The 6 seasoned pathfinders (Inactive)

Game Master FiddlersGreen


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Steven_Evil wrote:

Interested Members:

Mike Garlington
Alton Underborough
Pathetic Wretch
Bad Slacker
Crash Wheeler
Fiddlers Green
Steven Evil

Alright, that's enough people right there to have a steady six players and a GM, as long as no one drops. Now, we decide on a season to run and a GM order. Also, we may want to go ahead and make a new thread for this. As generous as Kludde is, I'm sure he would rather us take our shenanigans elsewhere. ;).

I'm on my phone at the moment, so if someone else would like to start the new thread so we can discuss this and hammer out the details, have at it.

Since we are starting out as all brand-new pathfinders, we should probably start with the confirmation?

We should probably also mention what we will be playing since we're trying to make a functional group. A rotating GM probably means that double-ups might be a good idea so that we aren't crippled by the absence of a character (at least 2 characters with healing potential, 2 face-talkers etc).

I'll be going with a front-liner scout. Sylph Dex-based Rogue4/MonkX, relying on sneak attack for first 3 levels then using dex-based unarmed combat from level 4 onwards. Will have high stealth and perception, at later levels should be quite a mobile warrior.

Liberty's Edge

If we are making all new characters, I'll have to see what other people are wanting to run first. I currently have 8 society characters and all of them are in games.

I am kind of leaning towards wanting to run a halfling reach paladin, or a gnome draconic sorcerer/dragon disciple.


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I say we start off with First Steps, then Wounded Wisp, then Confirmation. We'd be level 2 with nothing but evergreens under our belts and ready to tackle the season.

There are a few other evergreens we could swap in; Silverhex Chronicles and Master of the Fallen Fortress. However I think the first ones I listed are better and have (mostly) nicer Chronicles. Silverhex does have a cool Druid sickle with a 2k discount and a boon for a bonus prestige point after like 12 fame. But Silverhex MUST be played with pregens.

I have all of the above modules And have Silverhex prepped.

Character wise I had new ideas for a Half Orc Zen Archer and a (human subtype) Divine Hunter/Summoner recently but I might go with something else for the campaign.

Liberty's Edge

caps wrote:

I say we start off with First Steps, then Wounded Wisp, then Confirmation. We'd be level 2 with nothing but evergreens under our belts and ready to tackle the season.

There are a few other evergreens we could swap in; Silverhex Chronicles and Master of the Fallen Fortress. However I think the first ones I listed are better and have (mostly) nicer Chronicles. Silverhex does have a cool Druid sickle with a 2k discount and a boon for a bonus prestige point after like 12 fame. But Silverhex MUST be played with pregens.

I have all of the above modules And have Silverhex prepped.

Character wise I had new ideas for a Half Orc Zen Archer and a (human subtype) Divine Hunter/Summoner recently but I might go with something else for the campaign.

I own the confirmation and have GM'd it once already, so I'd be down to tackle that one. That sounds like a good plan to start off with, but I'd rather not do anything with pregens, personally. However, if the majority is ok with it, I won't be butthurt over it.

Liberty's Edge

FiddlersGreen wrote:
Steven_Evil wrote:

Interested Members:

Mike Garlington
Alton Underborough
Pathetic Wretch
Bad Slacker
Crash Wheeler
Fiddlers Green
Steven Evil

Alright, that's enough people right there to have a steady six players and a GM, as long as no one drops. Now, we decide on a season to run and a GM order. Also, we may want to go ahead and make a new thread for this. As generous as Kludde is, I'm sure he would rather us take our shenanigans elsewhere. ;).

I'm on my phone at the moment, so if someone else would like to start the new thread so we can discuss this and hammer out the details, have at it.

Since we are starting out as all brand-new pathfinders, we should probably start with the confirmation?

We should probably also mention what we will be playing since we're trying to make a functional group. A rotating GM probably means that double-ups might be a good idea so that we aren't crippled by the absence of a character (at least 2 characters with healing potential, 2 face-talkers etc).

I'll be going with a front-liner scout. Sylph Dex-based Rogue4/MonkX, relying on sneak attack for first 3 levels then using dex-based unarmed combat from level 4 onwards. Will have high stealth and perception, at later levels should be quite a mobile warrior.

Are you going to go with the unchained rogue? I'm not sure if it works with unarmed strikes, but that dex to damage at level 3 is pretty sweet.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Yeah, I'm not thrilled about pregens either (especially not level 1 pregens), but I'll do it if the group feels it offers the best end-result.


Steven_Evil wrote:


Are you going to go with the unchained rogue? I'm not sure if it works with unarmed strikes, but that dex to damage at level 3 is pretty sweet.

I'd put it this way. It builds off weapon finesse. and also refers to it and uses the same language as it, so if you can use weapon finesse with unarmed strikes, you should be able to use finesse training with unarmed strikes. =)

The 4th level of rogue will be to grab uncanny dodge since I'll be focusing on DEX. Don't want to lose all that precious AC.

As for pregens, I don't mind playing pregens. Playing through silver hex does give some nice boons, and the special weapon reward might be interesting for some characters.

Liberty's Edge

FiddlersGreen wrote:
Steven_Evil wrote:


Are you going to go with the unchained rogue? I'm not sure if it works with unarmed strikes, but that dex to damage at level 3 is pretty sweet.

I'd put it this way. It builds off weapon finesse and uses the same language, so if you can use weapon finesse with unarmed strikes, you should be able to use finesse training with unarmed strikes. =)

The 4th level of rogue will be to grab uncanny dodge since I'll be focusing on DEX. Don't want to lose all that precious AC.

As for pregens, I don't mind playing pregens, but if people feel that they don't want to, that's fine too.

Does it? That's good. I haven't read it yet so I have no idea. That was a genuine question earlier. Haha. That makes a couple of builds I had in mind sound a little easier to make work.

I'm kind of sad that my halfling warpriest is already in a wounded wisp game. He would be a lot of fun for something like this.

A dex based, fencing grace using, luck bonus halfling warpriest with the luck bonus trait and grabbing a wand of divine favor with his first chronicle. Level three for him is going to be awesome.


I was just looking for interesting things to do with the sylph boon. Read unchained and decided that a dex-based unarmed warrior sounded awesome.

The concept is that from level 4 onwards he's not hitting his enemies so much as directing the air immediately surrounding his hands and feet to smash into the enemy. At level 9 he gets natural flight, which makes for a very interesting and literal "flying kick". XD


Dotting... I have several 1st level characters all either in or recently completed their first adventure... But could gen up a new one if that's the way we're leaning.


I don't think anyone would mind as long as we're all within a level of each other. Personally I'm planning on applying some GM credit to my character then going slow path for level 2 so that I hit level 3 the same time as everyone else. I may do the same for some GM module-credit so I maintain the same level as everyone else from level 3 onwards.

Btw if we're going to do The Confirmation, we should start with that. There is a small extra bonus for doing the confirmation with a 0xp character.


. Will post more in a few hours.

Liberty's Edge

Personally, I feel that boon isn't really worth playing the scenario out of order. It's weird, I know, they should have either written the scenario to be played first, or worded the boom differently, but I like the flavor of playing it after at least one other scenario so that it feels more organic.

Just my two cents. I'm open to other opinions though.


Doesn't really matter that much to me I suppose. First steps definitely should come before the confirmation, but I've not played the wounded wisp so I don't know whether it'd be awkward to play it after the confirmation.


I'm excited for this...great idea setting this up. Starting with the evergreen scenarios sounds right on.

A few issues to consider after that:

1. Which season(s) to play (I really liked the idea of playing through whole seasons then moving on...personally I wouldn't mind starting at season 1, but we ought to discuss how to proceed after the first 3 evergreen).
2. DM order (I guess we could roll 1d100 and set an order for rotation?).
3. Party composition (since the DM's player will be missing from the scenario he/she is running, we'll need two that can fill any given role, as has been mentioned above).

I have a wizard and a stonelord paladin both sitting at 0 xp I've been wanting to run.

Liberty's Edge

I don't mind whichever season we do. As far as GM rotation, it's probably best to just decide the season, then lay out a list of each scenario and who is going to GM it. Make a list of each person, and then just go off of that list in order, and start it over once we reach the end. That way, everyone knows up front what they are running, and can purchase/prep accordingly.

If we do the confirmation third, will run it since I I already own it and have GM'd it once for a local group, and will do so again tomorrow.

Composition can be helped by several people (probably myself included) that can fill more then one role. Since most of my characters tend to do that, I'm probably set on a gnome sorcerer/dragon disciple with UMD for pinch healing. Were someone to make another character with semi healing (such as a warpriest or certain oracle builds) then when or main healer is GM'ing, we would have two pinch healers to step up.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I definitely don't want to play season 0 or season 1 with a party of 6. 4, maybe, but not 6.

I'd prefer Season 5 or higher.

Liberty's Edge

Steven_Evil wrote:

I don't mind whichever season we do. As far as GM rotation, it's probably best to just decide the season, then lay out a list of each scenario and who is going to GM it. Make a list of each person, and then just go off of that list in order, and start it over once we reach the end. That way, everyone knows up front what they are running, and can purchase/prep accordingly.

If we do the confirmation third, will run it since I I already own it and have GM'd it once for a local group, and will do so again tomorrow.

Composition can be helped by several people (probably myself included) that can fill more then one role. Since most of my characters tend to do that, I'm probably set on a gnome sorcerer/dragon disciple with UMD for pinch healing. Were someone to make another character with semi healing (such as a warpriest or certain oracle builds) then when or main healer is GM'ing, we would have two pinch healers to step up.

Wow, my auto correct had fun with this one...


Let's do season 5 then. A mate of mine GMed several of the scenarios and I can grab the PDFs off him to run for this group.


All that sounds good to me. I will volunteer to run Wounded Wisp if no one else wants it.

I don't know much about the old seasons, so I don't have a preference as to which we play.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm fine GMing Wounded Wisp or First Steps. However, if we are doing the order I suggested I won't be ready to start GMing for a couple of weeks. If everyone is fine waiting until then I'll do First Steps so Pathetic Wretch can do Wounded Wisp. Otherwise someone else should GM First Steps.


I can GM the confirmation too.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
FiddlersGreen wrote:
I can GM the confirmation too.

As can I, but I think Steven_Evil already claimed it, as he has prepped and run it previously/recently.


I don't mind which season we'll end up going for (although going through a season does make sense), and will probably play a bard.

Liberty's Edge

Alright, so far we have:

FiddlersGreen- Monk/Rogue
Steven Evil-Gnome Sorcerer/Dragon Desciple
BadSlacker-Bard
Pathetic Wretch-Wizard or Paladin
Caps-Undecided
Mike Garlington-Undecided
Crash Wheeler-Not Checked In Yet

It looks like the main contender for season is season 5. I say we have someone do First Steps, then Caps do Wounded Wisp, and then I do the Confirmation. That way we can start ASAP. This is going to be a lot of scenario to go through.

Also, let's come up with some basic rules for the group, like:
--1/day posting. If you haven't posted in 24 hours then the GM bots you to move it along.
--GM makes the standard rolls like perception, Intitative, saves, and the like whenever it's necessary to speed it up, like for passive perception rolls, bulk saves for a trap, etc.
--A standard marching order and a standard operating procedure, such as someone casting a level 0 spell like resistance every time someone is about to open a door, or someone casting light on an arrow and firing it into the ceiling in a darkened room, etc.

Can anyone think of anything else?


I'll go ahead and volunteer to do First Steps, then. It might take me a day or two to prep, but it sounds like we don't have everyone here yet.

I do like some basic assumed rules and SOP. DM definitely needs to roll trap saves and other speed-ups.

I'll go ahead and play my wizard once we start unless we're short on marital characters.

Liberty's Edge

I'm actually rolling my gnome now. This is going to be an... interesting character.


good luck. sounds like a good gig.

Liberty's Edge

Here is Steven Evil's character. Will probably make a few small changes before we start. I'm not entirely sold on the feat progression yet.

Liberty's Edge

I don't have a lot of money to buy scenarios so when it comes to my turn to gm from the season could someone send the pdf to me via email? I have the confirmation, silverhex chronicles and first steps right now...basically I have everything that I was able to find free or gifted.
For characters, I am normally quite partial to spellcasters but I do have some martials under my belt. I have a sylph wizard, a nagaji druid, a halfling rogue, a human archivist bard, and a kitsune sorcerer to name a few characters I have waiting in the wings at 0 xp.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

FYI, I prefer we all start with 0XP.

--

A couple more things to resolve. If any of us have played any scenarios from the chosen season, those people should be the ones to run those scenarios. If more than one of us have played the given scenario, then most likely one of us should volunteer to run an "alternate" scenario of the same tier for that player's character to go through to keep the same XP. The other players in the alternate scenario could be alts from us, or recruited from the boards, or some of both.

That is how Harker does our Season 4 campaign. Whenever we come to a scenario one of us had played before starting the campaign, he runs a separate module for us at the same time the other players are going through the Season 4 module.

We will also all need to commit not to play any other scenarios from our chosen season, so as to maximize the number of times we play together.

With that in mind, have any of you played more than a couple of Season 5 scenarios? Should we consider Season 6?

Crashwheeler: We can probably work with you, but since there are 7 of us rotating out and your typical PbP takes a month or so to finish, you would only need to buy, on average, one module a year--two if we move at a really steady clip. That's something you should be able to pull off, since a module is usually about the same price as a cup of Starbucks coffee.


Great suggestions, caps. I like all of that. We should all start at 0 xp, and I also liked your ideas for keeping us the same level.

Any objections to my starting First Steps in the next couple days?


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Yes. I will be gone this weekend for a funeral. I'll be back by the middle of next week and could probably start by next weekend.

Liberty's Edge

For season 5-I have played 1, 8, 11, 12, 14, 16, 19, 21, and 99.
For season 6-I have played 5, 8, and in the middle of having one of my other characters go through the Scions of the Sky Key scenarios.

Liberty's Edge

I'm game for everyone at 0. That way, we all progress organically together without any issues of people jumping ahead.

Also, Caps, my offer still stands to bot you while you're gone this week. Again, my condolences.

I haven't played any of season 5, except for the confirmation, at all. Should be new all around for me.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I appreciate the offer, but I don't think I can have a character up for you to bot by this weekend, Steven.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I have not finished any Season 5 or Season 6 scenarios, but I am going through Scions of the Sky Key and The Segang Expedition, both from Season 6.


I have only played a couple from S5 and the same from S6.


I've played 1, 2, 5, 7, 13 and 21, and I've GMed 12.

Liberty's Edge

That's two people with a lot of season 5 under the belt. Maybe we should look at season 6.

Liberty's Edge

caps wrote:
I appreciate the offer, but I don't think I can have a character up for you to bot by this weekend, Steven.

I mainly meant in any of the other games we are in together. I know how difficult your situation can be. I'm willing to whatever I can to help out.


Looks like season 6 is pretty filled out too. =S

I've played several of season 6 as well. On the plus side, I've GMed very little of season 5...


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FiddlersGreen wrote:
Looks like season 6 is pretty filled out too. =S

It does?


I played #1 and #8 from season 5; #5 and #10 from season 6.

A possible solution to much of this would be to play as CORE, and this will allow most/all of us to gain experience anyway.

And having everyone begin at 0 XP makes the most sense, of course.

Liberty's Edge

Bu-- Bu-- But... I already made a snazzy gnome!

Core Bad!

Liberty's Edge

In seriousness though, I already have two core characters running and really have no desire for a third. It's looking like season six only has people who have played or GM'd one or two games, looking like it will be doable.

Tell you what, if we run into a situation where two or more people have played the same scenario, why don't we do a side game of we be goblins, we be goblins too, or even we be goblins three to keep the main character's xp up to par? That gives us an out of not having to make alts, the modules are all in different tiers so we wouldn't be stuck with a shitty chronicle, and for those of us who have already played them, we could just attach the credit to another character, keeping everyone happy.

Liberty's Edge

Of season six, I am currently in games of both Trial by Machine and The Wounded Wisp. I wouldn't mind GM'ing Trial by Machine since I'm in a game of it, There is a scenario between The Confirmation and Trial by Machine if we do them in the order we talked about.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I had the CORE thought as well. I'd be okay with that, actually. I might even prefer it, as that way it wouldn't encroach on my ability to play these scenarios with my RL buddies.

Liberty's Edge

Are alternate racial traits allowed in core? If they are then all I would have to change is one feat and change out my masterwork backpack.

While I wouldn't be happy about it, I am fine with it if it helps the group out.


I wasn't really wanting core-only, but will go with consensus.

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