Tervalis Evergreen Arc 1 (Inactive)

Game Master Ietsuna

Crypt of the Everflame Maps


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Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

With an expert whirl Geirahöð turns her spear around and prepares to throw. But as at the moment there are discussions, she does not launch it.
"Janira is in danger, let us not waste time here."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The remaining kobold is grappled.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Now what?

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Who's up?

Grand Lodge

Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

Can the Kobold understand me? I would like to tell him to save himself and flee or at the very least make a loud aggressive noise at him as I release him.

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Elado curses at the trap and stops in his tracks. With the other kobold grappled up, Elado is at a loss.

Should I try to cross? What are we going to do with him?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Elado make 3 more saves please, fort

What lanagues are you speaking to him in, Barred?

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

fort1: 1d20 + 1 ⇒ (12) + 1 = 13
fort2: 1d20 + 1 ⇒ (19) + 1 = 20
fort3: 1d20 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

Common. Hoping the intent will get across.

Dark Archive

LN Human (Varisian) Investigator 1.1 | HP 10/10 | AC 14 T 12 FF 12 | F +2 R +4 W +4 | CMD 14 | K: Arcane, History +7, Geo +9 | Perc +7 SM +7 | Init +2 Inspiration 2/3 | Speed 30 ft | Active Effects: --

"What are we doing here, precisely?"

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

The young Ulfen ponders for a moment before answering."I guess this belongs to the explore part. Let the poor one beat it and we finish this!"

-Posted with Wayfinder


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The creature does not seem to understand Common.

Elado, loose 2 more Con from the posion

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

If no-one know what language it speaks then lets end this now Belor is keen to get moving, or at least hit something.

Grand Lodge

Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

"Well I tried to save its life. "

Barred releases his captive and attempts to strike him.

Unarmed Strike: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Elado is starting to look a bit frail and limps down the shore a bit to stand next to Bashalde.

I feel like one of those mornings after, you know what I mean?.. What now?

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Looking at the tunnel to the east the young ulfen ranger moves purposfully towards it. "Let´s continue to explore!"

Dark Archive

LN Human (Varisian) Investigator 1.1 | HP 10/10 | AC 14 T 12 FF 12 | F +2 R +4 W +4 | CMD 14 | K: Arcane, History +7, Geo +9 | Perc +7 SM +7 | Init +2 Inspiration 2/3 | Speed 30 ft | Active Effects: --

"You're sure it's out cold?"

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

[b]I'll stay in the back, I feel my life hangin on by a thread.

HP 4/7, 3 con damage

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

The young ranger hands Elado the potion of vanish and drinks her potion of barkskin

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Thank you. I'll do my best to stay alive. he says with an awkward grin.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor look at the tunnel and follows Geirahöð.

Dark Archive

LN Human (Varisian) Investigator 1.1 | HP 10/10 | AC 14 T 12 FF 12 | F +2 R +4 W +4 | CMD 14 | K: Arcane, History +7, Geo +9 | Perc +7 SM +7 | Init +2 Inspiration 2/3 | Speed 30 ft | Active Effects: --

Bashalde chuckles at Elado as they continue down the tunnel, "You do that."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Sorry I didn't post the last few days, we started school on Monday, well teachers did, kids will be here this coming Monday. Total change in circadian rythms. Did you guys kill or knock out the kobold?

Grand Lodge

Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

I gave him a good thwack with the intention of killing. If it wasn't I would have hit repeatedly until dead.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The kobold is dead.

END COMBAT

Dark Archive

LN Human (Varisian) Investigator 1.1 | HP 10/10 | AC 14 T 12 FF 12 | F +2 R +4 W +4 | CMD 14 | K: Arcane, History +7, Geo +9 | Perc +7 SM +7 | Init +2 Inspiration 2/3 | Speed 30 ft | Active Effects: --

"Onward."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Let me work on getting things set up for the next encounter today. We started school today so running around like a crazy man


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

As you approach the tunnel you hears a familiar voice shouting in the distance.
“As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”
From the sounds of it Janir is engaged in combat!
Following the tunnel toward her voice you eventually emerge into a moonlit field. As your eyes adjust you see Janira almost a hundred feet away, still fighting the Minotaur you had escaped earlier today.

Map is up. Please place your characters at the mouth of the cave

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Holy smokes, this thing again. I can't believe she's still alive. We have to get in there.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Barred 1d20 + 4 ⇒ (13) + 4 = 17
Bashalde 1d20 + 2 ⇒ (5) + 2 = 7
Belor 1d20 + 2 ⇒ (12) + 2 = 14
Elado 1d20 + 3 ⇒ (13) + 3 = 16

Minotaur 1d20 - 1 ⇒ (11) - 1 = 10
Janira 1d20 + 7 ⇒ (2) + 7 = 9

Barred
eLADO
Belor

Minotaur
Janira

Bashalde

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor double moves up toward the river. Can't move me on my tablet. 40 feet straight ahead toward Janira and Minotaur

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Is there a reason I am not on the map? And no Iniative?

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

I moved you, Belor.

Elado follows the action towards Janira and the minotaur and pulls up behind Belor.

Grand Lodge

Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

Double move as far as the river.

"Ahh something that might hit back. Come over here ya deformed cow!"

Dark Archive

LN Human (Varisian) Investigator 1.1 | HP 10/10 | AC 14 T 12 FF 12 | F +2 R +4 W +4 | CMD 14 | K: Arcane, History +7, Geo +9 | Perc +7 SM +7 | Init +2 Inspiration 2/3 | Speed 30 ft | Active Effects: --

"Hold on, Janira, we are here!"

Bashalde draws his bow and moves across the clearing.

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

If Geirahõd is present she will move towards the log with a run option or double move!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Oops, I copied and pasted the iniative from another post and must have forgotten you. I did not place anyone on the map but asked people to place themselves near the opening of the cave.

Geirhod Init 1d20 + 1 ⇒ (20) + 1 = 21


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;


Geirahod
Barred
eLADO
Belor

Minotaur
Janira

Bashalde

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Geirahod tries to cross the log, using her weapon for balance, before dropping her spear and drawing her Falcatta.
Acro: 1d20 - 4 ⇒ (16) - 4 = 12

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

thanks Elado

Belor again double moves and (attempts to?) swim across the river.

Swim: 1d20 - 1 ⇒ (13) - 1 = 12


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

This scene can get pretty ugly, though in all the times I have run things, I have only killed her once.

Grand Lodge

Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

Barred continues his advance and takes a big swing at the creature.

"Ok yeah big bastage. Try that with someone closer to your size!"

Unarmed Strike: 1d20 + 4 ⇒ (1) + 4 = 5 Ouch
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Barred how do you cross the river?

Grand Lodge

Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

Assumed difficult terrain, but it does look as though I misscounted. The wild miss will be next turn. Was on my tablet before so got it wrong. Thank you.

Dark Archive

LN Human (Varisian) Investigator 1.1 | HP 10/10 | AC 14 T 12 FF 12 | F +2 R +4 W +4 | CMD 14 | K: Arcane, History +7, Geo +9 | Perc +7 SM +7 | Init +2 Inspiration 2/3 | Speed 30 ft | Active Effects: --

Bashalde moves to a clear line of sight and fires an arrow at the minotaur.

Shortbow: 1d20 + 2 ⇒ (14) + 2 = 16
Shortbow: 1d6 ⇒ 2

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Elado will jog up to the stream and stay on the other side. He draws on the innate power inside him a sends a confusing impulse to the minotaur.

cast Bungle DC 15 will or take -20 on the next d20 roll

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

I mean do you jump over it or swim through it?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The minotaur will attempt to attack the halfling with ax and gore
1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 4 ⇒ (5) + 4 = 9

missing both times.
The halfling attacks with her whip
1d20 + 1 + 4 ⇒ (1) + 1 + 4 = 6

missing as well.

Bashalde

So now the Round 2 actions take place.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Can you repost your round 2 actions so that I know what takes place in the proper order please?

Grand Lodge

Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

Round 2:
Double move attempting to swim the river I guess.
Swim: 1d20 + 1 ⇒ (18) + 1 = 19

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