Varin Artusk Darkthane |
Putters about mixing and distilling herbs, poisons, and just a bit of wine until he is happy with the mix. Then he fires it and let's it simmer and thicken to a nice tincure. He takes a piper and pulls out two does and dribbles them on to sugar cubes then coats that in parafran wax. He hands the two pills over to Boneyard. These should work..... 1d20 + 4 + 3 + 2 + 5 + 2 ⇒ (4) + 4 + 3 + 2 + 5 + 2 = 20
Boneyard Pyke |
"Do we just melt it under her tongue or do I need to force feed it to her?" Once he has the instructions, Boneyard checks her bonds one more time and carries out the attempt to drug her. "Anyone mind using our wand to wake her up or would you prefer to see if my spells will do it?"
Having seen the effects on his companions, Boneyard is going to wait to carry out the ritual until completing the interrogation.
Kracow "Two Guns" Tosier |
Quite an interesting craft you can do there. We should share spells while the others work on the drow.[b]
Kracow is eternally fascinated with magic and will talk for hours on the subject.
[b]I can share these spells from a drow wizard I retrieved earlier. What spells can you teach?
spellcraft to learn one spell 1d20 + 11 ⇒ (19) + 11 = 30
Spells in spell book:
Magic missle / Burning hands
Alarm / Hold portal
Shield / Grease
Stumble gap / Bungle
Shocking grasp
Ray of enfeeblement
Weaken powder
True strike / burning disarm
Mount / Identify / disguise self
Endure elements / Pro evil
Read Magic / detect magic
Touch of gracelessness
Comprehend languages
[ooc]2nd
Bullet shield / Acid arrow
Glitterdust / Summon swarm
Hideous laughter / Admonishing ray
Burning arc / Blindness/deafness
Invisibility / Destabilize powder
3rd
Lightning bolt / Fireball / Aqueous orb
Pellet blast / Summon monster iii
Hold person / Sands of time
Blacklight / Battering blast
Serrens armor lock
Varin Artusk Darkthane |
Melt it under the tongue the wax is so we don't get it to soak into our skin......
I failed my roll lol but maybe there is a bonus from the lab I don't know about if its masterwork per say.
Nothing against you but I do not believe I can share spells with you. My mask knows all of my spells and I draw them from it. If I want to teach it more spells I must gather scrolls and burn them. Letting the smoke waft over my make so that it can draw in the essences of the magic..... Perhaps later we can sit down and see if I can figure out how to teach you what I know. And you could write down a few magics for me in return. But I fear we have not the time for that here.
Boneyard Pyke |
Boneyard carefully places the pill under her tongue and checking every few minutes waits until it has dissolved, then prepares to wake the priestess. So, we'll remove any hood and gags, but make sure her holy symbol is safely stashed away and leave all of the other bindings in place on her hands, arms and legs. Once that is done, we'll heal her just until she wakes up. Do you want to roll for that?
MiniGM |
Kracow you cannot learn spells that they can cast. You can learn new ones through study in the scrying room there are books with word caster knowledge, or elsewhere, and obviosuly at each level you will learn 2 more words. Though you can certainly share your spellbook you got off that wizard.
Salus Tywynnu |
Salus smiles at the threat from the priestess, "You know, I believe I have uttered those very words. Only, I was more than capable of following through with them. You're in a precarious position my lady, if you try anything hostile you die, badly. Give us the answers we require and you will be judged fairly however."
MiniGM |
Intimidate1d20 + 4 ⇒ (18) + 4 = 22
For a moment the priestess seems shaken. Then she cranes her neck to look directly into Salus's eyes.
Pathetic and stupid. You have asked no questions slave. Imagine you trying to frighten me when my first spell almost dropped you into oblivion. Save you posturing for you pathetic Gods when we send you soul to them...if I allow it to get there.
Boneyard Pyke |
Boneyard offers a tight-lipped smile at the priestess's rant. "Almost hardly counts. I saw what you did to the orc. Your imagination disappoints me. I had heard the drow were much more creative in their punishments."
Boneyard pauses for effect and then continues, "I can do far worse. Or I could turn you over to those on the surface who would love to have a drow priestess to play with. Look, you can die with dignity or your can face humiliation. You can begin by telling me your plans, your numbers, and the timing. Leave nothing out."
Intimidate 1d20 + 10 ⇒ (17) + 10 = 27
Sense Motive on the response 1d20 + 10 ⇒ (6) + 10 = 16
Salus Tywynnu |
Again Salus smiles, flexing his claws"My dear, if I thought I had earned a place with the gods of light I would not be down here right now, as it stands more than a few demon lords have claim to my soul." the Tiefling laughs.
Edit: Ah! Ninja'd, altered some.
MiniGM |
Boneyard gets the sense that she is mildly worried by the threat of the surface. When the time is right we will swoop down on you with blood and fire. You may have defeated me but there is another
1d100 ⇒ 14
She pauses, concentrates then smiles. Your days are numbered slave. I have missed my check in with the other.
Boneyard Pyke |
"We need to take them. Otherwise, we lose a lead. Looks like I'll need to take your offer to use your rapier after all Kracow. We can improve the other one later. Everyone want to grab the goods while I enchant a rapier?"
Boneyard takes Kracow's offered rapier and sets it on the weapons rack. He then places his hand in the gauntlet and swings the rapier into the pool.
1d100 ⇒ 17
MiniGM |
You realize that you and the rapier are now bonded, it will not function as magical for anyone else. Before you can put any other abilities on it you must put a +1 on it (at the cost of another 6k)
The rapier now functions as a Countering Link
You might become competent with such a weapon... Calondrel whispers in Boneyard's mind.
MiniGM |
hope you all had figured out your healing, cause it is too late to do anymore now folksThe now fatigued party begins to gather up the alchemical medicines, the jewels, and various weapons and items that they have found. They prepare to truss up and carry out the prisoners as well.
There are footsteps coming from the corridor as well as chattering, chanting and whispering
Ehad Tsur |
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Wisdom: 1d20 + 3 ⇒ (13) + 3 = 16
Ehad stiffens at the sound of footsteps and chanting. In as loud a wisper as he can manage Ehad tried to get the attention of his comrades, Aww crap, Umm, we may have a problem. I think that wench just threw us to her dogs.
As quickly and quietly as he can Ehad moves to hide behind the door ready to ambush anyone that tries to come in.
Stealth: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Salus Tywynnu |
perception1d20 + 8 ⇒ (11) + 8 = 19
Salus initially does not react, but upon Ehad's motion to the door he quickly downs a pair of potions and draws his sword.
bull's strength and cure lights
1d8 + 1 ⇒ (6) + 1 = 7
MiniGM |
Initiative Rolls remember you are all fatigued so-2 dex and str, and boneyard remember your boils
1d20 - 1 ⇒ (3) - 1 = 2 Varin
1d20 + 1 ⇒ (14) + 1 = 15 Boneyard
1d20 + 1 ⇒ (14) + 1 = 15 Salus
1d20 + 6 ⇒ (9) + 6 = 15 Kracow
1d20 + 3 ⇒ (1) + 3 = 4 Ehad
evil 1d20 + 4 ⇒ (7) + 4 = 11
1d20 + 5 ⇒ (3) + 5 = 8
GOOD GUYS GO FIRST
The door bursts open and 10 kobolds burst through the door
An additional 6 drow warriors fly 15 feet off the ground
All of them seem a little bit tougher than the ones faced before.
map coming shortly
Kracow "Two Guns" Tosier |
This is 4e and those are all minions right. How did all hell break lose? We were just talking nicely to the dominatrix lady. Am I the purplish dot on the map?
prec 1d20 + 9 ⇒ (18) + 9 = 27
Wis 1d20 + 1 ⇒ (7) + 1 = 8
Now it's a party. Open up with your area effect spells.
Kracow moves back and reaches into his scroll case obtains a scroll of fireball and lights up the flock of drows and a few kolbods.(ha!)
Place center of FB northside between K9 and D4 so that no players are caught in blast.
CL5 DC 14? Ref
Dam 5d6 ⇒ (4, 2, 1, 6, 6) = 19
SR 1d20 + 4 ⇒ (12) + 4 = 16
Kracow "Two Guns" Tosier |
scroll casting check. Do I roll SR for each drow? Also, I place the FB 10' up so it pass over us but catches a few kobolds.
Acro if needed 1d20 + 13 ⇒ (3) + 13 = 16
previous SR roll is for drow 4.
SR drow2 1d20 + 4 ⇒ (15) + 4 = 19
SR drow3 1d20 + 4 ⇒ (3) + 4 = 7
SR drow5 1d20 + 4 ⇒ (13) + 4 = 17
SR drow6or1 1d20 + 4 ⇒ (8) + 4 = 12
Ehad Tsur |
Seeing the fireball go off over head, Ehad moves forward to slow anyone else thinking to get in and overwhelm them. As he moves sweeps is legs into the kobolds in an effort to knock them down.
Swift: Janni Style
5 ft Step down
Flurry of Blows:
Trip1:1d20 + 9 ⇒ (8) + 9 = 17
Trip2:1d20 + 9 ⇒ (16) + 9 = 25
AOO1:1d20 + 8 ⇒ (6) + 8 = 14
AOO2:1d20 + 8 ⇒ (5) + 8 = 13
Dmg1:1d6 + 3 ⇒ (2) + 3 = 5
Dmg2:1d6 + 3 ⇒ (6) + 3 = 9
if the AOO hits, the kobolds need to make a DC 14 Reflex save of be flat-footed. If anyone standing takes a swing at me:
Redirection to Trip: 1d20 + 10 ⇒ (1) + 10 = 11(+2 if they charge, +2 if they power attack)
AOO3: 1d20 + 9 ⇒ (6) + 9 = 15
Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
again, if the AOO hits DC 14 or be flat-footed, if the trip hits, DC 14 or be sickened 1 round (also for the sickened save DC, +2 if they charge, +2 if the power attack)
The usual +1 per adjacent enemy, I can see with a 5 ft step 2 kobolds next to me, if either of them crits, I get a +4 vs the crit confirmation. I think thats everything
Well, I hope that breaks the kobolds spirit a little bit
MiniGM |
Lost my rolls I made before posting this...have to trust me folks :)
The fireball explodes and it is utter chaos in the room.
The drow all seem to have been able to maneuver themselves safely, with the excpetion of #4 who falls to the stone with a sickening crunch.
Of the kobolds the majority also shield themselves though 5, 6, 8, and 9 are now nothing but a charred bubbling mess on the floor.
MiniGM |
Ehad steps down and drops 3 and 4 onto their backs, stomping at both, though only hitting 4, there is a sickening crunch but it lives.
1d20 + 5 ⇒ (6) + 5 = 11
Though it lives it has lost its ability to defend itself for the moment.
your redirection will fail against anything in the room
Boneyard Pyke |
Bit behind...catching up.
Perception 1d20 + 12 ⇒ (3) + 12 = 15
Boneyard misses the sound of the oncoming force, but fortunately catches the warning from Ehad.
If we have a round to prepare, Boneyard will renew his mage armor. UMD 1d20 + 9 ⇒ (1) + 9 = 10 which will fail anyway. If there is no time to prepare (or Round 1 action if there was), Boneyard will use the wand of glitterdust to catch as many of the drow as possible without catching any of the party. Trying for 3, 4, 5, and 6.
SR Drow 3 1d20 + 4 ⇒ (14) + 4 = 18
SR Drow 4 1d20 + 4 ⇒ (2) + 4 = 6
SR Drow 5 1d20 + 4 ⇒ (17) + 4 = 21
SR Drow 6 1d20 + 4 ⇒ (14) + 4 = 18
Ehad Tsur |
Sorry:
Trip CMB
Str+CMBAB+TripBonus+Amulet+TouchingGround-Fatigue=
2+5+2+1+1-1=10 (if its a flurry of blows then the 5 drops to a 4 for +9)
Attack BAB
Dex+BAB+Amulet+TouchingGround-Fatigue=
4+4+1+1-1=9 (if its a flurry of blows then the 2nd 4 drops to a 3 for +8)
Damage
D6+Str+Amulet-Fatigue=
d6+2+1-1=d6+3
Sorry about the confusion, I should have kept everything separate. I'll do so from now on.
MiniGM |
Both Kobolds 3 and 4 attempt to rise assuming you hit the more hurt one with your last zoo
1d20 + 8 ⇒ (6) + 8 = 14 for 1d6 + 3 ⇒ (6) + 3 = 9
As the Kobold attempts to rise it takes a knee in the face, killing it outright.
The second one attempts to claw Ehad.
1d20 + 6 ⇒ (19) + 6 = 25 for 1d3 ⇒ 1
Drawing a line of blood across his chest.
Kobold 10 moves into a flanking position with 3 vs Ehad
1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 for 1d3 ⇒ 1 though he misses wide
Kobold 1 also moves to attack Ehad
1d20 + 6 ⇒ (20) + 6 = 26 for 1d3 ⇒ 3
Also cutting him across the chest.
Kobold 7 snarls and moves to attack Kracow
1d20 + 6 ⇒ (3) + 6 = 9 for 1d3 ⇒ 2
His attack glances off Kracows armor.
Drow 6 scrubs furiously at his eyes while at the same time plunging the room into darkness
1d20 ⇒ 4
Drow 1 moves almost above Kracow, if he could see him. And Drow 1, 2 and 3 unload into him.
1d20 + 6 ⇒ (12) + 6 = 18 for 1d4 + 1 ⇒ (2) + 1 = 3 vs FF unless he has darkvision up
1d20 + 6 ⇒ (7) + 6 = 13 for 1d4 + 1 ⇒ (3) + 1 = 4 vs FF unless he has darkvision up
1d20 + 6 ⇒ (4) + 6 = 10 for 1d4 + 1 ⇒ (1) + 1 = 2 vs FF unless he has darkvision up
After the assualt Kracow has one bolt sticking out of his side make me a DC 13 Fort save or asleep in 9 rds
Drow 4 and 5 unload into Boneyard
1d20 + 6 ⇒ (5) + 6 = 11 for 1d4 + 1 ⇒ (2) + 1 = 3 vs FF unless he has darkvision up
1d20 + 6 ⇒ (20) + 6 = 26 for 1d4 + 1 ⇒ (4) + 1 = 5 vs FF unless he has darkvision up
Boneyard also has a bolt sticking out of him. make me a DC 13 Fort save or asleep in 9 rds
Once again the woman's voice booms in the room.
Ehad Tsur |
though it didnt matter this round, flankers only get a +1 on me rather than the usual +2. hehe, I figured there would be someone juicy that would come through that door after everyone else.
Seeing the robed drow and remembering the pain the priestess caused, Ehad jumps over the kobold to get at her. (I assume one is blocking my way)
Acrobatics: 1d20 + 11 - 1 ⇒ (18) + 11 - 1 = 28 (not sure how to do this exactly, its usually DC 5+CMD of the ones square I'm going through +2 for every other threatened, but there are alot soooo yeah.)
assuming that I jump over them: Ehad lands on one foot bringing the other down hard on the drows shoulder all the while watching the kobolds to keep them off of him.
Use Combat Expertise and The Defense of the amulet
Trip: 1d20 + 2 + 5 + 2 + 1 - 1 - 2 ⇒ (20) + 2 + 5 + 2 + 1 - 1 - 2 = 27
AOO1: 1d20 + 4 + 4 + 1 - 1 - 2 ⇒ (5) + 4 + 4 + 1 - 1 - 2 = 11
DMG: 1d6 + 2 - 1 ⇒ (6) + 2 - 1 = 7
And for the reposition:
Trip:1d20 + 2 + 5 + 2 + 1 - 1 - 2 ⇒ (14) + 2 + 5 + 2 + 1 - 1 - 2 = 21
AOO2: 1d20 + 4 + 4 + 1 - 1 - 2 ⇒ (16) + 4 + 4 + 1 - 1 - 2 = 22
DMG: 1d6 + 2 + 5 + 2 + 1 - 1 - 2 ⇒ (6) + 2 + 5 + 2 + 1 - 1 - 2 = 13
Again for any of the AOO: DC 14 Reflex or be flat-footed
and for the reposition Trip DC 14 Reflex or be sickened 1 round (+2 DC if the power attack me, +2 DC if they charge)
MiniGM |
You provoke from two as you move, and will be in base to base with 2 baddies.
Ehad tumbles past attacks from the kobolds around him and quickly plants the male drow in robes on his back. Ehad is surprised that his stomp catches the Drow on the side of the left, right on the shin.
Kracow "Two Guns" Tosier |
AC 20 (armor+4 Dex+4 NA+1 Pro+1/15/16) HP 44 F +4, R +8, W+6; perc +9 Int +6
Kracow does have darkvision up so no FF, no damage?
Kracow will load a flash cartridge (swift) and burn dash to charge his mage bullet with +1 shock (using a move action for a swift).
Taking careful aim he fires through the crowd of drow flying above strategically placing his shot.
Kracow will 5' step back and fire at far drow in the flock of drow group above so that the 20' burst of light does not hit the players.
ATK 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
SR1d20 + 4 ⇒ (1) + 4 = 5
Dam 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 half for flare
Shock 1d6 ⇒ 4
Flare shot
Hit makes Fort DC 14 or blind 1 rnd or dazzled (-1 to hit).
All others in 20' dazzled or neg with fort save, but drow light sensitivity would blind for 1 round anyway.
MiniGM |
no damage
Surprisingly to Kracow the flare is ineffective in the area of magical darkness, but he does see his round smash into the drow 1d3 ⇒ 2 2. The buillet tears through his thigh and the electricity from it crackles around the Drow causing its limbs to spasm. It looks severely wounded.
The Drow calls out.