Well, at least I wasn't the only one thinking it. I'm just not sure how your parents made it this long with so much of their sanity left....not that you haven't made great strides towards breaking that down of late. :P
Well, I have more than a few years to catch up on, don't I? Boredom mad it so they couldn't really stay angry or even be surprised after a while. It's amazing what having emotions can do for the causing of mental breakdowns in others.
Today is moving day for me. Luckily, I'm not gonna have a day without internet. Unluckily, I won't be able to post much for the next two days as my brother is graduating from university tomorrow as well. It's gonna be a hectic couple days. I'll try to squeeze in a couple posts right now to keep things moving.
The similarities between characters from Girl Genius and characters Lynora has in Agartha are really quite close. Like Violetta, who is no good at being a Shadow Knight and Kitty, who is no good at being a Ninja.
I'm half expecting a talking cat in a fancy coat to come waltzing in on two legs any time now.
FYI I'm gonna be away from internets for a chunk of tomorrow, but will be able to check in around midday (CST) and then should be free earlier than normal in the afternoon. Hoping plans can be confirmed and set into motion whilst I'm away, then I can keep combat moving and start tearing people apart.
I don't know what you guys are talking about with auto-making saves. unless there is a house rule I am unaware of, a natural 1 on a save always fails, no matter how big your bonus is.
This right there is why stuff that lets you re-roll is your friend.
Just found that. I'd forgotten that was in the book. We dropped it early on in my real life game because it screwed over the players way more often than the bad guys (have I mentioned that my dice are trying to kill me?) and have been playing that way so long that I had forgotten it wasn't RAW.
Generally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Like an attack roll, a saving throw is a d20 roll plus a bonus based on your class and level (see Classes), and an associated ability score. Your saving throw modifier is:
Base save bonus + ability modifier
Saving Throw Types: The three different kinds of saving throws are Fortitude, Reflex, and Will:
Fortitude: These saves measure your ability to stand up to physical punishment or attacks against your vitality and health. Apply your Constitution modifier to your Fortitude saving throws.
Reflex: These saves test your ability to dodge area attacks and unexpected situations. Apply your Dexterity modifier to your Reflex saving throws.
Will: These saves reflect your resistance to mental influence as well as many magical effects. Apply your Wisdom modifier to your Will saving throws.
Saving Throw Difficulty Class: The DC for a save is determined by the attack itself.
Automatic Failures and Successes: A natural 1 (the d20 comes up 1) on a saving throw is always a failure (and may cause damage to exposed items; see Items Surviving after a Saving Throw). A natural 20 (the d20 comes up 20) is always a success.
This is what the prd has to say about it. It's page 198 in the core book I think. I may be a little off on the page number. Anyways, yes, I thought that saves worked like skill checks, ie no auto save or auto fail. This was because I roll like crap and my GM rolls amazing so the auto fail/succeed rule was screwing over the PCs on a regular basis. So we changed it. After a few years of this I forgot the rule was ever different.
Now, this is a rules light game so RAW really doesn't matter much. It's a guideline. So if you have strong feelings about this I won't really argue either way. The dice roller hates everyone equally. ;P
Oh! And w/r/t the mind-affecting immunities, these are custom-built monsters with a host of add-ons, so you can't trust the Bestiaries for all your metagaming needs. Fluff-wise, I justified the add-ons this way; they are Khoda's chosen, and he grants them extra powers and abilities.