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The Absalom Gambit
Game Master Vuvu

A sandbox campaign focused on Absalom and the sewers beneath it.



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2,301 to 2,328 of 2,328 << first < prev | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | next > last >>

Magus 7(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 57(fights to -42, heals c.22/round) F/R/W:7/4/6 Perc +9 Init +2

I'm tired tonight. And I just didn't think he could spit on me if I was underwater. Yeah he totally deserves a beating, but sometimes, you don't feel like the hero, y'know?


Absalom Map

750 xp per person awarded.


Absalom Map

Our heroes step back through the portal, and again stand in the main hallway. Now with all three parts of the key they stand in front of the slot for it in the middle of the floor


Absalom Map

Down below is for the brave
It takes 3 keys to show the way
Once open beware the graves
Go now, there is no more to say

Is a reminder of what the text reads


Magus 7(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 57(fights to -42, heals c.22/round) F/R/W:7/4/6 Perc +9 Init +2

"Well I'm no wizard, but graves suggest undeads. What's your best weapons, lads?"


Male Orc Witch 6 (scarred witchdoctor/hedge witch) archmage 1 AC 13 ref +3 fort + 8 will +6 hp 74/74mp 6/6 init +2

yes but aren't we short a key or am I co fused on what the halfling got??


Male Goblin-man-born Rog 3/Wizard(spellslinger) 3 Arcane Trickster 1 (Mythic Sneak) | AC 25 (+1 size armor+5 Dex+7 NA+1 Pro+1) | T 20 | FF 18 | HP 69 F +7 | R +15 | W+8 | perc +11 | Int +15

Will my DD help in determining what goes where?
1d20 + 20 ⇒ (8) + 20 = 28 +1 if Guidance

Also, remind us what part of the gate these key give us access to. Its been a few days and I need a recap.


Stats:
AC 15/12/13 HP 42/42 F+4 R+9 W+9 Init +2 Per +15

The halfling didn't get one of these keys. He got our way out of the tower.


Male Orc Witch 6 (scarred witchdoctor/hedge witch) archmage 1 AC 13 ref +3 fort + 8 will +6 hp 74/74mp 6/6 init +2

Oh well crap little bugger. Can varin cook him when we find him? Just ask gandalf halfling is mighty fine eatin.....


Absalom Map

The keys open...well you don't know. But Kracow is able to quickly determine that the three keys need to be put together into staff form and inserted into the slot in the center of the stone floor.


Absalom Map

the halfling is due back within the day. Do you want to wait or move on.

note the area is pretty much just an open space


Stats:
AC 15/12/13 HP 42/42 F+4 R+9 W+9 Init +2 Per +15

Sorry, I've lost track. Is it still the same day that we originally battled the halflings?


Absalom Map

No, it took many many hours of traveling. For sake of ease and argument, it is 24 hours later. if i recall I said 2 days they were due to leave


Male Goblin-man-born Rog 3/Wizard(spellslinger) 3 Arcane Trickster 1 (Mythic Sneak) | AC 25 (+1 size armor+5 Dex+7 NA+1 Pro+1) | T 20 | FF 18 | HP 69 F +7 | R +15 | W+8 | perc +11 | Int +15

We should wait.

Krac will become ...a rock or small shrubbery.
Casts Disguise self
1d20 + 12 ⇒ (10) + 12 = 22

He knows the spell only makes one look like a humaniod disguise, so he will look like a another halfling cultist

I will wait out in the open as a representative of their cult to greet the halfling when we see him coming. Every one else should hide.


Male Vanara Suspicious Barbarian 7 / Mythic Champion 1
Quick Stats:
[ HP 85/87 | AC 17/13/14; Fort +8, Ref +5, Will +3 | Init +7; Low-Light Vision (x3); Perception +11 ]

Mizaru nods then looks for a suitable hiding spot.

Is there any area above Mizaru can hide in? I'll take 20 for stealth since we seem to have enough time.


Absalom Map

there is space under the stairs for 2 to hide without squeezing...though it I'd prob the first place anyone would look


Male Orc Witch 6 (scarred witchdoctor/hedge witch) archmage 1 AC 13 ref +3 fort + 8 will +6 hp 74/74mp 6/6 init +2

Varin goes to hide under the stairs and sits there quietly talking with Mizaru.

So have you been practicing while we were walking Mizaru?


Magus 7(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 57(fights to -42, heals c.22/round) F/R/W:7/4/6 Perc +9 Init +2

Gunser's got no real stealth skill, he'll go as far away as he needs to be out of sight.


Male Vanara Suspicious Barbarian 7 / Mythic Champion 1
Quick Stats:
[ HP 85/87 | AC 17/13/14; Fort +8, Ref +5, Will +3 | Init +7; Low-Light Vision (x3); Perception +11 ]

"Some. It is strangely familiar to me. We should prepare for your own training next when we get time."


Absalom Map

Varin and Kracow crouch under the stairs going up

Gunser finds there is no where to get out of sight. It is a very large circular room, with a 20 ft cricle in the center, where the ket is to be set. On the side of the room is a staircase that winds up around the wall. He could go up the stairs, but that is it.

Going through a door, takes him through a portal.


Magus 7(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 57(fights to -42, heals c.22/round) F/R/W:7/4/6 Perc +9 Init +2

Alright, Gunser will go up the stairs. Unless there is time to weave something from his infinite rope/twine, to hide behind, presumably something the kracow-halfling might have? Either works for me.


Absalom Map

Sure yo ucan weave away. Good idea.

Make me a craft check, and that will determine how fast you weave, you could easily set up some backpacks and make something to get under.


Magus 7(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 57(fights to -42, heals c.22/round) F/R/W:7/4/6 Perc +9 Init +2

Unskilled craft would be +3. Profession: Fisherman is +6. Not sure which applies, here's the d20:

1d20 ⇒ 10 lol.


Absalom Map

lets split the difference and say +5 for a 15.

Gunser begins making a low to the ground lean to with two backpacks and his thread. It is only high enough to lay down under, but does offer some concealment. bonus to stealth and 20% miss chance


Male Goblin-man-born Rog 3/Wizard(spellslinger) 3 Arcane Trickster 1 (Mythic Sneak) | AC 25 (+1 size armor+5 Dex+7 NA+1 Pro+1) | T 20 | FF 18 | HP 69 F +7 | R +15 | W+8 | perc +11 | Int +15

Kracow holds his breath for a +2 circumstance bonus to stealth
1d20 + 26 ⇒ (6) + 26 = 32+2


Male Orc Witch 6 (scarred witchdoctor/hedge witch) archmage 1 AC 13 ref +3 fort + 8 will +6 hp 74/74mp 6/6 init +2

Varin watches impressed with Gunsers skill at weaving.
You could make a good healer with hands like that.


Magus 7(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 57(fights to -42, heals c.22/round) F/R/W:7/4/6 Perc +9 Init +2

"There was this yellow-hair Desnan...", Gunser grins.


Stats:
AC 15/12/13 HP 42/42 F+4 R+9 W+9 Init +2 Per +15

Boneyard retreats up the stairs, uses his hat of disguise to appear as a really tall halfling and then casts invisibility upon himself a couple minutes before the halfling is expected to appear.

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