The Beast & the Harlot: Dragoncat's Curse of the Crimson Throne (Inactive)

Game Master Dragoncat

Current Date: Oathday, 30th of Pharast, 4711 AR

Current Chapter: Escape from Old Korvosa

One would think that having ended the Urgathoan threat to the city, our heroes would be granted more time to rest. But alas, that is not the case. For Queen Ileosa herself has condemned Old Korvosa to a slow death, and is forcing the Korvosan Guard and Sable Company out in favour of a military force loyal to her alone--her Grey Maidens.

She must be removed from the throne, and the man who has the authority to unite the Peerage in doing so is trapped somewhere in Old Korvosa.

Map of Korvosa

Arkona Manor

The Vivified Labyrinth


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Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"I agree," Ortik replies, his eyes glancing to the Old Man as he favors his cane to rise. Are my eyes deceiving me here? I swear he didn't need the cane that badly even a month ago. He shakes such thoughts out of his head.

"Korvosa has become unsafe for its citizenry, and something rots the body from within. I don't even know how to begin to evacuate the Ffolk - our roots are here. We're Korvosans, one and all. How do we tell them that they need to flee the city for their lives?"


Ortik Gutterrat wrote:

"I agree," Ortik replies, his eyes glancing to the Old Man as he favors his cane to rise. Are my eyes deceiving me here? I swear he didn't need the cane that badly even a month ago. He shakes such thoughts out of his head.

"Korvosa has become unsafe for its citizenry, and something rots the body from within. I don't even know how to begin to evacuate the Ffolk - our roots are here. We're Korvosans, one and all. How do we tell them that they need to flee the city for their lives?"

"By knocking on their doors and telling them they need to flee, of course." The Old Man quips in a half-hearted attempt at levity. He starts to chuckle, but all he can muster is a sigh.

"There is somewhere our Ffolk can go... there's a town called Harse that lies to the north of Korvosa, at the junction of the Sarwin & Falcon Rivers. The journey there will be difficult for us, but easier, I imagine, than remaining here when Ileosa's madness finally begins to consume this place."


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Ortik thinks for a moment, nodding in agreement. "It's our best option, though one our adversary would have foreseen, if she turned her gaze towards the Ffolk. I can only hope that the plight of a handful of Korvosa's poor is beneath her notice, especially with the attention she's focused upon Old Korvosa. I'll speak with Griggs, see if he can go with you all to Harse - I can't leave the Old Dame right now, but I trust the man to do right by us."


Ortik Gutterrat wrote:
Ortik thinks for a moment, nodding in agreement. "It's our best option, though one our adversary would have foreseen, if she turned her gaze towards the Ffolk. I can only hope that the plight of a handful of Korvosa's poor is beneath her notice, especially with the attention she's focused upon Old Korvosa. I'll speak with Griggs, see if he can go with you all to Harse - I can't leave the Old Dame right now, but I trust the man to do right by us."

Hartleby nods in understanding. "I hope he'll be able to guide them to safety."

"Alas, I will not be able to join them, I fear."


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Ortik winces at the Old Man's words. "I've been afraid you might say that," he says, his throat tightening. "And I can't imagine it's because of your age. You're not that infirm, dammit. You know why I'm staying, old friend - I'm just too damned stubborn to do anything but fight against the Queen's madness. Why are you staying?"


Ortik

"For much the same reason as you, my student." Hartleby rests both hands on his cane. "I can do more good for this city by helping Cressida than by leaving; more innocents than just the Ffolk are in danger from the mad queen."


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"What can I say, teacher," Ortik says, unsurprised by Hartleby's answer. "You taught me too well. Until the Old Dame is safe, or my bones cannot carry on. I..." He takes a moment, his throat dry. "I am concerned about your well-being, though. The Queen knows my face, and her spies assuredly know where I come from, who I care about. She will come for you, her and her Grey Maidens. I know what I'd be saying if you were coming to me, but I'll never forgive myself if I don't say it to you. Please, you don't have to stay. I don't know if I can protect you if you remain." There's a sadness in Ortik's eyes, as he knows what the Old Man's answer undoubtedly will be.


Ortik

You want to give me a Diplomacy roll?


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17


Ortik

The Old Man's face turns pained, and he takes off his hat. "...hm..."

For a moment, he appears to be lost for words. He runs his fingers through his white hair, causing a few flakes of dead skin to cling to his fingers. "...you make a good point, Ortik."

"It will be difficult, but I will remain with the Ffolk and help them however I can. But, in return, my student..." He kneels down, one hand still on his cane. "...you must keep yourself safe as well."

"I couldn't be prouder of you if you were my own son."


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Ortik's eyes glisten at his teacher's words. "And you have been a better father to me than the one I left in Janderhoff," he says, embracing Hartleby. "And the Ffolk my extended family. I will stay as safe as I can, and stand up for the common folk in your stead. As long as I draw breath, the city still has a Speaker."

After a long embrace, the two part, and Ortik's cheeks are wet with tears. "Now then...about the doors that need a-knocking..."


Ortik

The walk around the commune's homes is quiet and free of any interruptions. Unfortunately, it's a small comfort compared to the sheer magnitude of what you and Hartleby must tell them... your boots feel like they're filled with solid marble as you walk.

You and Hartleby go from door to door, house to house, family to family, relaying the unwelcome news. They react with stunned disbelief, dismay, confusion; for these people, Korvosa is the only home they've ever known. To depart from it now is an act of madness in their eyes. But it's either leaving and taking their chances with a new home elsewhere, or staying and falling victim to the Queen's ironclad warriors. With varying degrees of reluctance, the Forgottenfolk begin to pack their belongings and prepare for the long journey to Harse.

Hartleby puts a hand on your shoulder once the two of you finish relaying the news. "Thank you, Ortik. Now... the Old Dame needs you. Go."


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

There's a long look between student and teacher, and for once, words fail Ortik. There's so much that needed to be said, but all he could do was nod. He left, and as he left the Forgottenfolk behind, he could almost feel the gray growing into his beard.

He returned home to Zellara's flat, seeing everyone gathered around the table. "Sorry, I'm late, I had business to attend to. What's the palaver about?"


No One Cared Who She Was Until She Dealt the Cards

I HAVE RETURNED!

Zellara turns back to her Harrow deck as Ortik walks in through the door. "I'm about to perform a Harrow reading. I have a feeling that the mission ahead of you is fraught with danger..."

She starts shuffling her deck with all the intensity of a woman possessed--or, rather, a disturbed ghost. She has a look of intense concentration on her face, but a look of fear behind her eyes as she shuffles her cards.

When she stops, she draws nine cards from the deck and lays them out face-down on the table. "Please, choose one."


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla steps forward and taps on the sixth card. "This one, Z."


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Karri points to the one on her far left. "This one."


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

So, the first one then, Karri?


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri points to the 2nd card.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Karri smiles slightly as Demitri chooses the cardcafter hers.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Alrighty. Just waiting on Nalun & Ortik.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun just chooses one at random.

1d5 ⇒ 1


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"When things fall apart, the center cannot hold," Ortik says, choosing the fifth card. "Let us see what the cards say about this."


No One Cared Who She Was Until She Dealt the Cards

With a snap of her fingers, Zellara flips over the cards the party chose.

Lyla: Your card is The Vision.

"The Vision, Lyla, is a representation of arcane knowledge, which takes the form of madness or cryptic words. It often refers to an encounter with someone who's touched in the head, but it can also symbolize a brush with genius."

Demitri: Your card is The Wanderer.

"Ah... the Wanderer. A creature who collects what others regard as junk, or trash. But his discerning eye allows those clever enough to find the true worth of things that are cast off, and believed worthless. Of course, in the wrong position, he instead symbolizes a loss of values, or an inability to determine a person's true worth..."

Karri: Your card is The Hidden Truth.

"The Hidden Truth: a card symbolic of the ability to see beyond the obvious, and to drag the greater truth into the light. Sometimes the secret is metaphorical & esoteric, and sometimes it's quite literal. Of course, depending on where it shows in the spread, it could mean that the secret will be revealed to your detriment..."

Nalun: Your card is The Joke.

"The Joke... that card represents a threat that physical force will be hard-pressed to overcome. A more guileful approach will be necessary to conquer it. Then again, the Joke could very well be on you."

Ortik: Your card is The Foreign Trader.

"The Foreign Trader, Ortik, is a card of spies & peddlers. Those who trade in information are subject to this card's influence. But, fear not--a bargain struck under this card's auspice will always be upheld. But if you don't understand the implications of such a bargain, its ramifications might come as a shock to you."

She snaps her fingers again, and the cards fly back into the deck. She begins shuffling anew...

Part 2 coming shortly.


No One Cared Who She Was Until She Dealt the Cards

Harrow Spread:
Past
The Wanderer *Partial Role Match for Demitri*
The Juggler
The Waxworks *Partial Match*
-----------------
Present
The Sickness *Opposite Match!*
The Cricket
The Keep *Opposite Match!*
-----------------
Future
The Bear
The Courtesan *True Match*
The Inquisitor

Zellara flips over the leftmost column with a practiced ease. "Let's see what we have here..."

"...the Wanderer, the Juggler, and the Waxworks." The ghostly fortuneteller nods once. "Demitri's keen eye for the true value of others provided him with many means of achieving his goals without undue violence, and getting to the truth of things; recruiting Zeke's aid in the sewers, uncovering and dismantling Vendra Loaggri's con, and even piercing the armour of affability & lies Davaulus built around himself. The horrors the lot of you have seen would have broken lesser men, but you stood fast, and brought it to a decisive end."

She flips over the middle column next.

"Ah... the Sickness, the Cricket, and..." Her face falls. "...the Keep." She clears her throat (a rather peculiar gesture, for a ghost). "The Sickness in this spread is misaligned--and it clearly refers to the horrible blood veil plague unleashed on the city by Ileosa. You all were instrumental in stopping it, and it's because of you that the city's health is no longer in danger from it. The path your journey takes is fraught with as many twists and turns as ever--and I fear not all of them are for the better."

"As to the Keep... this card is an opposite match, here. According to the cards, someone powerful has given into temptation, casting aside their personal morals for some nefarious purpose. If the cards *aren't* talking about Ileosa, I'd be quite surprised."

She flips over the rightmost column next.

"The Bear..." Zellara trails off and looks at the (oddly adorable) image of a bear in a ruffed collar on some sort of wheel. She gives the rest of the party a deadpan look before looking back to it. "...it's symbolic of brute force being used in the future. In this case, using brute force would be the most effective means of accomplishing your tasks. Assuming the consequences aren't as severe as I fear, that is."

She continues flipping over the rightmost column's cards. "The Courtesan, and the Inquisitor." She pokes the Courtesan card. "The Courtesan deals with political intrigue, and her mask embodies all the social niceties she must observe to survive. It also indicates a woman of power who shapes events--Ileosa, no doubt." Zellara snorts. "It appears that not even the cards know just what Ileosa is planning in the future, but if I were a betting woman, I'd say things are about to get much, much worse."

"Especially considering this card is the last one to come up." She points at the Inquisitor card. "The Inquisitor represents something that accepts nothing but the truth; an immutable reality that cannot be swayed or fooled in any way. To challenge him is to challenge disaster itself..." The fortuneteller blinks. "...I fear that Ileosa is moving whatever final pieces she has into place. Her power is growing, and I fear that no one will be safe from her when she finally makes her move."

She gathers up the cards and shuffles them back into the deck.

The party each gains 3 Harrow Points! I'll put their uses in the Campaign Info tab.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"I never thought of it like that. Do you have any advice for us? I need to keep Nadia safe"


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"I may have a solution to that, friend," Ortik says quietly, staring at the place where the cards had been only moments ago. "The Ffolk are leaving the city. None of the people I watch over would be safe if they stayed within the city limits. I know you wouldn't want to give her up, not after what she's already been through, but things are about to go from bad to worse. If you want help to get her out of Korvosa, they might be your best bet."


No One Cared Who She Was Until She Dealt the Cards

Zellara looks down at her Harrow deck in thought. "The Ffolk are one solution to your worries about your daughter, Demitri." She looks up at the inquisitor. "But I fear that whatever you decide, you must do so soon--this city is no longer safe for anyone."


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"It might be, and it would be better than hiding her in the sewers. I do trust you but I would like to meet the people who are going to take care of my only child for the forseeable future."


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla listens carefully to Zellara's Harrow reading. She thinks about her card, The Vision, and its meaning. So, an encounter with a genius or a madman. Already got a hunch about which one of those is coming our way...

"Alright, so there's no time to lose. Whatever Ileosa is up to, it's upon us. Let's get Nadia to a safe place, and then, head to Old Korvosa. Ortik, we're with you, take us your friends." She hops off the chair and up the table, and starts collecting Zellara's deck while musing about their options.

"Zellara said we'll need brute force. There's no talking our way out of this... political intrigue is Ileosa's game, and we can't beat her at it. We'll need someone who can, and Seneschal Neolandus is our best bet right now. In the meantime, we need to get the city fired up against her, spread her forces thin. Turn Korvosa—and especially Old Korvosa—into a boling cauldron. Everyone already hates her—I mean, look at all the rumours about her. They call her Eodred's harlot, murderer, and worse, for the gods' sake. That's how much they respect their queen."

Lyla grabs her backpack and heads to the door. "It wouldn't take that much to stir people up. We just need the right person to say the right words. And there's one person whom everyone that's fed up with system will always listen to." She stares at the group with a stern gaze. "Blackjack."

"And if we can't find him, we can do better: we can be him."


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"What do you mean exactly? You want us to pose as him?"


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun frowns the entire time. When Lyla mentions Blackjack Nalun scoffs That vigilante? He's got a following, sure. But he doesn't have an army...you know who does? Ileosa.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

"She has a point. And here I thought the Courtesan was to represent us, er, me..."


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

"I do have a point. Sure, Ileosa has an army, so we gotta keep that army busy. We've just seen how much trouble it is dealing with civil unrest. Besides, this is everyone's fight; every Korvosan should know there's a tyrannical criminal ruling over their lives. And Blackjack... he's not just a vigilante. He's this ideal, this character, you know? This notion of hope, the embodiment of the people's frustration into something that can fight back—and win."

Lyla sighs and folds her arms, dropping her chin. "That's what he was to me, growing up under Lamm's thumb. If someone in a Blackjack mask had come to us any night back then, us Little Lamms might have fought our way out together." She looks at Nalun. "After a while, I hated him for not showing up, but now... don't you see? We can use that. He made that appearance when Karralo tried to escape a while back, and then, *poof*, that's it, gone again. But still, he's fresh on everyone's mind. Everyone's craving for him to show up again, to really come back, and stick it to Ileosa. And we can pull it off."

The halfling girl looks at Demitri. "So, yes, I say we pose as him. All of us, if necessary. Sure, it'll take some planning, especially for Ortik and I to do it... but hey, magic. We can make a show of it. Dazzle people. Get them talking about it, until everyone's against Ileosa. We light the match and then let the fuse burn while we go after the Seneschal. If the streets become a problem to the nobles, and getting rid of Ileosa is the only solution, they'll have to turn against her too, and the Seneschal's job will be that much easier."

She then turns back to Nalun. "Plus, it's time you put to use all your new fancy moves with that rapier, right?"


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun snorts You first short stuff. I don't like masks


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

"We all wear masks, Nalun." Karri just looks at her ally, as if her presence is all the proof she needs.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"She's right. The people need a symbol, something to unite them."


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"I'll be glad to introduce you to the Old Man, Demitri," Ortik says, standing up from the table at last. "I wouldn't ask you to trust my people without walking amongst them first. As for Blackjack...I'm not sure we'll be able to find him, but if we start wearing his colors, I'm sure he'll find us. Serves me well, I'd like to speak with the man."


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

"Let's do this, then. But first, Nadia."


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"Thank you Ortik."


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Nadia clings to her father as the party leaves Zellara's home. She gives the little house another longing look as she walks out the door, followed closely behind by her pseudodragon friend; the place feels very much like a second home to her after spending so much time there.

The walk to the Forgottenfolk commune is almost entirely silent save for the ever-present, rhythmic footfalls of several Grey Maiden patrols. The party gets the distinct impression that they're the only ones brave enough to take to the streets now--everyone else, civilian to Guardsman, it seems, is either too scared to go outside or are being held back for their own concerns... be they family or otherwise.

When they reach the commune, they find the place is busy with activity. Families of all sorts are loading up wagons with boxes and pieces of furniture. Husbands hold their sons, trying to comfort them as they prepare to leave the only home they've ever known.

Overseeing the efforts is Old Man Hartleby, leaning on a cane with a somber, faraway look on his face.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla stares with concern at the empty streets as the party walks to the Forgottenfolk commune. She nudges Demitri. "Without a crowd, there can't be much of a show. We need an idea to get people out of their homes."

Reaching the camp, Lyla feels a little lost, not knowing exactly how she can help. She recognizes Hartleby, whom she saw for the first time on the same the day that she found her parents, as she went after Ortik for help. The girl notices how his frown contrasts with the tranquil expression he had back then. Ileosa had just allowed the Forgottenfolk to move into the area. Things change.

She points at the old man and looks at Ortik. "There's Hartleby. This time I want a proper introduction", she says jokingly, trying to lift the dwarf's spirit in this difficult moment for his people.


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"Of course, Lyla. In fact, I think you're all due for a palaver with my mentor." He approaches Hartleby with the group. "How goes the evacuation, old friend? Is there anything me or my friends can do to help?"


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"Any ideas about that?" Demitri replies to Lyla.

Seeing Old Man Hartleby and the other Ffolk, a bit of sadness comes over him.


Ortik Gutterrat wrote:
"Of course, Lyla. In fact, I think you're all due for a palaver with my mentor." He approaches Hartleby with the group. "How goes the evacuation, old friend? Is there anything me or my friends can do to help?"

Hartleby glances over at Ortik as he approaches, turning fully to him when he notices the rest of the party. "It's going as well as can be expected, I suppose." He sighs. "Is there something else wrong?"


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"No more than usual," Ortik replies, barely controlling the anger in his voice. "If anything, I had a favor to ask of you and the rest of the Ffolk. Some of my friends need help getting their loved ones out of the city, but they wanted to meet with you before they made any commitments. I think you've met most of them weeks ago, when I arranged for your release from the Citadel, but I don't think you were properly introduced." Ortik introduces his friends one by one to the Old Man by name, spending a little more time when introducing Nalun - after all, he wasn't with the group when the Old Man was released from imprisonment.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"Yes, like many others my daughter is no longer safe here." Nadia waves hello to the Old Man.


The Old Man glances down at Nadia as she waves to him, his face softening. He lets out a sigh. "Yes... I suppose I should have foreseen this. It's a pleasure to meet you all, and I wish it were in more pleasant times."

Hartleby, with some effort, crouches down in front of Nadia, one hand using his cane for support. "Hello, little kit."

He looks up at Demitri. "You wish for the Ffolk to take her from here?"


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"As much as I will miss her, her safety is more important so yes. I lost her once to a demon, I'm not letting that happen again."


Nadia sniffs and nods quietly. Hartleby rises and rubs his back with a wince. "Ortik has spoken highly of you, as have many of the Ffolk. Without your efforts, we likely would have all succumbed to the ravages of plague. I would be honoured to keep your daughter safe in return, Demitri."

He looks back over at the entrance to East Shore. Quite a few wagons are gathered together there--most of them covered and with all manner of boxes stacked inside them. "Our preparations are well underway. Would you like a few minutes to say goodbye, first?"


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri eyes tell it all. His reluctance but acceptance of the situation clear. He kneels down and looks at Nadia. "Listen, I need you to do something for me. I need you to go with these people. They're good people so please listen to them and be a good girl. I know it will be hard, but it won't be forever. As soon as this is done, I will come get you, I promise." His eyes water as he wraps her in his arms. His heart ached for what he had to do. "Just remember that I love you."

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