The Absalom Gambit (Inactive)

Game Master Vuvu

A sandbox campaign focused on Absalom and the sewers beneath it.


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Unnamed

Mizaru is grappled

How boring. Fine I will kill you then.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Boneyard squirms around in the tentacles until he can get his mouth free, "Guys, you really might want to reconsider fighting. Perhaps a humorous retelling of the seven-headed centipede story might be appropriate? Or the irony of an entire tribe of orcs hidden beneath the largest city in the Inner Sea?"


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Epic Boss Music staaaaart!

"You may try," Mizaru spits as the tentacles rise from the ground and winds itself around his form. The vanara enters a rage, growling at the tentacles.

Rage Stats:
(HP 131/131, AC 18/11/15, Fort +11, Ref +6, Will +6 [+15/+10/+8 against spells], CMB +16, CMD 29)

He howls and unleashes a violent swing of his claws.

[dice=Spell Sunder]1d20+16-2[/dice]

DC is 15 + effect's CL. Success: suppressed for one round, success by 5-9: suppressed for two rounds, success by 10+: dispelled


Unnamed

supressed for just you or everyone? In any event suppressed for 1 rd


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Ummm he can't cast into an antimagic field. So either I'm in tbe air out of reach of the tentacles or they don't exist.... also he let me move a full rd before doing anything if he hit me with those the party isn't in their effect......


Unnamed

yes he can.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Oh cute. Oh well. Guys don't fight him let varin die. And he still gave me thirty feet so the black tentacles gets me or the party. And yes I know Nex built the spire by carving out a shard of the crux . And another shard to create the refuge where he trapped himself like a moron. As for the lout in the chair that doesn't really make him special. He shouldn't even be that much higher lvl than us according to the books. He is <Nex Who is specificly listed as < what's his name from RotRl. But Varin isn't gonna stop at this point unless the party knocks him out. Which I'm okay with also. As I really hate to lose him. So the parties best option is to let Varin die and try to keep sucking up I guess.


Unnamed

As I mentioned to Varin. The build this guy has is the equivalent of fighting Elminster. Well not quite. Whatever it says in the innersea world guide does not apply. Again it is your choice. But I am giving you every chance to not TPK here, since that is pretty much a campaign ender.

Also it is a 20 foot radius, not diameter, that is 40 feet total, that and Widen Spell


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Escape Grapple: 1d20 + 16 ⇒ (6) + 16 = 22

Mizaru attempts to escape the tentacles.


Unnamed

Mizaru is still grappled 30 is your number to escape


Unnamed

If there were a slut among us, you'd have no right to f~## the others. Same for them, don't count themselves minstrels. I might share a yarn or a song, and argue for the harmlessness of them tellin' such, but if you're lookin' for a bow and a scrape, you'll not have it from those two.

Gunser shouts out

I did not ask for minstrels I asked to be entertained. Many things entertain me. Your deaths will be on your heads, I do not find slaughter entertaining.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

"Then stand your ground, and strike your spells. You're the instigator here. You may be no less a man, poutin' and toedug, 'til you're 'forced', poor you, to kill them as was passin' through. But you'll be no better man, neither!"


Unnamed

You do not order me to do anything fishman. Your orc threatened me not the other way around. Then he approached my presence without permission. I grow weary of talk.

you might have missed earlier when voneyard learned that he does not like being told what to do.. Retcon if you wish


Unnamed

These spells are merely a warning. A shot avross your bow. Would you like to see more?


Unnamed

Prostrate yourselves and perhaps we can parlais again.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Varin, I know you are angry, but consider our task. We have been through hell in this tower. Lord Halwer's wife is counting on us to succeed. We haven't come all this way to fail."


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Cowards all of you but especially him. I came at you. They didn't and yet you still attack them. Some great and powerful thing you are your no better than the drow who tried to enslave me. Indiscriminately harming everyone before you in your fear of a single being am I really that terrifying to you? That you hide like a coward behind your staff and sling spells at thise who haven't moved against you. And you lot this thing should be struck down and yet you pander to its every whim. I break with you and name my actions my own. And only mine. Kill me you who is still hiding behind Nexs robes like a worthless child. Kill me and have done so they can go back to licking your backside.
Pops a mythic point to help break free. Then tries to charge the guy.
1d20 + 4 + 1 + 8 ⇒ (20) + 4 + 1 + 8 = 33


Unnamed

can you charge over difficult terrain w your mythic ability?


Unnamed

in any event varin breaks free


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

By charging I ment moving as close to him as possible. Varin is trying to separate frol the party he has no wish for them to die because of him.


Unnamed

1d20 + 7 ⇒ (15) + 7 = 22 bone

1d20 + 7 ⇒ (15) + 7 = 22 gunser

Neither Bone or Gunser manage to free them selves (Gunser could get free via mythic point with a perfect roll. I also used CMB not EA, you can change if you wish

You will entertain me now orc. I will enjoy watching this.

He reaches next to his throne as he drops his staff onto his lap small chance he kills himself 1d100 ⇒ 39 nope during the split second the rod is in the air there is acrackling sound

this is more flavor and fluff than anything actually happening, a clue for players

Perception 40-Not I am taking into account distance, for Varin it would be 35 or so:
The creature seems to Grimace in pain
and lifts a rod with his other hand.

See if you can find our way out. I do hope I get to scry on you.

Spoiler=Spellcraft 23] Maze with Reach Metamagic[/spoiler]

Varin disapears.

Varin:
You find yourself in the middle of a labyrinth. Mechanically DC 20 INT check to escape, thoough ironically your magic works here.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

1d20 + 2 ⇒ (8) + 2 = 10 not the first round
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 2 ⇒ (6) + 2 = 8

Takes 2min 6 sec to free himself. Get it resolved before he pops out please.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Escape Grapple: 1d20 + 16 ⇒ (4) + 16 = 20
Nope. Pop out of rage because I don't want to waste my rounds trying to get out of grapple.
Perception: 1d20 + 13 ⇒ (11) + 13 = 24

Mizaru says nothing but attempts to escape from the tentacles again.


Unnamed

1d4 + 6 ⇒ (1) + 6 = 7 damage to those still grappled


Unnamed

So that is two of you who have entertained me and a third who will have done so if he escapes my toy soon enough. That only leaves one. I still do not find slaughter fun. Last offer for you monkey. It will take a bit of doing, but I can summon a creature for you to duel. shall we do that or shall I just send you to your deaths.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Oh, battle of honors are at thing, especially when proving worth.

"I do not entertain," Mizaru says, his eyes dark and full of pride even as he struggles against the tentacles, "but I do fight. Combat should not be a circus. If the battle will be conducted in honor, I-the-warrior-Mizaru will fight it."


Unnamed

I propose 1 on 1 combat in a 20x20 pit. going to put you and the creature in a widened Create pit You may use whatever magics you wish there. You may decide if that is honorable. You friends may not help you.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

The vanara pauses, thinking it over. "The honor of that agrees with me. We both fight at full-strength and none outside the combat grounds shall interfere. Anything we have brought into combat is allowed and both combatants shall strive to keep combat within the grounds. Pushing the opponent outside the grounds or moving one's self out of the grounds is frowned upon but not a disqualification. The fight should not be favored towards any one side and it is an act of shame on both combatants if the fighters are of unequal skill."


Unnamed

I will make a pit and put a creature in there for you to fight. A moment.

going to assume Bone and Gunser stop struggling.

out of init for the moment

What follows is a dance of switching rods and spell casting.
A wall of force separates Mizaru from the others, and the tentacles vanish. A 20x20 pit appears in the ground it is 30 feet to the bottom. Jump in and I will make sure you fall safely. The pit is about 100 feet away from the throne.

If you do:
Mizaru steps into the pit and he falls slowly down

If not:
[b]Then figure out your own way down.

-------

Once Mizaru is in the bottom of the pit a creature is summoned in the bottom of the pit.

Mizaru sees something merging the most horrifying features of carrion-fed insect and withered cadaver, this bony devil moves in unsettling lurches. It is a large creature and it is able to match the reach of Mizaru.

1d20 ⇒ 2 enemy
1d20 ⇒ 10 mizaru

[b]rd 1 Mizaru has the init


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Can I assume all my magical equipment works in the pit so I don't have to worry about it?

"I can climb down," Mizaru says, leaping to the side of the pit and climbing down with ease.

Acrobatics: 1d20 + 16 ⇒ (2) + 16 = 18

Mizaru grudgingly drinks a potion to heal the wounds he suffered before the battle starts.

Potion of Cure Light Wounds: 1d8 + 1d5 ⇒ (7) + (4) = 11

Mizaru hefts his weapon, waiting for the creature. When it appears, he gives a respectful nod towards it before entering a fearsome rage and charging the beast.

Rage Stats:
(HP 131/131, AC 18/11/15, Fort +11, Ref +6, Will +6 [+15/+10/+8 against spells], CMB +16, CMD 29)

How far away is--no wait, it's a 20x20 pit, what am I saying. Fleet Charge for a 5-foot step or to get within range.

Mizaru starts the battle with a quick step and a sudden swing of his hammer before following it up with two full blows.

Add +3 to the damages if the creature has spells/SLAs. 1d6 is acid damage from gloves.

Hammer (Fleet Charge): 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34 for Bypass DR: 1d12 + 13 + 1d6 ⇒ (3) + 13 + (2) = 18
Hammer (PA): 1d20 + 17 ⇒ (4) + 17 = 21 for Pierce: 1d12 + 13 + 1d6 ⇒ (7) + 13 + (4) = 24
Hammer (PA): 1d20 + 12 ⇒ (12) + 12 = 24 for Bludgeon: 1d12 + 13 + 1d6 ⇒ (7) + 13 + (2) = 22


Unnamed

yes your magic works. Have to wait till I get home to see how you do though!


Unnamed

how do you bipass dr again?


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Damage from a fleet charge attack bypasses DR.


Unnamed

Mizaru strikes the craeture viciously, though the acid seems to have no effect Acid resist 10 so just ignore that

The bone monster responds with a flurry of claws and teeth and stinger

bite 1d20 + 14 ⇒ (1) + 14 = 15 for 1d8 + 5 ⇒ (3) + 5 = 8
claw 1d20 + 14 ⇒ (5) + 14 = 19 for 1d6 + 5 ⇒ (6) + 5 = 11
claw 1d20 + 14 ⇒ (4) + 14 = 18 for 1d6 + 5 ⇒ (5) + 5 = 10
sting 1d20 + 14 ⇒ (5) + 14 = 19 for 3d4 + 5 ⇒ (2, 3, 4) + 5 = 14 and dc 20 fort or 1d3 ⇒ 2 str damage 2 saves to cure

RD 2 GO


Unnamed

WOW


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Bite missed, everything else hit.

Current HP: 96/131

Fortitude: 1d20 + 19 ⇒ (12) + 19 = 31

Also noticed I forgot to update my rage saves in my earlier rage stats.

Rage Stats:
(HP 96/131, AC 18/11/15, Fort +15, Ref +10, Will +10 [+19/+14/+12 against spells], CMB +16, CMD 29)

Mizaru steps to the left to avoid the monster's clumsy bite, but it leaves him open and he takes the brunt of the other attacks.

He repeats his earlier method against the beast, beginning another sequence of attacks but, in his rage, trips over in his first attack, making it miss, before barely recovering and continuing his strikes.

Not sure if I should put the acid damage or not for the Bypass DR one, but I included it anyway.

Hammer (Fleet Charge): 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19 for Bypass DR: 1d12 + 13 + 1d6 ⇒ (5) + 13 + (6) = 24
Hammer (PA): 1d20 + 17 ⇒ (12) + 17 = 29 for Bludgeon: 1d12 + 13 ⇒ (8) + 13 = 21
Hammer (PA): 1d20 + 12 ⇒ (18) + 12 = 30 for Pierce: 1d12 + 13 ⇒ (3) + 13 = 16

Ach, a one.


Unnamed

no since it is not DR it is resistance also you can add your +3, i did it last time but forgot to tell you.

The creature gnashes it's teeth and lays into Mizaru yet again

bite 1d20 + 14 ⇒ (16) + 14 = 30 for 1d8 + 5 ⇒ (5) + 5 = 10
claw 1d20 + 14 ⇒ (19) + 14 = 33 for 1d6 + 5 ⇒ (4) + 5 = 9
claw 1d20 + 14 ⇒ (3) + 14 = 17 for 1d6 + 5 ⇒ (1) + 5 = 6
sting 1d20 + 14 ⇒ (18) + 14 = 32 for 3d4 + 5 ⇒ (3, 4, 3) + 5 = 15 and dc 20 fort or 1d3 ⇒ 3 str damage 2 saves to cure

Then it disappears. it is a quickened SLA, not sure if that does anything for your superstition

RD 3


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Oh, durr! I blanked for a moment and was thinking Damage Resistance instead of Damage Reduction. Hah, sorry.

Claw misses, everything else hits. And also, I have +19 to Fort so do I even need to keep rolling for that Fort save? :P

Fortitude: 1d20 + 19 ⇒ (18) + 19 = 37
Current HP: 62/131

Superstition doesn't do a thing for that, except make him guess MAGICK!!! and SMASH SMASH SMASH. Also, bah, Invisibility!

Mizaru spits blood out after taking heavy wounds from the last attack. His sight blurs with his own blood and he spares a second to wipe it away to clear his vision before leaping back and scaling the wall to put distance between him and the enemy before attempting another strike.

Acrobatics (avoid AoO @ full speed): 1d20 + 13 ⇒ (12) + 13 = 25
Climbing up about 10 ft. (auto-succeed with climb speed) to try to tell where the opponent is.
Perception: 1d20 + 13 ⇒ (11) + 13 = 24


Unnamed

you can always roll a 1

Mizaru does not get far before the stinger whips out at him and the beast is visible again

AOO do you want to alter the rest of your round?

sting 1d20 + 14 ⇒ (16) + 14 = 30 for 3d4 + 5 ⇒ (4, 1, 3) + 5 = 13 and dc 20 fort or 1d3 ⇒ 3 str damage 2 saves to cure

continue your round it you want to change


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Come on Mizaru, you can defeat it!" Boneyard grits his teeth and watches the vanara struggle.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Someone roll a knowledge check to see what it is lol


Unnamed

they cant see it. They are behind a wall of force and mizaru is 30 feet down. our friend doesnt trust him at all. and unless mizaru has planes...I will tell you after the fight if you dont know already though. Mizaru has it decently in hand, i rolled off screen and the badie made a mistake in taking his AOO


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

If I roll a 1, that's +19 so I hit 20 anyway! Oh, unless we're doing critical save fail. One of you do it if you want to talk about it, I can't hear a thing you're saying LA LA LA LA. Also, changing action.

Fortitude: 1d20 + 19 ⇒ (20) + 19 = 39

What happens if I do a Critical Save? :O

Current HP: 49/131

Swift action: Fleet Charge, then follow up with a single attack.

Mizaru reels from the blow as the beast appears out of thin air, growling when he feels a bone in his chest break, but takes the opportunity to rush in and strike now that he can see his opponent.

Hammer (Fleet Charge): 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32 for Bypass DR: 1d12 + 13 ⇒ (4) + 13 = 17
Hammer (PA): 1d20 + 17 ⇒ (4) + 17 = 21 for Bludgeon: 1d12 + 13 ⇒ (6) + 13 = 19


Unnamed

it depends on the save, but 1 is a fail RAW. That said in this case a 20 probably wont do much since you have such a good save already. you would probably gain immunity to it for a few rounds.

Mizaru's first attack breaks one of the baddies bones in return. The second attack clangs off the ground.

the devil growls as it realizes it made a tactical error.

Infernal:
That mistake will not happen again.

I forgot to post the BBEG has walked to the edge of the pit. He did that after Mizaru went down it in order to cast.

The beast

bite 1d20 + 14 ⇒ (15) + 14 = 29 for 1d8 + 5 ⇒ (7) + 5 = 12
claw 1d20 + 14 ⇒ (16) + 14 = 30 for 1d6 + 5 ⇒ (1) + 5 = 6
claw 1d20 + 14 ⇒ (7) + 14 = 21 for 1d6 + 5 ⇒ (5) + 5 = 10
sting 1d20 + 14 ⇒ (20) + 14 = 34 for 3d4 + 5 ⇒ (4, 4, 1) + 5 = 14 and dc 20 fort or 1d3 ⇒ 2 str damage 2 saves to cure

To Confirm sting 1d20 + 14 ⇒ (8) + 14 = 22 for 3d4 + 5 ⇒ (2, 4, 3) + 5 = 14

A grunt of pain escapes Mizaru's lips as he is raked with two claws, which causes him to fall off balance and the stinger slams into his neck, which slows him enough for the teeth to clamp onto his shoulder.

The beast vanishes again.

did you add the +3 damage for superstitious? it does not look like it so I added it


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Oh! D'oh. I completely forgot about the bonus. Thanks for reminding me.

Fortitude: 1d20 + 19 ⇒ (2) + 19 = 21
Current HP: -7/131

Mizaru snarls in frustration. His body burns with pain and distracts him without a target to concentrate on. The vanara jumps back and attempts to climb the wall again to give him some space.

Acrobatics (avoid AoO, half-speed): 1d20 + 13 ⇒ (12) + 13 = 25


Unnamed

How high are you?

No attack happens. however a wall of ice appears direcly over Mizaru's head trapping him from going any higher.

Your Turn


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

I'd say 10 feet on the wall since I was moving at half-speed.

Mizaru tries to detect his foe, eyes scanning for tracks or the slightest disruption in the rocks and listening for movement, ignoring the steady drip of his blood on the floor.

Perception: 1d20 + 13 ⇒ (19) + 13 = 32
Anything that would narrow the location would be fine. If it takes longer than a round then I will, as a Ready Action, perform a Fleet Charge to attack when it appears.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

He gets a reflex to disrupt it since it appeared adjacent to him.....


Unnamed

yes he does 1d20 ⇒ 19 and if Mizaru wants to stick his tail into the wall then it is disrupted

Mizaru you hear the sound of spell casting. you know what square it is in but you do not see it. Your ready does not go off.

Your turn


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

To be honest I was looking to see if he could place it there as in prior editions it had to be on the ground lol. Bone devil or ice? Not much of a description here lol.

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