Princess Rose |
I haven't figured that out yet, but since the story had the frog prince riding a lizard as a 'magnificent steed', I just loved the concept of a little frog humanoid riding on the back of a raptor. The only thing better would be to make her a fighter type with a lance :)
Or having a grippli monk named 'Yoda'.
Hereldlon |
Or a frog samurai on a dire chicken now that would be an awesome character. In fact I think I have found what I'm playing next. Regarding the fact conversation about character creation, I find that until I come up with an idea I'm happy with I can't do the crunch or tge character will always feel bland to me. That's me though everyone obviously makes their character differently.
Princess Rose |
Or a frog samurai on a dire chicken now that would be an awesome character. In fact I think I have found what I'm playing next. Regarding the fact conversation about character creation, I find that until I come up with an idea I'm happy with I can't do the crunch or tge character will always feel bland to me. That's me though everyone obviously makes their character differently.
That's an awesome idea. I agree with needing a backstory otherwise it's just 'a character', insert xp for mindless numbers optimizing.
MiniGM |
Hey all
A little news, I believe I have come up with a basic way to do some mapping for larger rooms and though I do not want to use the map in general, prefering the descriptive, I can use it to demonstrate starting locations of what is in rooms, and we critters are. It will allow for a little bit of tactical play.
That is assuming it all works.
Grand Moff Vixen |
I have been building upon Calendir's background history - this always happens to me, I start writing and more and more stuff that would define his personality keeps coming up :D
So, I am adding it in parts - I have added one chunk and more will soon follow.
Background alert, wall of text! Seriously, you may want to do something to break that up. As a suggestion, you might put the background in a spoiler. That makes it easier for anyone who doesn't want to read it.
Arknight |
As a PC Technician I know your pain. When my internet goes down I am like noooooooooo!
In this case, it was the unburied (for 3+ months :() drop line for the cable that got cut by a neighbor's lawnmower by accident.
LOL Not much I could do besides get the cable company out to fix it and hopefully bury the new one ASAP...
"One Eared" Fik |
Okay, I have Fik's background all fleshed out.
Wall of text
Fik grew up to be considerably smaller than his fellow goblins, which lead to more than a little good natured ribbing from his fellow goblins. This means, in goblin terms, that Fik very quickly became the tribe punching bag. Fik found this very insulting, and pondered for some time what he should do about it. After examining the complexities of goblin culture, he realized that strength of arms is the means to power. He resolved to challenge the tribe’s chief, Gnak Earbiter, to single combat. He was soundly defeated. Predictably, Gnak chewed off both of Fik’s ears. In something of a rare occurrence, Fik’s life was spared. This was most likely because Fik had barely managed to say “I challen-“ before Gnak had beaten him within an inch of his life, and Gnak was sort of embarrassed about the whole business.
Fik was greatly shamed, and left his tribe in disgrace. He wandered the ‘forest with all them trees that sort of look like they have elbows’ (someplace in Varisia, for those of you who know human geography), for quite some time wondering how his plan had gone wrong. Eventually he stumbled across the remnants of what appeared to be an ancient battleground, and something quite peculiar clutched tightly by the decaying hands of one of the combatants: an ornate and heavily engraved musket, with some kind of shield with animals and writing and stuff around it. Fik, of course, was too goblinlike at this stage, but eventually discovered this was what humans called a “family crest.” He also discovered, rather more quickly, the destructive capacity of the musket. It dawned on him, sometime between these two revelations (rather closer to the first though), that he could use this weapon to take his vengeance.
Fik quickly sped back to his tribe, filled with rage. A rage that quickly grew into a flame-like hatred; which, like flame, spread to the other goblins in his tribe, and from there grew into an inferno of hatred for all goblins. Deciding that the direct course was for chumps, Fik snuck into the camp while Gnak was sleeping and placed the muzzle of his new boomy stick up to the face of his tormentor. Gnak woke up just in time to see the earless Fik standing over him, and then briefly register the flash that signalled the destruction of the majority of his head. In fact, all that was left was a single ear. Fik took it as a trophy and as a reminder that all goblins are jerks.
Fik did some soul searching in that moment, that brief moment when the second, third and fourth largest goblins in his tribe walked in the door. He realized that maybe he was going about becoming the best goblin the wrong way. He reasoned instead, that the quickest way to become the best goblin was to become the only goblin. He also realized he wasn’t quite sure how he could reload in time to prevent himself becoming a fine red mist, and decided that running would be the best choice. As it turns out, he needn’t have bothered, as the three larger goblins immediately began fighting amongst themselves in order to determine who would be the new chief. It is said, among Fik’s former tribe mates, that Fik used dark magic (and probably written language) to blow up Gnak’s head and hypnotize the largest goblins into fighting. This is in the grandest tradition of sentient beings to blame others for their problems. It is also said, that Fik had grown to at least a billion feet tall, with burning red eyes that he occasionally shoots fire from, and he also ate half the tribe that night, and taught no less than four children to read. Needless to say, his tribe would not welcome him back with open arms.
Fik ran, and stowed away on the nearest ship, which happened to be sailing towards Absalom. Onboard he realized he could get away with anything, provided he didn’t get seen. This mostly manifested in stealing food from the galley, and small trinkets from passengers and crew, since he was beginning to re-think his views on other races and thought that outright slaughter wouldn’t ingratiate him with his hosts. Just before the ship reached Absalom, however, he was discovered. The crew treated him fairly: he was thrown into the ocean. Luckily for Fik, he washed up near one of the sewer outflows, and was provided an easy access point into the city. Using the sewers as a home and a source of food, Fik quickly established himself underground as an authority on the sewer ecology, and became ‘the goblin to go to if you needed something done in the sewer with, no questions asked, except for possibly something kind of ridiculous, but you shouldn’t mind that, he’ll take the job anyways’. Or at least that is what he put on his business cards. He also adopted the nickname that was given to him by some of Absalom’s more unsavory types: “One Eared” Fik.
Fik has been biding his time, attempting to acquire money and power, and gain the funds and skills to achieve his ultimate goal: to kill all goblins.
Grand Moff Vixen |
Grand Moff Vixen wrote:
As a PC Technician I know your pain. When my internet goes down I am like noooooooooo!In this case, it was the unburied (for 3+ months :() drop line for the cable that got cut by a neighbor's lawnmower by accident.
LOL Not much I could do besides get the cable company out to fix it and hopefully bury the new one ASAP...
Snap! That is a huge bummer. At least you don't have to pay for the repair work.
MiniGM |
Looking forward to this folks. Not to making cuts, but Kracow has managed to get himself into trouble, which means that it is getting close for the eventual team up. Once the choices are in...ugh...I will make a post of some last details to know in the discussion thread, then a second one in gameplay and let all the characters have a little time to get to know one another. Then it will be onto the "interview/test" for each character with the Lord in question. Each will geared toward the basic skill set of each character, so no worries.
This has been a fairly long recruiting period, I apologize for that, but I wanted to give everyone a chance, and if I closed it much earlier then the party would have to wait for the solo campaign to conclude and that is LAME
Arknight |
Finally got everything running again....
Here's Garrick Thorne's crunch:
Male Half-Orc Oracle (Seeker) 5
NG Medium Humanoid (orc)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex)
hp 33 (5d8+5)
Fort +2, Ref +3, Will +5
Immune fatigue
Weakness Lame
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +1 (1d4+2/x2) and
. . +1 Longsword +6 (1d8+3/19-20/x2) and
. . Masterwork Dagger +6 (1d4+2/19-20/x2)
Ranged Masterwork Sling +6 (1d4+2/x2)
Oracle (Seeker) Spells Known (CL 5, +5 melee touch, +5 ranged touch):
2 (5/day) Restoration, Lesser (DC 16), Silence (DC 16), Cure Moderate Wounds (DC 16), Shatter (DC 16)
1 (7/day) Shield of Faith (DC 15), Bless, Detect Undead, Magic Stone (DC 15), Cure Light Wounds (DC 15), Weapons against Evil (DC 15)
0 (at will) Resistance (DC 14), Create Water, Purify Food and Drink (DC 14), Read Magic, Guidance, Spark (DC 14)
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 13, Int 13, Wis 12, Cha 18
Base Atk +3; CMB +5; CMD 17
Feats Extra Revelation, Improved Channel, Turn Undead (DC 19)
Traits Iron Liver, Sacred Conduit
Skills Acrobatics +3 (-1 jump), Climb +4, Craft (blacksmith) +5, Diplomacy +10, Disable Device +13, Handle Animal +5, Heal +13, Knowledge (arcana) +2, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +3, Knowledge (planes) +5, Knowledge (religion) +7, Perception +1 (+3 to locate traps), Sense Motive +7, Spellcraft +5, Swim +3
Languages Common, Draconic, Orc
SQ Acute Darkvision, Healing Hands, Oracle Channel Positive Energy 3d6 (5/day) (DC 19), Seeker Lore, Trapfinding +2
Combat Gear +1 Comfort Lamellar (leather) armor, +1 Longsword, Masterwork Dagger, Masterwork Sling, Mithral heavy shield, Sling bullets (10), Sling bullets (10); Other Gear Artisan's outfit, Backpack, masterwork (6 @ 18 lbs), Belt pouch (10 @ 5 lbs), Belt pouch (4 @ 0.5 lbs), Bread, Cheese, Meat, Oldlaw whiskey (per bottle), Peasant's outfit, Potion of cure light wounds, Potion of shield of faith +2 (2), Sack (10 @ 5 lbs), Sack (9 @ 4.5 lbs), Thieves' tools, masterwork, Wandermeal (6), Wine, Corentyn (per bottle)
--------------------
TRACKED RESOURCES
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Masterwork Dagger - 0/1
Oracle Channel Positive Energy 3d6 (5/day) (DC 19) (Su) - 0/5
Potion of cure light wounds - 0/1
Potion of shield of faith +2 - 0/2
Sling bullets - 0/10
Sling bullets - 0/10
Wandermeal - 0/6
--------------------
Special Abilities
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Acute Darkvision Your Darkvision is 90' instead of 60'.
Healing Hands (Ex) +4 Heal, improve effectiveness of Heal skill
Immune to Fatigue You are immune to the fatigued condition.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Oracle Channel Positive Energy 3d6 (5/day) (DC 19) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Seeker Lore (Ex) +4 to concentration, CL vs spell resistance & Know (arcana) with bonus spells.
Trapfinding +2 +2 to find or disable traps.
Turn Undead (DC 19) Your Channel Energy can make undead flee.
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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Meera |
Meer'as 'family' began as one of the many Ninja Clans within the land known as 'Minkai'. They had their specialties and their 'Forte', though that which made them 'distinct' was perhaps their back ground of being made up of related half-Elves. Normally, this fact would be hidden behind disguises, the better for their partly Elven heritage to give them a hidden advantage. A Half-Elve's low-light vision a definite boon in a Ninja's nocturnal duties.
As with all things, the clan's fortunes rose and eventually the clan's fortunes fell. Some change in politics within the Empire leading to the group fleeing for their lives and finally ending up as far as they could go without completing the circumference and ending back where they began. To the grand city of Absalom, where they initially learned the ways of these new folk while going about their 'normal' businesses of what ever trades they performed as cover.
Over time, the 'Families' talents and skills saw them gravitate again to their 'normal' level of operations, with 'Day to day' business being used to cover the 'Families' secret skills.
One of the 'specialties' which escaped across the world was the Clan's 'patron'. An other worldly being of mystical harmony and grace, who still watches over the Clan and helps teach and foster the newer generations. Helping instill a small sense f continuity to that which has been lost ad gone before.
Meera was born into this close knit, Absalom 'Family'. Raised in a 'creche' with other h=children of the clan/family and schooled under the watchfully eye of the Families patron, she has learned her lessons well and now works a 'normal' job as a bouncer. Also using her skills to protect Family interests and such.
Her tasks as a tavern 'Bouncer' or 'Tough' she does well, her skills and abilities giving he the definite edge over most tavern patrons who become too intoxicated and rowdy for the establishments financial safety (Too many broken tables and chairs can mean a business goes broke repairing things over just buying the victuals to run an establishment.)
Then there is the safety of the staff which Meera over sees. Making sure that when a serving lass says "No." the inquiring patron definitely understands that means "No!".
Many a fight has been ended with Meera simply grabbing whatever has been at hand and then deftly 'feigning' and bluffing the target with a quick jab such that the target never sees the punch or round house kick which leaves them unconscious and thence removed from the premises.
This has, over the years, left Meera with both a reputation as some one who is good at her job as well as more than a few people who dislike Meera for one misunderstanding or another.
Hence, Meera is often curt and circumspect with those around her, never knowing who might be carrying a grudge for who ever she's lately helped 'leave' an establishment where she's been working. Or who might know some one who is still carrying a grudge from when they were ejected from some establishment.
*Bows* Some thoughts to help the DM get 'into' the character of Meera.
Much cheers to all.
Almagafor |
I present Salus Tywynnu, redeemed sorcerer and paladin.
Hundreds would die in that tower, their blood powering rituals to bring ruin from the heart of the abyss. It would end only after the deaths of many heroes, and a few villains. The last had volunteered for their mission, though the Thrice-Damned House had offered a fortune for someone to break the wards guarding the tower and let the Hellknights end the demonic threat. Four brave souls ventured in at the peak of the final ritual, disrupting the ceremony at the crucial point and allowing the balor to enter the world unbound. The sorcerer who had summoned the beast was its first target.
Another wagon pulled up across from the tavern, the goods in this one were different, new, nothing the robed man had seen in the caravan was like this. These still had fight in them. Wasps buzzed about the laborers as the struggled to unload this batch, stinging them anywhere they did not have covered. But the workers were too big, swatting at the wasps and reducing them to ruin.
Again he was at the tower as the balor bore down on the sorcerer, gutting him and reducing him to ruin. A shining knight, screaming Sarenrae's name leapt before the balor, his sword ablaze with holy light lashing out to protect the fallen mage.
The sorcerer crawled away with the last of his strength while the valorous adventurers fought the demon lord.
The robed man began to draw his sword, careful to keep the action concealed by his robes and the horse before him. He began striding to the wagon, shedding his robe and revealing black and red leathers beneath, taloned fingers tightened on the hilt while the figure hissed in a tongue suited more to fiend than mortal. The laborers saw him coming and recoiled from his fury, from within the warehouse came a scarred man bearing a whip and sneering.
"We have done no wrong Chelish cur, we payed the tax." the slavemaster spat.
"You have been given countless opportunities to cease your actions, now your flesh peddling stops tonight." The tiefling said, his free hand whorling in arcane patterns.
A look of recognition crept across the slavemaster's features, "Salus... Salus is that you? What is it, you want your cut? I thought you were killed at Acolyte's Tower"
"Let them go Tabor, last chance." the Tiefling spoke sternly, like a father to a beloved but rebelious child.
Again to the tower, now in ruins, the sorcerer fighting his way back to consciousness beneath a wasted oak. A shadow falls across his vision as he tenses against the binding holding him to the ancient tree.
"We should kill him, here and now." the one above him says gruffly, arcane energy visibly arcing from him.
"That's not what Geoff would want and you know it." another says, this one a female in yellow and black.
"Geoff is dead and its because of him." an accusing finger thrust outward from the big, angry one.
"Did he die?" the sorceror said, haunted. "Did he die for me?"
"Yeah he did, you're not worth it, but he did anyway." the anger from the man above him again.
A voice from behind him, this one calm, cool, venomous, "Geoff would want him to have a chance to prove himself. Wolak you clearly want to make him pay, but we can't kill him, not and do our friend any justice. So we leave him here, let him sort himself out."
A vicious glee flashed across the large one's face, he liked the idea. The sorcerer didn't move, it was like a idea had come to him that he could not understand, self-sacrifice was beyond his ken.
The adventurers left him there, though not before the one in yellow and black told him her name, "Ellyra" and told him that she would be in Absalom if he needed help.
Tabor the slavemaster rushed Salus, having had enough posturing from his former boss. A look of distaste flashed across the tiefling's features as he cut down Tabor with a well placed blow. He gestured to the cages and the remaining slaver opened them to free the captives within, their terror of the swordsman evident.
"That one, then go." Salus ordered, pointing to the one with the wasps.
The slaver unlatched the cage that the wasps seemed to be emerging from and ran. From the cage emerged a slender arm, and the delicate face that followed had not changed in the years since Salus had last seen it.
"Hello Elly," Salus offered a hand to his one time savior.
As Ellyra came into the light grasping his arm Salus could not help but think of his last great ritual, that one had not conjured power but destroyed it. The loss of his powers of darkness had let Salus Tywynnu step for the first time into the light.
Tiefling(Beastbrood)
Sorcerer (Abyssal) 3/Paladin 2
Str 14, Dex 14, Con 13, Int 14, Wis 11, Cha 18
BA +3, CMB +5, CMD 17, HP 34, AC 14 (before gear)
Fort +9, Ref +7, Will +10
Feats: Armor of the Pit, Power Attack, Arcane Armor Training
Skills: Diplomacy +8, Knowledge (Local) +4, (Arcana) +7, (Planes) +6, (Religion) +7, Spellcraft +10, Perception +3, Heal +5, Sense Motive +7
Traits: Magical Knack (sorc), Killer
Languages: Common, Infernal, Abyssal, Elf
Spells and gear later.
MiniGM |
1. What does it mean that you lost the powers of darkness? Are you just not using sorcerer spells?
2. How do you function in society? there is a prejudice against tieflings, what do you look like?
Also a great random table for appearence if you did not have something set in stone
http://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling
not arequirement just found it when I was reading up on tieflings after seeing you post
I guess thats four questions and a comment, but you get the idea
Almagafor |
In answer to your questions:
2.His biggest problem in society is less that he is a tiefling and more that he is a Chelish tiefling, casts his birth in a very particular light. He faces other difficulties because people knew him as a potentially world ending terror and while not all recognize him its enough to get him in trouble. He tends to rely on favors from people he has helped out to live from day to day, currently he has been hanging around the nicer members of the local temple of Calistria thanks to his contact Ellyra. He faces a fair bit a prejudice from those that don't know him but the whole shining beacon of goodness thing tends to keep the most overt of it at bay. Physically his most off-putting features are yellow wolf-like eyes, he also has a faint smell of incense coming off him near constantly and his joints seem to move just a bit too far. His hair is naturally gray and he keeps it a bit on the long side, it tends to remind people of the fur around a wolf's throat and neck. He stands taller than most but tends to hunch in a predatory stance. His fingernails are more like claws than human nails but are unsuited for combat (magic might change that). Age-wise he is past ninety, so is relatively young for a tiefling. He dresses in Chellish reds and blacks but can occassionally be seen in the colors of Sarenrae or Desna, he doesn't follow any one diety but the themes of redemption and beauty both appeal to him. He also can occassionally be seen at the temple of Abadar, priests there have helped him craft his code. He tends not to get along well with Iomedians or followers of Erastil, the former because they tend to remember what he was and seek to bring him to justice for it where the latter disapprove of his more colorful associates, so he tries to avoid their colors so as not to insult them.
Gronk de'Morcaine |
Gronk tells you, the end times are comming.
Gronk shows you, signs of the obliviation.
Gronk make you, believe all things die.
So says Groteus. So shall it be.
The world is ending. Groteus doe not need you bad people making things worse. Shame and lamentations. The time of repentance is at hand.
{ If you haven't made choices yet, Gronk would like to be considered. It will only take a few to update him to the specific creation rules if chosen. }
Gronk de'Morcaine |
Ok, well if you haven't made up your mind yet. Please consider Gronk. Just click on the avatar for the details.
It would only take a short while to advance him to 5th level since the feats and skills are already planned. Gear would be primarily defensive items (+armor, shield, ring pro, and cloak res). The 25 point buy would raise wisdom and maybe charisma.
Grand Moff Vixen |
Feral |
Since the submissions (beyond the already accounted for spellslinger) seem to lack any sort of dedicated ranged combatants, I'll apply with an ulfen barbarian-archer.
The secondary benefit will be that he/she will be able to stand in melee if ranged combat isn't needed at any given time.
Already got background figured out. Full profile is in the works.
MiniGM |
5, 4, 3, 2, 1...and we are closed.
List coming in just a few minutes. I had a very hard time making these choices. I actually feel a little bit bad about not being able to take more, if this was an AP and not a sandbox I would have two groups running for sure, there were a lot of characters that I really like. I will come right back here if someone drops later on.
Thank you all so much! I am very excited about this, I think it is going to be great fun.
I looked very closely at the stories behind the characters, more so than the Crunch, though I did look at that too of course.
List will be posted soon, I am making a decision between two characters still, I think I am going to have to roll the dice...
Those chosen the discussion thread is open, and Very soon I will send you all to the Gameplay
Almagafor |
Sorry trying to get this in from work.
Light Horse (Wartrained), riding saddle, Saddle bags, scroll case, paper, ink, inkpen, some chalk and charcoal, 50ft silk rope, grappling hook, backpack, belt pouch, a few changes of clothes, 1 week's rations, blanket and bedroll, Silver Holy Symbol of Sarenrae ("Geoff" inscribed on back), masterwork manacles, some oil, lantern, firewood
5 GP, rest goes to charity.