The Beginning of All Things (Inactive)

Game Master Terquem

How big is your world?


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male

Okay, still no posts from most of the players, so tomorrow I'll move the whole group into the Lyph Village without them making any plans...

I'm sorry if I disappointed everyone


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Disappointed? All of my games seem to be mostly dead on the forums this week. I'm not sure what's up. But... this one seemed to have slowed a lot before I arrived. So... a few questions, since I'm kinda an outsider.

Why aren't people posting? Lack of investment? Loss of interest in the characters? Don't feel there are significant hooks to cause feedback amongst characters? I can try to dial-up the hooks in my posts by directly addressing people if you'd like. There seems to be plenty to interact with, and I'd be happy to help with any slack the players are feeling. Just let me know what you would like. :)

I'm not sure, but I think that the best thing is generally to be open and honest. I was in a group where the table split because one guy really didn't like me and how I was playing and didn't bother to tell me. I thought the characters were interacting well (I was chaotic neutral with good leanings, he was pretty much lawful evil), all things considered. I'm pretty sure if we'd talked about how they felt about it (I liked the drama between the two characters), the group would be a lot better off now. That being said, you could totally prevent something like that happening. :)


Status:
HP: 25/25; AC: 16, T: 13, FF: 13; CMD: 19; Fort: 5, Ref: 6, Will: 1; Init +3; Perception +7
Gymnaga Commoner 1/Ranger (Skirmisher) 2

My previous posts in the last couple of days were eaten by the power outage. Before that I've been quite busy, my apologies for that.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

:p. Mina is actually working at using craft wondrous item to make herself a headband. I accidentally said belt during one post and corrected myself. Mina wouldn't be opposed to identifying the bracelet... errr... Lyph belt, but I'm not sure anyone is interested in using it.


male

You can cast Detect Magic an unlimited number of times per day, correct, so let's just say you did, and the bracelet/belt, does have a slight aura (Transmutation)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

She's actually solid at identification, but as the belt doesn't belong to her, I doubt she'd violate folk's privacy like that. If they asked if she were capable, she'd happily try to identify it with detect magic. Being not-an-int class means she's not going to be great at it, but she does manage a +10 spellcraft.

If anyone at all asked for assistance, even Collin, she'd jump right on it. :) So if Collin asked… I'd be happy to roll. :)


male

I think I'm going to leave that up to Caorann


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Sorry, I don't want to be difficult, but Mina would allow people their secrets and distance and such. She doesn't overstep boundaries unless she specifically thinks they're stupid. Like if the Lyphs told her no while a child was bleeding out, then she'd heal the child :p. Think of a less intelligent House. That actually means well. So... maybe Thirteen-ish?


Female Sahilyph Trickster 3

Go for it. Honestly, I don't know why it never occurred to me to check it out before now.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I'm looking at level 4 (a long way off, I know!)

I'm looking through hexes, and was wondering if we could deflator one slightly, if I pick it up then, or even later.

Misfortune (Su):
The shaman causes a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A successful Will saving throw negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, the creature cannot be the target of this hex again for 24 hours.

The idea is that it has less to do with luck, and more to do with the land itself harrying the target.

'As the owlbear roars and brings its massive claws down, its foot sinks into the earth, causing its attack to strike your armored torso, as opposed to your head.'

'As the orc sweeps his axe forward, the shaft catches upon a tree limb, ruining the strike before it could even be made.'

Things like that. :) I'm still looking, though!


male

Well, that is the situation, as best as I can describe it. I'll get a map of the area posted as soon as I can. From here on, it is up to the group to decide what they are going to do next.

Mina - the way the hex works can be any way you imagine it, as long as the mechanical details are not altered.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Cool. I love tinkering with things and making them fit in a more thematic way. :)


male

Well we are entering a long couple of weeks of various lengths of vacation time for most people in the USA. I’m off of work until the 4th of January (woo hooo!) I won’t expect regular posting from anyone, but please do check in when you can, as I will be in and out as often as I can. Merry Christmas and Happy Holidays to all of you who celebrate this time of year!

I've linked two images in the header above (in a drop box account) One shows the party, sort of close up, in the tree line north of the village, the other shows an extended view, but does not show all the trees, but you can imagine they make a circle around the center of the village.

The black circle with the white interior in the center is the burnt out oak

Small lumps of green are burned/destroyed cottagers

brown buildings are workshops or barns, that are also ruined by fire and destruction that looks like something large trampled over them

the red square near the burned out oak, in square -B,15 is the hole in the ground


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

relevant picture :>


male

Awesome, they bounce, you know


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

And sell Nissans


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

Merry Christmas, and Happy non-denominational gender neutral cultural indistinct celebration.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I figure Mina will know how the spell works. Though she's probably new to it... so I'll elave it to the DM.


male

Okay, Mina, do I have this right

Swarm, Spider Diminutive Vermin, Init +3 | AC 17, t 17, ff 14 | HP 9, f +3, r +3, w +0 | speed 20, space 10, swarm, d6 + poison


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Space is malleable a bit. They take up 4 5 foot squares. When they come into existence, they're a square, though. They have a reach of 0, though, meaning they just rampage over what they surround, but as Mina doesn't control it, that's just food for your thoughts. :)

Everything looks correct in all other ways, save that you left off 'Swarm Traits' which is a super important defensive trait, and the only thing that makes them worth summoning against this guy: They effectively can't be hurt by animals, as they're immune to raw physical damage.

Their poison is DC11, which may also help to keep track of.

The swarm probably also would just match my initiative, as they come into existence at the start of my turn.


male

Actually I disagree, a swarm is immune to "weapon" damage, I can't find anything in the prd that clearly gives them immunity from natural attacks, but I'm still reading sources...


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Unarmed attacks:

Unarmed Attacks

Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon, except for the following:

Attacks of Opportunity: Attacking unarmed provokes an attack of opportunity from the character you attack, provided she is armed. The attack of opportunity comes before your attack. An unarmed attack does not provoke attacks of opportunity from other foes, nor does it provoke an attack of opportunity from an unarmed foe.

An unarmed character can't take attacks of opportunity (but see "Armed" Unarmed Attacks, below).

"Armed" Unarmed Attacks: Sometimes a character's or creature's unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed (see natural attacks).

Emphasis bolded. Also bolded below, but in your favor:

Natural Attacks:

Most creatures possess one or more natural attacks (attacks made without a weapon).

Consequently, due to the wording of Coup de Grace, if you go with natural attacks not being considered weapons, a natural attack can never be used to coup.

Either way, go with whatever you like. I'm along for the ride.

For what it's worth, I absolutely hate dealing with swarms being immune to the damage of most characters. It's pretty lame. So if you just wanna rule against 'immune to physical' I'm all for that. The idea is that there's just nothing that can be done against -that many-.


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

HAPPY NEW YEAR


male

I had wanted to get back to updating my games on Friday, and instead ended up in the emergency care center getting eight stitches in my left hand. Now, I’m not the best two handed typist by far, but the whole situation (frozen water pipe for the second time this winter, flooded basement window well, broken window and the cuts to my hand) put me in an awful mood.

So here I am typing this with the right hand and one finger of the left, and letting everyone know I’m back and going to try to get things moving again.

Thanks to each and every one of you, you’ve been great players and very patient with me.

Let’s find out where we were and get going again.

Nina - I think to avoid inconsistency, I am going to treat natural weapons, as weapons (as the first instance you sighted)


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

O.O

um. maybe its just my opinion, but I sorta think that a stitched up hand is a REALLY good reason for taking your time with the updates. I'm glad to see ya back in the saddle, boss, but if you need to take it easy please say so. It's just a game. Your health comes first.


male

Caorann:
Are you sure you want to use another first level slot to cast Sleep? I wouldn't normally do this, but I must be a terrible DM if you have missed all the references to the spider swarm. Honestly, I don't know how I can allow a Sleep Spell to work, if the sleeper is going to be attacked by a spider swarm in the very same round?

Stitches come out tonight, I hope it goes well.


Female Sahilyph Trickster 3

Terquem:
Yeah I guess with the swarm it's pretty useless. Though my plan was to have Diederon to try and coup de grace it. I guess I'll daze it instead. DC 17 Will.


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

Hey Terquem- I just noticed one of my spells wasn't in the PRD. Snowball is from the golarion specific "People of the North" supplement. I used HeroLab to put Calex together, and didn't notice that. Did you want me to change it out for something found in the PRD? I haven't used the spell in-game yet, so it would not affect any backward elements we've already played for me to change it.


male

I think we went over this choice a while ago and I approved it, by maybe I'm thinking of something else. I think it should be fine


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

Cool!(pun intended) Thanks Terquem!


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

What I assumed you were using:

Entangled

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.


male

I was envisioning something like that but not as restrictive.. the way I see it, if you get too close t can bite or claw you without restrictions, it just can't get free. I know it seems odd, if the players feel I am taking too many liberties with the rules, we'll just call it entangled


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Oh, no. You're completely fine. "Entangled Light' is totally a thing that could happen. It's already in a really bad position to survive against the swarm as is. Realistically, with it pinned down, we could just keep shooting it until it hid in its hole, anyway.

I feel sorry for the little deathmonster.


Status:
HP: 25/25; AC: 16, T: 13, FF: 13; CMD: 19; Fort: 5, Ref: 6, Will: 1; Init +3; Perception +7
Gymnaga Commoner 1/Ranger (Skirmisher) 2

Sorry for my absence, had three days without internet before someone told me how to get access to a new network in our apartment block.


male

Here in the USA, colleges are starting up their semesters right about now, the Super Bowl is about to take place, and I imagine a lot of people are dealing with winter snow storms, so if there is a slow down for the next couple of weeks, I understand.

Just remember, barring some unforeseen catastrophe, I’m not going away anytime soon (in fact for the next three days I am attacking CC3+ with more effort and am going to try to finally learn how to make a good map, wish me luck, I am old, and grumpy, but darn it, I want to be able to take all my old hand drawn maps and turn them into something I’d be proud to show my players).


male

Well, I don’t know what to say.

I hope everyone is well, no tragedies in your lives, but I am a bit confused by the lack of post, especially after the Altilyph boy mentioned the “stones.”

And it seems that some of the posts have become a chore for some of you, and the effort you are putting into them shows that.

I don’t hold it against any of you. I wish I had given a better hook, or hooks, and given each of you something to get involved in. One thing I just can’t figure out, is how to get players to want to talk to each other, as players, that’s what this thread is for. I always hope the players will use it like a table, and talk to each other about what their characters can, or should, or will do, and get opinions from each other, or ask questions of each other, or even just talk about where the game is going, or not going for that matter.

You don’t need the DM to “on” one hundred percent of the time, to play this game.

But also, I am always here, and I love questions, questions like, “What’s going on?” or “what do I see, or hear,” you don’t have to rely on die rolls as the only way to get information. (I hate perception and knowledge checks and would rather be engaged in a dialog with the players than be treated like a computer, just spitting out information when the right “key” is pressed)

I don’t want this game to end. I will do anything I can to keep it going, but I need a little help.

What am I doing wrong? What can I do to make it fun for each and every one of you?


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

My character had no actions.

We are in the middle of combat, and while talking is a free action, we're still in the middle of combat, and paragraphs of conversation don't make sense.

Attempts at conversation or creating interest have also failed.

Combine with the fact that i'm at one of the most depressed points I've been in my life... and well... not much I feel I can do to help you here.

Before you ask, nothing is wrong. Just part of who I am. I crash.


male

Why do players always use the excuse of "talking in combat, blah, blah, blah..."

It's like no one, ever gets, what I'm saying.

You can talk as players, you know, just as if you were sitting at a table, talk to each other, it doesn't have to be 100% role play 100% of the time. It's just a game, play it like you don't need to win.

Mina - no worries, if you don't feel like getting to know the other players, then that's okay, but for every single player to choose not to use this thread to talk to each other, make plans, discuss strategy, talk about the game and how it is going, is really bugging me.

My table games ended a few years ago, I'm old, everyone I played with grew up and moved away, then I played with my kids and they grew up and moved away. This is all I have now, and it is just so weird that every game (other than one, the first Palace of the Vampire Queen game) I run here is populated by players who just don't want to talk to each other unless it is in character, and that just isn't going to be enough to keep the game interesting.

Mina - you're the best, a great player, with something to add to the game. You will always have a place at this "table" don't give up on us yet. I'll find a way to bring the players back, make it something everyone wants to participate in, I promise, somehow, I'll figure it out. Thank you, MIna, thank you very much.


Male Human Expert 3...HP 18/27 | AC 16 | TCH 13 | FLT 13 | F/R/W 2/4/3

I am still here, I built my guy to be a (N)PC of sorts, not in the limelight, but able to contribute in other ways. I have just been waiting for Terq to quit hurting them self ;), and post about my next action (heading to the Bread & Board and what I experience there. He has had a bad stretch with injuries of late, so hem/her getting better is priority #1.

As far as the discussion goes, I have no rhyme or reason really. I will start to post more "table talk", "banter", whatever you wish to call it. I am typically a quiet person by nature is all.

I can also try to add suggestion, strategy, etc. but being I am not with the main group. I dnt want to step on toes or go beyond my limits with you Terq?


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I understand better what you meant. You want to have teh players have a good environment where they're hanging out and talking. not just a place wehre people drop mail into a slot once a week.

Like Marcus... I'm an introvert. It's not that I'm not clever, I know I'm clever. It's that I'm afraid of putting myself in a spot. I don't even really know what spot. Iunno. I just don't really talk in ooc and such much. I let my characters speak a lot.


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

I'm sorry you feel that you're doing something wrong Terquem. I guess we really don't give you enough feed back if you feel that way, because I have been thoroughly enjoying the game so far. I had thought, based on past posts, that we were slowing down a bit as you got some practice with mapping. I was fine with that since I find the maps you post very useful to help conceptualize the scenes in my mind. You actually inspired me to buy my own copy of CC3+ and try it out myself. I haven't had a lot of time to sit down and seriously look at it yet, but its all installed and sitting on the desktop waiting for me to get to it.

As for the game itself, I definitely do not find it a chore. I'm constantly checking in after work or on my days off, waiting for that next post to carry us forward- that's not a chore, that's anticipation! When I go out for coffee with friends I am often telling them about the newest game moves and discussing what I should do or try next. I guess we really should have said more about how much we appreciate you running this game for us, after all its been almost 2 years going now (1st post in this thread was Feb, 2013) and you haven't given up on us despite players dropping or just plain disappearing on you. So yeah- thanks Terquem for keeping WoodBridge going.

About the current scene-
Terquem: I'm picturing the "spell stones" as glass orbs about the size of a golf ball: is that close to how you see it as well? Calex will absolutely want to talk to the Lyph boy about how to make them! The fairy queen that can instill the spell stones with magic- is that the same one we rescued and sent on to Woodbridge?

Mina and/or Dieredon: Do either of you have some type of animal taming/training ability we can use on the soon-to-be miniBullete?


Male Human Expert 3...HP 18/27 | AC 16 | TCH 13 | FLT 13 | F/R/W 2/4/3

I refuse to help raise the bullette, I am not a farmer. Talk to my father's friend about that :)

I agree with Calex Terq, you shouldn't feel bad. I have enjoyed and still do enjoy the game and the other one I am in as well. I don't dins it a chore, if that were the case I would bow out and have you remove me XD

Keep things coming, it is a great story all of us are telling and being a part of.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I've also greatly enjoyed the game. It's the first time I've seen a Bulette used without someone dying :P (In my game, granted, the hungry bulette went for the delicious horses with their great sources of meat.)

@Calex: Mina does have Handle Animal! I wish I'd prepped guidance over purify food and drink, but it is what it is :) Against a standard Bulette, it'd take something like a DC 26-8 (Don't wanna look it up right now) roll to make it ours... so with my measely +8, it's not gonna be super easy, but it was always her plan to wear it down with the swarm and then make it a good baby... if she could. If the spell does so, all the better. :)

Like both of them, I tend to respond as soon as you make a post. I didn't last week because Mina wouldn't have had anything to do other than yell at the other PCs for continuing to beat the Bulette when it was submitting. But she also doesn't know if that's a bad idea... so she wouldn't. If we let it up it might have been faking it. She doesn't know what this thing is!


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

So, what is everyone's favorite thing about the campaign so far? What was your favorite memory from it? Something that I missed that was amazing to you?

As a new player to the campaign, all I really have is 'I'm not dead yet'. :p

I'm playing in a lot of other stuff though, and have a lot of memories from old campaigns and current ones if you'd like to share stories. :)


male

I don't know about anyone else, but for me, when we had an impromptu "boxing" match to determine the Spring Champion, I thought that was rather original and a lot of fun

Oh, and Calex and Dieredon's chase of the assassins on horseback was sort of fun for me as well.

Oh, and who could forget the Huge Decapus that started the whole thing off, setting the characters on a quest to find a spell stone that would help them take on this monster and put an end to it once and for all, and, well, oops.


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

Calex being named as the local Lord of Woodbridge by the Baroness was a shocker- I'd never expected something like that, especially for a lowly 2nd level character! Talk about a game changer!


Male Human Expert 3...HP 18/27 | AC 16 | TCH 13 | FLT 13 | F/R/W 2/4/3

The fact I beat a NPC built to be a boxer while all I had was my strength score was pretty impressive. I think I eeked it out by mere .01% point too, it was a real split decision.

I agree that Diredon and Calex being named Lords of Woodbridge is very very cool. It is a way to tie them in and give them goals and aspirations, something they can grow in level and still have a drive to get better at.

Age of worms spoiler:

In a table top game of Age of Worms, I built a Goliath Barbarian for a 3.5 game. I had like a 20/22 strength and raged for a 26 strength iirc. We were in a bar and a fight ensued with the 2nd or 3rd level barbarian put in by the developers. A nook ran around the corner, provoked an AOO from me. I knocked him out with a single punch for 10 damage. Then next round I raged, grabbed my large Goliath Greathammer and walked up to the big bad barbarian and CRIT him. The multiplier was x4, my base damage for using the large weapon was 3d6+12, my Crit was 12d6+48. I ended up doing 112 damage. The DM at the time I saw shed a tear as I obliterated the enemy. The only time I got to roll 12d6...EVER


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Indeed...the responsibilities given to Calex and I has kept me engaged to a great degree.


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

One thing I find really appealing about Woodbridge is the way we started out more folk-tale style rather than Aurthurian epic. The story we are making feels more like something the family elder would tell after the chores are done, rather than something a bard would be recounting at a lord's table, if you see my meaning. That difference feels really unique to me.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

My favorite was back in highschool with 3.5, my usual DM (who didn't really ever do solid campaigns; we bored too easily, and he was boring :P

Anyway, he decided to do a one-shot. So I created a little halfling rogue, level 3, and stuffed him full of the use rope skill. Everything I could get my hands on, he got into that ability. We're doing the dungeon, as normal, and my little halfling wrangler just kept swimming. Zombies, goblins, orcs.... whatever the place had, he didn't really care. Then we got to the boss. An ogre mage. He immediately charms our dwarf, our only -real- melee. Sucky. But my little halfling identifies the spell-like ability! He immediately takes advantage by wrapping the dwarf in a lasso. No big deal. The ogre-magi moves forth and oneshots our mage. Lovely. That just leaves me... a charmed dwarf, and an ogre mage.

Cue hysterics as I roll three nat twenties in a row as I begin hopping around the room, using the dwarf as a counter-weight, to hogtie an ogre mage, and then stab it to death with a dagger. It was glorious.

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