The Black Mist (Inactive)

Game Master Vinsomner

It's always dangerous looking past the close space, and traveling the unknown. Danger lurks in the shadows of the vast and the drift. The unknown push many to explore the galaxy, to discover, to plunder, to conquer.

Thus The Expedition has been formed.

Starship Battle Map
Ground Battle Map


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Male Ysoki CG Mystic 2 | HP 16/16 RP 4/4 SP 16/16 | F+1 R+2 W+6 | KAC 14 EAC 13 | Init+2

Right on! I also just realized that Tujon said he moved but hadn’t had a chance to move his token yet. If he does a double move to get into melee as I am guessing he’s going for, Bishop will obviously only move his 30 feet allotted and not get the cover bonus while laying down the cover fire.

On that note I can’t figure out how to move my token yet either. Perhaps I can’t do it on my phone? Will try booting up the computer I hardly use and try it in a bit.


Game Master

IF google drive isn't very friendly on mobile devices, I can move everything to another app that is. Is Roll20 mobile friendly?


Male Ysoki CG Mystic 2 | HP 16/16 RP 4/4 SP 16/16 | F+1 R+2 W+6 | KAC 14 EAC 13 | Init+2

It's not that much of an issue for me. I can manage to hop on my computer once a day.


Male Ysoki Technomancer (2) | HP 14/14, SP 10/10, RP 5/5 | F+0 R+3 W+3 | KAC 15, EAC 14 | Init +7 | Perception +0 (darkvision)

I can work with whatever.

I really don't know about Roll20 on mobile. I use Google slides in two of my games (has a special app for the iPhone, maybe android too) and, with some trial and error, am usually able to move tokens on my iphone. But it has sometimes really borked things up, too, when i fat-finger it.


Male N Human Soldier Icon 2 | HP 18/18 Stamina 16/16 Resolve 4/4 | F+4 R+3 W+3 | KAC 17 EAC 15 | Init +7

Roll20 is only friendly to mobile if you pay them money.


Male Human

Oh, good grief! I just realized I could have double moved in the previous two rounds since my idea was to close with the enemy. I am an idiot...


Game Master

Haha, Just go ahead and make the correction you goof!


Male Human

Correction made. Actually I could have only double moved in the last round (so I did) since in the first one I used my standard action for Combat Tracking.


Female TN Human Outlaw Mechanic 10 | EAC 31, KAC 33, DR 7/- | HP 64/64 SP 80/80 | F+9, R+16, W+7 | Init +13, Perception +18

Hey all! I'm currently in the process of moving, so I'll try and get a post tonight, but no promises. I'll get one by tomorrow at the least, and Molly would double move towards the next piece of cover if she needs to be botted.


Game Master

Just pinging here, reminding everyone that if you don't have the ability to post, please let me know. I don't want to have to bot 90% of the party here for the encounters.


Male Ysoki CG Mystic 2 | HP 16/16 RP 4/4 SP 16/16 | F+1 R+2 W+6 | KAC 14 EAC 13 | Init+2

Sorry guys. I went camping and had no signal and actually swear I posted the night before I left but apparently not. I was very tired and guess I dreamed it. I will get a post in tonight for this round.


Female TN Human Outlaw Mechanic 10 | EAC 31, KAC 33, DR 7/- | HP 64/64 SP 80/80 | F+9, R+16, W+7 | Init +13, Perception +18

I'll be back to regular posting now! Thanks for the bottling, GM.

Also, having seen what's happening, we are running the risk of having Resk and his army of robots take over the WORLD!


Female TN Human Outlaw Mechanic 10 | EAC 31, KAC 33, DR 7/- | HP 64/64 SP 80/80 | F+9, R+16, W+7 | Init +13, Perception +18

@Jacob (and Tujon!), it's more about the right choice between glorious charge and the mission!

Figuring out the chains of command and learning to trust each other is a really fun story that I was trying to go for, but is someone's feeling like something is wrong, feel free to tell me. Also feel free to tell me if I'm fretting too much over potential friction!


Male N Human Soldier Icon 2 | HP 18/18 Stamina 16/16 Resolve 4/4 | F+4 R+3 W+3 | KAC 17 EAC 15 | Init +7

Oh I'm fine! :D

I think Jacob will be judging Tujon on how much of a hothead and idiotic glory hound he's going to be. :)

Out of character, no hard feelings. In character, Jacob is getting a 'this guy's going to get us effing killed' vibe.


Init:+2 Bab:+2 Fort:+7 Ref:+2 Will:+3 Sp:25/25 Hp:20/20 RP: 3/3 Kac:17 Eac:19

No worries mate, I take no offense. Tujon is going to have issues with crew integration at first. He is used to vesk military strictures and a brief stint of merc work. You are all a lot more frail and unarmored then he is used to.


Male Ysoki Technomancer (2) | HP 14/14, SP 10/10, RP 5/5 | F+0 R+3 W+3 | KAC 15, EAC 14 | Init +7 | Perception +0 (darkvision)

I haven’t yet decided how Resk is going to react to Tujon... whether it will be condescending laughter or toadying and hiding behind him in fights.

I do want to try to be mindful of not pushing intraparty snark too far, though. It can be a lot of fun for awhile but become wearing and hard to differentiate between what’s IC and what’s sublimated towards the player.

Regardless, what I’m reading right now is hysterical.


Game Master

If everyone is ready but doesn't necessarily want to make a post out of saying their ready, just ding here and I'll get a post out today.


Male N Human Soldier Icon 2 | HP 18/18 Stamina 16/16 Resolve 4/4 | F+4 R+3 W+3 | KAC 17 EAC 15 | Init +7

Lay it on me


Init:+2 Bab:+2 Fort:+7 Ref:+2 Will:+3 Sp:25/25 Hp:20/20 RP: 3/3 Kac:17 Eac:19

Ding


Male Human

Just a heads up, but the Paizo site is being extremely problematic the last few days, seeing as I am constantly getting logged out. My posting rate may be affected, if for no other reason than the sheer annoyance of having to log in again and again and being unable to see if there are new posts until I do so.


Init:+2 Bab:+2 Fort:+7 Ref:+2 Will:+3 Sp:25/25 Hp:20/20 RP: 3/3 Kac:17 Eac:19

You aren't the only one good buddy. Hope they fix it soon.


Game Master

Im experiencing those issues as well. It's a pain in the stardust!


Game Master

I realized we do not have a ship sheet present with your current ship. Is someone taking care of it or should I get a sheet up on google drive for everyone to see and use?


Male Human

Just a heads up, but I have been without internet at home these last few days due to a screw-up courtesy of my internet provider. I was hoping it would have been fixed by now but that is not the case. I am not sure how long it will take, but at least a few more days seems like a safe enough bet. Thus, my posting will be... erratic.


Game Master

No worries. I also want to apologize for this past weekend, I'd been pretty busy and unable to post. Will get to it today!


Male Ysoki Technomancer (2) | HP 14/14, SP 10/10, RP 5/5 | F+0 R+3 W+3 | KAC 15, EAC 14 | Init +7 | Perception +0 (darkvision)

Weekends have gotten hard for me, too; our toddler just sucks all the life out of me (and I still love him). Totally understand.


Game Master

Okay I got your ship translated into an excel ship builder, and your over budget by 2 BP and draining the power core by an additional 1.

SHIP BUILDER LINK

We are going to use this for ease of tracking the ship. On the Ship Sheet is what most of your be observing. I request everyone go to the link, and put their names on the Ship Sheet in the proper crew locations, and list your related bonus.

I additional request everyone read over their ship roles and the general ship combat mechanics! It's pretty obvious we will be having a space battle here soon, and I want to make sure everyones on the same page!

Now ship combat is done in phases:

Engineering,
Helm, (Includes Science Officers and Pilot)
Gunnery.

The captain can take on action per round, but they can choose any three of the phases to act in!

I'm still contemplating on how to work this in the paizo format, but we have two options,

Everyone knows their positions, and post with a tag saying what phase they are acting in and what there doing. Any benefits anyone gives to each other will be proactively added to their rolls after the fact. Which might make it smoother then having everyone wait for me to declare phases.

Thoughts?


Init:+2 Bab:+2 Fort:+7 Ref:+2 Will:+3 Sp:25/25 Hp:20/20 RP: 3/3 Kac:17 Eac:19

I see what I did wrong. Drop the shields down to basic 40 and it will fix both issues. That site is very useful.

Rules change for forum makes sense.


Male N Human Soldier Icon 2 | HP 18/18 Stamina 16/16 Resolve 4/4 | F+4 R+3 W+3 | KAC 17 EAC 15 | Init +7

Sounds good to me!


Male Ysoki Technomancer (2) | HP 14/14, SP 10/10, RP 5/5 | F+0 R+3 W+3 | KAC 15, EAC 14 | Init +7 | Perception +0 (darkvision)

I added Resk as Engineer per the discussion above. Also... are the coil guns linked?

GM, in an SFS one shot I just did, the GM for that came just had us each post what we thought our actions would be for that round and then resolved accordingly. It wasn't as ordered as the "by the book" phases, but we seemed to manage okay. (Honestly, after the first couple of rounds, the engineering and science officers tasks became pretty self-evident regardless of what anyone was doing: shields! Piloting was trickier.)

Also, the GM there rolled for both sides' "initiative" each round (enemies as well as PCs) so the party's pilot knew when he would be able to move the ship. It was a little chaotic the first few rounds but we managed. A clear summary at the end of each round was helpful.

As always, YMMV, not trying to push anything, and you should totally do what works for you! Just mentioning it in case it's a helpful reference.


Male Human

Still without internet. Please DMPC as needed.


Game Master

Hey Jacob, just post your action and say what phase your posting in! That's how were going to be doing this. Though combat actually hasn't started, right now the surface to air guns are firing at the ship so you could fire back at them in response.

I'll inform when official combat has started!


Init:+2 Bab:+2 Fort:+7 Ref:+2 Will:+3 Sp:25/25 Hp:20/20 RP: 3/3 Kac:17 Eac:19

Sites been giving me a hassle. Will be getting caught up in a few hours.


Male Human

I finally have internet back. The site still seems to be logging me out randomly now and then, but that is small potatoes compared to not having access entirely for a couple of weeks.

I will be posting later today once I catch up with what has happened so far.


Male Human

Also, I am guessing Caleb takes up the mantle of the Science Officer, correct?


Male Ysoki Technomancer (2) | HP 14/14, SP 10/10, RP 5/5 | F+0 R+3 W+3 | KAC 15, EAC 14 | Init +7 | Perception +0 (darkvision)
Vinsomner wrote:
Hmm... I now see a hiccup. Captain can act independently, so can engineering and science officer, but gunnery relies on the ships position to pick appropriate targets. Btw, Gunnery can only fire in the forward section of the ship. The ship doesn't have a turret.

Yup. And movement is determined by who wins a piloting check each round (loser has to go first, so the winner can position themselves for the best shot).

That said, as a matter of practicality and whether it's worth hashing out right now, it seems to me like this particular fight is just a matter of "get the hell out of here" (rather than destroy the turrets) but maybe I'm wrong...


Init:+2 Bab:+2 Fort:+7 Ref:+2 Will:+3 Sp:25/25 Hp:20/20 RP: 3/3 Kac:17 Eac:19

As to the intimidation check, I can only do that once per person I think. I don't know how long this get out of dodge is going to take and I do not wish to waste those checks if I can avoid it. Being a non-diplomatic captain in early levels has its disadvantages.


Game Master

Ah I missed the ending part, thank you for pointing that out Tujon!

And right now it's a get the hell outta there, but because of fire, I just quickly pulled up the combat map to show the process of getting the hell out. It really should only take one more round, with being able to move the extra 2 hexes, depending on the direction Molly takes the ship, the turrets range penalties would pretty much make attacking pointless.

If you guys do stay around to blow up the turrets though, I mean there's XP to be had if that is done lol.


Female TN Human Outlaw Mechanic 10 | EAC 31, KAC 33, DR 7/- | HP 64/64 SP 80/80 | F+9, R+16, W+7 | Init +13, Perception +18

To avoid the Gunnery and Piloting directional overlap, I chose to pull off a pretty difficult maneuvre, and the dice were lucky this time. Plus, that way, the shooty boys get to pew-pew, too!

Usually, I'm not an expert, but I think flying high and directly away is a pretty bad choice if you don't want to be shot down.

That, and 3D maps are still not available.


Game Master

You know, I was looking for a new pet project, and making a nice 3D map to add to the epicness of space battles would be pretty freaking sweet....

Dammit Molly, now I want to make a 3D map, open source it and let all the starfinder cry out in joyous harmony.


Male Ysoki CG Mystic 2 | HP 16/16 RP 4/4 SP 16/16 | F+1 R+2 W+6 | KAC 14 EAC 13 | Init+2

Hey guys. So sorry for the lack of posts. I work for Cracker Barrel and Thanksgiving is always a crazy time prepping for and executing. Feel free to bot me if needed now that combat has started and I will try my best to get something up myself. I wanted to give ship combat another round of reading and haven’t even gotten to do that yet. I know as a group we aren’t active much on the weekend so I will brush up on combat this weekend and should be caught up.


Game Master

Work and Holidays this week, so my posting may be slowed. My apologies if I randomly skip a day here or there!


Male Ysoki CG Mystic 2 | HP 16/16 RP 4/4 SP 16/16 | F+1 R+2 W+6 | KAC 14 EAC 13 | Init+2

Alright trying to wrap my head around starship combat. If Jacob is using Fire at Will to use both coilguns at -4 penalty, I am still able to use the same coilguns for my gunnery check? Also should we have labels on the turrets to designate attacks or just assume we are focus fire on one at a time at random?


Male N Human Soldier Icon 2 | HP 18/18 Stamina 16/16 Resolve 4/4 | F+4 R+3 W+3 | KAC 17 EAC 15 | Init +7

If you're not a gunner you use the targeting computers. I pull the trigger, but you can 'highlight' targets for me to be more efficient/effective.


Male Ysoki Technomancer (2) | HP 14/14, SP 10/10, RP 5/5 | F+0 R+3 W+3 | KAC 15, EAC 14 | Init +7 | Perception +0 (darkvision)

I've been really unsure about that myself but since I wasn't party to the ship construction I've been keeping kind of quiet on it. I think there are two issues, actually.

First, are the coilguns linked? If so, they can fire together without penalty. If not, there's definitely a penalty.

Second, I don't think they're in a turret. (Are they?) If they're only forward facing (and not in a turret), then they can only fire in the forward arc, so the pilot winning initiative each round and keeping us pointed towards targets is critical. At this point, I think the enemy gun emplacements are behind us.


Male Ysoki CG Mystic 2 | HP 16/16 RP 4/4 SP 16/16 | F+1 R+2 W+6 | KAC 14 EAC 13 | Init+2

I am the second gunner Jacob.

I don’t think the coilguns are linked or on a turret if I read it correctly. But it sounded like Molly was maneuvering us on this turn to fire.


Male N Human Soldier Icon 2 | HP 18/18 Stamina 16/16 Resolve 4/4 | F+4 R+3 W+3 | KAC 17 EAC 15 | Init +7

With the flyover stunt, yeah we had them pointed in the right direction. If you wanted to do one of the guns, then I'd definitely appreciate not having a -4 to shoot with both.


Female TN Human Outlaw Mechanic 10 | EAC 31, KAC 33, DR 7/- | HP 64/64 SP 80/80 | F+9, R+16, W+7 | Init +13, Perception +18

Yup, I went for the flyover because it allows everyone to take an action in the same turn, pretty much at all times.

I understand that there's Thanksgiving over in the States (Where most Paizonians are), so don't worry about the posting, at least on my behalf. I finally got all the things I needed to move into my new house, so all is good, and I'm ready for regular posting!


Game Master

Just an update, this week had been a bit more busy then I prefer!

Monday, most possibly Sunday, is when I'll be back to posting schedule. Apologies again for the delay in the game everyone!


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Init:+2 Bab:+2 Fort:+7 Ref:+2 Will:+3 Sp:25/25 Hp:20/20 RP: 3/3 Kac:17 Eac:19

Lol, I meant induct and not conscript, but somehow the phrasing fits the character.

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