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The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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Lim-Môr Azair'vialys wrote:

My skin isn't actually split like this.

If you remove the affectations(claws, eyes, wings, b/w hair)he looks like a normal elf.
:P

Fine then, spoil my fun. :P


Male Drow (noble) 14 Ranger
♣♠Magic♦♥ wrote:
I've honestly never played anything but pathfinder. :/

Yeah, and it's a great game.

It doesn't have very good rules for vehicle combat (like space fighters, vessels, cap ships, power armor, etc.) though.

Shadow Lodge

Maybe d20 Modern/Future?


Male Drow (noble) 14 Ranger

Pretty much the same thing.

I've been actually leaning toward Palladium, but that will take a lot of work, making custom OCC's and such.


Kryzbyn wrote:

To play a space opera type game, what do ya'll think is the best game system for that?

General premise being that mankind used to rule the better part of 2 galaxies, then were pushed back upon reaching the third, and pretty much drasticly reduced in size and power and left to their own devices with out the use of technology on a different world. Several centuries later, they venture again back out in to the stars, thinking it's their first time to do so...

There are several other things going on, but the party would be astronaut/explorers/crewmates on a small vessel for exploration/rescue.

Any thoughts would be appreciated.

I'd start a new thread for this, but some of my players read these boards, and I don't want to make it too easy :)

Mongoose Traviler is a good space game RPG


I was going to recommend Traveller as well

Shadow Lodge

Male. Human? Your kidding right. (Gesualt) Ninja 4/ranger 2/bard 1/scholar 1

gurps


"Known space" is good as well, and the "GURPS" space books are good to. But which ones humm
You could even use RingWorld rpg a great little system.

But mongooses did a bang on job updating Travaler. So computers are not room sized any more and the robot rules work. It's got a very nice world building system.
The idea of limiting Jump drives as well makes for good game play.
You can add intergalactic drives at silly costs or uses of rare fuel and not brake the system.
Last of all, ship to ship combat is nice, simple and works.

I love it as a system

Link
http://www.mongoosepublishing.com/rpgs/traveller.html


Heh, Traveller.

The only system where I had a bad ass military guy-- who died before I actually said anything, due to the creating a character process.

I think the real question is more -- Do you need all aspects of 'space/tech' represented or just the people and skills? You could probably just fudge most of things, unless you're a stickler for rules and systems.

In the event of the latter, Hero System is awesome, for practically any situation.

(Not sure about 6th edition though)


male Aasimar Muse-touched Image gestalt waterbender 11/Disciple of the Healing Waters 5/ Bard (street performer/song healer) 16
Kryzbyn wrote:

Pretty much the same thing.

I've been actually leaning toward Palladium, but that will take a lot of work, making custom OCC's and such.

No! Just No. Gods I hate that system. Played it way to long and the system is just so choppy. People love it though so you may be one that does like it.


Dom Waverider wrote:
Kryzbyn wrote:

Pretty much the same thing.

I've been actually leaning toward Palladium, but that will take a lot of work, making custom OCC's and such.

No! Just No. Gods I hate that system. Played it way to long and the system is just so choppy. People love it though so you may be one that does like it.

Palladium is ass-tastic. :) I'm with you.

To their credit, however, they do have a ton of tasty reference material, if you ignore the rules.


Yep you can die making a PC in Travaler, "life's a beach some times"
I like the fact space combat works, lot if space game just brake when you get to that point.
Ship boarding is fun and you have Psionics.
Heros is ok but world planet systems an d world building, this a galaxy spanning game here.
All in traveller, few rolls and you have a star map, very nice to have for a space game. ,
And the ships, all done, takes a lot of work out of the way for the GM.
In my view it's the best all round space game going.


GM .Capt_Wombat wrote:

Yep you can die making a PC in Travaler, "life's a beach some times"

I like the fact space combat works, lot if space game just brake when you get to that point.
Ship boarding is fun and you have Psionics.
Heros is ok but world planet systems an d world building, this a galaxy spanning game here.
All in traveller, few rolls and you have a star map, very nice to have for a space game. ,
And the ships, all done, takes a lot of work out of the way for the GM.
In my view it's the best all round space game going.

What I took from your response was:

a) Still not proofing your text. ;) Or giving a damn what you actually submit.
b) Minimal effort, with useable system is best!
c) Random chance of character death before game play is a part of how things work, c'est la vie. This is the biggest 'No thanks.' in my experience. Kinda like save or die rolls. Not fun. Different conversation though, I digress.
d) Ship fighting is important and fun in space opera.

Not my cup of tea, personally. I'd rather focus on the PCs and their trials and tribulations, both up and down, versus insta-gib deaths before game play, or at AU distances. That's not fun, at all.

Hence my inquiry as to what's most important here:

1) The PCs and their skills,

or

2) Ship to ship stuff, i.e. tech warfare. Less PC focus.

If it's a happy combination of both, I'd lean more for a PC focused system that /can/ help with ship to ship, or 'space travel' experiences, and any GM worth their grain in salt, imho, would scoff at the 'work load' of needing to create worlds. That's the joy of being a GM-- yer forging reality!

Two cents more. Someone's getting richer.

Shadow Lodge

It's far from modern, but Rocket Age is pretty neat.


Male Drow (noble) 14 Ranger

I want a combination of good space combat rules and character focus.
The characters will, if the players choose, have a special role in the re-emergence of humans into galactic politics.

The game will basically be a heavy dose of Homeworld, with a light splash of star wars and event horizon.

While Palladium does not lend itself to balance well, they do have a great number of space related skills, multiple books with stock ships I can re-skin, and a great psionics system. Just between Rifts: Phase World books and Robotech books, I've got a lot of the bases covered already.
It also has the distinction of being the first RPG I ever played, and the one I'm most comfortable with.

EDIT: I played Traveller back in '95, and wasn't impressed. Rocket Age I've never played, and I am confident the players won't be interested in learning a new system.


The new Traveler is not golden age as the 95 system, been some big changes. But if you have a system cool.

I have played some amazing Traveller games all planet bound, no space at all. The system is made that way. PC focus and bigger space focus that's what so cool.

:)

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