Varin Artusk Darkthane |
1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 3 ⇒ (7) + 3 = 10
10d6 ⇒ (6, 4, 2, 3, 4, 5, 6, 2, 6, 5) = 43 sweet add in the 50% for it being an area spell and we might doo this.
Growls in pains and lets fly with a lighting bolt. Wild arcana +2cl lighting bolt mp4/7
Boneyard Pyke |
"He's casting a shadow evocation of cone of cold. Its not all real!" Boneyard fights off the illusion and dodges out of the way of the cone only catching a small amount of damage and managing to hold onto the silence spell.
Spellcraft 1d20 + 8 ⇒ (18) + 8 = 26
Will save 1d20 + 9 ⇒ (12) + 9 = 21
Reflex save 1d20 + 9 ⇒ (17) + 9 = 26
Concentration 1d20 + 12 ⇒ (5) + 12 = 17 DC = 10 + 4 (damage) + 2 (spell level) = 16
Coin toss 1d20 + 7 ⇒ (20) + 7 = 27
Coin toss confirm to go down his bloody throat 1d20 + 7 ⇒ (1) + 7 = 8 Oh well, worth a shot.
Fort save to get off a full 4d6 fire breath 1d20 + 4 ⇒ (12) + 4 = 16
Expend a use of mythic power to recast fire breath
Fire breath 4d6 ⇒ (6, 5, 6, 2) = 19
Hit 'im hard Varin
Mizaru |
Ach, it had to hit Mizaru's worst save.
Will: 1d20 + 7 ⇒ (1) + 7 = 8
OH COME ON.
Reflex: 1d20 + 9 ⇒ (14) + 9 = 23
Phew.
Cure Serious Wounds: 3d8 + 1d15 ⇒ (4, 6, 3) + (13) = 26 The 1d15 is for CL because I don't know what its CL is. Just tell me if that's fine or not.
Current HP (Raging): 26/113
Better have a good trick up your sleeves! I can only play a defensive game right now. *Mizaru makes some very rude comments about magic.*
Mizaru is unable to recognize the magic for what it is despite Boneyard's warning, too caught up in trying to survive that he's running on mere instinct. He leaps out of the way but still takes damage and barely recognizes the potion in his hand that Varin passed to him for what it is. He chugs the potion nonetheless as his body bleeds and heals in turns.
Mizaru |
Is Mizaru close enough to go into the silent area, pick up the coin with his tail as a swift action, and then throw it at the worm again?
Boneyard Pyke |
Boneyard fumbles around in his mind trying to recall the spell. Fool, you should have been paying attention to this one! It nearly catches him, but Boneyard summons all of his luck and reserves to fight it off...just in time for the coin to fall in just the wrong spot. Anything else that can go wrong? he thinks and opens his mouth in a silent belch of flames all over the worm.
Spellcraft 1d20 + 8 ⇒ (1) + 8 = 9
Will save 1d20 + 9 ⇒ (1) + 9 = 10
Luck weapon reroll 1d20 + 9 ⇒ (9) + 9 = 18
Mythic point 1d6 ⇒ 5 for 23
One of the saved up fire breaths 2d6 ⇒ (1, 3) = 4
Gunser Stormson |
I owe a Will save and Reflex?
Will+7: 1d20 + 7 ⇒ (16) + 7 = 23 Made Will.
Ref+4: 1d20 + 4 ⇒ (19) + 4 = 23 Made Ref.
(Takes 4 HP)
Fleet Charge: SwA, move and strike at +1, ignores DR
OarStaff +2 Vicious, +2 Arcane Pool, +2 STR, +2 Heroism -2 Spellstrike, -2 Mythic Power Attack, +6 BAB = +10 to hit. Damage 1d6 +3 STR, +9 mPA, +2 +2 AP +2d6 Vicious = 3d6+16.
+10 to hit: 1d20 + 10 ⇒ (19) + 10 = 29 (Actually, add the +1 from Fleet Charge)
3d6+16: 3d6 + 16 ⇒ (2, 4, 1) + 16 = 23 (Ignores DR)
Vicious feedback damage to Gunser: 1d6 ⇒ 5
Normal full attacks (BAB 6/1):
OarStaff +2 Vicious, +2 Arcane Pool, +2 STR, +2 Heroism -2 Spellstrike, -2 Mythic Power Attack, +6 BAB = +10 to hit. Damage 1d6 +3 STR, +9 mPA, +2 +2 AP +2d6 Vicious = 3d6+16.
+10 to hit: 1d20 + 10 ⇒ (1) + 10 = 11 Wiff.
+5 to hit: 1d20 + 5 ⇒ (2) + 5 = 7 Wiff.
Domain power used as part of SpellStrike: SeaLord
Channel, heals 4d6 to all aquatics in range, 4d6+8 on Gunser.
4d6+8: 4d6 + 8 ⇒ (3, 4, 3, 4) + 8 = 22
(I've been mostly useless for you guys, sorry)
Gunser Stormson |
LOL. Ninja'd. That's what happens when you compose live. Mrs. is in the rehab ward of the hospital now, learning to work around loss of most of her left side's control. I'm back to work, but probably reduced hours, lots to do...
MiniGM |
The room has cleared of bugs completely.
You find a brick in the wall that swings open Revealing
1) Divine Scroll, Energy drain CL 17
2) Staff of Charming
3) Universal solvent : 50gp [+]
4) Divine Scroll, Wall of fire CL 9
5) Potion of Bull's strength CL 3
6) Arcane Scroll, Fire trap CL 7
7) Divine Scroll, Ethereal jaunt CL 13
8) Cloak of Resistance +4
The following Gems: Emerald 843gp, Freshwater (irregular) pearl 2gp, Rock crystal (clear quartz) 21gp, Red garnet 89gp, Star rose quartz 35gp, Freshwater (irregular) pearl 6gp, Golden pearl 62gp, Blue quartz 6gp, Obsidian 3gp, Tigereye 1gp, Obsidian 1gp
Mizaru |
Mizaru is pretty filthy right now I imagine. I mean, he probably hasn't had a bath since the lake and he's been bled and covered in various substances since.
Current HP (non-raging): 10/98
Mizaru wipes some of his blood away, though all it does is cover his fur and clothes more evenly with the fluid.
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
"I do not wish to rest here," he says.
Boneyard Pyke |
"Well, well, well, look what we have here. Given how unfriendly this place has been why don't we go find a place to rest and see what we have here."
I think we're all voting to go rest, perhaps back up in the graveyard. Meantime, we'll work out who should get what from that cache.
Mizaru |
Potion of Bull's Strength for me! Cloak of Resistance would be appreciated, but it depends on who you think would need the boost to their saves the most.
Mizaru is out cold for most of the night yet still twitches at every little sound, as if ready to wake and fight.
Boneyard Pyke |
"Well, those are certainly impressive. I wonder if this is the place. And, just how we're going to get those open." Boneyard continues toward the doors checking for traps and looking for any distinguishing marks.
Perception 1d20 + 18 ⇒ (8) + 18 = 26
Boneyard Pyke |
"They say the name of Nex's lieutenant is lost to the ages, but that he was a master dispeller. I see a name here. Viktor. And the Azlant inscription here suggests it may be the tomb of the one we seek."
How's that? Tri didn't know the dude's name. Does it look like we need the rod for a key?
Boneyard Pyke |
"Anyone want to do anything before we go in? Hopefully, this is either one last obstruction or perhaps now that we've been through everything else, we've reached the resting place of the lieutenant and found the staff."
Rest? Buff? or charge on?
Mizaru |
Is everyone fully-healed? And also levelled, because that's important, I should think.
Mizaru snaps the cloak's clasp, letting the clothing cover his lower form. "And then we leave this accursed tower?"
Boneyard Pyke |
"Yes Mizaru, we should finally be ready to leave this accursed tower. But, we may face one or more great challenges before we do and it may be best to rest."
I'm going to throw in a vote for resting. I burned a bunch of spells in that last encounter. Varin burned a bunch of mythic and he would have to burn a lot of spells to get Mizaru healed. We risk a night encounter, but I think we're better off going in ready for anything.