Across the planes and myriad world the obelisks rose, beacons for all to see. The Heralds announce a call for the greatest warriors to fight each other in a game of the gods. The hero to be given mythic powers
Keep in mind that the herald at the pillar is calling all of you to come and be transported into the game. He doesn't give you much detail about what to expect but you can look around you at the other people waiting their turn to be taken into the game. you have no idea of terrain or conditions of the place you are going. The only thing you know is the game will test you as well as the other players.
You should only have with you what you could realistically walk/fly/swim up to the pillar with.
Interesting to see tons of players showed interest during recruitment, but when GM announced so let it begins...what left in arena is just empty cold air.
i am uploading maps, was waiting for CP but he seems have to disappeared this weekend. I'm going to start organizing matches as soon as i get the maps uploaded to something we can all use. The main issue with just posting a map with a-z for coordinates is that the arena is 60 feet across.... which is 120 squares. so We have to use some site or software that lets us track where we are. I'm excited to get this going sorry it is such a mess.
It's not begun yet, as far as I know, though getting close to, I think. There's still a lot of talk going on in the recruitment portion of the thread.
Today's been quiet, but there's no deadlines posted, either for starting time or even just for locking in characters. I think a lot of the discussion's moved over to the level 20 arena thread.
I'm still playing with the details of a crafter version of my monk. That should be done shortly, although I don't know if Chaiboy will allow me to change to it.
Moved as requested: The room is where we fight? So two actions, plus anything we can do while on the move? Such as cast a spell, pull an item, and draw a weapon while on the move? Or would we have time to cast more spells as well?
I was referring to how many actions we could take to prepare before we get into the fight. It will determine what I do before I get into a fight. Which I'll likely be doing mine tomorrow night. Looks like there are already enough people in the middle of matches and I will hopefully have more time tomorrow to post.
Chaiboy: The water is actually touching the ceiling (30 feet) prior to its drainage. I actually did the math for water volume in Excel.
I can fill a 120x120x24' area with water. However, the tower is a cylinder, not a 3D rectangle. Therefore, the excess water fills it up to 30 feet.
Since that's the ceiling cap, I've flooded the ENTIRE room. Nicos should be entirely submerged. Some of that might drain off into the peripheral rooms, but the depth is still going to be close to 30 feet.
I am invisible and underwater how meredith see me?
I have blindsense 30 feet in water, telepathy out to 100 feet, and also...
Invisibility rules: An invisible creature in the water displaces water, revealing its location. The invisible creature, however, is still hard to see and benefits from concealment.
I am invisible and underwater how meredith see me?
I have blindsense 30 feet in water, telepathy out to 100 feet, and also...
Invisibility rules: An invisible creature in the water displaces water, revealing its location. The invisible creature, however, is still hard to see and benefits from concealment.
If you are underwater, the current should drag you too.
EDIT: telepathy do not help you to dind your targets.
Ha, sorry, sorry, I had too many options for what to do.
Ravingdork wrote:
Remember, it's a 6th-level spell, more powerful than the likes of even teleport. It's meant to be powerful.
That's... actually... curious. I thought Sorc and Oracle bonus spells progressed in such a way as to only give you spells of levels you could actually know. Since you don't have the ability to cast 6th level spells, wouldn't you not be able to cast that?