Temple of Elemental Evil - Delving the depths of the Abyss on Golarian.

Game Master Tirion Jörðhár

The classic AD&D Temple of Elemental Evil - with a Pathfinder and Golarian twist.

Village of Hommlet - with building numbers <-- Legend in Campaign Info


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For a thousand years, Taldor was one of the great nations of the world. Its rule extended from Qadira to the Arcadian Ocean. But, as with most great lands, power grew into complacency and corruption. Slowly its lands claimed independence. Cheliax, Galt, Isger and Andoran all obtained freedom. Eventually, even Aroden, the patron of Taldor, forsook the land when his followers moved the center of worship from Oppara to Cheliax. Without their patron, noble houses throughout Taldor rose and fell, some continuing to worship Aroden and his ways of good and law, others not. To gain advantage against their neighbors, some houses sought darker powers, signing pacts with denizens of the lower planes.

As is not uncommon, when one focuses solely on ones neighbor, one frequently fails to notice what is happening beneath ones own nose. Thus, over the centuries, as former allies stared at one another from behind their fortified walls, evil slowly crept into the once great nation.

Then, a little over a century ago, the unthinkable happened: Aroden died throwing Taldor, Cheliax, Andoran and most other nations of the Inner Sea into a tumultuous period of revolutions. From these arose the Infernal nation of Cheliax, the egalitarian Andoran, and the lawless Galt. While Taldor avoided falling under the sway of the devil as did Cheliax, the infighting between the thousands of noble houses became even more pronounced with many nobles suddenly disappearing or being outright assassinated.

While eyes were focused elsewhere, with the nations which formerly worshipped Aroden coming to grasps with replacing this void in the pantheon, an unspeakable evil arose in the northeastern reaches of Taldor. A cult devoted to the evil powers of the elements arose in the little travelled foothills of the Fog Peaks. At first the cult was ignored as the land was desolate and unclaimed or unwanted by nobles fighting over precious lands in the south. However, soon unusual occurrences began to occur for which no explanation other than this cult was apparent. At first it was a slight increase in minor earthquakes, more frequent and violent storms, longer winters, and an increase in wild fires. But then as the years passed, these occurrences became more frequent and vicious and covered a far greater area of the Inner Sea. Droughts would be followed by floods, a volcano in the Fog Peaks, freezing blizzards in midsummer and blazing heat during the winter. In addition, organized raids of humanoids which would be expected to be fighting amongst themselves, as well as, bandit raids began to occur with great frequency. Not only were were these raids far more organized than previously, but the raids also began to include unspeakable monstrosities, such as demons and other strange creatures alien to the Inner Sea.

Over a number of years, these strange weather events and raids began to stretch beyond the borders of desolate northwestern corner of Taldor. First they stretched into Galt and then Andoran, eventually even affecting the lands of, the Five Kings Mountains, Kyonin, and Druma. Then suddenly, all the rumors of storms and earthquakes spreading from the sparsely populated lands in the northwest of Taldor suddenly ended.

Whether the horror stories from this twenty year period were nothing more than the creations of gullible minds, a few ales and creative bards, or whether these stories were true, you do not know. What you do know is that at about the time of the end of these stories, forces comprised of Sarenrae, Erastil and Iomedae worshippers, together with dwarven warriors, elven mages and other forces of good supposedly gathered in north eastern Andoran and set forth on an expedition across Galt. A few months later these forces returned looking beaten and bruised, but victorious. Since this time, there continue to be reports of raids by humanoids and brigands in these lands, but these are the not organized raids which had occurred previously, but rather they are quick and disorganized rape and pillage raids.

What you also know is that in any gathering of adventurers in Taldor or Absalom, there is at least one group claiming to have returned from the area north and west of Yanmass with their pouches full of gold and gems and magic. It is these stories which have drawn you to this desolate corner of Taldor seeking your own fortune. After several days on the trail, or boat if you are arriving by boat, you see the low walls of the caravan city of Yanmass, the northernmost city of any size in Taldor and the gateway to the Kellid lands to the east. You might be arriving with a caravan from the plains of Casmaron. You might have travelled south around the Fog Peaks from Galt, or east from Andoran, or north from southern Taldor, Absalom, and the Inner Sea beyond. Your reasons for arriving in the far north of Taldor is your own, but you know that the Inn of the Spider Queen is your goal. An inn of questionable reputation, but also the supposed gathering point for many heading to, and from, the wild lands to the north and west. It is here that you hope to find others of like mind, and soon be heading into these lands of rumors to make a name for yourself, to gain riches and fortunes, to discover whether these rumors of blizzards and volcanos and earthquake and storms are true, or if they are just tall tales from the lips of a bard.
______________

Yes, in case you are wondering, I have decided to rework the classic AD&D Temple of Elemental Evil - 1987 version. While I plan on staying with the themes and designs of the original module, the changes that have occurred over the past 25 years make much of the module untenable as a direct conversion. Thus, if you expect to find a bugbear behind a door, do not be surprised when it is a goblin, or an ogre, or a rabid wolf.

Even if you have played the ToEE in the past, feel free to submit an application. Also, if you have played any of the computer versions, that is fine. All that I ask is that you let me know how much you have played/read this module so that I can determine how much things need to be modified to keep everyone on their toes.

Also, if this module goes well, I would consider continuing the adventure into either the Slave Lord’s series (A1-4) or the Giants/Drow series (GDQ1-7). Obviously this would not be for quite a while as this massive 128 page module is probably the equivalent of 3-4 Pathfinder APs. (This estimation is based upon my having played several APs, I do not actually own any APs.)

Posting Requirements: 
I am looking for people that can check in on the thread at least a couple of times a day, and post at least 1/day on weekdays. Weekends are more relaxed although I will usually continue to post and update over most weekends.

Crunch Application Guidelines:

Modified Focus/Foible 
25 point buy 
1 stat must be 17 or higher before racial modifiers and 1 must be 9 or lower - minimum is 7 after racial modifiers and I expect you to play a low score (ugly, weak, clumsy, bad decision maker, etc).

Alignment is flexible – since you will be fighting a lot of evil, good/neutral is preferred. I also really do not like CN as it invariably leads to one of two things - party infighting or someone not playing their alignment. You are free to submit a CN character, but recognize you will need to have a very strong background.

HP Max @ 1st, 1/2+1/2 roll each level thereafter (ie-1d8--> 4+1d4)

Races: All core races are fine. In addition to the basic core races, the following races are all approved. 

Approved Races:
Aasimar
Changeling
Dhampir
Drow
Duergar
Fetchling
Goblin
Grippli
Hobgoblin
Ifrit
Kobold
Orc
Oread
Strix
Suli
Svirfneblin
Sylph
Tiefling
Undine

Any other race will require approval and a very good backstory.

In addition, if your race is once of the standard +2/+2/-2 races, you may change any one, and only one, of these modifiers to another stat of the same physical/mental group to flavor your character, but a good reason for this change must be included in your background. (In other wards, if you want an elf fighter, you may switch the +2 from Dex to Str, or for a dwarf cleric, you may switch the -2 from Cha to Int.) Just remember, I expect something in the background as to why you are an agile gnome or a strong elf. Note - you may not switch a bonus/penalty from mental to physical and vice versa. (ie - changing from Con to Dex is ok, changing from Con to Wis is not ok.)

Classes: - no summoners, no gunslingers, no ninjas, no samurai. Cavaliers are fine, but their mounted powers are likely to be not very useful in the large dungeons involved. Anything else from the Core Rules, APG, UM and UC is fine including archetypes. If you have questions, feel free to ask. As a note, I am not a huge fan of Alchemists, but will allow them as long as I do not think that the build is too unbalanced.

Cash: Average starting cash.

Traits: Two traits – no restrictions other than that only one per trait type is allowed. (ie - one combat and one religion is ok, two combat is not). If you wish to use a campaign trait from another AP, it will require approval. 
If anyone wants any other Paizo or 3PP content, it may be approved on a case by case basis, but requires approval before being considered and a link or cite to the applicable rule. Personally, I think that Paizo has enough rules, so your background will need a very good reason for something outside of the regular Paizo.
[/spoiler]

Fluff Application Guidelines: 
Please let me know what your background and understanding of the Temple of Elemental Evil is. I know that there have been several video games and a 3rd generation D&D Return to the ToEE module of some sort. I am basing this off of the original AD&D module, heavily modified for Golarian and PF. I plan on changing a fair amount once we get into the real game, but would like to know how much people know about the campaign so that I can taylor my adjustments.

Questions for all submissions:
1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why?

2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do?

3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do?

4) How do you expect your character to develop by level 5? Level 10?

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie. 


6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels. 


7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do?

_____________________

What do you Need to Post Now for an Application: 

Stat breakdown 

Class – including any Archetypes 

Skills, Feats and traits summary 

Backstory / personality 

Details on why your character decided to seek his fortune in this desolate corner of the Inner Sea.

I don’t need full sheets or profiles at this point, they can come post selection, but the more you give me, the more I will have to evaluate your application on. I personally use a fairly standard format for my characters, look at any of my aliases. I will not require this format, but if you use something different and I cannot find something on your sheet and you do not respond, I will make decisions based on what I can find.

Recruitment Timeline: 
Recruitment will be up for as long as it takes to get a decent list of applicants together, though at least through next Tuesday - July 24 at midnight Central US time.

I will be looking at a party of 5-6 for this PbP. However one spot is reserved – which leaves 4-5 spots available. I’m sure the player with the guaranteed spot will check in – and the player is planning on playing a rogue. I have no problem with more than one rogue/skill player, but just be aware that there is already a rogue in the party. 
_____________________


I apologize for the long intro. Fire away with any questions that you might have and I shall endeavor to answer them.


Doting for serious interest. Thinking of an inquisitor similar to Marchello here, though perhaps losing the undead focus for more general evil. Will create a new character and crunch, format for this but this is the flavor. Will also attend to each of the questions in the full submission - looks like a great idea!

Liberty's Edge

Really awesome post. I've had a character concept rolling around in my head for quite a while that could be a lot of fun with this game. I'll get a full submission soon, but I wanted to give a bit of a quick summary to announce interest.

I was looking to play a Human Monk(Master of Many Styles) archetype. I see him as a follower of Irori who seeks to mimic the enlightened perfection his God found by understanding the best traits of various beings(thus his varied styles).

Actual treasure would be less important to him for motivation than gathering knowledge and testing his own skill and thus becoming better, though he is aware that the goods he may gain in the dungeon will also serve him in his quest to grow.

As a player, I work online and am able to be around and active most of the days with small breaks for meetings of when I have to put out a fire. The only day I am not a pretty steady poster is Saturday, because of my own in person game, so I will only be able to post in the early morning/late night. If it makes a difference to you, I have put myself in for one other PbP, though there have been a lot of people trying to join it so I am unsure if I'll be in or not.

I have read through the classic ToEE module, but that was not long after it came out and I have very little memory of it. I've also played through the PC game several times so I am more aware of that aspect of the story.

I'll have an actual character, backstory, and answer to your various questions up at some point tonight for your consideration.

Thanks,

-Tarlane

The Exchange

Chaos,

I am in TarkXT Besmara's Harpies game (Mumbata), and I saw your post there. Huge fan. I have not played the first Temple of Elemental Evil, but I played half-way though the game, and I ran a Return to the Temple of Elemental Evil years ago in 3.0 I'll be posting shortly once I dust off a few characters.


Perhaps Andjela Daywalker, Dhampir Paladin...fits the bill.

Sczarni

Interested in playing this module. Looking to play a ranger or fighter of some type. Don't know what race yet. also got some ideas floating around for a backstory. I am not familiar with ToEE but am always willing to learn.


This sounds awesome. Ill have something up soon, but leaning towards Aasimar Paladin


Thumping his mug on the table, Dolum sits down. "I am here to break locks, knees and skulls...just not always in that order."

I am going with Dolum...I will get the rest of the application ironed out for your consideration.

Sczarni

Answers to Questions:
Questions for all submissions:
1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why? I would rescue the priest as my faith holds them in high regards. They are also the life blood of my small village encouraging everyone to do what is best by the Gods.
2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do? I would try to attempt negotiation if that didn’t work them it looks like a fight will happen.
3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do? I would tell the children I will visit them the next day after the King’s Banquet and would explain that it would greatly offend the King if I did not attend.
4) How do you expect your character to develop by level 5? Level 10? By Level 5 I would like to come to better understand my powers and skills and by Level 10 I would like to at least like to have worked on overcoming part of my flaw (IE by adding stat points when we level if this an option)
5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie. My favorite villian is from Drragonlance and it is the Queen of Darkness due to the fact that she was manipulative and controlling to get her way. My favorite hero is also from Dragonlace and that is Flint Fireforge. Flint faught to the end even though he was aging and knew he was dying.
6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels. I have not played/erad anything related to ToEE.

7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do? I would go after the daughter to help the father out and the brigands need to be stopped.


Tis but a dot for now, one plans to return later and elucidate...

Thought is somewhat complex, but am thinking of a Dwarf Aasimar Stonelord Paladin following Angradd.


Definitely interested. Heard much about the fabled Temple, but have not played any incarnations of it.

Tentatively thinking of going with a Dervish Dancer Bard. Not sure what race just yet.


Count me in for a NG halfling wizard. Figure a hobbit inspired by a Gandalf-like white wizard mentor.

Sczarni

Character:
ILLIANA CR 1/2
Female Elf Ranger 1
CG Medium Humanoid (Elf)
Init +6; Senses Low-Light Vision; Perception +5
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14 (+3 armor, +1 shield, +3 Dex)
hp 12 (1d10+1)
Fort +3, Ref +6, Will -1
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Light Shield Bash +2 (1d3+1/20/x2) and
Longsword +2 (1d8+1/19-20/x2) and
Quarterstaff +2 (1d6+1/20/x2)
Ranged Longbow +5 (1d8/20/x3)
Ranger (Beast Master) Spells Known (CL 0, 2 melee touch, 5 ranged touch):
--------------------
STATISTICS
--------------------
Str 12, Dex 19, Con 12, Int 14, Wis 8, Cha 14
Base Atk +1; CMB +5; CMD 15
Feats Agile Maneuvers, Elven Weapon Proficiencies
Traits Charming, Warrior of Old
Skills Acrobatics +5, Climb +2, Escape Artist +1, Fly +1, Handle Animal +6, Heal +3, Knowledge (Nature) +6, Perception +5, Ride +1, Stealth +5, Survival +3, Swim -2
Languages Common, Elven, Orc, Sylvan
SQ Elven Magic, Enemies: Humanoids (Elf) (+2 bonus) (Ex), Track +1, Wild Empathy +3 (Ex)
Combat Gear Arrows (40), Longbow, Longsword, Quarterstaff, Shield, Light Steel, Studded Leather; Other Gear Backpack (15 @ 30 lbs), Bedroll, Bell, Flint and steel, Grappling hook, Lamp, common, Oil (1-pint flask) (10), Pouch, belt (3 @ 0.5 lbs), Rope, silk (50 ft.), Tent, Small, Twine (50')
--------------------
SPECIAL ABILITIES
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enemies: Humanoids (Elf) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Elf).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Track +1 +1 to survival checks to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

RPG Superstar 2009 Top 16

Dotting for now, definitely interested. Will have something up soon.


Dotting for interest. Played the original mod and the computer game. I would love to play it redone with Golarian flavor. I will have to go with an old school class, probably a wizard!


Very cool--I played some of the Return to the Temple of Elemental Evil several years ago.

I'll come up with something, maybe a mystic theurge or bard, magus, not sure yet.

Question--since you've banned Gunslinger, does that mean you are banning all firearms? If I wanted to, could I be a Musketeer Cavalier or a Spellslinger Wizard? I assume these are banned as well, but I figured I'd ask.


dotting


Definitely interested, True Neutral Halfling Druid. Maybe an archtype, maybe not.

I have not played or read ToEE in any edition, or the computer game versions.


Andjela Daywalker - being from Ustalav is no problem, have a Carrion Crown background might be a problem. Make sure that you update this and post when you have so that I do not miss it.

Mark Sweetman - I assume you mean the ARG archetype and being an Aasimar of dwarven birth? I will have to carefully consider both mixes.

________________
For everyone, please let me know whether you are switching any of your racial stat bonuses/penalties.

In case you missed it:

"In addition, if your race is once of the standard +2/+2/-2 races, you may change any one, and only one, of these modifiers to another stat of the same physical/mental group to flavor your character, but a good reason for this change must be included in your background. (In other wards, if you want an elf fighter, you may switch the +2 from Dex to Str, or for a dwarf cleric, you may switch the -2 from Cha to Int.) Just remember, I expect something in the background as to why you are an agile gnome or a strong elf. Note - you may not switch a bonus/penalty from mental to physical and vice versa. (ie - changing from Con to Dex is ok, changing from Con to Wis is not ok.)"

Whether or not you choose to adjust something, let me know so that I do not have to search.

__________________

@ mbauers & everyone else - There will be no guns or other firearms. I see no place for them in a medieval setting. Thus, no Gunslingers or other gun wielding archetypes.

Sczarni

I left my+2/+2/-2 as it appears in the CRB for an elf.

Also I did not take an archetype as I couldn't get it to work out rIght when building


I like your intro. Well done!

I've read the module back in 1987. That's it.

I'll try to think of a character. This sounds like a great opportunity.

RPG Superstar 2009 Top 16

Looking at an Oracle of fire who feels the call of the Elements and is drawn there because of it but hears both good and evil within her element and will choose her own path rather than be controlled.

Will post her shortly.


Would like to submit Whoric Whyrwarf, a dwarven cleric of Angradd, the dwarven god of battle and tactics. He's strong, tough, perceptive...and dumb as a post. Political maneuverings by his father got him his spot among the clergy of Angradd, despite being a dwarf of very little brain, and now he feels a certain obligation to prove himself. He wants the world (or at least the dwarf world) to see that even though his daddy got him this gig, he can still handle it. The only thing going for him, though, is that Angradd seems to think he can handle it.

1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why? This is a tough question, but Whoric figures the priest of Iomedae would be able to come up with a good plan if he can rescue him.

2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do? Kill the goblins! What else do you do with goblins?

3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do? Whoric likes kids, and figures the King can't get too mad at them, since they did just save some villages from an evil dragon.

4) How do you expect your character to develop by level 5? Level 10? By these levels, I'm going to resist the urge to increase his Intelligence, though the lack of skill points will be painful. He's a buffing melee warrior all the way with a bit of channeling to fall back on.

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie. 
Favourite hero would probably have to be Azeem from Robin Hood: Prince of Thieves, while favourite villain would be Cardinal Wolsey from the Tudors.

6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels. I've never played/read/or heard anything about this module, except that it's supposed to be deadly, have evil element stuff in it, and somebody at some point decided 
to return to it.

7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do? Whoric is a good guy who despises brigands and those who prey on innocent law-abiding citizens, so of course he'll leap to action to track down and take on the brigands. He'll probably take an extra-long drink of his ale for the road before he leaves, though.

Stat breakdown:
Str 18, Dex 10, Con 14+2, Int 7, Wis 14+2, Cha 12-2

Vanilla Cleric: Crusader archetype looked promising, but I like how the Archon and Tactics subdomains mesh well to create a melee self-buffer

His skill point:
Hmmm...tough call...probably Perception

Feat:
Heavy Armour Proficiency

Traits:
Zest for Battle: +1 damage when he has a morale bonus to attack
Battlefield Caster: +1 bonus to concentration checks to cast defensively; +1 to AC against attacks provoked by spellcasting


Ok, going Aasimar Paladin for this one.

General Breakdown:

Str: 17 Dex: 13 Con: 14 Int: 8 Wis: 13 Cha: 16

Vanilla Paladin

Skills:

Diplomacy, Perception, Use Magic Device Sense Motive

Feat:

Weapon Focus Longsword

Traits:

Reactionary
Dangerously Curious

Backstory:

Cathetal is a very strong, persuasive, and curious individual. Sometimes, her curiousity turns out to be a good thing, she is very perceptive and friendly, and can get herself out of trouble. But, as is usually the case, her curiousity just turns out to be her being generally stupid.

Questions:

Questions for all submissions:
1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why?

The priest of Iomedae would be most helpful in helping rescue the other if it is possible, or fixing her up if she gets broken

2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do?

A good goblin is a dead Goblin. That is all

3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do?

Try to convince the king to reschedule the banquet, telling him he had prior obligations, im sure he would understand. I'm sure the king wouldnt say no to a pretty girl like her

4) How do you expect your character to develop by level 5? Level 10?

By level 5, Cathetal will still remain a Paladin, training the same skills every level. With all of those odd numbered stats, im not going to have the points to beef up her smarts. Same goes for level 10, as with level 15, and certainly level 20

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie. 


Im a huge LoTR fan, and Gandalf was always my favorite character. He was just so BA. My favorite villan is the Queen of Darkness from the Dragonlance series, she just manipulated her way into anything she wnated

6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels.

Never played or read anything about it, video games, DnD anything 


7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do?

Well, I am a paladin, who am I to refuse to help the common folk. I did same a village from a dragon, so I have an image to uphold


Here is my application. Details are subject to change but the overall picture will remain.

Questions for all submissions:

1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why?
I challenge your contention that I can only rescue one. I am a hero dammit! I rescue them both or we all three die together.

2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do?

Silently draw an arrow. Not the bow, just the arrow. Throw it up in a high lobbing arc. While it is in the air charge forward shouting "Found them! Go left and cut them down!" The arrow should bury itself in the ground as I near them.

3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do?

This depends on the king. If kindly I would explain the conflict and either arrive a little late to the banquet or hint that the issue could be resolved to his benefit by inviting the orphans for a photo op before the banquet proper. If the king is unkind then I will go to the banquet and see the orphans the next day. A snubbed king might take revenge.

4) How do you expect your character to develop by level 5? Level 10?

Level five, level ten or twenty. I am a Tactician Fighter and doubt I will find a PRC or other class interesting. I remove enemies, and support the team. My goal is to make ignoring me painful and difficult. Goal feats include swift aid and gang up. Looking to put the tactician ability through it's paces so I will have a few teamwork feats. Perhaps many if other players grab some.

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie.
Villain: The Green Knight. He is honest and clever.
Hero: Don Quixote. As far as I am concerned the perfect cavalier. 


6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels.
I played Village of Hommlet back in the 80's while TOEE was still listed as "Coming Soon!" Apart from the cover being tan and something about frogs I have forgotten all about it.

7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do?

First calm the man down. Determine the amount of the ransom and see if it truly cannot be raised between the father and the party. If this will not work then gather what cash we can and take it to the brigands explaining that they asked for too much. Offer them the money in exchange for the girl. Point out that even if they managed to take the cash from us by force they would loose many bandits in the process. Honor the deal if they accept it fight if they do not.


Stat breakdown: (note, subject to change) 17 str 14dex 12con 14int 11wis(9+2human mod) 11cha

Class – including any Archetypes: Human Tactician Fighter
Skills, Feats and traits summary:
~
Skills, Acrobatics, Climb, Diplomacy, Kn dungeon and engineering, Perception, Slight of hand, Swim.
~Feats: Iron Will, Cbt expertise.
~Traits, Child of the streets, Iron liver.

Backstory / personality 
(also subject to change, rather a work in progress.)
Forth son of a retired Andoran General turned farmer. Taught largely by father and local militia. Left with fathers blessing to seek his fortune. Worked his way north as a caravan guard and has now become interested in the strange goings on. Personality. Bright cheerful and open countenance belies the quick and observant mind underneath. Seeks to find new ways to solve problems and constantly questions assumptions.
Details on why your character decided to seek his fortune in this desolate corner of the Inner Sea.


Fosco Weatherbee: Halfling Alchemist/Mindchemist
Stats 10, 16, 14, 20, 10, 7

Background:
Slaves don't get to choose much, and when he was young, Fosco lived in a peculiar house. Speaking is forbidden for all of the staff there, and so oddly enough, the usually social and gregarious halflings that served there were turned into mutes, only able to serve without words. Due to the lack of speaking around, the young halfling didn't utter his first word until the age of twelve. But one thing they were offered was the opportunity to read and write, and this is where Fosco found his calling, learning to read even before he could remember learning.

The house itself was owned by an old alchemist. And the master was not a cruel man by any means, just eccentric. The total silence of the house was his idea, mostly so no one would interrupt or confuse his work as he put together his formulae and research into alchemy. The old alchemist became interested in the young halfling in particular when he realized what books he was borrowing to read and how quickly he devoured them. A silent partnership was formed, and Fosco took to the science of Alchemy like a duck to water.

When the old man understood that his life was ending, he left all of his possessions to Fosco, who in turn left them to his own parents, except some of the formulae and some equipment before setting out to discover more. He had read every book in the house several times and longed to assimilate new knowledge. But the world outside was frightening and strange, but most decidedly noisy. People could speak with such rapidity and fluidity that sometimes it made his head spin. He wished that they would just write it all down.

question answers:

1. Burn the web, prompt cleric to treat the maiden's burns. Try to set them up. Write a consolation poem to the maiden concerning her lost beauty and how many beautiful women lead very difficult lives and how he did her a favor.

2. Set a fire as a diversion, goblins like fire of course, and unbind the prisoner as they are distracted.

3. Make an alchemical doppleganger of myself and attend both. I'd probably send the doppleganger to the children, though. They are more scary than dragons and their questions are harder.

4. Fosco will probably focus on inflicting damage and status effects on evil creatures, getting various energy types for his bombs to minimize damage to written materials. Depending on the availablity of spell casting, he might develop into a secondary buffer. Personally, he will eventually get over his stutter (for the most part) and also learn to speak up when it is necessary.

5. Well, the first series I read as a kid was Stephen Lawhead's Dragon King Trilogy, and the hero was a young acolyte who left his monastary to help the kingdom and eventually was (spoiler alert) adopted as the crown prince. I liked his friend Toli whose culture was patterned after Native Americans who befriended him and protected him all his life. The villain of the second book was my favorite one though, he was a general of a massive army who had many skilled warlords beneath him who devastated the land and nearly wiped them all out. They all worshiped him as a god, but he ended up dying in spectacular fashion.

6. I've heard the name before... I think.

7. Well, if he came to me, it is obvious I have built up a bit of a reputation around here. Secondly it is either a scam or a trap. Why would bandits kidnap a poor girl whose father can't pay? Either he is lying, or they knew that he would come to me. I would get as much information about the bandits as possible and analyze my assets, determining the potential risks and formulate a plan to rescue the girl with the least amount of fuss. Paying them off only encourages that behavior, so killing some as to produce fear in the rest is also acceptable.

Note for GM:
This was fun. I like making characters. I do have to inform you that I will be going on vacation from August 7-25 and will have extremely limited opportunity to post. I know this will almost certainly take me out of contention, but it was fun to apply anyway. I wish you well in your game, and if you need a backup due to a cancellation, keep me in mind.


Rhodes "Rao" Redflame

Crunch:

► Stats: 9,15,14,11,10,19
► Alignment: NG
► Race: Human
► Class: Wildblooded Sorceror(Primal, Fire)
► Traits: Charming, Reactionary
► Skills: Appraise, Bluff, Diplomacy, Profession(Gambler)
► Feats: Dodge

Fluff:

► Questions:(Some answered in-character)
1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why?
"The priest, of course. They probably were unlucky enough to get stuck, and the 'beautiful maiden' would probably be what spun the web-- Now, if she's some airheaded little thing, too pretty to be believed-- Nah, the priest. (Nods and takes a swallow from a tankard) ...Wait, couldn't I just burn the web?
2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do?
"Ugh, those little terrors. (distasteful/disgusted expression) Would you believe one actually made it a point to learn enough common to insult me? --Yeah, I know the little terrors tend to learn it, but this one had a serious dislike of me for some reason. Oh, right. What I would do... One gets made an example of, and the others get a chance to run. Where are this prisoner's guards?
3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do?
"Ah hell.. Obviously, the King is more important, but kids need heroes, you know? That kind of thing leaves scars, trust me. I have to pick? Dammit, fine.. The Orphanage. If the King is wise, he'll understand. If he's spiteful, well... (dark smile) We'll probably be seeing him soon."
4)How do you expect your character to develop by level 5? Level 10?
That's a good question. My characters tend to evolve and grow organically, as there's little planned out in advance. Maybe he's tired of being last in initiatives, so next feat might be Improved Initiative. Or maybe he got a little too hurt-- Toughness. Other than that, it depends on the group's approach, and the results they've had from said approach.

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie. 

Favorite Villain is Maleficent from Sleeping Beauty. That was style. Sure she had some ego issues, but who doesn't? Hero? Would Wesley from "The Princess Bride" count?

6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels.
Played the computer game(crawfish HURT!), glanced at the book (I Remember something about a dragon and a moat and time?)

7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do?
"There'll be at least one noble member of the party that will want to see these brigands done because they're kidnappers. Me? I'd want them dealt with because daughters are for wooing, not stealing away-- (slight smirk) well, not like that, anyways."

Background: There's never been a situation he could not talk himself out of. On the other hand, there have only been a few situations that he could not talk himself into, either. So he's been coasting, drifting from town to town, and it was just one of those turns in life that landed him here. However, since he ~was~ here, and there was gold to be had (and gambled).. No reason not to help himself, right?
He couldn't gamble and drink and charm ~every~ day, that would be dull!

Personality: That word would say it all. He does his best to be the personality that everyone remembers. The loudest well-wisher, the quietest whisper into a maiden's ear, even the most somber face at the mention of sorrowful news. Fire warms and burns hot, never cold. So he'll be cheer when he can, tamp it down a bit when it is time to be serious, but through it all, he would be seen and noticed.


Evening Chaos! This is Celeador/Mumbata from Tark's game. Here is my finished character. Let me know what you think. I had a good time building him.

Ramos the Herald:

Ramos the Herald CR1/2
Male Human Cleric of Groetus 1
CG Medium Humanoid (Human)
Init+ 2; Perception +9

----------------
DEFENSE
----------------
AC 18, Touch 12, Flat-Footed 17
hp 9 (1d8)
Fort +3, Reflex +2, Will +7

----------------
OFFENSE
----------------
Spd 30 ft.
Melee Spiked Gauntlet +2 (1d4 + 2 w/Domain Touch Power as Swift Action)
Heavy Flail +2 (1d10+3/19-20/x2) and
Ranged Sling +2 (1d4+2)

----------------
STATISTICS
----------------
Str 14, Dex 14, Con 12, Int 12, Wis 19, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats: Armor Proficency (Light, Medium), Cleric Weapon Proficiency (Heavy Flail), Shield Proficency, Simple Weapon proficiency, Improved Unarmed Strike, Domain Strike
Traits: Tomb Raider, Indomitable Faith.

----------------
SKILLS
----------------
Knowledge (religion) +5, Perception +9, Sense Motive +8, Spellcraft +5

Languages: Common, Ancient Osiriani

----------------
SPECIAL ABILITES
----------------
Improved Unarmed Strike: You are considered to be armed even when unarmed.
Domain Strike (Touch of Chaos): If you make a successful unarmed strike against and opponent, in addition to dealing your unarmed strike damage, you can use a swift action to deliver the effects of the chosen granted power to that opponent. Doing so provokes no attacks of opportunity.
Aura: You radiate a faint aura of chaos
Channel Positive Energy: Release a wave of positive energy in a 30' burst, either causing damage to undead (Will save: DC 9 or take half damage), or healing living creatures, 1d6 points. Can channel energy 2/day.
Orisons: Can cast at will any prepared orisons.
Spontaneous Casting (Cure Spells): A cleric can lose any prepared spell that is not an orison or domain spell to cast any spell with the "cure" descriptor, of the same level or lower.
Domain Powers:
Chaos (Protean Subdomain): Touch of Chaos: As a melee touch attack, cause a target to roll twice on any d20 rolls made for the next round and take the less favorable result. Usable 7/day
Madness: Vision of Madness: As a melee touch attack, give a creature a vision of madness for 3 rounds. Choose one of the following: attack rolls, saving thows, or skill checks. The target receives a +1 bonus to the chosen rolls and a -1 penalty to the other two types of rolls. Usable 7/day
Domain Spells: Gain one domain spell slot for every level of cleric spell you cast, chosen from 1 of your available domains.
Tomb Raider: +1 trait bonus to Perception and Knowledge (dungeoneering) checks. Perception is always a class skill for you.
Indomitable Faith: +1 trait bonus to Will

----------------
SPELLS
----------------
Orisons: DC 14
Detect Magic
Read Magic
Light

1st Level Spells: DC 15
Bless
Protection from Evil
Lesser Confusion

----------------
COMBAT GEAR
----------------
Chain Shirt - 100 Gold
Heavy Steel Shield - 15 Gold
Spiked Gauntlet - 5 Gold
Sling - 0 Gold
Sling Bullet x50 - 5 Silver

----------------
OTHER GEAR
----------------
Grey Hooded Cloak - Free
Pathfinder Kit - 12 Gold
Backpack, Bedroll, Belt pouch, Clay mug, Dagger, 2 Fish hooks, Flint+Steel, Sewing Needle, Signal Whistle, 50ft String, 50ft Thread, Waterskin, 1 Week of rations, Whetstone

Coin on Hand - 3 Gold, 5 Silver


The End is Nigh!:

“Repent! Repent for your sins! The End is Nigh!” Screamed a half mad preacher, as Ramos crossed though Dog Town and into Katapesh. Shaking his head Ramos moved on. It had been a long journey and he suspected longer still yet. Glancing back towards the lunatic, Ramos sighed. “Fools with their false prophecies. No man will know the day of the worlds ending. If the Azalant couldn’t predict their doom, then what chance do we have?” Moving on down the street paused for a moment to collect his bearings. It had been a few months, but the Nightstalls were still easy to locate. Finding the right stall, now that was the difficult part. As Ramos wandered though the rows of stalls and tents he meditated on the events that led up to this point.

It had been two years ago and he, a priest of Sarenrae. He had a wife, and a child. His faith was strong. Ramos could still remember the dusty travelers as they entered into monastery, archeologists, sponsored by the church to investigate a newly uncovered pyramid, sealed away since the age of the God-Kings. The leader of the expedition was excited, he had found a great artifict he claimed, and was eager to show the high priest. sigh Some things should be left in the darkness and locked away. As night set, so too did the blessings of Sarenrae. And then the screams began. Darkness thicker than oil settled around the monastery while cold winds sharper then jagged chunks of ice whipped though the hallways and corridors; all the while Ramos was subjected to whispers madness from the beyond, trapped in a nightmare he never thought would end. When the sun rose the next day, it hung low in the air, as if mourning for the terrible events of the past evening. Everyone and everything in the monastery was dead. Everything except for Ramos. At that moment, Ramos knew one inescapable fact; everything will eventually end.

“Black Lotus? Virgins Tears? Something else perhaps?” Inquired the gap toothed merchant. Snapping out of his recollection Ramos looked up. There! The blue tent with white stripes and banner, that’s the one I was told to look for. Moving though the filthy unwashed crowds Ramos made his way towards the tent. "Can I help you?" Sneered an immaculacy dressed man as he looked at Ramos. Easy read thought Ramos bedraggled man, three days overdue for a shave, with lanky brown hair and tired eyes, clearly no coin for my type of business. "Yes, I have an appointment, it’s under the name Ramos, I was told your expecting me."

Standing up from his desk the man looked up. "Ramos, your Ra? Ah I mean of course sir, this way. I have the parchment already laid out. We were ah expecting you. You must understand, these scrolls, they are quite rare, quite rare indeed! A find such as this with prophecies of modern events, why it’s incredible!"

"And have you read the scroll? Confirmed its origin? Good, let me see it." Studying the papyrus paper, Ramos’s eyes widen and his hands begin to shake. Then carefully placing the scroll back on the table, Ramos silently leaves the tent. Well, it seems you are going to Casmaron Ramos. Everything may end, but the important thing is how we spend our last few years. Praise be to Groetus.

Required Questions:

Questions for all submissions:

1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why?

Ramos would save the maiden. The priest of Iornedae should be willing to lay down his own life to protect the weak and defenseless. As a crusader for law and order, he willingly chose to put himself at harm, the woman was not given that choice.

2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do?

Save the prisoner and drive the beasts off. The end may be near, but it is how we face our end that defines us. Live each moment to the fullest so that we do not go into the black with regret in our hearts.

3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do?

The King invites us to increase his own stature, being seen with “brave hero’s” can only Improve his standing with the nobles. I have no time for such things. The here and now are what are important, give the children their happiness while you still can.

4) How do you expect your character to develop by level 5? Level 10?

I see Ramos as a support caster, focusing on touch attack debuffs to aid the party. He’s not afraid to move in and out of combat to assist the fighters, but his primary strength is by slowly bleeding his foes down, by forcing them to take massive negatives on their rolls and saves. I play to play Cleric the whole way, without dips.

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie.

My favorite hero from a medieval story is probably Boromir from Lord of the Rings. I feel like he got a bad rap. He saw his people falling under the weight of the shadow and tried to use anything at his disposal to fight back. In the end when he redeems himself and defended Merry and Pippen, *shrug* I am a sucker for last stands.

For a Villain, I would have to go with Asmodean from Wheel of Time. My favorite quote from him is:

“I once saw a man hanging from a cliff. The brink was crumbling under his fingers, and the only thing near enough to grasp was a tuft of grass, a few long blades with roots barely clinging to the rock. The only chance he had of climbing back up on the cliff. So he grabbed it." His abrupt chuckle held no mirth. "He had to know it would pull free." Asmodean is the evil that is the plain, everyday; no one says a word about.

6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels.

I have I have not played the first Temple of Elemental Evil, but I played half-way though the game, and I ran a Return to the Temple of Elemental Evil years ago in 3.0

7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do?

Assist the father, rescue the woman.


Questions & Answers:

1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why?

Why the Priest, of course. Since said fellow, once freed, can also gain experience and thence in the fullness of time return said beautiful maiden to the mortal realm.

2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do?

Grin, laugh, draw my weapon and ATTCK!

3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do?

Gather up the children and have a great 'Adoption' ceremony. Then take my new, extended family to the King's banquet.

4) How do you expect your character to develop by level 5? Level 10?

To grow in power and swing a fekkin' big sword with which to put the smack down upon bad guys.

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie.

You've stumped me, I have nothing. Other than the 'classic' Robin Hood? Nup... 


6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels.

Aye, many years ago I owned and poured over the original "Village of Hommlet". I, which would be similar to most on the boards, remember seeing the 'Return to Temple of Elemental Evil' thick bound book, but little else.

7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do?

Reassure the father then sneak off to enact a daring rescue of said daughter from under the noses of said brigands. Return rescued and wooed maiden to her father. Assuming any brigands survive? Offer them a chance at reform and a position as retainers, shield brothers etc.

Not much time to post atm. Hope those answers suffice.

As for classes? Am thinking a couple of levels in Barbarian, maybe a dip into Monk and LOTS of development of Magus.

*Bows*

Liberty's Edge

Derith Ralomen

Character Sheet

Spoiler:

DERITH CR 1/2
Male Human Monk (Master of Many Styles) 1
LN Medium Humanoid (Human)
Init +2; Senses Perception +8
--------------------
DEFENSE
--------------------
AC 16, touch 16, flat-footed 14. . (+2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +6
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
. . Unarmed Strike +2 (1d6+2/20/x2)
--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 13, Int 10, Wis 19, Cha 9
Base Atk +0; CMB +2; CMD 18
Feats Combat Reflexes (3 AoO/round), Crane Style, Improved Unarmed Strike, Monk Weapon Proficiencies, Panther Style (1/round), Stunning Fist (1/day) (DC 14)
Traits Skeptic, Threatening Defender
Skills Acrobatics +6, Climb +6, Perception +8, Sense Motive +8, Stealth +6, Swim +6
Languages Common
SQ AC Bonus +4, Fuse Style (2 styles) (Ex), Stunning Fist (Stun) (Ex), Unarmed Strike (1d6)
Combat Gear Dagger; Other Gear Backpack (Bedroll, Blanket, Chalk(1 piece), Drill, Flint and steel, Piton (5), Trail Rations(per day)(5), Soap Bar (50 uses), Waterskin), Sack (Darkflare, Grappling hook, Wooden Holy symbol: Irori, Hempen Rope(50 ft.), Sunrod, Tindertwig (2), Torch (2)), Wrist sheath:spring loaded (Dagger)
--------------------
SPECIAL ABILITIES
--------------------
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed.
Crane Style Take -2 penalty when fighting defensively
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Panther Style (1/round) Retaliate against opponents that take attacks of opportunity against you
Skeptic +2 save vs. illusion.
Stunning Fist (1/day) (DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Fluff

Spoiler:

1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why?

-The priest. His clerical duties will lead to many more saved in time, perhaps even raising the girl if he has reached such a stage of enlightenment.

2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do?

-Observe long enough to ensure there is no further trap afoot before I route the goblins. Make sure the prisoner considers how he wound up in that situation so that he doesn't repeat his mistakes.

3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do?

-Visit the orphanage. A king does not seek to learn while the orphans can be inspired.

4) How do you expect your character to develop by level 5? Level 10?

-The way you requested us to build our stats, with a high and low attribute, really altered the way I saw my character. I had seen him so focused on seeking perfection in all matters that he would be extremely balanced. However, needing to dump a stat gave me the idea that rather than being on the road to enlightenment his self-worth makes him come off arrogant. By 5th level I see that changing as he learns from the other characters. By 10th level I can see him being a leader in the party rather than more focused on his own perfection, understanding that they can grow as a team.

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie. 


-Depending on when you look in the series he may count as a hero or a villian, but I always enjoyed the story arc Raistlin followed in the Dragonlance books. Callous, power hungry, but having a soft spot for those who were down trodden because he had been there himself. For a more legitimate hero, I really liked Gotrek from the Warhammer Fantasy books in the slayer series. His honor carrying him forward towards greater and greater danger as death against a more powerful foe is the only way he can regain his name. Not to mention he tosses out lines like 'Trees are like elves, manling. They make me want to take an axe to them.'

6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels. 


-As mentioned in my first post, I read the original ToEE module, but that was not long after it was initially released and I frankly remember nothing about it. I have played through the 3e video game several times, however I'm not sure how close it actually follows the mod itself.

7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do?

-A reward isn't needed to attempt to save the daughter from the brigands. That they have chosen to allow their own lives to follow a path of corruption rather than enlightenment doesn't mean that her road should be cut short. One day what she has learned from the experience may be passed onto the next golden one.

Background: Derith was born in Absalom to a well off family of merchants. He was an athletic child and did well in school, but never was comfortable in the life he was given. By the time of his teens he was trying to find purpose in his life, putting himself amid the various factions within the town to seek out something that fit him. Working for someone else never fit him though, so be it his fathers store, one of the street gangs or among the guards his lack of motivation saved him trouble by having him quit before ever getting dangerously deep.

That was until his one of his aimless strolls through the city led him to a pavilion where a cleric of Irori preached of the God's ascension. It was something that he instantly could understand. It never felt right giving to an organization because it was him who should be improving.

Since that time he has begun his training, his observations from within the city proving to be of help as he traveled, developing his own form of defense based on the various creatures he encountered. Even with his youth and inexperience, he is already sure of his own abilities and hearing of the troubles in Taldor beginning again and coupled with adventurers returning with both treasures and new aspects of knowledge(both of which can streamline his enlightenment) he has set off across country to prepare to delve into the dungeon.


Answers to Life's Questions:

1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why?

"Where is the bloody spider! I am going to kill that long-legged freak-fanged beastie! The ladies will just have to wait...it isn't like they have anything better to do than hang around."

2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do?

Dolum scratches his beard a bit. "Is that really a question? Anybody knows that you shoot the goblins. Then if the guy gives you trouble, you shoot him."

3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do?

"Go see the kids. Kids appreciate a good story of daring and adventure. Then later, once all the wee ones are asleep, you make your way to the castle. You see, when you are the guest of honor, everyone is always keeping their eyes on you. So it makes it really hard to take a little looksee at the king's vault. Seriously, can you imagine the lock? Most kings build complex mechanisms with several keys and traps."

4) How do you expect your character to develop by level 5? Level 10?

"I figure that I will get much better at picking locks and staying in the shadows. I want to walk into a room and just know where all the traps are and see a way around them. Being a better sneak might be a good idea too...everyone seems to get upset when you crack their vault...its not like I am going to take anything from an honest ruler...I just like the locks."

Shooting for a shadowdancer, mainly for the hide-in-plain sight ability. Comes in handy at the higher levels.[/b]

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie. 


"Ooooh. Less see...Ivanhoe is my favorite hero. The guy had it all, beautiful dames, a blonde and a dark haired one, great battles, great enemies. And he knew he wasn't perfect, but tried anyways...and he got the girl in the end. As for the best villian...definitely Faust. He thought he was doing the wrong thing for the right reason...or so he thought. He ended up getting what was coming too him too...just like the contract."

6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels. 


[ooc]Well I have played the computer game. I never made it to the tomb though...the game kept crashing. But its been 3-4 years since I last attempted it, so I don't remember much.

7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do?

"By myself? Well that isn't that great a plan."

"Brigands aren't that big on security...and if I am in nothing town, there won't be much else to do, or any other locks to pick. I could get lucky and the brigands might be holed-up in an old dungeon or fortress, with some old traps and vaults still intact..."

"I guess I would set it up with the father to go and plead with the brigands at dawn or some such time, for a distraction, you know. Then I would spend most of the night sneaking in and seeing what I could do to free the girl. At the worst, the father begging would be entertainment enough to draw off some of the brigands, and the leader, so I could slit a few throats and get the girl out. Set some fire, let animals loose, shoot some folks with arrows, general chaos, then sneak out."

"I might even survive that plan."


Introducing Cha Gio.

Human Monk:
CHA GIO CR 1/2
Male Human (Tian-Dan) Monk 1
LN Medium Humanoid (Human)
Init +4; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 15, touch 15, flat-footed 12. . (+2 Dex, +1 dodge)
hp 13 (1d8+4)
Fort +3, Ref +4, Will +5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike +4 (1d6+4/20/x2)
Special Attacks Flurry of Blows -1/-1
--------------------
STATISTICS
--------------------
Str 19, Dex 15, Con 12, Int 10, Wis 15, Cha 7
Base Atk +0; CMB +4; CMD 19
Feats Dodge, Improved Unarmed Strike, Monk Weapon Proficiencies, Nimble Moves, Stunning Fist (1/day) (DC 12), Toughness +3
Traits Indomitable Faith, Reactionary
Skills Acrobatics +6, Climb +8, Escape Artist +6, Perception +6, Sense Motive +6
Languages Common, Draconic, Tien
SQ AC Bonus +2, Stunning Fist (Stun) (Ex), Unarmed Strike (1d6)

--------------------
SPECIAL ABILITIES
--------------------
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Nimble Moves Move through 5' of difficult terrain/round as if it was normal terrain.
Stunning Fist (1/day) (DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

fluff:

I am aware of the TOEE as a classic D&D module (or AD&D?) but nevr ran it, played it, read it or really did anything besides know it existed. The same for the later incarnations of it. When I started gaming, there were other, newer, shinier adventures I wanted to play, and when the rehashes started coming out, I thought, "hmph. Rehash of that old thing? Pass."
1. The Beautiful Maiden, obviously. She is more likely to be the trap, and I'm a melee character. I want to be right there when she reveals herself as a demon-spider. On the off-chance they are both legit, the Priest has a better chance of taking care of himself, and would probably get all noble and indignant if I saved him and let the BM get eaten.
2. I'll try to take the goblins down as quickly as possible. Assuming that I survive, release the prisoner. It's what I'd want you to do if I were bound and being poked by goblins.
3. I already agreed to meet the orphans. I'll try to make the King's house for dessert, but I'm not making any promises.
4. I plan to take power attack as my lvl 3 feat, probably taking the monkey style chain of feats as they become available (5th, 8th 12th, I think) and am up in the air about putting the rest of my feats into something fun, like sundering. I'm still looking at the Qingqong mystic archetype, but I may end up grabbing that.
5. Favorite hero has always been Genghis Khan. To come from near starvation to creating the Mongol nation, and then conquering most of Asia is pretty awesome. More so, his ability to inspire, to organize and to adapt. Favorite villain is tougher. I'll have to be lame and go with Sauron in the LOTR books, just for the fact that you never, ever see him. He's just there in the distance, being evil in his tower. And that's enough.
6. I am aware of the TOEE as a classic D&D module (or AD&D?) but nevr ran it, played it, read it or really did anything besides know it existed. The same for the later incarnations of it. When I started gaming, there were other, newer, shinier adventures I wanted to play, and when the rehashes started coming out, I thought, "hmph. Rehash of that old thing? Pass."
7. First, roll a ranger to track the brigands to their lair. Then, roll a rogue to take out a couple of the guards. Then, he sneaks in and springs the prisoners, while the fighter and the ranger dress as bandits and bring in the wizard as a prisoner. Wait for the opportune moment, and then unleash ellhay. If I'm by myself, I guess I just go kill the brigands.


Dotting. Posting on my phone now and have guests for the weekend so I might not be able to have something until early next week. Initial thoughts are to go with the barbarian. Focus strength, foible intelligence. I don't usually pay low int characters (I love skill points) it should be a fun challenge.


1. I am assuming we are starting at level one. Is that correct?

2. Is the rogue going to focus on being the party face, a scout, trapfinger, a combat rogue, etc. I only ask so that if we have two skill based characters they are not stepping on each other's toes.


Dotting for interest. I need to work on crunch, but I'd like to play a "bouncy bouncy" martial character. Probably a monk 2/ ranger X. Not sure of race. Either human or dwarf.


Ok, as promised - here are some details and notes on my proposal for a Dwarf / Aasimar Stonelord.

Archon Blooded Aasimar:
This is a variant from Blood of Angels. They get: Ability Modifiers +2 Con, +2 Wis; Alternate Skill Modifiers Intimidate, Sense Motive; Alternate Spell-Like Ability: continual flame

Lawbringer Fluff: Lawbringers reflect the patience of their archon ancestors in their daily lives; they understand the need for rules and routines, and use their inherent discipline to train in their chosen field as they seek to do good. They develop their talents faster than most of their peers and show exceptional skill at whatever they focus their attention on.
Lawbringers feel most comfortable in regions where a clear hierarchy and system of justice exists, preferably alongside good people and honest rulers.

And access to the following trait (which I would want to take):
Good Influence: You possess an innate ability to motivate and inspire others to do the right thing. You gain a +1 trait bonus on Diplomacy checks when attempting to persuade a nongood creature to make a decision that benefits the cause of good, and when persuading a nonlawful creature to make a decision in line with the laws of the region.
These bonuses stack if you attempt to persuade a nongood, nonlawful creature to take a lawful good action.

Stonelord Abridged Crunch:
Swap smite for a 1/day/level ability Stonestrike that gives +1 attack and damage for 1 round and treat strike as adamantine. It is not limited to evil targets. Bonus increases by 1 each 5 levels.

Swap divine grace for Heartstone which is +1 natural armor bonus to AC and DR/adamantine equal to 1/2 her paladin level. The natural armor bonus increases by +1 at 6th level, and every four levels thereafter, to a maximum of +5 at 18th level.

Swap a bunch of mercies and divine health for Stoneblood which gives 25% chance to ignore a critical hit or precision damage. At 9th level, this chance increases to 50% and becomes immune to petrification. At 15th level, this chance increases to 75% and becomes immune to bleed and blood drain effects.

Swaps spellcasting for Defensive Stance as per Stalwart Defender PRC (though more limited)

Swaps channel positive energy for Earth Channel as Elemental Channel (earth) as a bonus feat

Swaps mount / divine bond for Stone Servant a scaling earth elemental pet

Plus some other high level stuff (11+)

It essentially turns the paladin into a huge defensive rock that is very hard to kill, for the loss of offensive capability (smite disappears) and also de-emphasizes the role of Charisma. With no divine grace and no spells it is much less important.

Why do I want to do this?:
The simplest reason is that I love both the Stonelord archetype, as well as the Archon Blooded Aasimar. When I read your recruitment and pondered what I would put forward... the two blended into a heady melange within my head. Also, I find that there's a lot of Human drawn Aasimar, but few of any other races.

Thematically I have an image of a heavily armored dwarf with warhammer and shield gazing out at the oncoming enemies with eyes blazing golden. A casting of continual flame upon his hammer makes it his literal flaming brand of vengeance.

Mechanically the stonelord archetype gives a bit more flexibility to build a paladin more along fighter lines - as you can get away with a lower Charisma to give more points for Str and Con. I'd probably go with a low Dex - so he gets hit alot, but then soaks it up and keeps on ticking.

I have a bunch of fluff that I can put forward if the initial crunch doesn't turn you off (including the links to Dwarf lore, the archetype and how he's archon blooded) - but I'd prefer to see a provisional ok on the concept before trying to wow you with the wall of text ;)


OK, this is a work in progress but I wanted to give you something to look at. (Budfox/Marchello's New Alias)

Still need to finish the feats and traits, a little crunch work as well. Am working on the backstory and answers to your questions and should have the rest up today.

This is a rare opportunity - I hope that you see the recognition of that reflected in my completed submission.

Thanks for the consideration.


Here's the alias I created for this. The stats and background are in the alias, should be basically complete. The crunchy details can be polished after recruitment.

---------
Questions for all submissions:
1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why?

The priest, he is useful from first glance. He might be able to do something worthwhile, pretty maidens usually don't. (From Porthos' perspective)

2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do?

Kill them, and then interrogate their prisoner. If he seems okay, let him go.

3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do?

Go see the children, they won't expect me to wear fancy clothes. Though they might be scared of me, at least they will be honest about it.

4) How do you expect your character to develop by level 5? Level 10?

By level 5 he will be a respectable Rondolero Duelist using a buckler and falcata to great effect. Will likely switch to fighter levels around then. By level 10, he will continue along the same lines developing his ability to fight with both shield and sword. Probably mostly fighter by this point, possible dip in rogue to make up for my stupidity.

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie.

My favorite villain is probably Vlad the Impaler, because he's real and he was pretty wicked. My favorite hero is Conan the Barbarian, because he's so ridiculous that it's just awesome. I also really like the pulpy feel of the sword and sorcery stuff.

6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels.

My experience with ToEE is limited to some play of the computer game of the same name several years ago. Honestly, I don't remember any plot points.

7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do?

Tell him to lead the way. Brigands must be made example of.
---------

As for posting frequency, I can post every day more than once almost no exceptions. I'm in several games on these boards, take a look at my aliases if you're curious about my play style. I run this game and this one.

Silver Crusade

I have an idea for a Suli Bard. I'll see if I can get it together.


I will be working on a halfling barbarian named Bertholdt.


Dotted for interest. Am reworking one of my favourite characters from a game that sadly died;

Oread Monk - Student of Stone...

I'll have Beinn-Árd-Càrnborn up for consideration later today.


Just to let everyone know, I am reading everything, but cannot do much with responses as I am on my IPhone today. Will try to get comments up later this evening US central time.


OK - updated post - excerpts here for ease of review. I have worked to tie in feats and traits into the backstory, skill selection, domain selection, etc.

In summary, a bookish yet physically capable seeker of lost knowledge. His background rooted in study, he has set off to live out the lives he has only read about.

He is designed to benefit the campaign with his knowledge, augment the skills of a rogue, support the magical classes a bit and act as second line or supportive melee combatant - a jack of all trades.

I should note that this character isn't hard wired - I'm open to input and direction, modificatiosn that would enhance role play with the other characters. I'll continue to review him and reflect on what I've got here and may make some tweaks still.

Background :

Always with his head in a book, his face deep in some outstretched scroll or buried in the depths of some ancient tome. Growing up in Absalom’s Merchant’s Quarter, the son of a simple bookseller, it was perhaps a natural inclination. But his unquenchable thirst for knowledge would not be satisfied among the standard fare that his father typically shelved – simple stories, manuscripts, texts on trades or matters of the court. This obsession first caught him when he was twelve, he’d already devoured much of the stock in store when a shipment came in with some unexpected contents. A very old ancient Thasillonian book, with withering pages almost as thin as a fine layer of dust. The smell of it alone was intoxicating. The feel of its leather cover, the strength of its binding felt like power surging in his hands. Like many books that he encountered, at first he couldn’t make sense of the scribbling, but would eventually teach himself to read it. That was the start of it.

When he came upon the Acts of Iomedae his fate was sealed. It wasn’t long after that the influence of that work compelled him to leave his father and their humble shop and to report to the Temple of Iomedae as a new disciple. For many years he studied there, history, the arcane, religion – he had exhausted their vast library and needed more. By 26 he was well read, expertly studied, though somewhat raw in the ways of the real world. He continued to suffer somewhat when interacting with others and had formalized his weapons training only in practice. Another calling was coming, that of the open road, a need to explore the unexplored and to see first hand all that he had come to know only in the pages of books.

He eventually left the temple in Absalom in search of new and exciting adventure, to root out and smite evil and to rediscover ancient literary works. His charge dual forged by his love of ancient works and the tenets of his faith in Iomedae he has made his way far, far to the north, his meandering quest now having lead him to the reaches of the known world … as he ascends the hill, he can see Yanmass in the distance.

Response to Questions :

1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why?

A series of thoughts race through his head, well, more like in parallel than in series. ”Well this certainly is a dilemma, a juxtaposition of thoughts. How old is the maiden, how fair … I jest. What are the circumstances here? Did the priest attempt to save her and get ensnared himself? Were they lovers lost in an embrace and carelessly caught up in the web? No matter. Iomedae tugs at me in two directions. Ultimately, the priest should have known better than to allow himself to get caught. The maiden is perhaps less apt to have had the ability to avoid it in the first place. If I have to choose, it would be the maiden, the least of the two to be able to fend for themselves. Truth be told though, recognizing the risk, I would try to come up with some way to attempt to save them both, I’d favor that chance for success rather than the certainty of failing one of the two of them.”

2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do?

Assess, analyze, act. ”One shouldn’t jump to conclusions. Perhaps the right and just thing is enfolding in front of me. I would stay concealed, to the extent possible, and watch them, try to determine what is really going on. To the extent observation alone would not grant me the answer I would be forced to engage them – what is their purpose, what purported wrongdoing was done here, what is their intent, does their planned punishment justify the crime. Worst case, I, and hopefully I am not alone, would have to become judge and jury of the situation.”

3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do?

Simple. Logistics. ”The orphanage and the children will be there the next day, visit them then, even sweeten the visit with a donation for their care and some toys for their pleasure. One should not ignore the ‘requests’ of one’s liege, especially at such a high profile event. It’s a matter of statehood and statesmanship at this point, now that the real work is done.”

4) How do you expect your character to develop by level 5? Level 10?

Continuing to dually hone his Inquisiotor skills as well as his combat prowess – I see him as a secondary fighter. Perhaps a level as a fighter to emphasize his mace or perhaps, though less likely, a level in ranger to supplement his ranged attack. He is quite adept analytically as far as his schooling goes, but he is less versed combat wise. While blessed with a natural physical strength it is not yet well honed to support combat.

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie. 


Hmmm … not so much a hero as a ‘figure’, if you would allow me to go as far forward in time as the Enlightenment era, it would have to be Voltaire – love this guy, his writing and his lifestyle for the time. Otherwise the hero would be Charlemagne- I love his early uniting o Germanic tribes and the story of trying to pass down his kingdom to his heirs. As far as a villain goes, Joffrey Baratheon, not by wanting to emulate him, but out of shock – he is just so bad, so mean, such a capacity for evil – his is a true villain.

6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels. 


In the 80’s I DM’s village of Hommlet for a small group of friends. We didn’t get very far. Read and reread that out of fascination with it. That was a long time ago and I have scant memory of it now, more just fond remembrance. I played the PC version all the way through when it first came out, it was a fast paced, dedicated effort and I really don’t remember much of the details. A few images here and there stick out in my mind but I bet I could play it again and it would be new to me or I would only remember things as they or after they occurred.

7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do?

”There is no question here … finish your drink and assist the man. The brigands must be put down, though carefully enough so as to rescue the girl. The riches, they have all have a home. Take some effort to return anything unique or memorable to their rightful owners, but not so much effort.”

Like Shrek said when he stole the nobleman’s clothes in Shrek 2 – ‘Someday I will repay you, unless of course I can't find you, or if I forget.’

Thanks again for your consideration, very much hoping to be a part of this.

Sczarni

@DM Chaos: do you have an objection to me adding an archtype to my Ranger. I was thinking something like a sniper or being part of the guard/militia.


Characters as of now:

Fighters:
Derith Ralomen - Human Monk (Master of Many Styles)
Andjela Daywalker - Dhampir Paladin
Orion Stormbringer - Half-Elf Inquisitor
Illiana - Elf Ranger
Cathetal - Aasimar Paladin
Poor Wandering One - Human Fighter (Tactician)
Cha Gio - Human (Tian-Dan) Monk
Mark Sweetman - Dwarf/Aasimar Paladin (Stonelord)
Porthos Ballantica - Tiefling (Pitborn) Ranger (Infiltrator)

Arcane:
Fosco Weatherbee - Halfling Alchemist (Mindchemist)
Rhodes "Rao" Redflame - Human Sorcerer (Wildblooded, Primal/Fire)

Divine:
Whoric Whywarf - Dwarf Cleric of Angradd
Ramos the Herald - Human Cleric of Groetus

Skill:
Dolum Breaker - Dwarf Rogue
Unnamed Player - Rogue ***RESERVED SPOT***

Interested:
Monkeygod - Bard (Dervish Dancer) ?
Jman - Wizard ?
Mbauers - Bard / Magus ?
Macharius - Halfling Druid ?
Mark Thomas - Oracle of Fire ?
Tiny Golem - Monk / Ranger ?
Xzaral - Suli Bard ?
Warforged - Bertholdt - Halfling Barbarian ?
Black Dow - Oread Monk (Student of Stone) ?
Sunset - Human Barbarian / Monk ?
Chainmail - Halfling Wizard ?

Sczarni

Looks like who ever is chosen there will be a well balanced group.


@DM Chaos - really looks it's gonna be a great game. Thanks for taking a look at Andjela. I'm gonna pass however. Game on!


I would like to submit this sorceress.

Fluff Application Guidelines:

None what so ever.

Questions for all submissions:

1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why?

A: The maiden, the world is littered with priests, beauty is rare.

2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do?

A: Walk away there is nothing I can do.

3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do?

A: Join the King at the banquet, the children can wait

4) How do you expect your character to develop by level 5? Level 10?

A: Certainly be influenced by her companions, either for better or worse. Her powers will grow increasing her pride perhaps out of proportion. Game wise Control/enable with a splash of blast and some metamagic feats later on.

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie. 


A: Hero: Merlin I think, depending on the edition of the legend. I like the idea of this almost al powerful wizard letting fate happen while trying al so slowly to notch it in the right direction.
Villian: Morgan le Fay in the version of the evil sorceress plotting against Arthur, using her guile to outsmart stronger opponents, her wits only matched by Merlin.

6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels.

A: None


7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do?

A: If the party seems interested she will follow, thereby earning good standing with the community and the party.


Ok, so as I was looking at different cleric archetypes I came upon the Runeforger, which looks pretty awesome. I still have to add a lot, including name, background, and everything, but the gist is that he is an older dwarf who was content to just stay at the temple and create weapons and armor at the forge. Only recently was he called to venture out into the world.

I tried to use the format in your aliases, DM Chaos:

NG Middle-Aged Dwarf Cleric (Forgemaster)
Stats (Focus—Int, Foible—Cha):

Str 15
Dex 10
Con 14
Int 17
Wis 17
Cha 8

Languages: Common, Dwarven, ??, ??, ??
Offense:
___________________________________________________________
+0 Initiative (+0 Dex)
You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don’t get to act in, and before you get to act at the start of a battle—Defensive Strategist Trait

+0 BAB (+0 Cleric)
+2 CMB (+0 BAB, +2 Str)
+12 CMD (+0 BAB, +2 Str, +0 Dex, +10)
Stability: +4 racial bonus to CMD vs bull rush or trip while standing on the ground

Attacks here:

Hatred: +1 racial bonus to attack rolls vs orcs and goblinoids

Special Abilities Available:
Artificer’s Touch: 6/6
Runeforger: 6/6

Special Abilities:

Artificer's Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Runeforger (Su) A forgemaster may inscribe mystical runes upon a suit of armor, shield, or weapon as full-round action, using this ability a number of times per day equal to 3 + her Intelligence modifier. These runes last 1 round per cleric level, but inscribing the same rune twice on an item increases this duration to 1 minute per level, three times to 10 minutes per level, and four times to 1 hour per level. Erase affects runes as magical writing. A forgemaster learns forgemaster's blessing at 1st level and may learn one additional rune at 2nd level and every 2 levels thereafter. Only one type of rune marked with an asterisk () may be placed on an item at any given time.

Forgemaster's Blessing : The inscribed non-magical item functions as a masterwork item.

Spells Memorized:

Defense:
____________________________________________________________
Current hp: 10
Max hp: 10 (+8) (+0 for Favored Class, +2 Con)
AC [+10]
Flatfoot AC [ +10]
Touch AC 10 [+0 Dex]
Defensive Training: +4 dodge to AC vs giants
+4 Fort (+2 base, +2 Con) (+2 Cleric)
+0 Ref (+0 base, +0 Dex) (+0 Cleric)
+5 Will (+2 base, +3 Wis) (+2 Cleric)
+2 trait bonus on all saving throws against charm and compulsion effects—Birthmark Trait (not included above)
Hardy: +2 racial bonus on saves vs poison, spells, and spell-like abilities (not included above)

Skills:

Traits:
• Birthmark: This birthmark can serve you as a divine focus for casting spells, and you gain a +2 trait bonus on all saving throws against charm and compulsion effects.

•Defensive Strategist: You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don’t get to act in, and before you get to act at the start of a battle.

Feats:

•Extend Spell: You can make your spells last twice as long.
•Simple Weapon Proficiency
•Weapon Proficiency (warhammer- Torag)
•Weapon Proficiency (Battleaxe, Heavy Pick, Warhammer- Dwarf)
• Armor Proficiency, Light
• Armor Proficiency, Medium
• Shield Proficiency (all but tower)

Racial:

Medium
Speed - 20 feet (never modified by armor or encumbrance)
Senses: darkvision (60 feet.)
Craftsman: +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.
Defensive Training: +4 dodge to AC vs giants
Hardy: +2 racial bonus on saves vs poison, spells, and spell-like abilities
Stability: +4 racial bonus to CMD vs bull rush or trip while standing on the ground
Stonecunning: +2 Perception to notice unusual stonework. Automatic check when passing within 10ft.
Hatred: +1 racial bonus to attack rolls vs orcs and goblinoids

Favored Class:

Cleric:

Torag
Domain: Artifice

Artifice Domain
Granted powers: You can repair damage to objects, animate objects with life, and create objects from nothing.

Artificer's Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dancing Weapons (Su): At 8th level, you can give a weapon touched the dancing special weapon quality for 4 rounds. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Domain Spells: 1st—animate rope, 2nd—wood shape, 3rd—stone shape, 4th—minor creation, 5th—fabricate, 6th—major creation, 7th—wall of iron, 8th—instant summons, 9th—prismatic sphere.

Steel Spells A forgemaster adds the following spells to her spell list:

1st—crafter's curse, crafter's fortune, lead blades; 2nd—chill metal, heat metal, shatter; 3rd—keen edge, versatile weapon; 8th—iron body, repel metal or stone.

Divine Smith (Su) Whenever a forgemaster casts a spell that targets a weapon, shield, or armor, the spell takes effect at +1 caster level. If the spell has one or more metamagic feats applied, she reduces the total level adjustment to the spell by 1 (minimum 0).

Runeforger (Su) A forgemaster may inscribe mystical runes upon a suit of armor, shield, or weapon as full-round action, using this ability a number of times per day equal to 3 + her Intelligence modifier. These runes last 1 round per cleric level, but inscribing the same rune twice on an item increases this duration to 1 minute per level, three times to 10 minutes per level, and four times to 1 hour per level. Erase affects runes as magical writing. A forgemaster learns forgemaster's blessing at 1st level and may learn one additional rune at 2nd level and every 2 levels thereafter. Only one type of rune marked with an asterisk () may be placed on an item at any given time.
This ability replaces channel energy.

Forgemaster's Blessing : The inscribed non-magical item functions as a masterwork item.

Spells:

Equipment:

Appearance:

Background:


Crunch/Background included in Character Profile:

Theodric Milan

Questions:
Questions for all submissions:
1) Before you is a huge web. In it are a priest of Iomedae and a beautiful maiden. You have time to rescue one of them, which one and why?

Likely the maiden, rescuing the priest of Iodedae is likely to earn me an earful for not rescuing the maiden. She is at least likely to be grateful.

2) You are traveling through the forest and you suddenly see three goblins poking at a bound prisoner on the ground. What do you do?

No need to let goblins torture people, scare the goblins off, with violence if necessary.

3) You just returned from successfully defeating a dragon which had been terrorizing the local villages. An orphanage requested that the brave heroes come so that the children can meet them. You accept, but then receive an invitation from the King to join him at a banquet in your honor. You cannot do both, what do you do?

Go to the banquet. Proper etiquette demands one drops all other obligations when receiving an invitation from the king.

4) How do you expect your character to develop by level 5? Level 10?

I expect Theodric to struggle with balance between his orcish heritage and the calm style of the duelist he wishes to fight with.

5) Who is your favorite villain and your favorite hero from a medieval story and why? Can be historic, from a book, or from a movie. 


For a hero, I always liked Lancelot from the old King Arthur tales. He quests for the grail but must also deceive the king, who, rightfully, suspects Lancelot of sleeping with his wife.

For a villain I like Stormbringer, the originally intelligent item. The amazing amount of destruction is is able to cause still boggles my mind.

6) Let me know if/how much you have played/read the ToEE - any version including AD&D, 3rd Ed., Return to ToEE, or any video games or novels. 


I have played the ToEE computer game all the way through several times, but am not familiar with any other version.

7) You are sitting in a tavern when a distraught father runs in and announces that his daughter has been kidnapped by brigands and now they are demanding a ransom or will kill her. He says he has no money to reward the party but hears that the brigands have had much success. What do you do?

Please note I am getting married on August 5th and will be out of communication from then until ~August 9th. If this is an insurmountable problem please feel free to ignore application.

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