The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


48,501 to 48,550 of 54,470 << first < prev | 966 | 967 | 968 | 969 | 970 | 971 | 972 | 973 | 974 | 975 | 976 | next > last >>

Male Drow (noble) 14 Ranger
FireclawDrake wrote:
Kryzbyn wrote:

Usually Ghalen and Tyrrin touch base over lunch...I dunno where that's at, at the moment.

Just a reminder :P
Could say he just missed her at the observatory?

Works for me :)


Grushdeva du kalt misht

I'm looking for a low level creepy animal... I'm trying to decide whether to use a Giant Toad, a duo of dire bats, or perhaps a a trio of giant spiders.

There are five PCs...

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

How about a giant leach?


Grushdeva du kalt misht

its aquatic... :/ Sorry but that won't work on the second story of a building

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

They're amphibious


Giant frogs are my favorite. ^_^

Is there anyone Small in the party?


Grushdeva du kalt misht

Nope, all humans. Giant frog legs make a great snack for the poor starving fools :D thanks Magic

Foul, Sorry, but I don't think the water is deep enough for a creature with 5ft move speed to get onto the second floor fast enough


Sad face.
Froggy is more fun when there are small characters for him to nom on...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Only for you.

The charecter would be grossed out, and possibly dead.


Grushdeva du kalt misht

Grossed out, freaked out, creeped out, and possibly hating me forever are the intentions of this campaign :D


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Oh, really?

Use worms that walk later on then.


Grushdeva du kalt misht

Oooh yum... that is tasty


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I've also considered hombrewing this abomination..


Grushdeva du kalt misht

Try this one


The first one looks like a dragon hosted an Alien.
Second one is the last boss they faced on SAO.
I've been watching that, as I've been off school since last Friday for Snowweek. :)
I've gotten up to the first episode of season 2.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

First one is AQ's void dragon.

Fragile little bugger, but heals from non-elemental magic, has null breath, and draws the life force of those why try and attack it and miss into the void.


Could you guys help me by suggesting feats For This Character?

I made it into the game(yay making myself branch out into a game I don't know anyone in), but there are just no good feats or items for bard. Especially not the non combative kind.
Also, are there any rogue talents that fit? Don't really know what to do with those.
He mostly focusses on enchantment. Really to the exclusion of all else.
I have my eye on an item or two, but feats are really getting me stuck.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Harmonic sage is cool
Lingering preformance is pretty much a core part of almost every bard
At later levels discordanant voice is pretty potent
Spell focus enchantment is not bad


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Net proficiency.


Is there a feat that spell focus Enchantment is a Prerequisite for?

Discordant voice is a good one for later.

I don't really have the ranks for harmonic sage.

Lingering performance is a thing. I'll take it if there's nothing else.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

You get 6 per level...
You could take it as your level 5 or 7 feat
You just need to make a DC 15 check, and taking ten is totally a thing
Do you have an archetype that gives up bardic knowledge?

Dark Archive

Male Human (half forged) 11 invincable iron man/11 generator

I'm liking how the stress is getting to Arthur
Normally he's a very happy go lucky guy
Extremely Smart but doesn't look down on others for not being on his level
Content to lay back and mostly do nothing for days on end sometimes (usually when he does this an idea will come to him though and he'll start to tinker)

Right now though he's having to do a rush job (a little less than 1/4th the time he would usually take) has no time to test it later, unless something drastically improves his scenario.
And if he fails, not only does the whole of reality as he knows it go kaput, but so do he, Hermes and melody

He doesn't know if he will succeed, which is in itself something of a first for him.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Spell foucs enchantment is good on it's own.


Female [Classified] Bard 16 / [classified] 16
Arthur Barren wrote:

I'm liking how the stress is getting to Arthur

Normally he's a very happy go lucky guy
Extremely Smart but doesn't look down on others for not being on his level
Content to lay back and mostly do nothing for days on end sometimes (usually when he does this an idea will come to him though and he'll start to tinker)

Right now though he's having to do a rush job (a little less than 1/4th the time he would usually take) has no time to test it later, unless something drastically improves his scenario.
And if he fails, not only does the whole of reality as he knows it go kaput, but so do he, Hermes and melody

He doesn't know if he will succeed, which is in itself something of a first for him.

Then I guess you better get it right then...


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask

meh, I'd rather he get it wrong... I'm dead and bitter


Female [Classified] Bard 16 / [classified] 16

If he gets it wrong, Mel is the one that pays the price... or is that what you want?


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask

If I lied, would you know?


Female [Classified] Bard 16 / [classified] 16

eventually


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask

Well I'm lying right now... on the ground, rotting... :P

Dark Archive

Male Human (half forged) 11 invincable iron man/11 generator

Are you sure you weren't eaten?
By carion if not the army.


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask

Sorry Mr B, but if I've been eaten.... I wouldn't know....

Dark Archive

Male Human (half forged) 11 invincable iron man/11 generator

*scribbles on pad of paper* did not go to good aligned planes, or has otherwise not seen fit to look down at the earth
Likewise to possibility of becoming a ghost.


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask

A show of hands, Who thinks I would go to Heaven? the other two equivalents?

Who thinks me as a ghost is anything but absolutely terrifying?


1 person marked this as a favorite.
Male Kobold (Adult Black dragon) Gestalt Sorceror/Oracle Necromancer; Champion of Death

Not terrifying at all. I don't know what all the fuss is about.


1 person marked this as a favorite.

!!


1 person marked this as a favorite.
Male Kobold (Adult Black dragon) Gestalt Sorceror/Oracle Necromancer; Champion of Death

Hush, you!


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask

No, no, She is Whoops! I would be Hush...


Male Weremonkey Rogue/Ranger/Trickster

No, no, this is Hush

Dark Archive

Male Human (half forged) 11 invincable iron man/11 generator
Renkai Urmas wrote:

A show of hands, Who thinks I would go to Heaven? the other two equivalents?

Who thinks me as a ghost is anything but absolutely terrifying?

*turns page and continues scribblig* reminder: find enchanter willing to enchant armor with phase proof wards

eg ghost touching
@mg: mmm yes, you can see the resemblance can't you.


Ya. No Bardic knowledge.
Negotiator archetype.
Architectural knowledge just doesn't fit either.

Why Net specifically?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Not really.

Ghost you would be weak, as thier powers are based strictly on HD.


6 people marked this as a favorite.

hey all, I just won $100 in a Chili cook-off.

#1 chili.... yayyy


Arthur Barren wrote:

*turns page and continues scribblig* reminder: find enchanter willing to enchant armor with phase proof wards

eg ghost touching

As long as you pay me well.

Dark Archive

Male Human (half forged) 11 invincable iron man/11 generator

Do you want gold (or other precious metal/gem/trade good), imperial credit, or favors.
I can do any of those


Grushdeva du kalt misht
icehawk333 wrote:

Not really.

Ghost you would be weak, as thier powers are based strictly on HD.

16HD is a powerful ghost... Right?


Except undead aren't allowed. :P


Grushdeva du kalt misht

We were teasing about my character's corpse.... Trust me, I don't want an undead Urmas running around


Male Human-Reaper/obitu Death Mage 11/oracle 1/grim reaper 10

Antagonists are fair game
Just remember who you gonna call


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Death_Keeper wrote:
icehawk333 wrote:

Not really.

Ghost you would be weak, as thier powers are based strictly on HD.

16HD is a powerful ghost... Right?

Not so much around here.


Arthur Barren wrote:

Do you want gold (or other precious metal/gem/trade good), imperial credit, or favors.

I can do any of those

Tell you what. You pay the cost of materials(half the price to add ghost touch), like normal crafting, and one favor. Gems will be fine payment.

1 to 50 of 54,470 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Tales of Agartha: The Avalon Chronicles Discussion Thread All Messageboards

Want to post a reply? Sign in.
1 to 50 of 2,578 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Should anyone be interested a play-by-post possibility for those really wacky characters that you might not get a chance to play in the normal run of things.
It's a rules super light game based in the same world as Realms of Agartha (Here is the original Agartha thread for anyone who is interested. Not required reading, kinda different setting, but can give you a good feel for how rules light plays.), though it's not necessary to have read or even be remotely familiar with that thread. I'll gladly fill you in on the basics. Basically the action would be taking place in a school for magical youngsters. Think a mashup of Hogwarts and the Xavier School for Gifted Youngsters. Existing characters include weredragon triplets and a good-aligned demon. Power level starts in the mid to upper teens. This is really the beauty of rules almost free, it actually supports that without making you want to tear out hair trying to keep track of all the details. Cause sometimes its fun to play superheroes. :)
We do use dice rolls, but sparingly, and if you have a concept that isn't easily supported by existing rules we can help you cobble together something that works since really all you need is a basic idea that lets you know what to roll for attacks, saves, damage, etc. The focus is more on the shared storytelling aspect of the game.

Power level is mid to high teens. Loosely Pathfinder/3.5 based. The current thread has been going for a couple of months, but we've had a few players drop out, so need to fill a few slots.

In game it's about two weeks into the term, so you can choose to be a late transfer or easily say that you've been there all along and just hadn't interacted with the main story before.

Shadow Lodge

I don't have much to say, but this is an enjoyable game because everyone playing will get a chance to "DM" a story arc.


The awesome janitors and epic battles don't hurt neither. Oh, and we have a minotaur named Buttercup.


I'll echo my Board-mates here. I'm usually not as fond of rules-light, but this has worked very well for everyone in it.

As always, just my humble 2cp... :)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"


This is a fantasy Pathfinder game?

Could someone explain rules-light?


Stiehl9s wrote:

This is a fantasy Pathfinder game?

Could someone explain rules-light?

It is loosely based on Pathfinder rules yes.

Rules light means don't sweat the numbers. Rule of cool wins over RAW every time. :)
All you need to know is your attack bonus, AC, saves, and maybe a few key skills, but really there's a lot of handwaving and it's okay to improvise. The focus of the game is on cooperative storytelling rather than crunch.
Feel free to take a look at the thread and read through a little bit of it if you want to see how it looks in play.


Let me give this a read. There is a good chance I will jump in. I like free form / no power play games.

There is a really good chance I will jump in if you will have me.


VonGonda wrote:

Let me give this a read. There is a good chance I will jump in. I like free form / no power play games.

There is a really good chance I will jump in if you will have me.

Yeah, go ahead and give it a read. Come up with a concept or two. We'd be happy to have you join us. :)


What do you want by way of a stat block or back story?

I think I will run with a human savant. Sorry but I really do not want to ready 3800 post so let’s just say he is late. If it will not work I can think more. The kid from Mercury Rising is about what I want to play.

http://en.wikipedia.org/wiki/Mercury_Rising


VonGonda wrote:

What do you want by way of a stat block or back story?

I think I will run with a human savant. Sorry but I really do not want to ready 3800 post so let’s just say he is late. If it will not work I can think more. The kid from Mercury Rising is about what I want to play.

http://en.wikipedia.org/wiki/Mercury_Rising

As far as stat block goes, just have a basic concept of your ability scores (we use the handwaving point buy system), know your attack bonus, saves, AC, maybe a few key skills if you like. And watch your power level. Your concept sounds like it might be a bit weak as is. I don't want you to not have fun because you handicapped yourself too much.

You don't have to write me a book on backstory. Give me a synopsis and maybe a few key things that I can use to draw your character into the story. You can feel free to relate details (or not) as the story progresses.

Also:

Spoiler:
I'm not opposed to the concept, but as a personal favor I'm gonna have to ask you to tread lightly with this one. As the parent of an autistic child that is some emotionally charged territory for me. If done right, that is a concept that I can really respect and appreciate. Heck, that's one of the things I really love about the tv show Bones. It does an amazing job of showing an autistic person struggling to relate to the world around them without making it something to be pitied or being preachy. But if the character you have in mind is more of a caricature, I am not the person to do that around. Figured it was better to just be up-front and tell you that now.

Shadow Lodge

lynora wrote:
As far as stat block goes, just have a basic concept of your ability scores (we use the handwaving point buy system), know your attack bonus, saves, AC, maybe a few key skills if you like. And watch your power level. Your concept sounds like it might be a bit weak as is. I don't want you to not have fun because you handicapped yourself too much.

To give you an idea of what she means by this, here is a list of current characters that I made just yesterday.

EDIT: I did not make all the characters yesterday, just the list. As you can see all of them are pretty crazy.
EDIT 2: Not all of these characters are mine, and those that are aren't always active.

Spoiler:
Dragonborn3 wrote:

Let's look at a list of characters(whose player's have posted recently and aren't leaving).

1. Krays(a gestalted Sorcerer/Oracle of Death. Is Death's "minion")
2. Ruji(actual strength unknown, has the illusionary of a half-fiendish dire tiger)
3. Vakkler(a crazed kobold who uses crossbows, siege weaponry, and oozes)
4. Aananada Sunwake(a were-dragon, capable martial artist, and more)
5. The Sunwake Trio(all were-dragons. One's a time-traveling agent for Krons, one is a reality warper prone to pranks, and the other is so emotionally unstable that his feelings amplify his psychic abilities)
6. Headmaster Ryo(A High Seer, one of the strongest magical/psychic people in Agartha, and a Cardcaster)
7. Lysander Sandwalker(A Hunter that doesn't seem to care about Ephebe as long as she and the rest of her family stays away from his cousins)
8. Tamrin Sunwake(Arcane Gunslinger extraordinaire, ex-leader of a resistance group that is trying to over a Universal Empirerun by Dragons)
9. Feiri(a firebird that used to live in the sun. Also an evoker.)
10. Fei(monk from another realm, turns kinetic energy into a deadly weapon which he has no control over)
11. Kamenwati(a half-fiend that has training as an assassin, a stormborn sorcerer, and part of a popular band)
12. Ryo's Children(A color mage and his younger siblings, which are fraternal twins that seems to be able to find anything no matter how well it's hidden. Protected fiercely by Ryo and Lysander)
13. Keaton Bloodfang(a vampire that no longer drinks blood)
14. Meantioned but not seen yet: Adsila(a plant mage, possible the strongest in Agartha), Ormarr(a half-orc with more than his share of snake-based magic)


Yes, this is definitely the place to try out those crazy character concepts that wouldn't work anywhere else. :)
There are a few more characters that aren't on that list, but they are the ones who are on hiatus or are only posting occasionally.


*bump*


Two gargoyles sat at the bar, talking as they attempted to drown their sorrows in copious amounts of ale.

"Disgraceful, that's what it is, Bert," the first gargoyle opined mournfully.

"Got that right, 'Arry," said the second one. "Time was folks was honored to get an invite to be attending the Avalon Academy. Ask a body in they would, maybe even give ye a bite to eat or suchlike while they asked all their bloody questions."

"Yer, and now ye ain't barely able t' get the words out afore they slam the door in yer face. If I ever get my hands on the fellows what's been spreading these rumors about it being dangerous there, well..."


Just tell me if you think this will work or if you want me to change anything.

Char Info:

True Name: Unknown
Given Name: Tom
Class: Technically Summoner
Race: Assumedly Human
Alignment: Neutral
Age: ??
Height: 4’4’’
Weight: 77lb

Description:
Tom looks like a basic young boy. He has common slacks and a light blue tunic. He has vivid green eyes and a wide happy smile on his face. He has no shoes but his feet seem to look rugged.

Personality:
Tom is extremely inquisitive, but also seemingly lost. Since the point in time when he was first spotted he has not said a single word to anyone. He does seem to speak, but the word are not in any known language, nor consistent. He really does not pay all that much attention to his surroundings, which really causes issues due to the fact he reacts somewhat aggressive to fear.

Tom has an innate ability to create small living creatures seemingly at will. This ability most includes very small things like butterflies, spiders, or other bugs. Aside from the bugs he also seems to really like colorful fish and flowers.

He really does not have any desire to follow the standard structure of society. Due to the fact he can substance himself with food, water, and shelter the traditional structure of society is irrelevant. If given simply motivation he will follow others due to his inquisitive tendencies. Interesting creatures, people, or things tend to make him happy.

Back-story:

Tom was found walking down the middle of the road about 6 months ago. Before that time he had never been seen.
A few different vastly intelligent creatures have spent some time attempting to understand what Tom really is, but no one is really sure. The current competing options range from sentient life force, to lost construct. Everyone has concluded he looks like a young boy, but he most certainly is not one.

The power that be decided to send Tom to the Avalon Academy


Well I find this interesting I would need levels at least, I dont like being all powerful or having a slanted advantage. Kinda takes away from the point to me. Characters need a goal/purpose and gaining levels, money, inflence, etc etc is the means and so the adventure. I like being able to play pretty much anything but if their is nothing at the end or even the illusion of an end then just does not seem fun. How can characters evolve or even grow with out the real threat of failure at least if not death.

But then again I may not know what I am talking about so if you can clear this up for me then please do.

Shadow Lodge

It is a school that helps you gain control of any abilities you may have, which means the goal is to gain enough control to graduate.

Seems like very few people have that lack of control though..


VonGonda wrote:

Just tell me if you think this will work or if you want me to change anything.

** spoiler omitted **

It sounds like a solid concept, but I have two concerns.

The first one I've already mentioned is power level. Now, I will say this, if you start and then discover that you're way too weak, you can always have your characters powers evolve as he gains more control over them, bringing in more powerful abilities.
The second is how is this kid going to relate to or even notice the other students? He doesn't have to be socially skilled, but I'd hate for the plot to always be passing him by. What are his points of interest? His obsession if you will. There's usually something.


OmniChaos wrote:

Well I find this interesting I would need levels at least, I dont like being all powerful or having a slanted advantage. Kinda takes away from the point to me. Characters need a goal/purpose and gaining levels, money, inflence, etc etc is the means and so the adventure. I like being able to play pretty much anything but if their is nothing at the end or even the illusion of an end then just does not seem fun. How can characters evolve or even grow with out the real threat of failure at least if not death.

But then again I may not know what I am talking about so if you can clear this up for me then please do.

There is threat of danger/failure/occasionally even death. But the goal/purpose is generally more story driven rather than levels, money, etc. Abilities can and do develop over time, and as DB3 said, that's the real purpose of the school. To help the students gain control of and develop their powers. I'd suggest maybe reading the first page or two of the thread to get a feel for how things play out. There are definitely rivalries, enemies to defeat, long-term goals and so on. And trust me, while the characters are powerful, there are plenty of things out there that are more powerful than they are.

Shadow Lodge

Like when your fighting a linnorm and you have no gear besides basic clothing... >.>


Dragonborn3 wrote:
Like when your fighting a linnorm and you have no gear besides basic clothing... >.>

Well, you guys had your weapons...not making that better am I?


ONE: He seems to weak.

He reacts somewhat aggressive to fear.

This would be the situation when he spontaneous summons everything in his power to stay safe. He can do more than just play with butterflies.

TWO: Get into the game

Interesting creatures, people, or things tend to make him happy.

I assume I will find something about the other players that will fall into this category. After I get him going, and get a better idea of the other players I will hook him into the plot.

What are his points of interest?
Life


He is more or less the embodied sprite of a forest.


VonGonda wrote:
He is more or less the embodied sprite of a forest.

Okay, cool, that gives me something to work with.

When you say that he is interested in life do you mean that he likes to observe other creatures' behavior? or more like biological processes? outward appearances? It sounds like he and EJ, the recently 'born' intelligent ooze, might have some interesting interaction should their paths ever cross. :)


When you say that he is interested in life do you mean that he likes to observe other creatures' behavior? or more like biological processes? outward appearances?

At this time he does not understand what he is, but he likes to create life, and down the road the stuff he calls forth will start lasting longer and longer until it is permanent.

In time he will understand what he is and more than likely start a new forest. When he starts a new forest he will no longer exist as a humanoid.


Here are a few questions of reflection?

What are the emotions of a tree when the morning sun comes over the horizon?

What is the first thing a seedling would say when it eclipses the crust of the earth?

Why does a duckling or other bird work so hard to free itself of the shell?

Does a spring rain drop speak with the plants as it falls to the earth?

Does a seed try to find the best soil?

Does my house plant get upset when I turn it away from the window?


Adsila is going to love you. :)


I assume that means I can join the game thread. I will keep any eye open to see the best time to join.

Shadow Lodge

lynora wrote:
Adsila is going to love you. :)

I'm finally going to have make that alias, aren't I?


Dragonborn3 wrote:
lynora wrote:
Adsila is going to love you. :)
I'm finally going to have make that alias, aren't I?

Since she's his most likely teacher? Yeah, pretty much. :)


So would I be able to make a character with some interesting Templates?

I'll need to think about it, but Ive always got some interesting ideas for that or maybe just an interesting personality to play. Halfling wizard (maybe SUmmoner) with a napoleon complex comes to mind.

Edit: Halfling wizard with a napoleon complex who was cursed with a permanent reduce person effect. lol!


Tiny Coffee Golem wrote:

So would I be able to make a character with some interesting Templates?

I'll need to think about it, but Ive always got some interesting ideas for that or maybe just an interesting personality to play. Halfling wizard (maybe SUmmoner) with a napoleon complex comes to mind.

Edit: Halfling wizard with a napoleon complex who was cursed with a permanent reduce person effect. lol!

Template away! :)

Also, I love that character idea. You don't want to know how many times I watched/read the Borrowers when I was a kid....in other words I think that character sounds like a ton of fun. :)


lynora wrote:
Tiny Coffee Golem wrote:


Edit: Halfling wizard with a napoleon complex who was cursed with a permanent reduce person effect. lol!

Template away! :)

Also, I love that character idea. You don't want to know how many times I watched/read the Borrowers when I was a kid....in other words I think that character sounds like a ton of fun. :)

I GOT IT! Permanently reduced halfling with a Napoleon complex who is a master summoner. He can't kick your a$$, but he can summon something to do the job for him. LOL Maybe with a template or two.

Shadow Lodge

He can ride around on Ruji! XD

The "young" template will take him down a size category. Apply the "Advanced" template after that for the Napoleon Complex.


Both of you guys can head over to the discussion thread if you like to iron out details. As you can tell we get a bit quiet on the weekends, but now it's Monday and things are back in full swing. :)


I do not see the discussion thread. I see the game thread but that is all.


I think I will just jump into the garden that seems like a perfectly good location unless you have other plans of introduction.

Shadow Lodge

Avalon's Discussion Thread

Of course, being in the garden works perfectly. Taron did say he had found some more people to join in the fun.

Taron: "I though you invited him!"
Kamenwati: "No, I thought you did!"


.

(^-^)


Tiny Coffee Golem wrote:
lynora wrote:
Tiny Coffee Golem wrote:


Edit: Halfling wizard with a napoleon complex who was cursed with a permanent reduce person effect. lol!

Template away! :)

Also, I love that character idea. You don't want to know how many times I watched/read the Borrowers when I was a kid....in other words I think that character sounds like a ton of fun. :)
I GOT IT! Permanently reduced halfling with a Napoleon complex who is a master summoner. He can't kick your a$$, but he can summon something to do the job for him. LOL Maybe with a template or two.

Hey, out of curiosity, are you still planning on joining the game? If you are just let me know. Thanks.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Would you be interested in this character, a pseudodragon sorceress I created for the PathfinderDB site?


LazarX wrote:
Would you be interested in this character, a pseudodragon sorceress I created for the PathfinderDB site?

I like it. :)

Feel free to hop on over to the discussion thread to iron out details, ask questions, and figure out how you want to make your entrance if you would like to join the game. There's a link a couple of posts up. You'll need to give her a couple more levels, but don't see any other immediate problems. The anti-dragon sentiments in Agartha don't extend to the miniature variety.

Liberty's Edge

Are there gods and goddesses in this world. I've an idea for a centaur cleric of Shelyn or her counterpart. :)


stardust wrote:
Are there gods and goddesses in this world. I've an idea for a centaur cleric of Shelyn or her counterpart. :)

Yes there are. Any that you like. Thus far most of the gods that we've used are a bit more well, made up on the spot, to be honest, but that doesn't mean you can't worship a more established deity. It sounds like a good concept. Are you thinking you'd like to be a student or a teacher?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I need linkies to the game and discussion thread.


Dragonborn3 wrote:

Avalon's Discussion Thread

Here is a link to the Discussion Thread.

Please do not be intimidated by the wall of text near the end there. One of the other players has a cool but very complicated concept, and we're still working some of the bugs out. Sometimes when we have to just make up rules to fit a concept they don't work exactly right the first time and have to be adjusted a bit first.

Also, I'm going to be working on a quick primer of everything you need to know about Agartha this weekend, so hopefully that will make it easier for newbies to catch up and figure out what's going on.


And >>HERE<< is the game thread.

Grand Lodge

1 person marked this as a favorite.
Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Updated characeter

Spoiler:

Loelia
Female Pseudodragon
Dragon 2 / Sorcerer 15
NG Tiny Dragon
Init: +8, Senses: Darkvision (120 ft.), Low-light, Perception: +10
Languages: Auran, Draconic, Elven, Gnome, Ignan, Orc, Sylvan, Terran, Treant
=================================================<br>
DEFENSE<br>
=================================================<br>
AC 23, Touch 21, Flat-footed 18, CMD 32
HP 133 (17HD)
Fort: +11, Ref: +14, Will: +14

12
=================================================<br>
OFFENSE<br>
=================================================<br>
Speed: 15 ft. (3 Squares)Fly 60 ft. ()
Melee Sting +10 (1d3-1)
Melee Bite +10 (1d2-1)
Face: 2 ft. Reach: 5 ft.
Base Atk: +9, CMB: +11

Known Sorcerer Spells (CL 15 th):
0th - Dancing Lights, Daze (DC 14), Detect Magic, Ghost Sound (DC 14), Mage Hand, Mending (DC 14), Message, Prestidigitation (DC 14), Read Magic,
1st - Color Spray (DC 15), Crafter's Curse (DC 15), Crafter's Fortune (DC 15), Disguise Self, Floating Disk, Grease (DC 15), Entangle (DC 15),
2nd - Alter Self, Fire Breath (DC 16), Glitterdust (DC 16), Hypnotic Pattern (DC 16), Web (DC 16), Hideous Laughter (DC 18),
3rd - Arcane Sight, Beast Shape I, Dispel Magic, Displacement (DC 17), Major Image (DC 17), Deep Slumber (DC 19),
4th - Ball Lightning (DC 18), Confusion (DC 20), Dragon's Breath (DC 18), Hallucinatory Terrain (DC 18), Poison (DC 18),
5th - Baleful Polymorph (DC 19), Break Enchantment (DC 19), Fire Snake (DC 19), Secret Chest, Tree Stride,
6th - Beast Shape Iv, Cloak Of Dreams (DC 22), Getaway, Mislead,
7th - Mage's Magnificent Mansion, Summon Monster Vii, Phase Door,
=================================================<br>
STATISTICS<br>
=================================================<br>
Abilities: Str 8, Dex 18, Con 16, Int 14, Wis 14, Cha 19
Feats: Arcane Shield, Dazing Spell, Deepsight, Dodge, Empower Spell, Eschew Materials, Expanded Arcana, Improved Initiative, Lightning Reflexes, Merciful Spell, Quicken Spell, Simple Weapon Proficiency, Taunt
Skills: Appraise +13, Bluff +16, Climb +4, Diplomacy +11, Disguise +7, Fly +18, Heal +8, Intimidate +11, Knowledge (Arcana) +11, Knowledge (Nature) +11, Linguistics(Sylvan, Elven, Treant, Gnome, Auran, Terran, Ignan, Orc) +6, Perception +10, Perform (Sing) +6, Sense Motive +12, Spellcraft +15, Stealth +21, Stealth (In forests) +25,
Possessions: <b>Ring of Djinni Calling</b>(When the ring is rubbed, the djinni appears on the next round.), <b>Ring of Protection +4</b>, Sting, Bite, <b>Ring of Evasion</b>(Grants the ability to avoid damage as if she had evasion.),
=================================================<br>
SPECIAL ABILITIES<br>
=================================================<br>

Bloodline Arcana Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.
Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Dragon Traits (Ex) Dragons have Immunity to magic sleep effects and paralysis effects. Dragons breathe, eat, and sleep.
Fey Bloodline The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. This tends to make you more emotional than most, prone to bouts of extreme joy and rage.
Fey Magic (Su) You may reroll any caster level check made to overcome spell resistance. You must decide to use this ability before the results are revealed. You must take the second result, even if it is worse. You can use this ability at will.
Fleeting Glance (Su) You can turn invisible for 15 rounds per day. This ability functions as greater invisibility. These rounds need not be consecutive.
Immunity to Magical Sleep (Ex) You are never subject to magic sleep effects.
Immunity to Paralysis (Ex) You can never be paralyzed.
Laughing Touch (Su) You can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action and can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 1 day. You can use this ability 7 times a day.
Poison (Ex) Sting-injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save.
Telepathy (Su) You can mentally communicate with any other creature within 60 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.
Woodland Stride (Ex) You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Created using PCGen 5.17.6 on Jun 4, 2011


lynora wrote:


Hey, out of curiosity, are you still planning on joining the game? If you are just let me know. Thanks.

Sorry, been out of touch lately. Unfortunately no. I've got too many school obligations. Though I still love the character concept. Feel free to steal it.


Tiny Coffee Golem wrote:
lynora wrote:


Hey, out of curiosity, are you still planning on joining the game? If you are just let me know. Thanks.
Sorry, been out of touch lately. Unfortunately no. I've got too many school obligations. Though I still love the character concept. Feel free to steal it.

Nah, I'll let you keep it.:)

If your schedule ever opens up, consider this a standing invitation to join the game.


LazarX wrote:

Updated characeter

** spoiler omitted **...

Looks good, don't see any problems there.

1 to 50 of 2,578 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Avalon Academy now enrolling, rules light recruitment All Messageboards

Want to post a reply? Sign in.