The Absalom Gambit (Inactive)

Game Master Vuvu

A sandbox campaign focused on Absalom and the sewers beneath it.


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Unnamed

Kracow:
It would seem some kind of sleep spell. Kracow is unable to detect any falsehoods, and after a few rounds of focusing he does detect magic on the Ifrit. The flaming sword and his clothing. The sword is obvious, and the clothing seems to be enchanted like armor.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Kracow says from his vantage point This dragon seems to put his victims to sleep. But what I know of Gold dragons, they dodnt typically want to harm innocent passersby.
KN: Arcana
1d20 + 11 ⇒ (16) + 11 = 27

Turning to the Ifir, Maybe you had a problem with this dragon you would like to share with us?

Kracow continues to keep a watchful eye on the area.


Unnamed

Obviously you have never attempted to steal from a dragon!


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru asks the Ifrit, "Where are we?"


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

"Why did you think a dragon's hoard would be unguarded? And long enough to fill an ox-cart? And loop back down the mountain? And to where, then? You've got more to say, say it. So far, your small answers all have made larger questions. Try larger answers."


Unnamed

The Spire of Nex is where we are.

He opens his mouth to reply to Gunser then clamps it shut.

Am I your prisoner? So you interrogate me now? Fine deal with the dragon yourself.

The Ifrit pauses and extinguishes the fire on his sword and turns and begins to walk back down the path. Giving Gunser and gunslinging Kracow a wide birth.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

"True enough, you're no prisoner; it was you first said the word. And you surely owe nothing to those come to your aid. And perhaps your debt to the dragon was paid by the ox? Run off with your secrets, carter-ifrit. I'll neither bargain with nor beg from a man counts in half-coppers, nor mince words with one speaks in half-truths. If you'd any honorable cause, you and your ox and cart, you'd have made it plain, and honorable folk might be moved to help. But you've mind instead to tease at truths, and flee like a felon. No prisoner, aye. You're no prisoner of mine. I'd not give you that much care. Gave you too much, already."

Gunser proceeds up the mountain along the path.


Unnamed

BOOM! lol


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru says nothing, though somewhat uncomfortable with the verbal confrontation. He feels unused to social graces and decides to wait for what the others will do before continuing on.

He nods to the Ifrit as he passes, acknowledging him.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Well said Gunser. Farewell." Boneyard follows Gunser up the path.


Unnamed

The Ifrit continues down the path, removing the weapon cord from his sword as he goes. He gets about a quarter mile down the path and stops, andpulls something from a pouch and begins to eat.

The heroes continue up the path, and in 30 minutes Kracow has again become sick. just let me know how you mitigate it

The party contiues up the path for another hour and Kracow AGAIN becomes sick. sucks dont it! Let me know how you mitigate it.

Picking up the pace the party can reach the mouth of the cave in 30 minutes if they so choose.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

"That fellow is going to haunt us, and play crow to our wolf. Which I'd let be, but you've promised the gold, and if he takes any of that, what then? Also, we may have need of his cart."


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Playing catch up

Kracow lets the Ifrit pass, then says
Then whats to be done with cart?

But Kracow leave it as an open ended question and heads up the mountain with the rest.

Quickly Kracow becomes fatigued and uses two more mage armor charges.
(And a third charge once we are closer to the cave. I'll mark them off now.)

We should all keep an eye out for both the Ifrit and the dragon.
perc
1d20 + 10 ⇒ (4) + 10 = 14


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Shakes his head at the whole thing and follows the others up the mountian.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Agreed, it does have the feel of a parable does it not. I see no other option than to continue right now though." Boneyard continues with the rest of the group up the mountain, pausing when Kracow needs to use his wand.


Unnamed

The party picks up the pace and reaches the cave about 30 minutes later. The mouth of the cave looms before them, if is 50 feet high. The cave appears to have a dim light radiating from it. It is silent.

Those who look behind see no sign of the Ifrit. The cart is where it was left.

Perception20:
It is quiet

Perception25:
It is still quiet

Perception30:
LOOK OUT. Nope just kidding still quiet.

Perception35:
You think you here a beat of wings.

Perception40:
You are sure you hear the beat of wings

Perception45:
You are positive you hear the beat of wings and a quiet thud behind you.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

45?! Somebody here can make a 45?
Perception +8 1d20 + 8 ⇒ (11) + 8 = 19


Unnamed

Just a way to show the true magnitude of my evilness. Muahahahaha


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

Well, oblivious, Gunser sings:

"Well the sun it was hot, and the day it was warm
An' says I, 'A quaint pint, wouldn't do me no harm'
I wen' in the High Tower, for a bottle of stout
Says the barman, 'I'm sorry, all the beer is sold out'
'Try ye whiskey? Or Paddy? Seven years in the wood.'
Says I, 'Gimme cider, I've heard that it's good'"


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Hah, well not going to make anything useful but Perception 1d20 + 13 ⇒ (8) + 13 = 21

Similarly oblivious, Boneyard remarks, "Seeing if you can wake the dragon Gunser?"


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Mizaru is distracted by Gunser's singing, brow furrowed as he tries to make sense of Gunser's accented singing.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2
Boneyard Pyke wrote:
Similarly oblivious, Boneyard remarks, "Seeing if you can wake the dragon Gunser?"

"Don't mind if I do.", Gunser replies. "Song is better than a knock at the door, and no purpose to stealth. Never made much habit of it, myself. And I reckon more danger from a schemin', theivin' fire-djinn than a dragon, trapped here just like us."


Unnamed

gunsers booming voice echoes in the mouth of the cave. Otherwise it is silent.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

"Well, it's you lot know what we're here for. I'm followin' you. I suppose I'm willin' to be the one gets spat on again. And we've one sickenin' with every minute we waste. So, shall I go play herald?"


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Sure, let's see what we've got."


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

"Please, by all means."


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

"Well, then...", Gunser visibly ponders. "In absence of a door knocker..." Gunser draws and releases a deep breath, then draws another, and shouts ahead, "Ahoy, Dragon! One comin' in!"

And Gunser walks into the cavern.


Unnamed

With Gunser leading the rest by 10 feet he walks into the 20 foot wide cave mouth. The party travels in about20 feet before the source of the light becomes obvious. In the ceiling there are several holes that let in some light, which reflects off of thousands of pieces of treasure and jewelry. Mountains of gold is all over, along with innumerable items of every type imaginable.

There does not seem to be a dragon anywhere.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

"Well, how do you suppose it is, the Ifrit and his cart are spotted, tumbled, and left below, and we lot are here unhindered? Reckon the dragon's gone for barbecue sauce for the ox? But here's my thinkin': Critter tumbles a thief, leaves him alive enough to be annoying to me, that critter's not such as I feel deserves the disrespect of having his home tumbled, however great our need. But Mister Kracow, there's still the matter of time, for you. If we've a man drownin', I'd be willin' to take a boat, and try to make amends later."

"But ain't it gallin'? Expectin' nothin', find a dragon. Expectin' a dragon, find nothin'."


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Kracow casts see invisible as the fatigue onsets and the party approaches the mouth of the cave.

Preception +1 if there is a trap.
1d20 + 11 ⇒ (10) + 11 = 21

He then looks around and casts detect magic at the opening of the cave.

Wait for a ping then Kracow will concentrate on magic other than objects in the piles of gold.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

I'll be good for while now Mr Stormson. But I appreciate you looking out for me.

Once we enter and Kracow has time to search about the mouth of the cave.
I suspect there be Dragons here after all.

Like the reference!


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Let's put a little distance between ourselves and see if he's home." Boneyard looks closer to see what the cave might hold beyond more treasure than he can possibly carry. Perception 1d20 + 13 ⇒ (14) + 13 = 27


Unnamed

Kracow leads the way into the cave, seeing nothing untoward, though perhaps that is because he cannot help but see the massive piles of treasure.

Boneyard follows a few steps behind Kracow and Gunser. He sees lots of treasure, weapons, art, gems, coins.


Unnamed

Kracow:
You feel something drawing you to the other side of a pile of treasure. You have felt it since you entered, and it has been pulling your focus.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru follows behind them but keeps a lookout at the cave entrance, wary for the return of the dragon. "I suggest we hurry. If the dragon is gone, he might not be gone for long."

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

"Hurry to do what? Nothin' we're here for, we can hurry about. And this dragon left the ifrit breathing. This is a talkin'-to dragon, not a gettin'-spat-on dragon. A creature with some measure of honor, mayhap, mercy, mayhap... Or it prefers ox to ifrit. If I had my 'druthers, I'd explain our situation to him. Even if a fool I'd be, I've been a greater one before."

"Still, it's you lot, know this place better'n me. Lead on."


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Assuming its safe and cant see anything hidden and no magic,

Kracow will continue into the cave.

I have powerful sense there is something over this pile of gold that needs my attention.

Let me check it out before we all succumb to its power.

Kracow will move around the pile of gold, using detect magic if the aura is magical or looking for more magic if any.


Unnamed

Kracow:
You come around the pile of jewels and you are all but blinded by the magical aura of this large door frame looking item. It is covered with runes, that look very much like those in the research of the Wizard whose potion you drank. As you get closer you feel the nausia coming back, and an overwhelming desire to step into the portal. no save required...at least not yet

Kracow is obviously occupied but everyone else make a Perception roll.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

perc+8 1d20 + 8 ⇒ (6) + 8 = 14


Unnamed

Gunser:
Look at all the shiny things!


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Mizaru squints.


Unnamed

Mizaru:
Mizaru notices some highly decorated weapons on a rack to the side of the room.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

I think I found something out of place here. As if there is a connection to our base in Absalom.[b]

[b]Maybe some wiser eye than mine needs to look at this.

Kracow will step back and gather his wits and wipe the sweat from his brow.

Does Kracow think he needs a magic fix?


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru takes note of some weapons to the side and continues to stand guard.

"A connection to outside?" Mizaru says when Kracow comes back to share what he found.


Unnamed

Kracow:
The closer he gets to the item the more intense the sickness feels and the more he wants to step into the gate. He does not need a fix yet, but it seems like it might be soon. You can make a spellcraft though

Mizaru:
As you come around you see a large door frame with Kracow standing in front of it. He is looking at it longingly. There are runes all over it.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

"Well, if it's a way out, it's what I was lookin' for. I'll not leave you fellows short, though. Was this gate, door, whatever, what you were lookin' for? That ifrit was after an oxburden cartful of somethin', and that other dragon wants the gold. But I'll do with a way home. Again, when it suits you fellows. Say, there's a point..."

Gunser opens his sea bag, and takes out the volumes of the Encyclopedia Golarica. "More where you come from...", he seems to be apologising to the books, "But none others here I see."

"So? Are we leavin'? Lookin' for this dragon? Going back to the lake an' bash the spit out of the one spat on me? I'll follow you fellows, but you've got to lead."


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

[Ooc] perception 1d20 + 3 ⇒ (8) + 3 = 11


Unnamed

wow you guys are just killing the perceptions

Varin:
You see a pile of extra shiny gold coins to the right.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

"I agree with Gunser. I shall follow you as well and trust you know the way out." Mizaru looks at the doorway with apprehension. "But I do not trust this gate."


Unnamed

Soo what do yo uguys do. Waiting on Kracow to make a choice with the door frame and the rest of you to make a choice with the gold and gems.

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