Turnage |
Awesome, I was worried you'd gone awol.
You all arrive at the inn roughly 10 minutes later (it's not far away). You can hear the sounds of merryment and drinking from coming inside the inn, but not as loudly as might once have been heard. As you enter through the front door, quite a few people look round at you and then hastily look away, a few quite drunk large men try to give you stony eyes, attempting to impress their fellow drinking buddies.
Of the four men you need to "deal with", you see one standing at the bar ordering drinks, another sat at a table with a few people, talking in hushed whispers. And from what Nicolae has told you, there are two more upstairs in the third bedrooom along the corridor.
Bilnerk Ricina |
Still here, just didn't see any oppitunity to say or do anything and I think the case is possibly the same for the other two in the group. Maybe next time I should get up Bil to start some random topic like, why did everyone join or how does Seila get her hair so white and immaculate? Must be head & shoulders.
Turnage |
I'm going to start assuming things to speed stuff up as of now, if you want me to stop then just ask
You all walk up the stairs, a few patrons give you concerned looks but no-one says anything to you. As you reach the upstairs corridor, you see it is quite dark, with a lone candle lighting the bare wooden interior of the corridor. Clearly there has been no effort been made to make this place look lavish.
As you get to the room that Nicolae informed you of, you hear a very quiet scratching sound, and a low snore. Clearly neither of them have moved position. The door is unlocked, you swing it open quickly and the two men barely have time to react.
Surprise round! Rather than do initiative, I'm doing it by who can get through the door first, marching order is, Nicolae-Talmanes-Seila-Bilnerk.
I'll allow you to have drawn your weapons and readied any spells before you opened the door, as you knew what was on the other side.
Nicolae
Seila Merrilon |
Touch confused so I'll just go ahead and post for the best. Have arcane pool and rimed frostbite currently sitting in hair.
Without a word Seila's hair starts to dance wildly as she casually walks over to the still awake man.
Can only take standards or move in the surprise round sadly. :(
Turnage |
Well I gave you a marching order because its a fairly unimportant encounter and I went on who was most likely to go in first, since it's a small door way and only one person can get through at a time, I'm taking your marching order as initiative for the surprise round, since you can't act untill you're in the room, so Nicolae goes first, followed by Talmanes, then you, then Bilnerk, if you want to change your action before your turn that's fine.
Talmanes al'Vence |
Sword already in hand, Talmanes assumed his combat stance and rushed the closest of the targets; his blade arcing downwards in a swift strike.
Defensive Fighting Charge (+4 if prone, crit threat): 1d20 + 10 + 2 - 2 ⇒ (19) + 10 + 2 - 2 = 29
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Defensive Fighting Charge (+4 if prone, crit confirmed?): 1d20 + 10 + 2 - 2 ⇒ (14) + 10 + 2 - 2 = 24
Additional Damage: 1d8 + 6 ⇒ (4) + 6 = 10
AC24, CMD26, Deflect Arrows and Crane Style not yet used this round.
Turnage |
Turnage |
Waiting on you Selia
Turnage |
He's not woken up, he's dead, but sure.
Selia walks up to the man that has had his throat slashed by talmanes, she stares into his eyes as he gasps for air and just chokes on his own blood. After several moments his thrashing finishes and he stops moving.
Initiative!
Selia: 1d20 + 3 ⇒ (12) + 3 = 15
Bilnerk:1d20 + 1 ⇒ (15) + 1 = 16
Talmanes:1d20 + 3 ⇒ (3) + 3 = 6
Nicolae:1d20 + 5 ⇒ (17) + 5 = 22
Man at desk: 1d20 + 3 ⇒ (9) + 3 = 12
Turnage |
Ok selia you have your full turn now
Seila Merrilon |
Hurray!
Seila descends upon her chosen victim. And bad things happen.
Swift: Arcane Accuracy.
Full Attack with hair discharging Rimed Frost Bite.
1d20 + 11 ⇒ (14) + 11 = 25 Attack If this hits the following happens:
1d4 + 5 ⇒ (1) + 5 = 6 Damage from hair
1d6 + 3 ⇒ (1) + 3 = 4 Nonlethal Damage from spell and the target is now fatigued and entangled. No save.
CMB to grapple. 1d20 + 11 ⇒ (14) + 11 = 25 Seila does nto gain grapple condition.
2nd attack bite. If attack from above hit target should be grappled, entangled, and fatigued.
1d20 + 7 ⇒ (20) + 7 = 27 attack
1d6 + 1 ⇒ (1) + 1 = 2 damage
Crit Confirm 1d20 + 7 ⇒ (20) + 7 = 27
crit damage 1d6 + 1 ⇒ (4) + 1 = 5
Turnage |
1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 2 ⇒ (9) + 2 = 11
The room is mostly bare, with a few packs with spare clothes and rations in the corner. On the table sits a recently written letter, the hot wax still burning from where the seal was about to be made.
The letter reads:
We have almost penetrated their ranks, after much bribery and brown nosing in the right places we have gained a meeting with the recruiters. If this goes well we should be high enough in their ranks in a few weeks to get a look at their leader. If it's who we think it is then we shall be left with no choice but to remove Iron Bull despite the asset he provides.
We shall be in contact again with you soon.
If anyone wants to try and identify the seal, roll any knowledge checks you think relevant.
Turnage |
Turnage |
Awesome, I was worried you'd gone awol.
You all arrive at the inn roughly 10 minutes later (it's not far away). You can hear the sounds of merryment and drinking from coming inside the inn, but not as loudly as might once have been heard. As you enter through the front door, quite a few people look round at you and then hastily look away, a few quite drunk large men try to give you stony eyes, attempting to impress their fellow drinking buddies.
Of the four men you need to "deal with", you see one standing at the bar ordering drinks, another sat at a table with a few people, talking in hushed whispers. And from what Nicolae has told you, there are two more upstairs in the third bedrooom along the corridor.
Talmanes al'Vence |
Exams 2/3 done and a large enough break between yesterday's and next Monday's for me to make some updates. Apologies for absence.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
We must give chase. None can know our purpose here... Talmanes said with alacrity as he moved swiftly to the window, seeking a way across.
How far a jump etc.?