The next 7 flashes and remains in the box. Varin then moves up and puts in his 42.
The door opens, as it does the room around everyone disappears. Looking around everyone finds themselves in a large tower. It is about 50 feet from one end of the round tower to tother, but there are three doors on the other three sides of the tower. There is a large circular symbol in the center of the floor about 20 feet across. There is a set of stairs that climbs around the wall of the tower rising, every 20 feet or so there is another door set into the side of the tower.
Turning and looking behind our heroes see the faded marks on the wall of the tower where they first marked it from the outside. They can just make out the base camp as the wall resolidifies.
|Varin Artusk Darkthane|
|Kracow "Two Guns" Tosier|
|Darius Darkblade aka Legionare|
IT was good. Quite good! Boneyard good luck on the Osirion PbP. I am the other Archaologist that submitted
Around the center symbol the following is written
Down below is for the brave
It takes 3 keys to show the way
Once open beware the graves
Go now, there is no more to say
Too funny! I had Wili from a prior recruitment thread for that adventure and I thought I'd put her up again. Plus, its always fun to channel Zarta :)
Boneyard interprets the script for anyone that cannot read Draconic, "Three doors, three keys? Do you suppose it refers to those doors here across from us or is there something below this level? I'm thinking we check these doors and if we cannot get through them, we can try some of those others we see up above."
Boneyard racks his memory for any recollection of the words or names described in the runes.
Knowledge (History) 1d20 + 7 ⇒ (11) + 7 = 18
Knowledge (Local) 1d20 + 15 ⇒ (11) + 15 = 26
Rather than putting them all down I went for the ones that seemed most likely. If you need any of the others or Linguistics, though, let me know.
planes then arcana2d20 ⇒ (20, 14) = 34[both +7
Boneyard knows that Baphomet is the name of a Demon Prince yipes And that Sycorag is a common name of a Sovreign Dragons. He also knows that both were mentioned in the history of Nex's siege. He doesn't remember exactly but both are mentioned as fighting with Nex...it seems like if an actual demon prince was fighting with him he would have won...
"So, I'm not sure about the rest of you, but going through doors labeled with a demon prince and a dragon don't sound like the best place to begin. Of course, "The Leigon" is probably worst of all. I think I'm tempted to see what the first door up the stairs has to say."
Waiting to see if anyone else has other ideas. Boneyard will definitely check the room before crossing and the doors or stairs depending on our choice before proceeding.
The party strolls over to the door, and Kracow rashly slams it open and leads everyone through. Again the world seems to shift. This time is seems as if a thick sludge of...well evil is poured over everyone.
As everyone's vision comes back to them it seems that they are in a massive marble temple, with statues of beautiful winged creatures everywhere. Strange writing covers the walls as well.
Celestial if anyone has it
The roof is 80 feet up, and the small chambers at the top cannot be seen into from where the party stands. 200 feet away stands an alter with a glowing numbus around it, though to get there 175 feet of open floor must be crossed.
The alter looks to have a statue of an angelic being on it holding a sword across her lap.
No Celestial, but I do have Linguistics 1d20 + 7 ⇒ (15) + 7 = 22
Boneyard looks around, trying to determine where we might be now, but gives up after a few moments and concentrates on the writing instead.
Knowledge (Planes) 1d20 + 7 ⇒ (4) + 7 = 11
Salus rears back a moment, "Take care everyone, the taint of evil covers us all here." He tightens his grip on his sword and moves to the front of the group.
Planes1d20 + 6 ⇒ (8) + 6 = 14
"This is some sort of celestial bastion, with our taint we must be cautious."
"That sounds like a serious problem in a place like this. Any way to get it off of us?" Boneyard searches his memory for curses of this sort and any way to remove them.
Knowledge (Religion) perhaps? 1d20 + 7 ⇒ (19) + 7 = 26
Before advancing, Boneyard will read of of his scrolls of honeyed tongue
Boneyard shakes his head, "Thanks Cathlessra. I don't think you need to worry about dispel magic. Haven't learned that one yet in spite of your insistence that it is quite necessary." Boneyard turns to regard the group, "Unless any of you know how to dispel magic, it looks like our only option is going forward to see if we can find a way through."
In the interest of moving this along...
"I think we need to get moving and see how we get out of here. Sounds like we'd better be on the lookout for good outsiders who mistake us for something other than what we are." Boneyard begins moving toward the altar while observing the room and ceiling as we go.
Perception 1d20 + 13 ⇒ (18) + 13 = 31
|Varin Artusk Darkthane|
Looks around in wonder and steps towards the altar ignoring the talk of being tainted as it means little to him. He is as he was and will be in his mind atleast I am here as supplicant who has lost his way in a place that is many. I am here seeking succor for one who was harmed through no fault of her own. I beseech thine aid or for you to atleast stay thine judgment of my trespass in this place til my task is completed lest the innocent continue to suffer. He thinks back to what his teacher told him about dealing with the beings of light and hopes he has said the correct things.
As our heroes march out into the open space...nothing happens. 6 seconds, 12, 18. Then the figure on the throne points to the party and says Evil.
With this from above, rapidly closing on the party what appears to be 6 miniaturized orrery zips through the air, with thin, sharp blades flashing periodically from within.
These creatures are only fully harmed by evil weapons
A harbinger can extend blades from its body to strike with as primary natural attacks. These blades possess a +1 enhancement bonus on attack and damage rolls, and are treated as both magic and good-aligned for the purposes of penetrating damage reduction.
As a move-equivalent action, a harbinger can break apart into its components. This is treated as gaseous form, except the archon retains its full flight speed and DR, and cannot fit through gaps smaller than 1 inch in diameter. Reforming into an orrery is a standard action.
Once per minute, a harbinger archon can emit a blast of energy that deals 2d6 points of force damage to adjacent creatures. A DC 12 Reflex save halves this damage. The harbinger can choose to omit any target from this blast that it desires, damaging only those foes it chooses. The save DC is Charisma-based.
They charge and are quickly in range of all, these are tiny creatures.
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 0 ⇒ (8) + 0 = 8 Varin
1d20 + 2 ⇒ (16) + 2 = 18 Boneyard
1d20 + 2 ⇒ (4) + 2 = 6 Salus
1d20 + 7 ⇒ (7) + 7 = 14 Kracow
1d20 + 4 ⇒ (17) + 4 = 21 Ehad
Our heroes act first, all 5 of the creatures are 15 feet in the air.
|Varin Artusk Darkthane|
Unties his weapon belt. I am not evil I am a healer and I am here for the sick and innocent. I have learned under one of angelic heritage and I will not fight. If you wish to slaughter an unarmed unresisting person then I gladly sacrifice myself to show our true intentions. I cannot and will not fight you. I beseech you to look at our actions and consider them we have offered you no violence and never will. Throws his belt to the feet of the being at the altar then tosses his pack after it he kneels on the floor in supplication to the representative of the powers before him.
Salus secures his sword and sits down cross legged.
"I will not strike out against servants of the Light without good cause, and them attacking me because of a mistake brought on by enchantment is not good cause." He raises his arms above his head, palms up turned and fingers splayed, a combination of prayer and surrender, "In the name of Sarenrae, stop this madness!"
the diving celestials stop.
What you speak may be true. However you have still brought evil into my domain. I will permit a trial of arms. One of you may fight me. Cast whatever useful magics you will on your champion. There may be no assistance once combat has begun. Accept or fight me and my legion at full strength.
the celestial gestures and several more powerful, though lesser celestials step out.
Do you accept?
would it be safe to assume that all of this is in celestial or is the divine being speaking common?
Your champion will face me to the death or I choose to yield. You have brought great evil into this place. The only way to prove you are not evil, as you claim, is to defeat me. That is your choice. Choose your champion or face us all.
Diplo was not high enough to totally convince him, even with the bonuses I gave you for good text it wasnt going to hit the 35 you needed, but you did get high enough to stop the first assault.
|Varin Artusk Darkthane|
How will defeating you prove us to not be evil. Surely only evil would strike one such as yourself. Also many of us have not the prowess of arms to fsce on such as yourself through no intentions of our own have we brought evil into this place whilst seeking a cure for the innocent. So now you will strike down in clear superiority those who have choosen to surrender to you. How is this an act of good it seems more the motivation of pride. Should yo. not assign us a task to prove ourselves or more importantly help those such as ourselves who come to you for not only aid but purification for that which taints us?
Stands and walks to the altar and lays himself upon it.
If in your mind blood must be shed for our accidental crime then take mine freely offered both to you and thise your represent and my patron the world tree that my friends may be cleansed of the taint. I will not fight you nor allow another to fight you. Take my life freely given and have done I say. I will pay for our "crime" with my blood I picked the door in the tower The sin is mine and i say once again take my blood for theirs. It is the greatest sacrifice one can make for the land and people is to give life that life may flourish for the last i say take my life over thiers I say. Thrice I have said and three times in truth have I offered up myself to you now take me and have done.
Wis 1d20 ⇒ 1
Int if I can make a check to use logic.... 1d20 + 2 ⇒ (10) + 2 = 12
Ignorance is no excuse. The ways of evil are crafty and sinister. Do you refuse the trial of arms? Does the orc speak for you?
The celestial finally stands and spreads it's wings.
Brothers it appears as if they are not only evil but cowards as well. It appears we must purge our home of this evil or die in the attempt. Refuse and you orc may be the first or last to die it is your choice.
Well, this could be problematic. Sorry if anyone doesn't like my response as it my make this little munchkin very angry.
Wisdom: 1d20 + 3 ⇒ (10) + 3 = 13
Ehad steps forward as challenging the celestial seems to be the only option. Glorious though you may be to behold, your own words betray you. As a warrior for good, do you not give your whole self to your cause and, should the need arise sacrifice yourself for the greater good?! And yet, here is one who would do the same and you call him a coward? Ehad stares hard at the being for a moment then continues.
I believe that anyone of us here, those mortal and celestial, would give their life if it was asked of them, however I do not believe that there is a need for it. As you believe there is no middle ground between good and evil, perhaps it would be best to inform you of WHY we ended up here. We seek an ancient relic to remove a curse from the wife of a man working to purge our home of corrupt nobility. Though we may appear tainted at this time, I assure we are pure in our intentions. Ehad stand firm waiting for the response of the celestial in charge.
I'll definitely need this for the arrogance of Ehads words
Diplomacy: 1d20 ⇒ 16
The celestial sits again and is surrounded by other celestials. Those that were diving towards our heroes buzz around above them.
Ehad turns to the others, Well this could be a problem, for obvious reasons he'll have an advantage as he'll fight to kill and any of us who takes the challenge will be fighting only to disable. Looking down and flexing his hands and arms, I'm willing to be our mouth peace so to speak, though I don't like it. If anyone has ways to make it easier to hit him, it would be greatly appreciated. I fear he may be made of pretty tough stuff. Glancing at the Varin and Salus in turn Ehad raises his hand, to each of them Don't worry about him dying, I don't plan on doing anything but getting him to yield, if thats even possible.
Not sure how much use the boots would be though the ring could be useful. I'm thinking more buff spells like Mage Armor, Bless, Haste, Magic Fang (doubt anyone has that one), and Shield of Faith. I think other than the Ring, I cant use much of anything to my advantage.
Salus shakes his head in disgust at the celestial, he then turns to Ehad, "I have a potion of Bull's Strength. I can also use some of my old magics to aid you."
Salus hands over the potion for Ehad to drink and then using his left hand slices a thin line in the palm of his right. The sulfurous scent of abyssal blood fills the air a moment as Salus dabs his left index finger into the blood and motions for Ehad to hold out his arms. He then begins flicking his hand back and forth and chanting in the fiendish tongues. Slowly Ehad begins to feel his body quicken and mind sharpen and last a thin field of energy flickers across his skin. Salus looks exhausted afterwards.
Three uses of mythic power later: Owl's Wisdom, Cat's Grace, and Mage Armor, all CL 8. Mythic enough for ya?