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The Absalom Gambit (Inactive)

Game Master Vuvu

A sandbox campaign focused on Absalom and the sewers beneath it.


401 to 450 of 1,454 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

by 'council' do you mean smash him against walls and floors?


Female Warforged Spell-less Ranger 1
Status:
HP 13 AC 17 | T 13 | FF 14 | CMD 16 | F +5 | R +5 | W +2 | Init +3 | Per +6
Varin Artusk Darkthane wrote:
@ Tarragon want me to through a bestow curse in that spell storing slot for you to use on the next nasty or well something lol. Take a look at my spell list and let me know.

Unfortunately, the spell storing only works for me. Remember? You wouldn't be able to do anything with it.

MiniGm wrote:
Tarragon has bonded with his weapon so that it is now nothing more than a regular high quality sword to all others, but to him it has gained the ability of Spell Storing


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Oh, and I'm up for Mythic.


Female Warforged Spell-less Ranger 1
Status:
HP 13 AC 17 | T 13 | FF 14 | CMD 16 | F +5 | R +5 | W +2 | Init +3 | Per +6

MiniGm, I am having an issue with something. It is how you do initiative in relation to one of my class abilities.

Battle Mystery wrote:
War Sight (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.

As you can see having this revelation is pointless with the way you do group initiative.

Unless I missed something, should I change the revelation to something I would see use from?


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

I wouldn't say pointless so much as lessened in some respects. Getting to roll several times helps increase our overall initiative. Its not the best for you specifically, but it would help the group as a whole.


Runelords

I see it exactly as Ehad does, in fact I see it as potentially being MUCH MORE powerful than it just being for you.. If it bothers you then feel free to change, but the bonus helps the entire group go first. It is the same as Kracow having reactionary, that +2 he has will make the difference and possibly has already in his earlier adventure. I am sure it will if you get a natural 1 rolled, and then a high roll. It will be the difference between the group going first and last. Also it is certainly relevant once you hit level 7. But in this case it is your choice if you want to change it.


Female Warforged Spell-less Ranger 1
Status:
HP 13 AC 17 | T 13 | FF 14 | CMD 16 | F +5 | R +5 | W +2 | Init +3 | Per +6

I see. In that case I will keep it. I still like the idea of good initiative rolls.

11th level is pretty sweet too.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I have reactionary too just did have it totaled lol.
@mini if Tarragon is holding the spellstoring weapon can someone else cast into it for him?? The logic being that its magic he's holding it I'm just providing the go juice.

@Ehad yes that is very much what I ment lol


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Im up for 'talking' to bad guys.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Sweet we have a war party lol


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

So what exactly is our cash share anyways?

Also I would like the party to look at the scar hex and tell me if you guys think after some Rp you would let Varin mark you. If not I'm not taking it if yes then I will. Please let me know.


Runelords

I believe that Salus has all the loot in his profile. remember weapons, magic items, and armor all sell for half. but you can easily sell the rest of the stuff.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I know but I need a cash breakdown for me to spend lol.
Also do you have the 3.5 dragon lance book? There is an alchemical item from it I want to make. I can't remember the exactly details but its something like this dc25 +5 if your not the race its from.
Effects +2 ac while it last on any round in which your HP is below max you gain fast healing 5 it wears off when it has healed 25 pts. It was like 100-150gp iirc. It was blue war paint. Can Varin develop something similar?

@party let me know on the scar thing guys if not I'm taking cackle with my feat. Already grabbed evil eye so I can debuff.


Runelords

What feat? you are level 6, do witches get bonus feats? And going to say no to those details of alchemy, way to powerful. I do not have any 3.5 stuff

As to the cash, going to have to work that out with the party. I have removed myself completely from that. However if it was me I would do a workout of how much the things that i knew were being sold came to and do the division and post that, along with what is being kept.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

That's what I was thinking on the cash and as for the alchemy I agree its op for the price and dc but I was thinking a bit later when I can hit into the thirties for dcs and like tripple the cash value. just wanted to start work now heh. Really I don't care just wanna brew up neat stuff for the party lol or if you come up with anything I would be happy to make it. And no your right looking at the lvl chart cross eyed lol feat is next lvl heh.


Runelords

Come up with a what you are thinking for that particular potion, price and DC and details and I will reevaluate. It will require some research. Also didn't we come up with a healing potion that was herbal way back when?


Female Warforged Spell-less Ranger 1
Status:
HP 13 AC 17 | T 13 | FF 14 | CMD 16 | F +5 | R +5 | W +2 | Init +3 | Per +6

Does Tarragon get a level too?


Runelords

yes. Everyone gets one. Otherwise too much book keeping!


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Yes we did and I still have those didn't know everyone well enough to pass them out lol.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Can my mask aid another sorta reminding me to when to add things and how much??
1d20 + 6 - 1 + 2 ⇒ (1) + 6 - 1 + 2 = 8 if it gets my hex bonus add four hope this makes it and here's the herbal.

So all of you are aware. I have approved/created an herbal healing potion.

Anyone with Craft Alchemy can make it and a knowledge Nature 15 identifies herbs that can work.

DC 21 (costs 20 GP to make 10 if you gathered materials) Effect 15 minutes after imbibing target is healed 1d3 HP Restriction: a target can only be effected 1 time every 24 hours by the brew.


Runelords

interesting idea. I will give you a bonus of +1 but it must make a check of 15 like you did with its intelligence score.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

It gets to use my skill ranks. But it uses its own mods.


Female Warforged Spell-less Ranger 1
Status:
HP 13 AC 17 | T 13 | FF 14 | CMD 16 | F +5 | R +5 | W +2 | Init +3 | Per +6

All right everyone! It's time to play choose the 3rd level divine spell for the oracle!

I personally am fond of good utility spells, such as daylight, darkness, prayer and the like. I will consider all spells proposed, although spells with less usefulness will receive low consideration.

Of note, I automatically receive Cure Moderate Wounds and Magic Vestment as bonus spells.


Runelords

I would take Inflict serious and put it in my spell storing sword...then proceed to destory all my well crafted encounters!

argh


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

He has a point and I can cover some of it as a witch my spell list is weird.
Deadly juggernaught
Resist enegry comunal
Invisibility purge....
Searing light
Fractions of heal and harm

In best to worst order


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

I would go with in order of importance
Invis purge
dispell
bestow curse (for spell storing)
inflict serious


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Blindness/Deafness could be pretty hilarious, though I like bestow curse, inflict serious, and magic circle.


Runelords

BTW for those of you who wanted to create new spells here is the link to the rules for that, obviously must be cleared

http://www.d20pfsrd.com/magic#TOC-Research-and-Designing-Spells


Runelords

kracow looks like the only thing you cannot do is cast level 2 spells, so once you can arcane trickster is all yours. as with all other spells you can cast lower levels with higher slots, and that is what you do with "LIFT" or mage hand.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Great, Im good to go then. I'll add one level of wizard and then AT prestige class.

What about researching a range doubler spell for my gun,
http://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing---3rd-party- spells/l/long-range-weapon

Ill call it 'eagle eye,'

use the target 'select'
use the effect 'long range'
the only change I would make for first level is double the range.

Level 1 wordspell
Casting Time: standard action
Components: V, S
Range: touch
Target: one thrown weapon or projectile/level, all of the same kind and all of which must be in contact with each other at the time of casting
Duration: 1 min./level
Saving Throw: none; Spell Resistance: yes (harmless, object)

By casting this spell, you increase the range increment of one or more thrown weapons or projectiles by +100%. For example, a javelin (range increment of 30 feet) has a range increment of 60 feet while under the effects of this spell. Long-range weapon doesn’t stack with any other range increase, magical or otherwise.

Boost: increase to two weapons/level and +200% range increase.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Edit:

School transmutation; Level 1
and no components (its a word spell)


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

btw I added up our loot cost

6 MW hand crossbows 450x6=2700
6 doses drow poison +8 Drow poison +2 drow poison =1600gp

4300/2 = 2150

gems = 500
Gems 350 gp
= 850gp
5 Bottles of Wine Worth 12 GP Each =60

Splint Mail 200

MW Chain mail 250

2 Leather armor 20

2 rapiers 40

2 hand crossbows (19 bolts) 200gp

4 Alchemist Fires 80

5 Strange Golden Globes 500

20 days worth of Rations (divided up) 

4 Daggers 8

2 nets 40

= 1338/2 = 669

Cat-o-nine tails +1 Shocking 4351

Greatsword +1 Corrosive 4400

=8751/2 = 4375

subtotal: 8104/6 = 1350.75 each


Runelords

Level 1 wordspell
Casting Time: standard action
Components: V, S
Range: touch
Target: one thrown weapon or projectile/level, all of the same kind and all of which must be in contact with each other at the time of casting
Duration: 1 min./level
Saving Throw: none; Spell Resistance: yes (harmless, object)

By casting this spell, you increase the range increment of one or more thrown weapons or projectiles by +100%. For example, a javelin (range increment of 30 feet) has a range increment of 60 feet while under the effects of this spell. Long-range weapon doesn’t stack with any other range increase, magical or otherwise.

Boost: increase to two weapons/level and +150% range increase. and increases word level by 1

I am ok with researching this, however do keep in mind that yo are still out of touch/SA range when you are beyond 30 ft. I also nerfed the boost effect. You will have to research it as a Level 1 spell per the rules above.


Runelords

Note you cannot sell the poison globes. Those stay with Halwer, or you are welcome to use them but cannot get out


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Kracow I picked up a.spell to buff you with man.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

I may be grabbing blindness/deafness, but there are others in the running. Don't forget we have plentiful glitterdusting capabilities. Not the same thing as invisibility purge by any stretch, but some overlap. Dispel magic is something we will want for sure at some point.


Runelords

Varin you might be interested in this, I dont have it so we would have to talk about what you wanted to make

http://paizo.com/products/btpy8vpa/discuss?30-Alchemical-Gadgets#tabs


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Ok, without selling the 5 globes we have:

subtotal: 7854/6 = 1309 each

I think I will hold off on research until I have more and spend on consumables instead.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

V, I hope my buff is not bungle ;)


Female Warforged Spell-less Ranger 1
Status:
HP 13 AC 17 | T 13 | FF 14 | CMD 16 | F +5 | R +5 | W +2 | Init +3 | Per +6

I have chosen my 3rd level spell. Invisibility Purge.


Runelords

no sign of Ehad for a few days now. Hopefully he is just busy, he is a monk so I am sure he just wanted to meditate.

Make sure you have updated your character sheets. I will check in later today for Ehad and for the questins Boneyard asks his corpses, then at the latest tonight (tomorrow morning for those of you in America) I will post the next event at Halwer's


Female Warforged Spell-less Ranger 1
Status:
HP 13 AC 17 | T 13 | FF 14 | CMD 16 | F +5 | R +5 | W +2 | Init +3 | Per +6

I have updated to level 9 like you said.


Runelords

well if i said it...

:)


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

oooh, sorry, yeah, I've been a little occupied. I'll post a few of the things that I would have been doing. Sorry about that.


Female Warforged Spell-less Ranger 1
Status:
HP 13 AC 17 | T 13 | FF 14 | CMD 16 | F +5 | R +5 | W +2 | Init +3 | Per +6
MiniGM wrote:

well if i said it...

:)

Just playing. :P

Kinda quiet tonight. My weekend has begun so I have time.


Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8

Offscreen shopping: Shortbow with 20 arrows, a Glaive, Cure Moderates potion, and a small MW Longsword with a dragon's claw inscribed in the pommel.

654 gp spent


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Will make a post in the morning busy tonight at work Ap no time


Runelords

make sure you all read up on mythic rules folks. While it is not a guarantee that something to make people mythic happens inside the spire, it is the first place of several that it is a possibility.


Female Warforged Spell-less Ranger 1
Status:
HP 13 AC 17 | T 13 | FF 14 | CMD 16 | F +5 | R +5 | W +2 | Init +3 | Per +6

After looking over the mythic rules I think I am am opposed to using it for this game. If it was another game that it was introduced from the start I would probably go for it but at this stage it means only more work for me. As it stands I had to manually do everything for being an ironborn. And I currently work enough hours a week as it is. I just want to keep going as we are.


Runelords

ok as i said even 1 opposed means no go.

tower here we come

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