The Azlanti Accords- An Evil Starfinder Campaign

Game Master GM-Gathrix


New Race:

Azlanti- +2 to all stats.

Uncontrolled Contempt- -6 to all Diplomacy rolls when dealing with non-Azlanti. You can not hide your contempt for the lesser races.

Beneath You- -4 to any skill that is considered beneath your attention. Examining a corpse, Haggling over a price, or physical labor are examples of this.

New Themes:

Royalty: Azlanti Only +1Int

Theme Knowledge (1st)
You are a Pureblood Azlanti and can trace your line to the original settlers of New Thespera.
Reduce the DC of Culture Checks related to Azlanti people and the Azlanti Star Empire by 10. Other races are of little notice to you, increase DC of all other Culture Checks by 5. Ruling by fear and intimidation is second nature to you, and intimidation is a class skill, If is already a class skill get +1 to it. Your intelligence is superior and receive +1 to intelligence.

Natural Leader (6th)
You know how to lead and it shows. Anytime you aid another on a skill you give a bonus equal to half your level. You do not suffer the penalties from “Beneath You” when aiding another in this way (you are leading them not aiding them).

Political Mastermind (12th)
The Empire doesn't sustain itself on brutality alone. Knowing how to deal with politicians is inevitable. Anytime you use Bluff to lie or Diplomacy to Gather Information, you may roll twice and take the highest roll. You do not suffer the penalty from “Uncontrolled Contempt” when using diplomacy in this way.

Dominance (18th)
Any time you successfully intimidate or deal the finishing blow to an enemy you regain 1 resolve. This doesn't count as resting for any other purpose.

Subordinate Race: Non-Azlanti Only +1Cha

Theme Knowledge (1st)
You are a subordinate race for the Azlanti Star Empire. Your loyalty is appreciated, but so long as you know your place. You gain +1 to all cha based skills when dealing with Azlanti so long as you are lower level than them. Reduce the DC of culture checks related to Azlanti Star Empire by 5. Your agreeableness gives you a +1 to Charisma.

Eager to Please (6th)
Centuries of being dominated by the Azlanti Star Empire has taught you that the path to happiness is through your masters. When an Azlanti is within 10' of you, once per combat you can reroll a single attack and take the highest result. When being aided by an Azlanti in a skill, you can reroll and take the highest result.
Personal Attendant (12th)
Your loyalty has not gone unnoticed and you are considered a great asset to your masters. Recieve a level 12 or lower item of your choice (with GM approval) from your masters. When healing or being healed by an Azlanti, add +1 to the wounds healed.

Second Class Citizen(18th)
You have earned citizenship within the Azlanti StarEmpire. Increase all item availability by 1 when within the Empire. When ever an Azlanti or another Subordinate Race within 10' from you regains a resolve point, you regain a resolve point (can not exceed max).

Tax Collector +1 Wis

Theme Knowledge(1st)
You are an official tribute and tax collector for the Empire. Your experience has given you insight into many cultures and finance. Culture and Profession: Tax Collector are class skills for you, if they are already class skills you gain +1 bonus to them. Reduce the DC of any skill related to a financial exchange (GM discretion) by 5. You gain +1 Wisdom for your financial savvy.

Quick Count (6th)
Anytime a skill requires you to count reduce the time by half. Many cultures still use hard currency and years of counting coins through your fingers has translated into other abilities- Any small arms or longarms weapon you are using is considered to have the Quick Reload special property.

Skimming Profits (12th)
You know how to make the books look good, and keep a little for yourself. Sleight of Hand is a class skill, if it is already a skill add +1 bonus to the skill. Anytime you hack a system using the Computers skill to falsify records, you can do so untrained and reroll and take the highest.

Corporate Liaison (18th)
You realize that the real money is in crony capitalism. Gain 50,000 credits from a lobbyist or government subsidy. Any time you make money equal to 1000xlevel from combat or financial exchange, you regain 1 resolve point.