Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)
Well then! Substituting Invisibility for fire breath, it's time to kill those orks - and find a damn cleric for resurrection.
Mesdoram and Rameth, finding no other treasure beyond their new hoard, will head towards the ork camp.
Mesdoram will wait for an opening when the orks are gathered then down his mutagen, the cat's breath extract and invisibility and toss the bomb into a fire pit.
Stealth:1d20 + 37 ⇒ (8) + 37 = 45
If the toss takes away his invisibility when it explodes on the orcs he'll laugh and yell Think fast! as he throws.
Both Rameth and Mesdoram go invisible and sneak in, they manage to arrive more or less around dinner time, when lots of orcs are around the fire. Of note is that the big boss orc seems to be gone.
How close do you wanna get before you throw? It has a range increment of 5, cause its basically a big vase filled with chemicals and poo. Once you decide make an attack roll at the fire.
The explosion anhialates the majority of the orcs, there are a few left that are fairly quickly dispatched by our brave, now smelly heroes. One of the lieutenants sees the slaughter and books it into the woods.
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40
It takes several days, but the two of you manage to make your way to the mountainous area where the treasure should be.
-----------------------
The night before
-----------------------
Rameth sits by the fire with his flask, the one he kept hidden in his boot.
So I think we can expect a dragon of some sort in there, from what he said we can expect it to be a white, icy dragon. I have an extract to help protect me, I suspect you do as well. But even so this is going to be incredibly dangerous. What do you think? How to approach?
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)
Mesdoram is busy prepping his Resist Energy extract.
He scowls at the mention of the dragon.
The best option would be to go in Invisible and try and kill it fast, or somehow use the environment to kill it. Maybe there's a stalactite that hovers above it's head we can blow that will act like a spear through it's back - I read a tale about that once, only a barbarian was throwing a magic hammer at the stalactite repeatedly.
He'll rub his jaw.
Or is it stalagmite? I can't remember - the one hanging from the ceiling in any case.
Tapping his fingers against his thigh, he'll think harder about this.
A dragon. Oh, why didn't we think about this in more detail? Or not lose our friend with the axe.
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40
1d20 + 9 + 1d6 ⇒ (7) + 9 + (6) = 22 arcana
Most dragons can see in the dark, and see the invisible. White dragons can see through snow and fog, as well as create snow and fog. I red that story as well...all the losers I know want to be like his friend How man Drizzt clones have you played with in your life?
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)
A few. BWAHAHAHA, no tons, really.
Well then, sneaking it is with an eye towards assassination or theft. You, uh, don't think we could throw anything down it's gullet do you? Like a bomb?
Our heroes move further down underground, and it does get colder and colder, until the ground is covered in ice, the light dims to almost nothing. Rameth brings out his ioun torch. The place lights up as light bounces off ice. Before you you see two paths, one moving to the left, and it is smaller, medium creature sized and the one to the right is for larger critters
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)
Mesdoram flips a coin.
Coin Toss:1d2 ⇒ 2
The big passage - the small one just seems like it'd be full of traps. Of course the big passage could also be full of traps because maybe they want us to think that.
They find themselves in a massive cavern, there is ice everywhere IE difficult terrain AND moving more than 1/4 speed means an acro check of 10 or down you go.
There is certainly treasure, a lot of treasure, though it is under a lot of ice. In the center of the room, on top of a large mound of treasure, maybe 30 feet up is a dragon. It appears to be asleep
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)
Mesdoram will down his Cat's Grace extract.
Perception:1d20 + 13 ⇒ (10) + 13 = 23To see what he can do to kill the dragon easily while it is sleeping. Knowledge (Arcana):1d20 + 9 + 1d8 ⇒ (2) + 9 + (7) = 18For White Dragon's weaknesses
Fire. but, you would have to get close to it and maybe you can CDG it, but probably not. Its senses make it likely that the second you touch the treasure it is on, it will wake up.