The Absalom Gambit (Inactive)

Game Master Vuvu

A sandbox campaign focused on Absalom and the sewers beneath it.


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Unnamed

he can it has to be attachd to the walls. And you be quiet you are in a maze! :) I will tell you what kind of devil after the fight. I gave the brief blurb on him, and have given a few clues


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I'm curious so shoot me its not like I'm feeding him strategic info lol. And I was saying I know it can be attached to a wall looking for that is how I found the save. Lol.


Unnamed

what would you like to be shot with? Prismatic Spray? Snapdragn Firework? Pew Pew Laser beam? :)


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru dashes forth with a warcry and gives everything he has in a final sequence of attacks against an invisible foe, ready to disrupt the spell before it goes off.

Hammer (Fleet Charge): 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38 for Bypass DR: 1d12 + 13 + 3 ⇒ (3) + 13 + 3 = 19 with Miss Chance: 1d100 ⇒ 61
Critical Confirmation: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33 for Bypass DR: 1d12 + 13 + 3 ⇒ (3) + 13 + 3 = 19

Hammer (PA): 1d20 + 17 ⇒ (16) + 17 = 33 for Pierce: 1d12 + 13 + 3 ⇒ (7) + 13 + 3 = 23 with Miss Chance: 1d100 ⇒ 98

Hammer (PA): 1d20 + 12 ⇒ (20) + 12 = 32 for Pierce: 1d12 + 13 + 3 ⇒ (1) + 13 + 3 = 17 with Miss Chance: 1d100 ⇒ 35
Critical Confirmation: 1d20 + 12 ⇒ (20) + 12 = 32 for Pierce: 1d12 + 13 + 3 ⇒ (7) + 13 + 3 = 23
Critical Critical Confirmation: 1d20 + 12 ⇒ (6) + 12 = 18 for Pierce: 1d12 + 13 + 3 ⇒ (9) + 13 + 3 = 25

Spent 4/6 Mythic Points so far. If the enemy still isn't down by the time the last attack rolls around (and it's a guaranteed hit via the miss chance or the enemy being visible), I'll spend a mythic point for mythic power to increase the last Critical Critical Confirmation.


Unnamed

The is a smell of brimstone as the creature returns to its plane.

The wizard walks back to the throne and sits. Well done monkey. Quite entertaining. That creature was a disgrace to all bone devils.

Now shall we continue to battle or would you prefer to speak. I am adequately entertained, at least if the orc is able to escape his Maze before the time is out. that will be impressive.

He sits. I am listening.


Unnamed

All awarded 15,000 xp. there is more of a reward coming depending on waht happens next


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Okay, time for you other guys to shine!

Mizaru climbs out of the pit, grunting. He's bleeding heavily and he looks like he should be in a lot of pain but his facial expression gives away nothing.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Some one get him out of the negative so I can heal him when I get back...


Unnamed

he is alright. he would have to go back in the put to heal though.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I thought I saw him at neg 7


Unnamed

mythic keeps you up and fighting


Unnamed

Diplomacy 1d20 + 17 ⇒ (20) + 17 = 37

Boneyard launches into a long explanation of why the staff is needed and why it is worth his time. It is a perfect mix of poetry, logic and fact. Just around the time Varin returns from his trip in the maze boneyard is wrapping up, his description of the manor that Halwer lives in, and where it is in the city.

Very Well. Be gone by the time I return. Crack BOOM He disappears.

Welcome to Mythic Tier 2. Note that the errata changed amazing initiative to be +1 per tier so +2 for you all

Other than your Mythic updates what do you do?


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Can we go to Disneyland??


Unnamed

if you got the spell. Boneyard just won the encounter w a nat 20. Best result I could think of...but now you have options


Unnamed

So you all just sit there? Anyone want to make any kind of action?


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Was waiting on responses from the others


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mythic updaaaaates. And not sure what's happening. Did he go to . . . dispel whatever? Can we get out of the tower already? Mizaru is really just following the others about so they can get out of the tower.

Mizaru looks around the room while waiting for someone to decide a course of action. "Can we leave the tower now?"


Unnamed

well you dont know for sure but it would appear he left to go take care of the curse


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I believe we can though I intend to come back and kill him one day.

Starts making his way to the celestial cause we have to return that sword....


Unnamed

Our heroes are easily able to return the sword and getting out is actually very easy, with the crystal given our heroes.

It takes some time but they return to Absalom, immediately it is obvious that a lot more time has passed outside than has inside.

There are significantly more guards about and everyone seems wary. Our heroes arrive at Halwer's manor and quickly you are ushered into the study.

He is seated, he rises. I had thought after the first two months you must all have fallen...and now I see many have. Kracow? Salus? Ehad? I am sorry. Then This morning a strange wizard walked in the door straight to my wife, he paralyzed me when I tried to stop him, then he broke the curse and disappeared with a crack.

Much has happened since you left. But Boneyard and Varin I have sent for you retainer for the past two months. 300 gold to each And you two I do not know but I thank, I offer you the same, as well as employment here. I will pay you 150 gold per month and give you lodging. Additionally, my enchanters will work on one piece of gear that you have at cost.

But to the point. Since you left the drow have started an attack on the city. We are a city at war. There was an upstart noble that armed them and let them into the city. He was the first victim. We have pushed the drow back to his manor, which is heavily fortified. On occasion they pop out of new tunnels all over the city, but for the most part there has been an uneasy truce for the past week.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Wonderful... I know my way around a bit down there. Boneyard do you think we could collapse the tunnels to prevent escape?


Unnamed

boneyard shakes his head. maybe a few but afterwards we would put the entire city at risk.

i forgot a chache of treasure you were all suppossed to find. Worth 15k in coin per person

halwer speaks. [b]i have developed a plan. I need a couple of weeks to get it ready but Varin, you and Mizaru will be incharge of cutting off the underground head while Boneyard and Gunser will take care of above ground. Take the time prepare buy gear I can have my men upgrade your item if you like.[/ooc]

let me know what you do in two weeks, you can prep purchase and craft


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Ummm boneyard had all our cash charts from the whole tower..... no idea what we have.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Ooh, lots of stuff to buy.

Mizaru is relieved to be outside of the tower, having been trapped in
there for so long. The world outside is familiar, but strange. He still feels unease, suspicious that it may be yet another falsehood, but it steadily gives way to the realization that it may indeed be real.

However different the world seems to be. How much time has passed since he was in there? He does not know, and there is the suspicion that it is much longer than he dared think.

And now that he is free of the tower, what is he to do?

In the city, the crowds unnerve him, the vanara long unused to such a large amount of people. Such noise and signs of life. The manor in comparison is no less unnerving.

The man's (Halwer's?) words mean little to Mizaru. He does not know what to do next, unsure of where to go now that he has escaped. So he waits.

"Fine," he says, because he does not know what else to say or do. This gives him some purpose, and perhaps a start.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Come with me Mizaru I have a home its not much but you are welcome there. We also have a place under the city you could stay.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru nods and follows Varin.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Leads Mizaru up to my home above the shop. Where we also resume his training on resisting mental influences.


Unnamed

Just before everyone leaves their items to be enchanted a small gnome walks in, some of you recognize him as Fizzwiddle.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Since you all have been gone I have been studying various magics, and since you have been back I have been studying you as well, and you appear to be infused with some greater magic. I intend to do some additional tinkering with your items, to add some extra abilities.

ignore the profile, i liked the name so i turned him into a character for kingmaker


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Fascinating Fitz. If you don't mind, I'd be very interested in seeing what you've learned. Varin, Mizaru, Gunser. Your old shop and my old office are certainly familiar homes. But, I think we have a palace to check out too. Plenty of room for everyone!"


Unnamed

[ooc] just let me know what item you have them work on Bone and I will let you know what he can add onto it. [/ooc

Boneyard note that yo uwill owe 2 months upkeep on your mansion-300 gp


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Boneyard smiles, "Of course, it looks like Lord Hawer's retainer is going to all go to its upkeep. Once we save the city, I might need to increase my fees."


Unnamed

Later at Boneyards mansion various mercenaries file through. All of them will not bend any more on price. And demand a cut of whatever is found-an equal share. Boneyard manages to unveil just about everything about each of them and puts together a strong profile on each

First the sorcerers

A human sorcerer named Evangaline. Evangeline is blessed by divine magic, but not quite willing to devote herself to the causes of good and order. Instead, she uses her powers to protect herself, travel, and learn more about the world. Though she seeks balance in
her life, the innate goodness within her finds overt evil and cruelty to be repugnant, and she distances herself from such people and things that exhibit them.

She costs 3150

A Half-Orc named Brax. Brax was born in an inbred human village tainted by swamp magic and a forgotten legacy of despicable acts. He is primarily driven by hunger and the urge to live a life of luxury, though his sloth often gets the better of him. He is equally comfortable sleeping in a bed, in a sewer, or on a pile of corpses. When his laziness overcomes his violent tendencies, he is talkative but dull, concerned more with his inflated ego than anything of consequence.

He costs 3500

A Halfling woman named Amaryllis. She is a relaxed and personable halfling, tries not to upset the apple cart too much, mainly because she doesn't like seeing other people get hurt. She trusts her powers to get her through danger alive, but carries a burden
of guilt over friends she wasn't able to save. She hides thisunderneath a veneer of constant cheerfulness and good humor, and is fond of using her magic to delight others and make friends-though anyone who underestimates her because of her love of clowning and children may find themselves in desperate straits should they rile her anger.

Costs 3850

An elf woman named E;lindrai. Elindria believes she is the descendant of an exiled faerie
queen. She plans to gather sycophants under her banner, claim a stretch of primordial forest, and rule over a court where her minions flatter her and dance for her pleasure

Cost 4200

A Human woman named Sesserand has always been a small person, a lackey to others, only coming into her own when her magic awakened. Now she makes up for years of insults
by preparing and memorizing cutting remarks for every possible slight, not realizing her power and inner strength are more than enough to garner respect despite her shortcomings.

Cost 4550


Unnamed

Now the Fighters

A dwarf named Rogar who fights with a Guissarme. At a young age, Rogar left his clan to seek his fortune in the world. Quite tall for a dwarf, he found that in the wider world he missed the respect other dwarves gave him for his size. He befriended an alchemist who supplies him
with enlarne person potions, and adapted his fighting style to match. Rogar prefers military duty when he can find it, especially if he can be in a small, elite squad. He's not picky about causes, but prefers to be well-supported by spellcasters. He offers quarter to defeated foes, insisting there's no shame in being beaten by a dwarf.

Cost 3500

A half orc named Livia with a flail. Livia was born and raised in human society. Mocked and
tormented for her bestial appearance, she grew to resent her human blood and the intolerant society it represented. As an adult, she met her first orcs only to find they too saw her as sullied by her half-breed heritage. But there was a difference: When she kicked in humans' teeth, they called her a monster. When she bashed in orcs' skulls, the rest cheered her on.

Cost 3850

A halfling woman with a bastard sword named Flenta. Flenta always wanted to be a wizard. She studied, memorized, and practiced, but still can't cast spells. She has, however, discovered a knack for manipulating magic items. Flenta passes herself off as a fighter with sorcerous
skills, pretending to be casting spells rather than activating magic items (a ruse that rarely fools those with knowledge of spellcasting). If confronted, she insists that she gets the job done regardless of her methods. Deep down, Flenta still hopes to someday unlock the magical
potential she's sure she possesses, whatever it takes
Cost 4200

A Half-elf with a Scimitar, recently having lsot his ship. No dashing swashbuckler, Dalithan might best b e described as a dastard in search of a crime. He leads his fleet on pirate
raids by land and sea; hires his ships out for mercenary contracts; and dabbles in assassination, extortion, ransom, and smuggling as well. The warrants that authorities and victims try to put out for his death go unsigned thanks to a few well-placed bribes. Though he's widely regarded as a cold-hearted villain, his crewmates know the captain has a peculiar fondness for seals, often ordering meat-such as prisoners-chopped up and thrown overboard for them

Cost 4550

A creepy crossbow wielding dwarf. Exiled from the stronghold of his ancestors for slave
trafficking with duergar, Stigr took his slaving to human lands instead. He fancies himself the deadliest shot with a crossbow ever born, and considers a battle decided by melee a personal failure. Stigr keeps losing horses in battle, and plans to trade sacrificial victims to the church
of Asmodeus in exchange for a Nessian warhound.
Cost 4900


Unnamed

A an Elf with a longbow. Little is known about him but his desire to KILL ORCS

Cost 2800

A Half elf named Cullen with a long bow. Cullen is a savage survivor in an environment that
constantly threatens death from exposure, disease or predators. He hunts any creature that intrudes on his territory, and has little tolerance for weakness or mercy. His territory is the slums.

Cost 3150

A Halfling with a Rapier and Handxe, formerly a member of the Navy. Cocky and self-assured from years of experience on the water, Pialoosa expects nothing but the best from her
crew, and rewards them generously when they show great bravery or skill. She is especially greedy-even for a pirate-and pursues any rumors, maps, or historical fables that might lead to treasure hoards hidden by longdead pirates.

Cost 3500

A Gnome giant killer with a hook hammer. Feisty and fearless, Mirshi is good at slaying giantsand she makes sure that everyone else knows it. If a town is menaced by her favored prey, she swaggers in and demands an outrageous price for her services. Once
the townsfolk agree, she murders the giants, claims her wages, and leaves the town impoverished. She's been fighting giants since she came of age, and she wants to collect at least one head from each type of giant to display in her trophy room.

Cost 3850

A Human male named Alec with two Kukris. Alec hunts people to bring them to justice, not because he enjoys killing. He uses deadly force only if he must to protect himself or others. He tries to learn as much as possible about his target before starting his pursuit, and selects potions and other items based on the best tactics for capturing that person.

Cost 4200


Unnamed

boink


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Boinks back with orcish power


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

A thickly accented Varisian barks You shop like a woman Boneyard! Finish up! You've got a city to save.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru tries on his new dragon outfit.


Unnamed

Roll a dex check to see how well you model it


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Hehe.

Dex: 1d20 + 3 ⇒ (9) + 3 = 12


Unnamed

It might be a little tight in the hips...restricts your movement. better pay a few gold to get it let out


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru wiggles his hips before gladly doing so.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

That's creepy.....


Unnamed

yet you can't stop watching it


Unnamed

The three motley heroes hired 4 mercenaries to join them, all agreeing to a cut of the profits, or 10,000 gp from Lord Halwer, which ever was greater. From almost the first second they reched the tunnels past the sewers they were beset by Drow, at first the heroes pushed through, eventually finding themselves surrounded on all sides. The alchemist that had been hired, took several deep wounds, knowing that all would die if they fell here, the elf, Tinarial looked to Boneyard and said Remember my sacrifice then took an extract that cause him to explode in fire. The attacking drow were incinerated and he lay dead.

A new commitment to stealth, helped by the strange Halfling statue that Varin had found on his first trip under the city the heroes battled deeper and deeper with less resistance, they found their way back to the rooms where they met the strange iron man all those months prior. There they found new gear to help them on their way, but were horrified when one of the crates they opened was a Mythicly powered vampire, it quickly ripped the head off the Human Cleric Dezmar, as it tried to turn him back, then it dominated the dwarven ranger, Harvic, who turned his crossbow on his compaions and was fried by Varin’s lightning bolts, after he failed to sleep him. The battle ended, with the heroes demoralized and wounded.

A drow scouting party got the jump on the heroes as they moved on, leaving behind the bodies of their allies, and in moments most of the party was asleep, it looked like the end until Mizaru exploded in rage and slaughtered the party, shaking off the magics that he never trusted from the drow sorcerer.

The party was reduced yet again when Varin was lost when he demanded to tbe the one to sacrifice himself when it became apparent that the only way into the lair of the drow mastermind required one to stand in flame and acid to turn and hold open a wheel. Varin swore that no one could withstand the pain like he could. He stood in the death trap and opened the door and held it, then with his last act he blasted the roof above the encroaching drow and collapsed the tunnel, killing dozens of wariiors.

At last, after battling through various monsters in the darkness they reached the lair of their true foe. The drow woman they had seen so long before, she sat in a throne in a huge room, Bonyard, conversing with his ghosts realized that they were entering the lair of a Black Dragon, and he and the last of their mercenaries a Gnomish Mystic Theurge named Delfizz prepared to face the fear and acid, and managed to summon various creatures to help with the fight. They all entered invisible and Boneyard’s plan went off perectly, the woman was a Mythic Black Dragon which quickly incinerated the summoned creatures, but it gave the heroes time to get into position and the combat began in earnest, with Boneyard using carious scrolls to control the environment, Delfizz using various metamagics to keep Mizaru up the battle raged on, until at last the Dragon fell to Mizaru’s blows.

It would take 2 weeks for them to find their way out, but when they did they found the city none the wiser to the danger it had faced. Halwer had succesfuly defeated the coup and rewarded the survivors as promised. Additionally he had a memorial built on his estate to the heroes that ventured beneath the city never to return.

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