Gunser Stormson |
I thought I had taken the surprise roudn move action to stand up, and yes, I was waiting to see what the other did during the surprise round. But Gunser does intend to lay some hurt on the critter (if he can get to it)
Boneyard Pyke |
"Well, I have to say I wasn't expecting that and it appears neither was the demon." He hopes to catch the attention of the man who just fell through and calls out, "I hope you're ready to fight that thing because it doesn't look happy to see you. We're coming!"
Surprise Round: Casts bless
Round 1: Moves to within 35 feet and casts grease DC 16 under the demon, trying to keep the area of effect where we won't have to go through it to get to the demon.
Kracow "Two Guns" Tosier |
Kracow will apply the oil to his Thundering pistol.
He will cast lengthy fade and as a swift burn a L1 spell, fortify, to get distance .
Then he will move 20 to get within 40' of the demon.
Stealth 1d20 + 10 + 20 ⇒ (10) + 10 + 20 = 40
Kracow "Two Guns" Tosier |
Bah, wasted my spell! I'll coup de grace. I have a 4x crit + sneak and I don't think anyone is adjacent to perform a full round action. Sorry, end of metagaming.
Seeing his opportunity, Kracow will move within 5' Still invis for 4 more rounds.
Then, if its isn't awake, he will perform a full round coup de grace next round.
4d8 + 8 ⇒ (7, 3, 1, 7) + 8 = 26
sneak
2d6 ⇒ (6, 4) = 10
Gunser Stormson |
Gunser chuckled as some witchery laid the demon low. He spun the weathered oar in one hand, and advanced, casual malice in mind for the Balbom... Bunban? Bal... BAH! It'd be dead, soon enough, cast back to it's homeworld. It was somehow less satisfyin', killin' evil, when it was only just sorta pushed back.
He pondered the big head, looking for a seam or a cleft in the bone, someplace the old oar might find purchase enough to pulp something vital. He readied a two-handed overhead swing that'd suit a headsman...
And the head exploded.
Talk about less satisfyin'.
If fast track for XP, and coming in at the bottom of 6th, I'd need 8000, so -1200 = 6800 needed. If other assumptions than above, that will change.
Gunser Stormson |
The stranger licks a bit at his lips, then actually wrings out a bit of beard, and tastes his fingers. "This is water, but not salt. So how's that, then? When it was salt, and sure enough? One of you send that storm? Conjure me here? Why for? It don't appear you'd needed the help..." He prods at the empty-skulled demon, waiting for it to disappear.
Kracow "Two Guns" Tosier |
Kracow tucks away his guns as the skitterdarks disappear This place is full of wayward travelers.
The grimace fades from his face for the time being as Kracow's spell relieves him of his insatiable need.
Turning to the wet oar wielder, Kracow introduces himself, Like you we were caught up in the tower's magic and are attempting to pass through. If you mean us no harm, you are welcome to travel with us. Until you find your way or a better place that is.
Boneyard Pyke |
"Yeah, no idea how you got here, but since a couple of our companions were called to other quests, we're happy to have an extra hand...or oar. Now, the angel had a key. I think we'd all best have a look around and see if the demon does too." Initiates Bardic Performance for Careful Teamwork: +1 to initiative, perception, disable device and against traps or while flat-footed.
Perception 1d20 + 14 ⇒ (10) + 14 = 24
MiniGM |
The rod, appears to be a Rod of Thunderous Force, the Statue appears to be Silver Raven of Wondrous Power and the potion seems to be a bottle with some magic liquid in it.
There also seems like something should be inserted into the Rod.
Boneyard Pyke |
"Kracow, we might need your wand for the potion. Its magical, but I have no idea what it is." Boneyard describes what all of the other items are to everyone. "Well, we have a longsword that we know is part of the key. Hopefully one of these other items is too. Everyone ready to go back to the final door." Does it look like a longsword might fit into the rod?
Gunser Stormson |
Kracow tucks away his guns as the skitterdarks disappear This place is full of wayward travelers.The grimace fades from his face for the time being as Kracow's spell relieves him of his insatiable need.
Turning to the wet oar wielder, Kracow introduces himself, Like you we were caught up in the tower's magic and are attempting to pass through. If you mean us no harm, you are welcome to travel with us. Until you find your way or a better place that is.
"Well, Mister Gunsel, I don't know if I mean you harm just yet, I don't know you, all that well yet. There's still the matter of just where this is. I've enough of a map in me head to know there were no place as this, neither under that storm, nor the water 'neath it. So the how and the why of my bein' here, I'd say that's a large piece of how I'd feel about it all. But if you're headin' back to where there's sky... I'll sign on. My name is Gunser. Gunser Stormson. Gunser of Biston."
"I'd favor bein' told of this place. And aye, if this third door is the next, and closer to out, I'll go there, too."
Gunser Stormson |
"It was fairly bent already. Absalom? Chua... and here I left me ruby slippers in me other bag. That's a long swim. Kinda puts the walk out of here in perspective, don' it?"
Gunser pulls his seabag out of the rubble, holding it lightly in his off hand, tapping the dust off it with his oar. "Oilskin. Don' never put anythin' valu'ble in less."
Mizaru |
Gunsel . . . Heh.
Mizaru looks at Gunser with suspicion. Could it be another of the tower's tricks? It seemed too convenient. Nonetheless, Mizaru gives a quick jerk of the head in recognition to the man.
The vanara stands to the side, keeping watch. He doesn't bother with the magic items.
Gunser Stormson |
Gunser nods at the creature. "Gunser. Never seen your like. What are your people called? I'm only half-likely to remember, but I'm sure to make up something to fill the name I ain't got, so might as well try..."
Mizaru |
"I-the-warrior-Mizaru am of we-the-Fiben-of-the-Vanara." He steadies his weapon with his tail to leave both hands free, holding the palms together level to his chest. "I acknowledge you-the-seafarer-Gunser."
Gunser Stormson |
Gunser seems to roll all the bits around a while. Then he slings his oar, and replies, "I-the-warrior-Gunser of She-the-Marid-Queen, and of He-the-fisher-Baran, acknowledge you-the-warrior-Mizaru", bringing his hands together at the end. Unslinging his oar, he asks, "Did I do that right?"
Boneyard Pyke |
"All right. Now that we're all acquainted and hopefully not going to kill each other, is everyone ready to head back out? We've got another door to check out. Hopefully its going to get us a little closer to getting out of here. Oh, you can call me Pyke. Boneyard Pyke."
Gunser Stormson |
"Pyke, Mizaru, Kracow. Aye, onward. I gather you other two are magicians. We got a door, right? Me and Mizaru either side, ready, give you magi your moment? Then open it, and another moment, we-who-are-warriors ready to break whatever comes through? You don' have to worry about old Gunser; I-who-am-no-fool understand the best use of a mage, is let him use himself."
Gunser Stormson |
Looking at the orc's scars, Gunser reflects, "Practice makes perfect. Pleased to meet you, Varin. I'm Gunser, I break."
spellcraft+9 1d20 + 9 ⇒ (20) + 9 = 29
"Keep that sword handy, if there's undead, or anything allied to evil, you'll want it in hand. Me, I'll stay with the oar."
Boneyard Pyke |
Boneyard laughs, "Leave it to the newcomer to uncover the value of something the mages assumed mundane. You know, I have enough trouble with the rapier. Calondrel would laugh himself silly to see me with a longsword. I'll go take a look at the doors."
Perception (Double Doors) 1d20 + 13 ⇒ (18) + 13 = 31
Perception (Single Door) 1d20 + 13 ⇒ (4) + 13 = 17
Mizaru |
Gunser would probably be best for longsword, but in a pinch Mizaru can use it too. The Rod of Thunderous Force is great for a frontliner, but especially for anyone who can get through forces and into enemy spellcaster range for a chance at prone+deafen at them with their usual worst save.
Mizaru continues to keep watch, not letting his guard down.
Perception (anything else in the room) 1d20 + 10 ⇒ (5) + 10 = 15
Gunser Stormson |
Gunser is not proficient with longsword. (Staff Magus). He could still use it; against it's best target, it's still better than his own weapon. Rod works for Gunser, who has several "I can move further than you think" powers, and an actual history of taking advantage of the start-of-fight flatfootedness of enemies. He can also re-roll initiative, but he'd tend to give that to a caster, though if he's assigned the rod and caster-breaker duty, he'll keep it.
"If there's none to use the sword, I could. Or the rod, just the same. I'll carry what you like, but I can make do wi' what I got. This oar and me, we've weathered many a storm."
Varin Artusk Darkthane |
This is where I wish salus was still with us. May his goddess watch over him. And greetings to you Gunser. And as for you the-warrior-Mizaru I-the-healer-Varin-shaman-of-Yggdrasil hope we have proven our intent to you with the slaying of this beast.
If mini doesnt mind a bit or retcon can varin harvest some of the big demons parts to sell back in Absalom they can be used for spells and such.....
Gunser Stormson |
KN:Planes +7 1d20 + 7 ⇒ (18) + 7 = 25
"Takin' the time ta butcher him? I suppose, since he's not got the fades. Be sure ta check the heart fer Nanorion stones. Damn useful, when you can find 'em."
Kracow "Two Guns" Tosier |
Well met all.
Kracow will take out his Identify wand and cast it while focusing on the potion and anything else that pings in the room.
Spellcraft
1d20 + 12 + 10 ⇒ (10) + 12 + 10 = 32
and the sword
1d20 + 12 + 10 ⇒ (8) + 12 + 10 = 30
After which, Kracow will agree to the plan of the entering the third door.
He searches the door, probing and looking for signs of a trap.
perception
1d20 + 11 ⇒ (9) + 11 = 20
Varin Artusk Darkthane |
Boneyard would you or anyone else like to point out what may be useful from this thing. I have heard that parts of them can make wards against them more potent. So besides the heart and blood samples what else should be taken?
Spellcraft to recall spells that use components and what they are for Varin 1d20 + 11 ⇒ (4) + 11 = 15
Alchemy for any random things that can be made with the beast 1d20 + 15 ⇒ (12) + 15 = 27
Heal to start cutting on things if nonthing else is pointed out he will take a few vials of blood and the heart. I am assuming I can get my full tool bonuses for this check.... 1d20 + 9 + 2 + 5 ⇒ (6) + 9 + 2 + 5 = 22