Grumbaki |
Overview
The Arena is a fight to the death between pathfinder characters. As the GM I will roll and write up the fights. You, the contestants, make the characters, and can RP/Bribe/Steal/Gamble between fights. The last man standing will win.
The Arena will be bracketed, so that the fights are always 1v1. For example:
Round 1:
Fighter A vs Fighter B (Fighter A wins)
Fighter C vs Fighter D (Fighter C wins)
Fighter E vs Fighter F (Fighter E wins)
Fighter G vs Fighter H (Fighter G wins)
Round 2:
Fighter A vs Fighter C (Fighter A wins)
Fighter E vs Fighter G (Fighter E wins)
Round 3:
Fighter A vs Fighter E (Fighter A wins the Arena)
Character Creation
* Everyone makes a level 1 character. 20 point buy. 2 traits allowed, no drawbacks allowe
* Character can only be made using the following resources (1) Core Rule Book (2) Advanced Players Guide (3) Advanced Class Guide (4) Ultimate Magic (5) Ultimate Campaign
* Characters start off with 3000 gold. This can be used to buy equipment and/or gamble/influence the fight.
* Characters must come with at least 250 words of backstory.
IMPORTANT NOTE:
Read the Campaign introduction for the setting. Each player must have two (2) characters. Their Warrior (20 point buy) and the rich merchant/noble/wizard/etc who has sponsored the Warrior (you, the player).
Character Advancedment
* If your character wins the first fight, he gains 3000 gold and goes up to lvl 2.
* If your character wins the second fight, he gains 5000 gold and goes up to lvl 3.
* If you win the tournament, and if there is a second one, the player will gain a bonus.
Fighting
* Each round initiative is rolled to see who attacks first.
* Combatants start off 30ft from each other.
* Whomever goes first will by default charge, unless specified otherwise.
* All players can write down their tactics. Tactics include what spells to cast (and when to cast them), when to use potions, whether to shoot or charge, etc. Tactics aren't required but are highly recommended.
Gambling
* If you have gold left over, you can bet on who will win the next fight.
* You are betting against the house, not each other.
* Whomever has the most gold at the end of the Arena will start off with extra gold should there be another Arena.
* This means that even if your character loses, there is still a reason to gamble/interfere.
Skills and Dirty Tricks
* Players can PM me with a dirty trick of their choice.
* This is left up to the player's imagination as to what they want to accomplish.
* How much the dirty trick will cost, and what skill check is needed, will be determined by me.
* A bonus to the skill check can be earned through writing up what your character does. The better quality your writing, the greater your chance of success will be.
* There is always a chance of failure, especially as targeting other players can fail if the other character has high opposed skills.
* This, of course, gives a reason to play a skill monkey.
* Players can use this function to defend themselves against dirty tricks.
* This, by design, gives an incentive for players to be inventive and to spend their gold on giving themselves an advantage (or ensuring that they win their bet)
Example
* Frank the Fighter is going to face Bill the Barbarian.
* Frank spent 2000 gold on his character and bet 500 gold on his character to win. He spends 500 gold bribing a bartender to slip a poison into Bill's ale before the fight.
* Bill spent 2000 gold on his character and bet 500 gold on his character to win. He saves his last 500 gold for later.
* Charlie the Cleric has 1000 gold saved up after building his character. He bets 500 gold on Bill, and spends 250 gold hiring a bodyguard for Bill to defend Bill against underhanded tricks, as Charlie wants to win his bet. He also spends 100 gold for a member of the audience to throw a brick at Frank as the fight starts.
* The bodyguard saves Bill from drinking the poisoned ale.
* The fight happens. It is a close one, but Bill wins because of a well times rock to the head from a member of the audience.
* Frank lost his character and is down to 0 gold. He is out of the Arena and out of the betting game.
* Bill won the fight and bet 500 gold. He had 1000 gold. He is now up to 1500 gold. He can gamble with this, and when round 2 starts will gain another 3000 gold.
* Charlie had 1150 gold and won his bet. He is now up to 1650 gold. He can spend this before his fight.
The Final Rules
* Only 8 characters are allowed.
* First come, first served. Characters are only 'locked in' when a character background is provided. This is to ensure that the players are not going to just post a lvl 1 character and wander off.
* I will not be providing behind the scene dice rolls, I will only be providing fluff. Don't ask for them.
* This is for FUN. Do not take it too seriously. If it goes well, I'll keep track of Arena Champions so your victory will be remembered.
* This first Arena is starting off at level 1. This is for simplicity's sake. If this goes well, future Arenas may begin at higher levels.
thelizardwizard |
Rough draft, pardon the poor formatting, will fix it up once I finalize everything.
Race: Dwarf
Alternate Traits: Ancient Enmity,
Traits: Axe to Grind, seeker
Ability scores:
Str: 16
Dex: 12
Con: 16
Int: 12
Wis: 14
Cha: 06
Combat Statistics:
HP: 17 (1d10+3+1+3)
AC: 20(24 w/shield) T:11 FF:19(23)
Saves:
Fort: +5(+7 vs spells and SLA)
Ref: +1(+3 vs spells and SLA)
Will: +2(+4 vs Spells and SLA)
---------------------------------
Offense:
Dwarven Waraxe: +4 (6w/out shield)
Damage: 1d10+3/4
Javelin: +0
Damage: 1d6+3
Earthbreaker: +4
Damage: 2d6+5/6
CMB:+4
CMD:+15
---------------------
Feats:
1- toughness, step up
----------------------
Equipment: 2350/3000 (650 left)
Arms and Armor:
Tower shield,Full plate , Masterwork dwarven waraxe, 5 Javelins, earthbreaker
Misc: 2 potions of CLW, 1 potion of Magic Weapon, 1 potion of Enlarge person, 1 potion of Bulls strength.
-----------------------------------
Skills: 2+1
Perception-1 (+6)
Sense motive-1 (+3)
Intimidate -1 (+2)
The above stats may change a bit in the future.
So, I just lost 400+ words of in character description.....
Anyway, Ivan is a dwarf that loves adventure. He was left clanless after a large orc raiding band sacked his clans small dwellings within the foot of a mountain. Ivan blames the elves that lived in the forest for not coming to his clans aid that day and has a bitter resentment against all elves as he sees them as dishonorable, which is almost worse than being an orc. However, to other races Ivan is fairly friendly and good natured. While he may be considered uncouth, with his dwarven manners and brutal honesty. Those that can stomach Ivan's social shortcomings soon find a fairly good, and highly loyal and dependable friend.
Ivan, follows his own code, which has sometimes lead him to trouble with local authorities. As he has more than one occasion taken matters into his own hands. Eventually after working as a caravan guard, his prowess caught the eye of an up and coming merchant by the name of Derik. Who would offer him a partnership in gladiatorial combat. Derik would provide the arms and armor and other luxuries. Ivan would disperse the beatings. While Derik wouldn't shirk away from using... underhanded methods to win, Ivan expressly forbids those acts as it goes against his code and he detests anyone that would be so dishonest. Derik tries to watch out for Ivan, especially since Ivan's intake of alcohol is an easy target by those less honorable than Ivan. However luckily dwarves have quite the hearty Constitution, and thanks to Derik's pushing Ivan has recently decided to only purchase large sums of alcohol from a local barman by the name of Franky. An ex gladiator himself.
Physically, Ivan is a bit tall for a dwarf, standing at a remarkable 5 ft. He has red hair and a beard that reaches his waist.