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The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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lynora wrote:

Hi, OrdernChaos. :)

It sounds like an interesting concept, and I'd like to try and work with it. But tweaks will need to be made. I'm going to cap the age at 19 for him to be a student. This seems reasonable to me. A barbarian could feasibly be a warrior as young as 15. This gives you up to four years between the attack and now. And especially if he's in remedial classes, he might end up taking some classes with the elementary kids along with our other illiterate folks, so that gives you your vision of him being in a class he's much too old for.
The other thing is that we need to reflavor the abilities so as to not be stepping on Adon's toes quite so much. Similar is one thing, but it's really too close as is. Maybe something more like a counterspelling strike and/or absorbs magic and turns it into extra strength or something. Same overall effect, but gets there differently. I'm open to other suggestions if you have a different idea. I'm trying to give examples of what I'm talking about.

Alright, I'm fine with age 19. I wasn't aware that there were elementary classes, so that could certainly provide some entertainment.

Well, I don't really feel like there's any toes being stepped on, but that's not my call. Anyway, spell sundering is something that I definitely want to keep; as I said, it'll have to be done of the barbarian's own volition, instead of just something that happens whether he tries it or not. Your example makes me think of the Eater of Magic rage power, so maybe something can be done with that, just with a little bit more to it, like a compulsion to devour lingering spells or something, as it may sustain him in some way. I'm not keen on that idea, but it's what I thought of first. I may need a little bit of time to think of something interesting and fun to actually RP, as well as to fit into the story. I'll have to check out the rage powers again and see what may and may not be a little fudged.


I'd like to suggest turning magic with SR into HP with 1:1 basis, with HP gained from it being a maximum of your caster level and 2×spell level whichever comes first. Extra over full is turned into temp HP with some kind of maximum.

The electric monster from Teen Titans is a good example. Soaking up power and healing/getting bigger.

Shadow Lodge

Maybe with the same 'overload' mechanic of the Positive Energy Plane?


♣♠Magic♦♥ wrote:

I'd like to suggest turning magic with SR into HP with 1:1 basis, with HP gained from it being a maximum of your caster level and 2×spell level whichever comes first. Extra over full is turned into temp HP with some kind of maximum.

The electric monster from Teen Titans is a good example. Soaking up power and healing/getting bigger.

I would be good with this if OC is. It would work with the magic item stuff too...he slowly drains the magic out of them without meaning to in order to sustain himself. He wouldn't even have to be aware that it was what he was doing.


That actually sounds like a cool idea, but maybe it's just an alternative to the "traditional" means of sustenance. If it replaced the way he needed to survive, there'd be a lot less magic in the world. Still, it'd be really subtle if he just didn't get hungry while around magical items or people. Perhaps the magic would come back if it isn't fully drained, and of course would always come back in the case of people. Perhaps just arcane magic, though, as divine magic would be kind of like eating a god. At least, that's how it seems in my head right now.


OrdernChaos wrote:
That actually sounds like a cool idea, but maybe it's just an alternative to the "traditional" means of sustenance. If it replaced the way he needed to survive, there'd be a lot less magic in the world. Still, it'd be really subtle if he just didn't get hungry while around magical items or people. Perhaps the magic would come back if it isn't fully drained, and of course would always come back in the case of people. Perhaps just arcane magic, though, as divine magic would be kind of like eating a god. At least, that's how it seems in my head right now.

That's cool if you just want it to be arcane magic. And yeah, I would think it would be more supplemental...less providing nutrition (although he wouldn't starve to death as long as he could drain magic from somewhere) and more about it giving him little power boosts he doesn't realize he's getting.

Edit: It would also explain why he didn't die in the attack. The magic kind of healed him.

Shadow Lodge

Like firebirds and charcoal? :)


Dragonborn3 wrote:
Like firebirds and charcoal? :)

Exactly! :)


lynora wrote:

That's cool if you just want it to be arcane magic. And yeah, I would think it would be more supplemental...less providing nutrition (although he wouldn't starve to death as long as he could drain magic from somewhere) and more about it giving him little power boosts he doesn't realize he's getting.

Edit: It would also explain why he didn't die in the attack. The magic kind of healed him.

If nothing else, it does provide an alternative way for the magic to "fade" around him, yet not totally disappear unless he's given enough time with something magical. I'm liking this new direction so far. Perhaps it's only little bits at a time, though, so as not to make it so that he drains the entire school of magic. That would probably cause problems. >.>

And maybe that could be an explanation. I had hoped for it not to be something he was born with, but given this new turn, it makes too much sense for it to be just that. He and no one he was with in his tribe would know, as there wouldn't be many magic users out and about where his tribe once lived.


Unless something goes horribly wrong, nothing is powerful enough to take the magic out of the school...
Artifact of Artifacts...


With three similar things on back up in case the horrible does happen. I'm prepared. ;)

Shadow Lodge

*cough* Adon *cough*


Alright, I believe I'm almost done getting this character's skills, rage powers, and feats all chosen and filled out, so there's that bit. I've been told that stats are able to be fudged beyond certain points, and I'm just wanting to know what is and isn't acceptable. Given his own personal training, I'd figure that his physical stats would be much higher than usual (especially his Strength), while his other stats would fall off a bit, except maybe his Wisdom for Survival. I already plan for his Intelligence to be 6, if that helps any. Thinking his Strength could be something like 28-32, if that's acceptable, and his Con would be something around 25-29. Dex would be lower, around 20-24, and Wisdom and Charisma would be somewhere like 15-19. Not sure just how bad that looks, but it seems to fit how he is in my head for right now.

Also, when I do get the character done, do I just post everything in its entirety here, or should I send the schematics to someone in particular?


Stats below thirty aren't question.
Finished character is usually put in a pm, sent to Lynora. Personality is part of character approval. ^_^

Shadow Lodge

With 30 usually being the max.


except for some special cases... but usually 30 is max

Mel should be about a 38-40 INT when she graduates.


Dragonborn3 wrote:
With 30 usually being the max.

I grant occasional exceptions, but it has to be negotiated with me and has to have very good reasons, yes.

OC, you can either send me the stuff in a PM or put the info in your alias profile and post with your alias in this thread asking me to look over it. If you don't want everyone knowing all your stuff then PM is the better option. The new player guide specifies which stats I consider important to have finished. The rest can be fudged. (For example, unless I notice someone mysteriously has max ranks in everything, I will never audit skill ranks.)


Alright, good to know. Once I get what I want finalized (still making a few key decisions here and there as I think about what's best for this barbarian), I'll send you a skeleton list of stats that are necessary, as well as some personality and other various info about the guy. I'm sure I'll also think of some questions, but I promise to make them relatively easy, or at least, I hope so. >.>


The barbarian, Kodjack Winterblow has been approved for a few days now, but just getting his introduction set up. Probably should've put him up here for peer review a little earlier, but better late than never. Feel free to read up on him and do what you guys do.


1 hour per minute? Seems extreme.

Mainly because with how this school works, and with people wandering sprung everywhere, every arcane caster will be affected with that kind of timeframe.

Shadow Lodge

Does the +2 AC stack with itself sinc it's an untyped bonus?


icehawk333 wrote:

1 hour per minute? Seems extreme.

Mainly because with how this school works, and with people wandering sprung everywhere, every arcane caster will be affected with that kind of timeframe.

Well, it won't be as bad as it seems, as, like it says, he needs to be in close contact for a minute for it to even be noticeable. The farthest away he'll need to be for this is about a foot, and in a hallway, he won't be close enough for long enough. Besides, magic comes back slowly, so an hour seems reasonable and easy to remember.

Dragonborn3 wrote:
Does the +2 AC stack with itself sinc it's an untyped bonus?

I was hoping that it would stack for each minute spent, as he only has an 18 AC, and that's really about the only way he's going to get anything that's actually worth having for his level, since magic armors and rings and the like are only going to last for a little while, and gradually will lose their enchantments. I probably should write that bit a little better and with more detail, as I'll admit that it's a little incoherent right now.

Shadow Lodge

He'd be dead before it reaches anything really high then.

Shadow Lodge

I wasn't talking about Carl.


I know I've shown interest in this thread before, unfortunately things come up and as usual I'm not sure how much time I could dedicate to the thread, but I would be interested in perhaps creating a professor. Perhaps one that often takes leave to tend to his other matters at hand.

I was thinking of a high level Alchemist/Wizard.


Captain Fremont wrote:

I know I've shown interest in this thread before, unfortunately things come up and as usual I'm not sure how much time I could dedicate to the thread, but I would be interested in perhaps creating a professor. Perhaps one that often takes leave to tend to his other matters at hand.

I was thinking of a high level Alchemist/Wizard.

We definitely can use more professors. We already have an alchemy prof, but there are other openings.


While he will be a high level alchemist, I don't see him necessarily being the Alchemy professor. Perhaps someone that could stand in if necessary. However, I could see him being a Professor of lost technology. In fact, I kind of see him working on a construct as a past time/hobby.

Edit: Perhaps he is the one that has been maintaining the academy's technology?


Pathfinder Adventure Path, Roleplaying Game Subscriber

We sadly also already have a tech wiz. Some of the campaign info is slightly out of date due to in-game events. Lost tech is becoming decidedly less lost on Agartha as one of the graduates from the school has taken it upon himself to reindustrialize the planet.

Not trying to shoot down ideas here, the story has simply evolved beyond what the campaign info has.


Hmm...I was looking at an immortal being that has a tendency to disappear for undisclosed amounts of time to his pocket dimension where he holds his various studies. Perhaps so much that every now and then people will find him sitting in on a class about present day events so that he might keep in touch with what is happening while he is away.

Perhaps he could simply be a substitute of some kind?

If not, it raises the question of what is the Academy in search of? What roles do they need filled? What kind of ads have the put out?

Shadow Lodge

We don't have many of the specialist psion diciplins if I remember right
And I think light weapons or maybe it was unarmed could use a teacher


Most of the bending disciplines are open.


Hmm...with all of that in mind, it makes me reconsider making a janitor.

Shadow Lodge

The last janitor was awesome, he was rather quiet, unassuming,
He had monk levels, and an animated bucket and an animated acid burst mop


I've looked up a little bit of information on a previous janitor at one point in time. I was thinking of creating a Monk/Staff Magus who would be able to use his cleaning insturment as a staff.


If your goal is light RP without strenuous commitment, be the Alchemist you wanted, but also the school's Chef!

Consider:

Your feverishly working on your golem, 'assistant helper', have a dark history or whatever, but skill at blending meals cannot be topped.

It would allow you to be at one of, if not the most social network hubs (for students), and getting around to the staff rooms is a snap anyhow.

That'd work fine, I bet, no?

Just a thought for consideration.

You could Gestalt into Magus or Monk and have either magical gunshot blades, or be a Hindu fu master of the Wok/Pick your cooking spec.

Shadow Lodge

that is actually a rather good idea


That is an intriguing concept. I'll have to think about it some more. I had been a bit heart set on the concept I already had, but I'm sure I can come up with some thing different. Especially with some new ideas thrown out there like that.


Ah, an Alchemist that can cook! You'll have a 'student' really quick that way. >.>

But, geez, those kitchens can be dangerous!


Oh god! It reminds me of a toon I was in a game with. He was an a wizard that would use foods an spices as his spells. Thus a dragon's breath spell was a hot sauce he brewed up before. So glad my toon was blind in that game.

The wizards character concept was "sexy fatman alchemist chief".


game alt for Alreenneeshaa

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