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| 751 to 800 of 2,420 |
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| Kracow "Two Guns" Tosier |
| Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7 |
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HP 44/21. I would like to get out of the reach of the devil by tumbling so that A) it would have to move more than 5' to atk me. Would I get cover from the boxes? To get past it, I will double move (tumble, move) farther away if needed.
If so, then
Kracow belows and lets his Puddle's upbringing loose:
Get this masked, whore of a curr off a me.
Avoiding the pit, he then expertly maneuvers with twists and rolls past the supply boxes where he takes cover and fires at a new target, the caster drow.
Tumble
1d20 + 13 ⇒ (14) + 13 = 27
Atk
1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage
1d8 + 2 ⇒ (1) + 2 = 3 and shock 1d6 ⇒ 2
Reloading another alchemical shot.
If the caster is out of range for PBS, then he will shoot defensively (-4 to hit; +2 AC) at the devil.
| MiniGM |
| Absalom Map |
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Kracow dips and rolls. It is a show to be seen. In an amazing display of athletic prowess Kracow manages to maneuver himself behind the boxes and let of a shot with his pistol. The shot connects a glancing blow to the drow's side, and more so
1d20 + 15 ⇒ (7) + 15 = 22 for 2d6 + 11 ⇒ (5, 5) + 11 = 21 The whipping flails catches Kracow in the leg just as he makes it to the boxes.
As Kracow gets to the boxes he stands, one hand resting on them...staggered.
Edit: wrote about the wrong target! Fixed
| MiniGM |
| Absalom Map |
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| Tarragon |
| Ironborn Oracle 6 (HP 51/51 | AC 19 | T 11 | FF 20 | CMD 16 | F +4 | R +2 | W +5 | Init +2 | Per +9) |
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Round 9
Tarragon moves 5' to attack the drow. Unless it has moved.
"I return to you what you unjustly gave to others."
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d8 + 3 ⇒ (2, 4) + 3 = 9
Confirming critical
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d8 + 3 ⇒ (2, 7) + 3 = 12
Knowledge: Planes: 1d20 + 11 ⇒ (3) + 11 = 14
| Ehad Tsur |
| Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7) |
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quick question on the pit, as I jumped out of the way? Where would that put me relative to the drow and the devil? I was going to post, but realized this could answer a little bit for me of what I should do.
| MiniGM |
| Absalom Map |
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Tarragon takes a step back towards the Devil with a devastating cut. Leaving a large rent in its armor...if only it has pushed all the way through.
1d4 ⇒ 2 Ehad wound up in between the pit and the Drow and Devil.
Boneyard Yes you can
| Ehad Tsur |
| Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7) |
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After jumping to the edge of the pit, Ehad looks at the robed drow, running at him to stymy his casters harassment Do unto my comrades as you would have me do unto you.
Swift back into Janni Style, move/charge? attack the drow (using combat expertise)
1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
1d6 + 5 ⇒ (3) + 5 = 8
| MiniGM |
| Absalom Map |
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The drow wizard takes the punch across the jaw, spitting out a tooth as he does. He looks woozy, similiar to Kracow.
| MiniGM |
| Absalom Map |
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Kracow just wants the glory of shooting the devil and killing it only to fall unconscience as the glorious hero..you staggered showoff
| Boneyard Pyke |
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Stats:
AC 15/12/13 HP 42/42 F+4 R+9 W+9 Init +2 Per +15 |
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Kracow, you can't see Pyke (unless that blow knocked a new special ability into you), but he has no interest in going toe-to-toe with that thing unless things get desperate enough for him to try to steal its mask. He's also not going after the wizard with his rapier since doing so is going to drop his invisibility and get him smacked with an AoO. He has no idea how close the devil is to disappearing and probably doesn't have a good sense the wizard is about to drop either.
Boneyard invokes the wand again, casting glitterdust to attempt to catch the wizard and devil while avoiding Kracow and Ehad.
Stealth 1d20 + 6 + 20 ⇒ (16) + 6 + 20 = 42
| Kracow "Two Guns" Tosier |
| Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7 |
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Ah forgot you are invis. but still he knows you are about and would try to direct attacks. Also, casting Glitterdust will end invis. just as an attack would. The point was to make use of party knowledge to end one threat (and not because of glory stealing ;).
| Tarragon |
| Ironborn Oracle 6 (HP 51/51 | AC 19 | T 11 | FF 20 | CMD 16 | F +4 | R +2 | W +5 | Init +2 | Per +9) |
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Spurt to -2
Stabilizing requires a con check. Only if you fail do you bleed more.
| Varin Artusk Darkthane |
| Male Orc Witch 6 (scarred witchdoctor/hedge witch) archmage 1 AC 13 ref +3 fort + 8 will +6 hp 13/74mp 6/6 init +2 |
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sorry was playing 2e yesterday and spent a lot of time spurting lol.
1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
Lays there out of it from smacking his head in the fall. Thankfully the bleeding has stopped. Now if only his heroic comrades can stop the villains......
| MiniGM |
| Absalom Map |
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ARGH!!!! Someone kill it! lol. The epicness of this is killing me. Thanks or that spoiler Tarragon!
From where the box stood at the end of the room there is another pulse...as if it is trying to continue functioning but is petering out. It strikes the Devil and a glow surrounds it briefly. It's muscles seem to shrink ever so slightly. The glow strikes each of our heroes as well healing them ever so slightly
1d3 ⇒ 1 to everyone.
Shaking off the effect the devil lays into Tarrogon.
1d20 + 14 ⇒ (5) + 14 = 19 for 2d6 + 10 ⇒ (5, 6) + 10 = 21
The first blow catches Tarragon in the stomach bending him over slightly.
1d20 + 14 ⇒ (19) + 14 = 33 for 2d6 + 10 ⇒ (4, 6) + 10 = 20
The second blow comes down Hard on Tarragon's skull sending it Crashing into the ground.
IT then swings it's flail around, as it takes a step towards Ehad.
Wow saved by the pulse. Now that is luck right there.
The Drow looks at the room, sees the Devil coming, sees the rejuvenated Kracow slamming a round into his gun.
[ooc] Concentration with mystery modifier.1d20 ⇒ 10
Focusing it Casts
Then the drow collapses.
| MiniGM |
| Absalom Map |
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Round 10 Last round for the DR good penetration folks. EVERYONE make sure you read the above closely something happened to all of you...yes even the sleepy Salus
| Boneyard Pyke |
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Stats:
AC 15/12/13 HP 42/42 F+4 R+9 W+9 Init +2 Per +15 |
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Spellcraft 1d20 + 7 ⇒ (2) + 7 = 9 no clue
Assuming he is within 35 feet of Tarragon...
Breathing a slight sigh as the wizard collapses, the hidden Boneyard casts again. This time summoning magics to stabilize the brave ironborn that came to the rescue and hoping his spell will work on such a being. Casts stabilize on Tarragon.
Stealth 1d20 + 6 + 20 ⇒ (11) + 6 + 20 = 37
| Kracow "Two Guns" Tosier |
| Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7 |
|
Woot! Not. Dead. Yet!
spellcraft on drow
1d20 + 2 ⇒ (15) + 2 = 17
That crazy drow killed himself just to cast.
Heal check
1d20 + 2 ⇒ (7) + 2 = 9
If the drow is dying then attack on Devil, 5' move (or tumble if needed to not provoke), then fire:
Atk
1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Damage
1d8 + 2 ⇒ (6) + 2 = 8
Shock
1d6 ⇒ 5
| MiniGM |
| Absalom Map |
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Kracow fires.. Click
Nothing happens. Full Round action to clear. Take a look at that spoiler spellcraft now Kracow
| Kracow "Two Guns" Tosier |
| Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7 |
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Ok, got results of spellcraft. Kracow DOES NOT fire.
Realizing that the drow sacrificed himself to just waste his hard earned ammo, Kracow cruses silently while contemplating his options. He searches his inventory quickly and retrieves a scroll from the last drow wizard he met.
Knowing he's got one shot at this, Kracow pulls out a scroll of pellet blast CL5 from his sleeve and attempts to cast defensively through his gun using the 'good' enhanced ammo for the last round
Kracow aims the cone to catch the devil and avoid his friends (up and to the left I imagine is safe).
| MiniGM |
| Absalom Map |
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salus is out on the floor.
You can change kracow, since you made that check.
The devil screams and vanishes leaving a clatter or armor on the ground.
For a moment everything is silent. long post coming. hold posts please
| MiniGM |
| Absalom Map |
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The scene is as follows. An orc in a mask down a pit. A tiefling paladin sleeping on the ground. An Oread monk standing ready to kick anything that moves. A human with a pistol, struggling to remove a damaged round. An invisible half-elf administering to an almost dead Ironborn that less than a minute ago no one even knew existed.
Clap, clap, clap
In to the room walks a female drow with long claws. She stands next to the wizard. And ever so simply she leans down and tears off his head and drops it.
I don’t like failure. Attack me if you wish. For now, I think that I will leave you to your...victory. Yes, even you half-elf.
She turns and walks out the door. attack if you wish. You did not get time to heal.
Anyone who follows and peaks out the door sees that the corridor that was there moments before is now gone. The party can only go back the way they came.
| MiniGM |
| Absalom Map |
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This is what you find. Tarragon you may use the weapon rack if you wish. Roll a d100. [ooc] I will be gone for a while, but I will make posts asap. Make your plans, divide your loot etc. Get to know the last known Ironborn etc. I hope you had fun. I purposely gave you a VERY hard fight. I wanted to give the party a reason to be boned together. I think that fight gave it to you.
1737 XP Per person
6 MW hand crossbows
6 doses drow poison
| Kracow "Two Guns" Tosier |
| Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7 |
|
Kracow can cast identify(50/46) to let everyone know what is available.
What manner of creature are you? Kracow says to the Ironborn, trying to match up what he knows of this creature.
Kn: planes 1d20 + 7 ⇒ (6) + 7 = 13
Kn local 1d20 + 7 ⇒ (3) + 7 = 10
You seemed to have a grudge against that devil. Was it personal or are you designed to fight all hellions? Quite impressive fighting style there too. Glad we didn't loose you.
[ooc]For the loot, most of it can be used be all. I say we front load the fighter type with better AC. So Salus, Ehad and Tarragon should get first dibs at the bracer +2 and ring +2 (roll off 1d20 if you dont have better)
Then the +2 cloak all can use, so roll off for that if you want and put in what you are currently wearing. I have a +1 ill put in and will roll for the +2 cloak
1d20 ⇒ 10
The head band +2 should go to Varin as noone else benefits as much.
Finally, the scrolls and potions should be split up between Boneyard and Varin. I would like to replace my fireball scroll if there is no protest. Who ever doesnt have a good cure pot should take one pot of csw.
We should sell the ms crossbows and large armor and fails to split.
Think that is everything.
| Ehad Tsur |
| Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7) |
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may want to edit that Kracow. the bracers are +3. The reason I would want the ring though, is that it also applies to CMD not just AC. But if we want to roll off on things thats cool.
1d20 ⇒ 19
Do we have a loot page? It may help to keep everything in order.
| MiniGM |
| Absalom Map |
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probably best to do this in the discussion page. I have not set up anything for loot, beyond trusting you guys to deal with it as you choose. That said, anything that you would like me to post up on the Campaign info tab I am happy to do so.
| Kracow "Two Guns" Tosier |
| Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7 |
|
Kracow suggest,
Lets make use of a wand of healing then go back to town and each buy a wand or share in its cost.
Move the loot to the discussion page.
| Tarragon |
| Ironborn Oracle 6 (HP 51/51 | AC 19 | T 11 | FF 20 | CMD 16 | F +4 | R +2 | W +5 | Init +2 | Per +9) |
|
Tarragon stirs, regains consciousness, then stands after Varin heals him.
"My thanks."
He will cast CMW on himself three times.
2d8 + 5 ⇒ (2, 2) + 5 = 9
2d8 + 5 ⇒ (1, 6) + 5 = 12
2d8 + 5 ⇒ (4, 4) + 5 = 13
"Ah! Much better."
Looking around he notices the Orc is pretty ragged and moves over to him and casts some healing.
CLW: 1d8 + 5 ⇒ (2) + 5 = 7
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
Varin, you are healed for 27 HP.
I think I want that ring. Here is my roll for it.
1d20 ⇒ 1
Sigh.
| Tarragon |
| Ironborn Oracle 6 (HP 51/51 | AC 19 | T 11 | FF 20 | CMD 16 | F +4 | R +2 | W +5 | Init +2 | Per +9) |
|
Mit løb kaldes Ironborn. Mit navn er Tarragon.
Noticing Salus bleeding on the ground, Tarragon moves over and heals him.
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
Salus, you are healed for 33 HP.
And that is all my 1st and 2nd spells for the day.
MiniGm, if I use the rack would I still fatigue?
| Kracow "Two Guns" Tosier |
| Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7 |
|
Kracow HP 44/19 Yes, we should use use the wand in the pack.
Thank you Varin. Mind using that wand on me. I dont have much luck with the divine.
karacow
UMD 1d20 + 4 ⇒ (5) + 4 = 9
Once we are well enough to travel we should go topside, resupply, report to M'lord.
Tarragon, I am Kracow. We welcome you and could use your help rooting out this drow invasion into Absalom. In return, let me show you how this pool works.
Kracow takes off his leather armor and goes through the steps with the rack to show Tarragon and see if he gets results with his own armor.
| MiniGM |
| Absalom Map |
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Kracow dips the armor into the pool, and grip the gauntlet. Rather than the flash you saw before, there is a jolt and Kracow is tossed back 10 feet across the room, landing in a heap.
Take 1d6 ⇒ 6
you are now fatigued
| MiniGM |
| Absalom Map |
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Forgot this, for those of you who did weapons
1d100 ⇒ 61-salus
1d100 ⇒ 80-kracow Kracow your gun now glows with a whitish/yellow light. It can be supressed or turned on as a standard action.
1d100 ⇒ 45-Boneyard
Also one more thing found on the wizard-A letter
Tell you mistress that I require the items faster than they are being provided. I do not have centuries of life to wait like you creatures. If she wishes her reward then she needs to complete phase one within the week.
R
| MiniGM |
| Absalom Map |
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As you come too and collect yourself, you once again feel the call of the statuette. It wants to heal.
| 751 to 800 of 2,420 |
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