The Absalom Gambit (Inactive)

Game Master Vuvu

A sandbox campaign focused on Absalom and the sewers beneath it.


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Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Good deal goad your okay


Unnamed

can i just say that I am dumbfounded that no one took any anti toxin? I mean I tried my best, I gave you 4 for nothing, and even told you spiders were coming.

I am already attached to you guys, I don't want to kill one with a spider. Good thing there is no Bard here to record this :)


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Lol hey you guys are still in better shape than me lol


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

lolz, I thought about it but was like, nah they wont hit me... fail


Unnamed

so I changed alias pics. The evil little fart there seems more apropo to what I am putting you guys through. Eviler than I anticipated


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

True you little grimlin


Salus does some unwise things sometimes due to the fact he is either

a) trying to let the others have stuff.

-or-

b) fighting his own evil tendencies, which he sometimes misidentifies.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Hey don't look at me I'm the mouthy orc.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Sweet you guys are on my trail lol


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

You didn't expect us to take too long did you? :)


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Was there enough funds from each player to buy a communal wand of clw? I didn't see anyone respond to my post in game.

Don't worry Varin we are following the bloody trail of orc bits to you. =)


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

I think we should just use the one with the 20 charges for now. Boneyard can also cast CLW. He gets up to 5/day. Expect some of those to be used for Bless or Protect from Evil instead, but I'll keep a couple set aside for healing.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Ok, I'll add 3 clw potions instead of the wand then.

We should have every healed to full before pressing on.


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

I've got most of the communal stuff in my pack:
4 Anti-toxins
1 Wand of Cure Light Wounds 20 charges
1 Potion of Cure Serious Wounds
Scroll with 4 charges of Resist Energy


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I have a full clw wand if you guys can get to me I also can healing hex you guys during the fight if I can get to you. Or slumber the kolbolds if they get within thirty feet.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Sweet you found me lol. I can hex the kolbolds to sleep hopefully and give myself a bit of armor. But I'm in pretty bad shape guys. Also mini what's my current HP you haven't given me a report on that in awhile.


Unnamed

10


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Role playing Krac, he would start off unfriendly towards orcs. But don't worry, someone may get a knowledge check and we may not put you out of your misery. =)


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Yeah well he maybe unfriendly but I would help out anyways. And try to get you guys to thier trove for the things he needs to save Albrecht.


Unnamed

Just send a few dozen fireballs in there.

Krac I noticed you have not used your drop a spell for bonus to your gun lately...whyfore?


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Cause the spells he has are better??


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Spells I have are def or utilitarian. I only use them to set up for attacks or power up the gun.

Didn't want to waste them on spiders as I didnt think we were going to take such a beatin.

I got them up now. And now that we know the orc is friendly its a party.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Hey I can only heal you each once right now something about missing my tongue lol. But I can do that and sleep kolbolds if you can get me loose. If not I will patch you up after the fight.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Oh heck this could be bad lol


Unnamed

cant believe paladin failed that save


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Not looking good at all.


Unnamed

I have faith.

At least the good news is that we already know that she likes prisoners.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Kracow I can't talk don't have a tongue lol. Second shoot her freaking holy symbol so she can't cast if you destroy it she can't channel or cast.


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

maybe I'll get lucky and smash it, I'm pretty much dancing on her at this point. hehehe.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Yeah I know lol. Big earthy lord of the dance on her face.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Okay edited my post.


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Good call Varin, but I only do 1d8+2 damage which isn't enough to destroy even a wooden symbol let alone a metal one.

I'm playing I dont know all your torment, hoping to build suspense with you approaching me without talking and I start to threaten you until you act and heal or help then I back off.

miniGM, I do have 4 rnd invis, but I shot and it dropped. Not clear if I shot during 2 or 3 rnd but eaither way its gone.
I think kobold gets one shot on me.


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

So, I love crazy martial arts movies and after flipping through some movies I can so see my little stone man doing this. Karacow was it just regular invisibility then?


Unnamed

that spell acts as improved invisibility thought, but to be healed we will say it is gone.


Unnamed

ooo only when boosted.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Got to step out for a bit so posted my next round if I can get to him got 18 pts coming for salus. And true kracow 1d8+2 won't cut it. You can't disarm at range yet can you? If so shoot it out of her hand lol. Or if Boneyard feels up to it he can try to disarm. Remember she doesn't get aoos if she's flatfooted guys. And save a bit of her for Varin I need to do bad things to her.....


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Right the boost adds 2 levels so I couldnt cast it. It is lengthened which adds no levels so it would have lasted 8 rounds.

With my trait, I am casting as a L4 caster, but I think you accounted for that.

@V
disarm provokes unless one has the feat.

PS
Boom goes the popgun!


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

PSS
Ehad that was an awesome montage.

I so can do that ...when a sleep.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Yeah but your at range it won't provoke cause she can't hit you...


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Stupid Drow tried to gut me. Hehe, luckily I'm a little tougher to cut up than he thought.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

On the way and after this Varin is out no hexes and its really hard to cast without a tongue.....


Unnamed

20% failure chance


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Are we playing that Varin needs a regen for the tongue or just heal to full?

@V
I meant if a melee tries to disarm it provokes and I think one needs a feat to disarm by shooting?

Ill check on that.


Unnamed

he needs a regen


Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7

Ouch. That's costly. I hope she is wearin' platinum undies so we can hock it.

Also,
I think I screwed half our group be a shooting a flare into a melee.

Lets make those saves team!

On the plus side, the drow will be blind for at least one round.


Unnamed

gotta love good old shoot first kracow


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

The trick shot deed I think covers it...


Unnamed

well you guys made it. I think these first two fights are a good hint at the challenge of combat. You guys are now 5 people with high point builds and, as we move forward probably above WBL.

In the future there may come a time when you have to run. I do not plan on putting you in fights that you cannot win, but there is always that chance that things go badly, like with the spiders.

On the same note I will always offer a way out, when I can, and when it makes sense. as with the scroll, as hard as it may be

That being said had Ehad and Salus not blown those saves to begin with you probably would have been fine.


Unnamed

First time you all are getting loot, but not the last. I will leave it to you to figure out how loot will be handled. I will not be making sure that people are even, this is not that kind of game, I will be occasionally making sure things various people can use drops though, so no one gets shafted, at least in theory

@Kracow Boneyard can cast Glitterdust


Unnamed

@ Ehad, if i were you i would carry acid flasks as cheap OOC healing. Break one on yourself and heal 9 or 10 damage, that will get better as you level up too. Or a wand of Acid splash and let someone else zap you, that only costs 375

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