The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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Shadow Lodge

New page, new year!

Happy New Years, everyone, be my celebration late or early. Less than 6 hours to go for me!


Happy new year!


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I refreshed the page just to see of you would do that.

Survive a new year.


Happy new year guys


ok all happy new year if I haven't said that before.

and I hope that we can revive this some and more the story lines forward.

I am going slow with Lang so I do not get out of timeline sync.


Female awww, but that would be telling unknown

Hey, all. Happy New Year. :)
I apologize for my absence, but holiday family obligations have abounded. Also we bought a new car and holy hell is that a time sucking process! But now I no longer have to drive the slip and slide (my nickname for my old Corolla...it had problems with traction). :D
I had a good Christmas. I got a sewing box, a fountain pen, a locket from my son, and Amazon gift cards that I promptly spent on books. Because of course. The kidlet was thrilled to pieces because we got him a one year Xbox live membership and all twelve books of the Rangers apprentice series. Because being a bookworm is hereditary. ;P
And I've survived day one of the new diet. Not for weight loss. It's an extremely restrictive elimination diet to test if certain foods are contributing to my vertigo problems. But I managed to find some New Years treats that didn't violate my diet. Crispy duck, which I made into tacos with cucumber on corn tortillas. Surprisingly tasty. And I made zenzai. I'm a sucker for anything made with azuki. Bonus points since it includes mochi. :)
The next few days are likely to be busy busy as well. This always happens when the kidlet has a break from school. Even more so when my husband has time off too. Add in that he'll be out of town for most of January and you can see why all of the things have to be crammed into this week. So. Many. Errands. >.<
Anyhow, I really should be sleeping now, so I should just go do that. I will post to the game thread as soon as I can, but not sure when that will be as I am not so good with the posting when I'm half asleep and finding time when I'm awake is challenging befor Monday. Let me put it this way, I now have to send my family New Years cards because Christmas cards didn't happen. That's how badly I got buried by the to do lists this season. And I think my dad might be showing up this weekend. Crap. I forgot about that and didn't schedule for it. Argh! *facepalm*


Glad to hear you had/are having a good (if busy) holiday, Lyn. :)


male goo dragon alchemist 16(spellhammer) / synthesist 16

I was totalling up the spell's Kevin has used today, since it's now important to know.

He actually still has Statue active, as it'll last 16 hours.
Not that that'd help right now.


Female awww, but that would be telling unknown

I kind of feel like I should apologize for my last weird rambly post....this is why I don't usually post at 3 am. :P
Anyhoo, I'm back. My new years resolutions are kicking my butt, but I'm back. :)
I hope all of you had a good holiday. Getting back to the routine feels weird now. Not bad weird. Just weird.
New posts incoming soon.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

Well does anybody have any ideas like Dave asked for?


I have a new plan, which I guess from Kevin's perspective is his first plan. XD
Just to give Lyn a chance to catch up with that thread.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Ah, good :), I was just making sure the game wasn't dieing.
I would be heartbroken.


Female awww, but that would be telling unknown

Sorry for all the blue text in that post, Dami, but since Jeran is using his nonstandard abilities I had to explain things. :)


male goo dragon alchemist 16(spellhammer) / synthesist 16

New new plan. Let Jeran do his thing.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

New new new plan. Dismissal with Jerran as a backup plan.
and yes Dave is very much forgetting that this thing used to be/is someone we were trying to save


Pretty sure that the spell would dismiss the thing inside, since Tryko'Sam is superhero human and the spell only targets one extra planar creature.
Good plan.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

Depends on how it was made, if it was made from Sam, magic might count them as one creature


From what I understand it was stuck inside since it was killing him over and over.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

Possibly, but if some archmage demon used necromancy to animated your skeleton while you were alive you wouldn't exactly be happy about it


He'll have a new one soon enough.


♣♠Magic♦♥ wrote:
He'll have a new one soon enough.

Had to chuckle at this. :)

@Lynora: No worries on 'blue' text. All good.

@David: I wasn't too sure on your actions, but -- by your Knowledge: Religion roll, you presume it's some off shoot of a Demon, or Daemon, which can possess, or physically possess a living being (or soon necromanced) creature. Call it physical possession.

There's no clear indication at this time of WHAT is owning Tryko'Sam's bones, but...

Also, clarify for me, can someone actually cast two spells in a round? I'm only fuzzy on that.

To manage anyone waiting:

I'm at work, busy busy, until after 7pm or more, might not post until 10pm Pacific.

Good show though, reading mail now too.


male goo dragon alchemist 16(spellhammer) / synthesist 16

The spell he cast was quickened.

Trying to figure out what I can do that hasn't been done.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

@damaini: If one or both of them are quickened one can,

@kevin: if nothing else, flank with settro and punch, or try to help with the grapple,


male goo dragon alchemist 16(spellhammer) / synthesist 16

Lyn, what happens if you make an attack with grab on a creature that's grappled already?
Kevin is designed around grapple, so he'd be a big help here, but it seems anything he could do at this point with all of his stats and feats only amounts to a +2 on Jeran's attempt. XD
In one action, he could go dragon as as free, close the portal as as free, get there as a move, attack as a standard with grab, swallow as a free with Fast Swallow, turn to stone as a free, totally incapacitated.


The Half-Alive Streets | Truth of the Seeker | The Sanctuary of Drowned Delight

If you're going completely by RAW - the only way to "interfere" with a grapple is to use the Aid Another action which as you said "only amounts to a +2".

Of course, that's kinda silly IMO. I allow my players to initiate grapple on already grappled opponents, with a few caveats.

  • The third party entering the grapple must commit. If they fail the initial grapple check, they join the grapple but the opponent is automatically the controlling grappler.
  • Treat them as separate grapples. On the turn of the person who is being "double-teamed", he must make two separate grapple checks to main (or break the grapples). Penalties from the Grappled condition stack.
  • If at any time the person being double teamed loses control of either grapple, he can be forced to release the other grapple entirely.

    This gives grapplers a way to dive in a "save" less grapple-worthy party members from grapples, and can also give larger mobs the ability to "pull down" a more powerful foe. Also, it means that a particularly large monster is very difficult to wrestle someone else free of (I'm pretty sure there's a TVtrope where someone dives in to save someone and is also immediately grappled).

    These are just my house rules though, since the actual RAW is so limiting.


  • Also Lyn I think Ardiente's last post got buried ^_^

    Sovereign Court

    Male Firebird (looks like this but with blood red hair) Blight Druid (fey follower) 13/warlock 13

    And Lucas's for that matter


    Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

    Is there anything I can do?


    Female awww, but that would be telling unknown
    Advaran Silvertongue wrote:
    Is there anything I can do?

    Well, there's not really anything happening for the class Fi is subbing for right now, so we can probably fast forward them a bit to gym time. Or we can send the kids to lunch and Advaran can be one of the lunchroom supervisors.


    Female awww, but that would be telling unknown

    Will work on catching up with the Evocation class posts shortly. Aside from that I think that those not involved with saving the universe or rescuing damsels/dudes in distress are about ready to move on to lunchtime. And even if they're not, we could all use the forward momentum at this point. :)


    Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

    I can supervise them during lunch


    Just for the record:

    Dismissal IMHO, doesn't work on non-Outsiders, or Summoned folks. Still, 'rules light', it makes sense so gonna roll with that regardless.

    I didn't see why Dismissal would use -HD in any manner, so I ignored that too.

    Kevin, my assumption, was delayed in action-- so your move.

    Toodles. Probably won't respond / reply until tomorrow day/evening.


    Technically Dismissal works on "Extraplanar" creatures. That subtype is not at all dependent on Outsiders or anything else.

    Extraplanar Subtype wrote:


    This subtype is applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Monster entries assume that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have it when on its home plane). Every extraplanar creature in this book has a home plane mentioned in its description. creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, or the Plane of Shadow.

    As far as Summoned creatures go, that is much less clear. Neither the spell nor any of the Conjuration or summoning tags innately give the Extraplanar subtype to a given creature, so it would be done on a case-by-case basis.

    But you are right, Dismissal does not affect an HD amount of creatures - it's single target. Banishment is the HD-dependent spell, and can target multiple creatures.


    FireclawDrake wrote:

    Technically Dismissal works on "Extraplanar" creatures. That subtype is not at all dependent on Outsiders or anything else.

    Extraplanar Subtype wrote:


    This subtype is applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Monster entries assume that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have it when on its home plane). Every extraplanar creature in this book has a home plane mentioned in its description. creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, or the Plane of Shadow.

    As far as Summoned creatures go, that is much less clear. Neither the spell nor any of the Conjuration or summoning tags innately give the Extraplanar subtype to a given creature, so it would be done on a case-by-case basis.

    But you are right, Dismissal does not affect an HD amount of creatures - it's single target. Banishment is the HD-dependent spell, and can target multiple creatures.

    Cool. Learn something new every day.

    Poof, Tryko'Sam got Dismissed. :) Was more curious on the 43 resist roll and the -HD part. Didn't spot how that works.

    Shadow Lodge

    Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

    I may have gotten the spells mixed up, but from where I found dismissal

    Dismissal

    Abjuration

    Level: Clr 4, Sor/Wiz 5

    Components: V, S, DF

    Casting Time: 1 standard action

    Range: Close (25 ft. + 5 ft./2 levels)

    Target: One extraplanar creature

    Duration: Instantaneous

    Saving Throw: Will negates; see text

    This spell forces an extraplanar creature back to its proper plane if it fails a special Will save (DC = spell’s save DC – creature’s HD + your caster level). If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.

    Except that's apparently the 3.5 version, oops...


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

    I'm curious how he resisted the curse.

    He rolled a 26?the dc was 30.


    icehawk333 wrote:

    I'm curious how he resisted the curse.

    He rolled a 26?the dc was 30.

    Error on my part. Misread in prep for the final submit. Skelly'Sam is off in the home plane cursed.

    Was late and mentally tired. Apologies.

    Where's that curse spell/ability, so I can read the details, if you please.


    Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

    It's a godling spell, the curse is based off of his domain, and like most curses, is permanent unless removed.


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

    8th level version, war domain.


    Male Shaman(Nature) 6/Green Faith Acolyte 10/Ranger(Spell-Less) 16(Gestalt)

    Hey Dami, can you clear something up for me?

    When this whole thing started with Skelly'Sam, you made it seem like the skeleton of 'Sam tore itself out his body, becoming a separate entity, and that attacked the Chosen One.

    But in the resolution post, it sounds like it was 'Sam himself we went after(piloted by some fiendish thingy) and thus 'Sam was Dismissed and thus still in need of rescuing.


    My figuring was that Sam was ripped free of his flesh through some means, but since he doesn't die (and doesn't gain an immunity to demonic possesion), the skeleton just kept going - it's still his skeleton/body.

    I wonder if we cut Tryko'Sam in two, if we'd end up with two of him.

    I wonder if this is why Tryko'Sam hates labs.


    You'd need to do it atomically even, otherwise the bigger one grows back.
    Even then, it'd probably just be the side with his heart that grows back.


    Silinrul wrote:

    Hey Dami, can you clear something up for me?

    When this whole thing started with Skelly'Sam, you made it seem like the skeleton of 'Sam tore itself out his body, becoming a separate entity, and that attacked the Chosen One.

    But in the resolution post, it sounds like it was 'Sam himself we went after(piloted by some fiendish thingy) and thus 'Sam was Dismissed and thus still in need of rescuing.

    He also said the girl passed out.

    He says a lot of things.
    ;P
    (Very much kidding here.)

    Shadow Lodge

    Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
    ♣♠Magic♦♥ wrote:

    You'd need to do it atomically even, otherwise the bigger one grows back.

    Even then, it'd probably just be the side with his heart that grows back.

    ah but what if you cut him in two vertically, bisecting the heart!


    Female awww, but that would be telling unknown
    FireclawDrake wrote:

    My figuring was that Sam was ripped free of his flesh through some means, but since he doesn't die (and doesn't gain an immunity to demonic possesion), the skeleton just kept going - it's still his skeleton/body.

    I wonder if we cut Tryko'Sam in two, if we'd end up with two of him.

    I wonder if this is why Tryko'Sam hates labs.

    Heh. And I was going to ask if the discarded bits were going to grow into another Tryko'Sam. :)

    More posts later. Have things to do, but will have more time this afternoon during kidlet's karate lesson.


    ♣♠Magic♦♥ wrote:

    You'd need to do it atomically even, otherwise the bigger one grows back.

    Even then, it'd probably just be the side with his heart that grows back.

    That seems like an assumption. We need some hard data!


    male goo dragon alchemist 16(spellhammer) / synthesist 16

    Especially Kevin because I'm the smart HotGuy. :P
    Jeran is the leader HotGuy.
    Dave is the tough, but sensitive HotGuy.
    Silinrul is the Hippie HotGuy.
    Settro is the Edgy HotGuy.


    Male Half-fiend gestalt alchemist 16/ eldrich Godling 16
    short description:
    right arm red demon skin, left arm green scales, left eye red, right eye green, long, tentacle-like tail, forked tounge, small fangs and claws, wears shackles, has talons

    I'm just grumpy.

    Besides, you don't need me. I'm more a burden the useful.


    Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

    Dave is smart... Not Kevin or settro level smart, but he is smart, he's even experimented with spell creation and artifact restoration and whatnot, also.... Tough but sensitive... Is that really how I'm seen?


    Male Half-fiend gestalt alchemist 16/ eldrich Godling 16
    short description:
    right arm red demon skin, left arm green scales, left eye red, right eye green, long, tentacle-like tail, forked tounge, small fangs and claws, wears shackles, has talons

    I do have int 30.

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