"How excellent! The Monastery has returned! What a fitting challenge for myself. You all may accompany me and share in the grand adventure. It shall be an honor to rid this world of this Monastery once and for all."


"Greatest swordsman?" as he fingers the hilt of the falcata at his waist. "Certainly. Good for you to have a challenge. Perhaps after you're done with your exploration, we can have a bit of a fencing match. This old fool might have some pointers for you. But yes, if you can prevent that damned crypt from coming back periodically, Taldor would be in your debt. I'm not entirely sure if that's possible though. Information on what goes on in the place is quite sketchy. "


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

"Places like that always have a source for their power. We will just destroy that source. Riches are nice, but I am much more interested in the glory of bringing the final destruction upon that place."


"Hope you're right. I don't want that damned place showing up again on my watch. I've already been harassed by Oparra over it, and the local peasants are simply going haywire. "


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Lol! When I first read that, I read "Oprah" instead of Oparra.


Close enough.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"Well it seems we have an arrogant, but somehat jovial group.. Should make for a good time.. In my experience the back door is usually better than the front for not being seen.. I suggest we try it first!"

I would not wanna be on the recieveing end of that Falcata.. Count me right out on that one..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Be fair, he doesn't know who Vars is.


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

But I have more charisma :)


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria looks at the others.
"I think is better if we hurry on, unless we would risk being employed to deal with a threat is no longer there. That monastery appears, and disappears, without any warning, so we need to press on. About treasures, you can get my share, I came here for a different reason. And about "every man for himself", that would be the easiest way to get us all killed. This won't be easy, mark my words, and only by working together we have any hopes to prevail in destroying, or at least damaging, that cursed place."


Male Catfolk Rogue 1
Vitals:
HP 3/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

you don't survive long in this game if your not arrogant or have some other motivation, normally

Trib smiles and nods to Gregor

"Ain't arrogance if its true, right mate?"

then turning to Arechaemedes he says

"In my experience the best way ta not be seen is ta use a bloody window stead of a door at all, but yer right tha back door'll do."

then turning to Maria he smiles and says

"yer generosity is unprecedented, so were back ta twenty percent. An I never said I prefer 'every man fer himself' I's just sayin' I can play that game it that's tha hand I was dealt, I prefer well thought out team work. So are we going now, like the lady recommended, or do ya spell casting types need a few yours ta prepare?"


male Dwarf Fighter 1

active bunch we are....disadvantages of night shift, I tend to be asleep during prime posting times. catching up though

outside can be heard a litany of dwarven curses. as a well armored dwarf is arguing with his mule that seems to have taken it upon itself to have a seat in the middle of the road.

it is attached to a cart loaded with various adventuring gear.

fine ya flea bitten stupit drippy choochter, sit yer ass there, I'm goin inside, hell, the damn Peck probably ate all the good food, probably bout the only thing they're good fer anyway.

Klor grabs his Iron cane and and makes his way into the building. a slight limp from an old wound.

right, sorry fer being late, hopefully there be plenty ta eat, less the Peck and the Fop done ate it all.

He makes his way around till he meets the Duke.

Greetins, sorry bout the lateness, anyway, Klor, Klor Kragsson. he says extending his hand.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Not generosity, as your help in this quest is something I couldn't pay."
She nods at Klor.
"Glad to have you onboard."


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"If it disappears tomorrow, I don't want to be in it tonight."


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Then you must think if you wanna do this, as there is no assurance any of us will come back from that den of evil. Even if we manage to destroy it."


Male Catfolk Rogue 1
Vitals:
HP 3/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

there's never any assurance, but I'd just as soon get rid of anyone that doesn't want to be here

Trib smiles at Maria's logic,

"Assumin' no answers an answer, we eat an sleep here tonight, in tha mornin' we head to tha back door of tha bloody monastery.

then in his best dwarven accent

"So as my dwarven friend pointed out 'hopefully there be plenty ta eat'"

leaving off the peck and fop comment.


male Dwarf Fighter 1

ya know Trib, it is all friendly banter, also the Fop part was more directed at Gregor


Duke Vars hears a cue for himself in the conversation "Oh yeah, food. That can be arranged. Yo, Billy Bob! Fatch in some vittles!" then back to the party "It helps to speak their language. Took me a while to get the hang of it. Still don't much care for banjos. If you would prefer to embark in the morning, we can put you up for the night. I do have guests in the manor house of course, and few enough visitors to this neck of the woods. Personally I spend most of my time in Oppara. "

Then to the late arrival "Well met Sir Kragsoon. Always like to see another of the type that mucks it up. Brings back my days as a young murder hobo, I mean Pathfinder. "


Male Catfolk Rogue 1
Vitals:
HP 3/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1
Klor Kragsson wrote:
ya know Trib, it is all friendly banter, also the Fop part was more directed at Gregor

yeah, I'm cool with it, Its that Trib considers himself a pro and doesn't want to get involved in any inter party squabbling, he considers the inner party squabbling unprofessional. As he gets to know the team he will banter back and forth more, but not anything to upset the team cohesion. Having said that please have fun with it, there will be no offense taken I promise :)


A number of servants dressed in overalls, and barefoot come back in with trays of food. You're not familiar with most of it, but it does smell quite good. There is some sort of shredded meant, a bean dish, and some other dishes. Billy Bob supervises. Once it is all in place he pipes up "Y'all dig in afore I throw it to the hogs!"

Once you decide on your approach plan we can get moving into the process of classing D&D which is of course killing things and taking their stuff.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Approach plan? Old school: Kick the main door in and kill whatever is inside! :D


Male Catfolk Rogue 1
Vitals:
HP 3/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

Yeah, that would be the entire plan.


Yes, but which door is the question. I'd seen the back door suggested.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"I like the backdoor.. All in favor? Also I think it might be pertinent to dicuss our skills with one another so we can better decide on who does what.. I myself toss bombs in a hope to kill things.. I have a number of options with them, most of which dont require discussing. I can also offer extracts that simulate spells and provide buffs.. Im decently kniwledgable but im no frontlinder.. I prefer to stay in the back if possible.."

I had planned on handing out extracts of shield, barkskin, and bull's str to the frontliners.. I can do bear's endurance instead if you like.. Im gonna leave quite a few of my slot open as it only takes 1 min to brew something up.. My formula book is in my crunch if yall wanna look it over and see if theres something ud rather have..


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

"Either or, the backdoor may just be a lure for all we know. I do not think it will make much of a difference."


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Backdoor it is


Male Catfolk Rogue 1
Vitals:
HP 3/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

As Trib sits in the booster seat provided, he helps himself to some of the shredded mystery meat, beans and other vegetables, as he passes them along to Klor. Lightly sipping on a malt beer he chimes in with Archaemedes.

Tha back door works just fine. As fer skills, mine's so stereotypical you's will have ta laugh. I'm good with locks and traps, real good. Know a little 'bout dungeons and pretty good with stickin' a man in tha back too. I don't mind goin' first, matter o'fact I prefer it.

he takes another sip of the beer and looks at the rest of the party


The party goes swimmingly all evening with a host of hicks showing up to throw a square dance. Once that starts getting called, Duke Vars makes himself scarce with some mumbled pleasantries as he comes close to fleeing in terror.

Morning rolls around and you're a bit worse for wear after the libations of the prior night.

You head out of the monastery, up the hill outside of Shady Mountain.

The building is truly massive (over 900' wide). There is an obvious front gate, but being informed about a back door, you head in that direction.

Circling around you come to a back gate, but it is blocked by a lowered portcullis.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy looks for a way around or through..

Take 20 for a 33 perc


The portcullis quite solidly blocks the gate. The walls look to be a tough climb. There are windows, but they are well above the ground and need a bit of climbing. They are on the small side at that so would take a bit of gymnastics to squeeze though even if you removed the glass.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"Bit of a backdoor man, myself. Let's do this."


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria checks if her acid splash cantrip affects the porticullis.
If it does she cuts a hole on it.
If it doesn't, she asks:
"Who of you is the strongest?"


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"Perhaps there is a lever that opens it from the other side.." Before anymore questions can be raised archy sprouts a set of feathered wings and flys up and over the gate to see if theres a way of opening it from the other side..

1 min duration on the wings..


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

"Handy trick there." Gregor says as he watches the Half-elf fly.


I should have mentioned that the portcullis has what looks like a large dent in it part ways up, as if something quite heavy had rammed into it.

You are able to fly over the gateway, and down into an open area beyond the gate. It is fairly large, and was perhaps a riding area once upon a time. There is a capstan that would seem to be the mechanism for raising and lowering the portcullis.


Male Catfolk Rogue 1
Vitals:
HP 3/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

It's nice when the surprises are positive

Trib, assuming someone would need to climb through one of the small windows, is pleasantly surprised by the half-elf's flight.


BTW, the acid splashes so no appreciable damage.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy attempts to open the gate..

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