Berashel, please check my PM and then we can retcon what you found out, if anything.
1d100 ⇒ 16
Although they do not usually carry alchemists fire, the traders do have two uses of it. However it is priced higher than you have seen in the past - 25 sails per use.
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Let me know if there is anything else that you all want to do, otherwise we can head back to the moathouse.
Tybek is saving his money for a mirthal chain mail, so he will not be making any purchases. Chaos, He is ready to return to the moathouse at your convenience.
Tybek enjoys hiding and slinking about with his new cloak. He looks for as many opportunities to use it as he can. For example, if he is scouting ahead, he will hide, let the party pass, and then sneak up behind them.
You inquiries do not reveal any information regarding villagers worshipping Apsu. However, you do pick up on a certain religious theme in the town. There seems to be two distinct groups in the town. Those who follow the old faith, druidic and nature beliefs, and those who follow the teachings of Iomedae, who seem to be newer arrivals in town. You don't detect any real antipathy amongst the two groups, but don't think that you would see many small gathering of friends which are likely to incude large numbers of both groups.
Ok - assuming that there is nothing else to be done, lets move forward. Regarding the mithral chain, you have not seen anything of that quality in the shop to this point. This does not mean it is not available, but clearly it is not something the traders have out in the open.
After a days rest, the party again begins the trek back to the moathouse through the partially dried marshy land. On this unseasonably hot day, the marsh smells even worse than usual as though the water has dropped revealing much recently decayed animal or plant materials. Finally, mostly drenched in sweat, you arrive at the drawbridge to the moathouse, which is still hanging askew as it has been on the prior few trips to the evil fortress.
Male Human Cleric 2 (FC) AC 20 HP 21/21 F: +5 R: +1 W:+5 Perc: +2
They know we attacked and retreated...could be a trap this time.
Arindale looks at some of the others then looks around trying to see if anything appears out of place that he can point out to one of his more sharp eyed companions...
perception to assist Maegge 1d20 + 2 ⇒ (12) + 2 = 14 Maegge adds 2 to her roll.
The bridge over the stagnant moat appears to be unchanged from the last time you entered the moathouse. Upon crossing the bridge, you also find the courtyard unchanged.
Tybek carefully moves to the walls and peaks into the arrow slits. He does manage to startle two bats that had taken refuge in one of the narrow openings, but otherwise does not find anything of note. Likewise, the sharp eyed halfling druid looks carefully at the courtyard. He spots the tracks of several small birds, likely sparrows (african, not european), one of which appears to have been caught and dragged off by a small snake. However, he does not see anything that looks like the tracks of any humans or other creatures larger than he or Braden.
Male Human Cleric 2 (FC) AC 20 HP 21/21 F: +5 R: +1 W:+5 Perc: +2
Arindale rumages through his backpack and pulls out the evil-eyed cloak and puts it on.
It can't hurt, maybe it will confuse the enemy to give us the jump on them, what do you think? Everyone should put them on... He then leads the way into the keep.
HP 18/18; Per +11 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 15, Touch 14, Flat 12
"What enemy? There's no sign of anyone being here at all since we left," Maegge asks. "I think anyone still here will be in the dungeon. We still have to find whoever made those zombies, and if they were up here we would've found them by now."
"Ach! Whae put this damn bat in the crack o' the wall?!! These beasties gie mae the willies!"
Arindale wrote:
"It can't hurt, maybe it will confuse the enemy to give us the jump on them, what do you think? Everyone should put them on..."
"Dannae be daft! Ahh'm nae gonnae put one o' those cloaks on! The last thing Ahh want is somebody tae call me three eyes! Besides, Ahh really doubt that any cultist wid hae a big handsome beard like maeself!"
Maegge wrote:
"What enemy? There's no sign of anyone being here at all since we left," Maegge asks. "I think anyone still here will be in the dungeon. We still have to find whoever made those zombies, and if they were up here we would've found them by now."
"Aye, the deeper we delve intae this moathoose, the mair nastier the beasties will be. Let's gae and tak care of the next bunch!"
Tybek leads the company onward inside the moathouse and then proceeds downstairs to where they last encountered the zombies. He checks for traps along the way.
The party returns into the main room of the moathouse and almost immediately the sound of footsteps can be heard. Tybek jumps at the sound and Berashel begins to draw his sword before Maegge reminds both that these same footsteps have been heard several times before without anything being seen or found.
DM Rolls:
1d20 ⇒ 19
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
The party then moves to the stairway and heads downstairs. As Tybek comes around the corner heading to where the zombies were before, he is surprised as he suddenly hears a gurgling roar followed seconds later by the large form of the ogre slain two days earlier.
The partially decomposed ogre launches itself at Tybek swinging with both arms.
Anyone know what happened to Maegge? He has not posted in a few days.
Sorry for the delay, I will try to get an update tonight. This has been a rather hectic week as we agreed sold our house, as long as the deal does not fall through (fingers crossed), so I am going to be inconsistent in posting for a while, but will try to keep up with all my campaigns as best I can.
HP 18/18; Per +11 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 15, Touch 14, Flat 12
Yeah, sorry - it was crunch week for submitting final exams/projects for my classes and work was unusually busy.
Round 1
"The necromancer got to it already? He must be close!" deduced Maegge by the presnce of the ogre they'd "just" killed two days ago.
Wary of stepping within its reach of attacks, Maegge instead called to mind the purity of flame - forming a glowing ball of fire above his hand while the others moved to attack.
After the not as dead as you recall ogre solidly whacks Tybek, the party once again falls into its usual regime.
Maegge begins to babble like a sparrow causing a ball of flame to suddenly appear in his hand. A moment later, the usually slow cleric sprints forward drawing a swing from the ogre zombie.
While the swing is accurate, the brave, if fool hearty, cleric manages to just brush aside the blow with his raised shield as he rushes past attempting to avoid the undeads brutal strike.
A moment later, Tybek slides over and swings his axes at the giant creature. Unfortunately, while the strikes are well aimed, the creature's tough rubbery flesh manages to deflect the swings.
The newest member of the party then charges around the pillar holding up the roof with his shining sword raised. As he rounds the corner, he swings is sword which almost glows with his holy faith. Berashel then swings his sword managing to easily get under the slow dead creatures arm while removing a huge chunk from the former ogre's chest.
Berashel - what is the +3+3 on the damage. I see +2+2 from Smite Evil, but do not see where you get +3 from. If you have multiple bonuses for attack or damage. Please list them after the attack, at least the first time you make an attack in each melee so that I know what you are using for a base.
Once again proving that brilliant wizards are not known for their good judgment, Braden rides his faithful hound into the fray. As it has done previously, the faithful dog manages to get a mouthful of the putrid rotting flesh of the former ogre.
One of these days, I am going to just bite my owner, he has to taste better than this.
Finally, the every cheerful bard runs over by the piles of refuse which had been hiding the weapon storage and begins to since a jaunty about picking flowers with a warm spring blowing through ones hair. As usual, you have no clue what this song has to do with your present predicament, but, nonetheless, it does raise your spirits.
All, do not forget to add the +1/+1 from Inspire Courage next round.
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Round 2
Despite the pounding it took, mostly from that annoying elfish type creature, the mindless undead continues its assault attacking Tybek again.
As before, the huge creature's attack is simply too much for the dwarf to avoid and the creature lands another vicious blow which drops the dwarf to the ground.
Party Up Maegge
Arindale
Tybek
Berashel
Braden
Ranim
Male Human Cleric 2 (FC) AC 20 HP 21/21 F: +5 R: +1 W:+5 Perc: +2
Someone help Ty, Berashel and I will take care of this thing...again!
Arindale pulls out his scythe and attacks then shifting 5' to H9 in case I need to heal Ty.
scythe atk inspire ferosity 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 dam 1d6 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
But his attack goes wide...
Don't forget to add +2 for flank. Looks like I couldn't get to the flank
Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 1/Sorcerer (Gold Dragon Bloodline) 1
Stats:
Hps 20/20 AC 17 FF 16 T 11 CMD 16 Fort +4, Ref +1, Will +4 Init +1 Per +5
DM Chaos wrote:
Actually, it should be +2+2, this is an undead so you get double the damage bonus on the first attack with a smite to the best of my knowledge.
Thanks for the clarification, I did not know you were using PA. Try to put a "PA" in your attack so that I know you are using it.
I am only a 1st level paladin so double is +2 and the first is +3 with power attack with a two-handed weapon! :) Also I did put power attack in my last attack in the attack line!
Ok, just ignore me. This is what happens when I am trying to catch up on things late at night. You did post the PA and Smite, and I just completely missed it.