Temple of Elemental Evil - Delving the depths of the Abyss on Golarian.

Game Master Tirion Jörðhár

The classic AD&D Temple of Elemental Evil - with a Pathfinder and Golarian twist.

Village of Hommlet - with building numbers <-- Legend in Campaign Info


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Ok, I screwed up a few things. First, the summoned elemental cannot attack anyone as there is a Protection from Good 10' radius up centered on the cleric. Although since the elemental has not hit yet, this makes little difference. If the elemental wishes to attack this round, it will need a DC18 WIll save. The attack missed though, so this would only help Tybek with flanking, but his attacks also missed.

Also, Braden. Tybek was already in AE52. However, the next roll after the saves made was a 13 and with the Protection from Good, the drow warrior would have made the DC16 Will save anyway.

Round 12 - recap
The diminutive wizard once more pops about the local space, this time reappearing atop the nearest table next to Braden and blocking his tiny sling wielding friend. Braden then again begins to call upon other worlds to lend him support in the battle.

Arindale then opens up with his now huge mace and returns the priests favor by clocking the drow on the head. The drow's evil magic almost deflects the blow, but Arindale's mace connects with enough force to leave the drow staggered for a moment. His beautiful face suddenly takes on a look of desperation. Deskari, why have you abandoned me. And with that, he drops his mace and crumples to the floor in a pool of blood.

Stabilize: 1d20 ⇒ 2

Tybek and Maegge attempt to attack the drow warrior, one with axes and the other with stones, but both weapons harmlessly bounce off his black armor.

While the others attack, Berashel calls once more on the lord of good dragons to grant him aid.

Finally, the odd song singing bard makes a mighty swing at the stunned guard. A loud ringing sound is heard when her sword connects with his armor, but little other damage is done.

-------
The warrior, seeing his master fall, takes on a look of near madness. He steps to where the cleric fell, drops his shield and swings his sword with all might at Tybek.

Attack-PA-longsword: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13

However, the swing is slightly high and does little other than to remove a few of the straggly hairs from atop Tybek's head.

Party Up

Battlemap

Don't forget, Braden, I need a DC18 Will from the elemental for it to be able to attack the drow warrior. I will retcon the AoO damage in if the elemental makes the save.


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

Berashel shoots his bow at the remaining drow, his aim true due the magical graces of Apsu.

Ranged Attack with Longbow+True Strike 1d20 + 2 + 20 ⇒ (4) + 2 + 20 = 26
Damage 1d8 ⇒ 8


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

will elemental: 1d20 ⇒ 12


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

Round 13

"Hey, watch whair yae're swingin that blade! Somebody could get hurt, and that's most likely me! Besides, Ahh like mae hair exactly the way it is!"

Tybek takes advantage of the drow's miss and attacks once again with both axes.

"This is what Ahh think o' barbers and yer dark and evil sort!"

Battleaxe: 1d20 + 5 ⇒ (15) + 5 = 20 (+2 BAB, +3 Str, +1 Enchantment -2 Two Hands, +1 Inspire Courage)
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Handaxe: 1d20 + 4 ⇒ (18) + 4 = 22 (+2 BAB, +3 Str, -2 Two Hands, +1 Inspire Courage)
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Tybek then takes a 5 foot move to AD51 as he attempts to maneuver around and flank the drow.


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Ty, you forgot everyone has Bless going as well.

Time to die evil skinned Elf!

moringstar +1 atk inspire ferosity BS enlarged bless 1d20 + 6 + 1 + 2 + 1 - 1 + 1 ⇒ (17) + 6 + 1 + 2 + 1 - 1 + 1 = 27 dam 2d6 + 4 + 1 + 1 + 2 + 1 ⇒ (3, 6) + 4 + 1 + 1 + 2 + 1 = 18

The Morninstar of doom convenes without delay upon the Drow's skull, causing a nasty sounding crunch as bones split and teeth are shattered...

Effects:
HP: 14/29
AC: 18* due to enlarge
Inspire Courage: 1/3r (minimum due to lingering performance)
Bulls STR: 22r/30r
Bless: 21r/30r
Agile Feet: 5/5
Ferosity: 1/5
Channels: 3/5
Fortified Drinker: 1 hr (at least 10-15 minutes passed I am guessing.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Round 13
Braden sends the elemental around to flank with Ty.
add precision damage
His dog forms and attacks trying to smite evil flanking with Ranim.
Braden screams in frustration as his loyal mount is split in pieces.
"AAAH!!"
elemental will/att/damage: 1d20 ⇒ 61d20 + 5 ⇒ (1) + 5 = 61d6 + 6 ⇒ (5) + 6 = 11
dog will/att/damage: 1d20 + 1 ⇒ (16) + 1 = 171d20 + 4 ⇒ (15) + 4 = 191d6 + 4 ⇒ (1) + 4 = 5+1 damage if evil
Braden casts to confuse the warrior (lieutenant).
daze will dc15 if <4hd
elemental in ac52 dog in ab52


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

Thanks, Braden. Can anyone tell me if I can give sneak damage for each of my axes, or am I being too optimistic?

Sneak Damage: 2d6 ⇒ (6, 4) = 10


Every hit can have sneak damage. If you take TWF, Improved TWF and Greater TWF, you could end up with 6+ sneak attacks per round - of course this requires you to be able to flank or otherwise negate dex of the target.

Unfortunately, both summoned creatures failed their Will saves, it was DC18, so no sneak damage.


[(HP 20/26 | AC15 T11 FF13 CMD16 | F+2 R+4 W+2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 3

Stats:

HP 20/26
AC 15 T11 FF13 CMD16
F/R/W 2/4/2
Bardic Music 0/12
Elemental Assault 0/1
Spells
1st - 0/4
Effects
Bless

Ranim strikes forward with her blade, flanking with Braden's summon.

Attack + Bless + Flank: 1d20 + 4 + 1 + 2 ⇒ (8) + 4 + 1 + 2 = 15
Longsword: 1d8 + 3 ⇒ (6) + 3 = 9


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

"Braden, we're coming through!" the youngster warns his elder as, running out of options, Maegge moves to cover Braden and simultaneously attack the nearest enemy with his own weapon - and Gimpy's formidable antlers. Move to (52,AE), which Tybek helpfully just vacated

Attack (sickle): 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Attack (gore): 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Status hp 22/25, AC 16 --- Gimpy hp 22/28, AC 18


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden cries to Maegge:"Watch out for Gimpy, they finished off Dworkin while he was bleeding on the ground."


Round 13 - recap
With the priest down and the draw warrior foolish enough to drop his shield, the party manages to land a few lucky blows.

First, Berashel fires a very poor shot which is heading straight toward Tybek until suddenly the magic of his deity causes the arrow to redirect and strike the drow in his shoulder. It may be the heat of the battle, or simply your weary bodies, but you are pretty sure you could hear a hissing like a dragon laughing as the arrow was redirected.

Finally figuring out how to use his axes, Tybek swings both at the same time. The drow raises his shield to block the first, only to suddenly realize that the shield is on the ground resulting in the blow striking his forearm. Distracted by the first blow, Tybek's second axe also hits drawing blood from the warrior.

Attempting to fill the room with this creations, Braden summons another dog, this time getting a dachshund which leaps at the warrior only to find his way impaired by some unseen force. The same result stops the earth elemental which swings madly, but cannot get close enough to strike the drow.

Deciding that he has had enough of Braden's animal show, Arindale once more swings his magically enlarged mace and again lands a devastating blow. Despite all the damage that the drow has taken, he remains standing, although you can see in his eyes as his body wobbles unsteadily that he does not have much left. And that much is ended as the tiny druid finally arrives in the battle and slices the warriors legs out from beneath him causing the drow warrior to fall to the ground bleeding out.

--------

With the leaders down, all that is left is the one guard held unmoving by Braden's magic (at least I think he is still stunned.)

Battlemap
--> I know that Ranim is not quite where she is on the map, I moved her to light up that part of the room so that you could see the whole area. There is a door on the right wall.

Party Up - all that is left is the sergeant who is moderately wounded and stunned by Braden's color spray


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Should we capture him? Just hit him hard enough to knock him out. We should use magic on him then question him.

Delay for an answer then ready an attack in case the others don't drop him.


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

"That would be the smart thing to do, Arin...," Maegge opines from the midst of battle. "Try to knock him out before he can run away!"


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)
Arindale wrote:
"Should we capture him? Just hit him hard enough to knock him out. We should use magic on him then question him."

"Aye, what dae yae think the chances are that oor blackberry elf can even understand a word that we're sayin?!"

Maegge wrote:
"Try to knock him out before he can run away!"

"What dae yae think we're tryin tae dae, hobbit?! If he gets awa now, then he'll likely make a report tae his entire village. He better surrender or Ahh'll knock him oot with mae axes!"

Tybek steps up to the drow with both axes drawn and attempts to intimidate the drow to persuade him to surrender.

"Yae better drop those cursed blades and hit the ground, Blackie! Ahh dannae hae much time fer yer sort and if yae dannae listen that's alricht wid me, b'cause Ahh'm lookin fer a good excuse tae kill yae. So, like Ahh said, drop the blades!"

Intimidate: 1d20 + 2 ⇒ (3) + 2 = 5


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

Berashel shivers at the dwarves "tough" words

"I'm not sure these elves will back down, but we should give him the chance" Berashel keeps his bow ready with an arrow just in case


There were only two drow, both are down and bleeding out. The stunned guard is a sergeant and is human.

Although Tybek's threats are so poorly placed that you can almost hear the guard laughing despite being stunned and blinded.


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Arindale brings the Moringstar to bear, just not putting his strength behind it.
I assume I can attack and just not add my STR bonus?

moringstar +1 atk BS Bless enlarged 1d20 + 6 + 1 + 2 + 1 - 1 ⇒ (15) + 6 + 1 + 2 + 1 - 1 = 24 dam 2d6 ⇒ (1, 3) = 4


Still standing, but with a bit of a dent in his helmet.

Non-lethal is an option if you wish to knock him out, or you could grapple and tie him since he is immobile for 1 more round.


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Allright...grapple then.

Arindale drops his weapon and shield tries to grab him.

Grapple CMB 1d20 + 2 + 6 + 1 + 1 ⇒ (10) + 2 + 6 + 1 + 1 = 20

Pin CMB 1d20 + 2 + 6 + 1 + 1 ⇒ (10) + 2 + 6 + 1 + 1 = 20


The sergeant was a tough cookie, but the giant cleric manages to easily pin him.
-----

Assuming you tie him up, combat is over.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

The hobbit fumes as the last bad guy is tied up. "Killing my helpless dog and trying to kill our only fighter, I am fed up with these guys. The only thing I have of value, and they slaughter my helpless dog I had for years. Dworkin is better than all the dogs I have summoned, and he was just keeping them off of Barashel so they didn't finish him off."

He ticks off on his hands: "A scroll, a trained riding dog, two dwarven toy shovels, this was a disaster!! They better have something of value."

Braden casts detect magic.
Spellcraft@+11 if not take 10: 5d20 ⇒ (20, 8, 6, 16, 11) = 61


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

Tybek pats Braden on the shoulder to offer the hobbit some comfort.

"Aye, and these black fiends probably dannae even ken what time it is!"


With the enemy down, or bound, the party has time to catch its breath and look at the room. There are two tables, one near where most of the fighting took place appears to be used by the guards as a common area. There is a pair of dice on the table and a few coins lay scattered about (8 Wolves and 32 Caps).

In the main area is another table, this one made of a dark wood. Emblazoned on the surface of the table is what appears to be a deep purple spider web with a hideous inhuman skull in the center. Past the table in the rear corner is what appears to be a shrine with a similar web and skull emblazoned upon it. A bowl at the bottom of the altar contains a dark liquid.

The room to the left appears to be the sleeping quarters for the guards with several beds and bunks. Each bunk has two small chests next to it or stuck beneath the bunk.

On the east side of the main room is a large oaken door.
-------
Searching the bodies of the deceased the party finds:
12 suits of scale mail
14 heavy shields
12 light crossbows
12 longswords
2 suits of chainmail
2 morningstars
2 war hammers

The drow lieutenant had:
plate mail
heavy shield
masterwork longsword
masterwork composite longbow (str +3)
73 Sails
4 Falcons
2 purple gems
1 potion of CLW (CL1) - Spellcraft 31
1 potion of expeditious retreat (CL1) - Spellcraft 19

The drow cleric had:
magic breastplate - Spellcraft 17 -- cannot identify - breastplate is black
Heavy Shield +1 - Spellcraft 27 - shield is black
Unholy Mace +1 - Spellcraft 22 (just made it) - this weapon is blacker than the blackest night, it seems to almost suck in the light
magic brooch
2 dark blue potions
1 brown potion
1 clear potion
1 wand

a necklace, obsidian with dark aquamarines in the shape of a spiderweb with a gold skull in the middle
a holy symbol of crossed locust wings dripping with blood
15 Falcons
83 Sails


[(HP 20/26 | AC15 T11 FF13 CMD16 | F+2 R+4 W+2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 3

"I don't know if this will help, Braden. But I will attempt to come up with a song to immortalize Dworkin's bravery. But those of us who have one need to live on." Ranim attempts to cheer up the hobbit, drawing upon the stories she had heard growing up.

My own attempts to help identify.

Spellcraft (breastplate): 1d20 + 5 ⇒ (17) + 5 = 22
Spellcraft (Brooch): 1d20 + 5 ⇒ (11) + 5 = 16
Spellcraft (dark blue potion): 1d20 + 5 ⇒ (7) + 5 = 12
Spellcraft (dark blue potion): 1d20 + 5 ⇒ (18) + 5 = 23
Spellcraft (brown potion): 1d20 + 5 ⇒ (6) + 5 = 11
Spellcraft (clear potion): 1d20 + 5 ⇒ (15) + 5 = 20
Spellcraft (wand): 1d20 + 5 ⇒ (20) + 5 = 25


Breastplate +1
Brooch - not certain
Dark blue potion - CMW(CL3)
Brown Potion - not certain
Clear Potion - Invisibility (CL3)
Wand of CSW (4 charges)


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

brooch/brown: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 321d20 + 11 ⇒ (1) + 11 = 12

Braden carefully puts the black mace in his pack without touching it.

"Barashel, this breastplate should fit you! But you may even want this heavier armor the canine killer wore."

"Maegge, help me move Dworkin's equipment onto Gimpy until I can find another dog."

"Ranim, can you use this shield? It is enchanted like our priest's."

Braden points to the door.
"Maybe more in there?"


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Braden, I am very sorry about your dog, he didn't deswerve to go that way. At least we did them evil ones a number for it!

After a few moments have passed he gets back to business...
If Berashel takes the platemail I will take the Breastplate. I can't wear the heavy stuff but this would work nicely.

Before we open anything we should heal up. Don't have many spells left but I do have a couple of Channels.
Let's ask the seargent what is behind that door.

channel positive energy 2d6 ⇒ (5, 6) = 11
channel positive energy 2d6 ⇒ (4, 3) = 7 Everyone gets back 18.

He intones a few words then, YOU, whats behind that door? And no piddling around or I knock out all of your teeth with "Meatgrinder" here! as he waives his Morningstar in front of his face.

Intimidate with Guidance. intimidate 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 that might have worked!


The sergeant looks at you, fear in his eyes. In a pitiful voice he responds to Arindale's aggressive command.

I . . I don't know. It is the m . . . master's private chambers. I . . . I have never . . . never been in there.

---------

The brooch is a Brooch of Shielding - 70 hp left.


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

"We lost a dug and we almost got oorselves killed in the process, and this is all we hae tae show fair it! Ahh dannae think Ahh can use much o' it. Well, mebbae we can sell some o' it and divide the plunder!"

As Arindale threatens the drow sergeant, Tybek offers his assistance.

Sergeant wrote:
"I . . I don't know. It is the m . . . master's private chambers. I . . . I have never . . . never been in there"

"Aye, yae better know or Ahh'll thump yae with mae axe, . . . uhmm . . . . meat masher!"

Intimidate Assist: 1d20 + 2 ⇒ (6) + 2 = 8

When he hears that the door leads to the master's room, Tybek approaches it cautiously and searches it carefully for traps. He listens at the door to hear if there are any sounds coming from within.

Perception (Traps): 1d20 + 9 ⇒ (14) + 9 = 23


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

"Sure, Braden," says Maegge quietly, sad for his elder friend and Dworkin's cold-blooded murder. He then tosses the blood-stained travel packs across Gimpy's back.

Not knowing what else to do while Arindale interrogates their sole captive, he approaches Braden once more. "Braden... I'm sorry about Dworkin; he was the best dog anyone could've ever wished for... umm, do you think, uhh, you want a hug?"


Tybek Odeon wrote:


As Arindale threatens the drow sergeant, Tybek offers his assistance.

The sergeant is still human, he has not suddenly turned into a drow.

----

There are no apparent locks or traps on the door.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

All Braden can do is nod.


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Okay, lets search his chambers and see if there is anything of value in there.
We also need to search around for secret exits, then we need to check on Caily and see what we can get for these goods in town. Braden, you are right we need to get you some stuff.


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

Spellcraft Brown potion 1d20 + 5 ⇒ (1) + 5 = 6

"Braden, I am sorry for your loss. I appreciate sending him in to save my life, and I shall do what I can to repay you for that sacrifice."

Berashel would like the platemail. Also depending on what anyone else wants, thinking about taking the matching shield (Unless the magic shield is available) and mw longsword if available for times where an even better AC may be warranted. Also if the Composite Longbow is available he would like that too.


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

I was thinking we sell the magic shield with any other items we don't keep to get Braden, Maegge, and Ranim some extra GP since we have gotten some items.
I think Arindale has gotten the most so far out of the items.


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

That would be fine, the regular shield would be sufficient for a backup


Sorry about the loot distribution. Not a lot of mages in the first part of this module.


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Everyone good with going in? Arin asks standing in front of the door.

He is putting on the new Breastplate first and then casting Divine Favor and Guidance on Ty, Ber, and himself before asking Ranim to open the door so he can rush in with the others like Elliot Ness...


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

As he tries the armor on, he first uses Prestidigitation to wash the naughty cooties off the armor as well as any evil symbols. The he will use the spell to put a great dragon resembling Apsu onto the armor. This lasts only one hour, but he will repeat as needed until a more permanent solution arises.

When Arindale asks if they are ready, Berashel grips his greatsword and says, "Ready. These cultists won't know what hit them."


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)
Arindale wrote:
"Everyone good with going in?"

Tybek checks his pocketwatch as he waits. "Aye, that sounds better than lollygaggin aboot out here! Although Ahh like chattin with all o' yae fine folk, Ahh dae want tae find a hot date with a gud lookin lass tonight back at the welcome wench!"


The party prepares. Arindale and Berashel don the black armor formerly worn by the evil cleric and his lieutenant. Tybek makes sure that it is the proper time to charge into the unknown. And the two midgets commiserate the death of Dworkin. At the same time, Ranim appears to be figuring out how to combine the party's adventures into a haiku.

After finishing changing their wardrobe, the two warriors, and the crazed axe wielding dwarf wait while Ranim prepares to open her door. The door is opened, and the party charges in to find they are facing an unmade bed and what appears to be the clerics recently taken off night clothes.

-----

The Master's chamber is lavishly furnished, with thick rugs, wall hangings, and soft chairs, couch, and cushions. Wines, liquors, and dishes of sweetmeats abound. A brazier continually burns, warming the place and sending a fragrant incense into the air. Silver serving pieces and goblets and an alabaster box filled with unguents are in plain sight. A locked cabinet sits against one wall.

Priests Area

Full Dungeon Map


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Most of us are low on everything, strip this place and get out of here?

Arindale will cast Guidance on Ty and help him search and then if we start checking for traps renew the guidance on him as well as resistance.

perceptions assist 1d20 + 2 ⇒ (5) + 2 = 7


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden points to the cabinet.


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

"Ooooh..." Maegge says in awe of the sumptuous appointments in the "master's" chamber.


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)
Arindale wrote:
"Most of us are low on everything, strip this place and get out of here?"

"Ahh can see that. We finished a battle and oor priest hasn't even passed aroond the bottle!"

Tybek grabs up the silver treasures and ungents, puts them in his backpack and then takes a long look at the soft chairs. Without further delay, the dwarf props himself up on the comfortable chair and lets out a nice long sigh. "Ahhhhhh! This is the life. Yeh ken, this isnae bad furnishing fer being doon here in a dungeon! Lemmae try the sofa next."

Next, Tybek lies down on the couch and puts his feet up. "Ahh could get use tae this room. The Unwelcome Wench could learn a few wee decorating tips frae this fella."

Maegge wrote:
"Ooooh..."

"Aye, Ahh thought yae wee folk might like some o' the tasty treasures found in this place. Just be sure tae save me some o' the contents o' that bottle!"

Braden wrote:
Braden points to the cabinet.

"Aye, Ahh'll gie tae it in a moment. Can a dwarf nae rest his weary bones fer jist a moment?!"

After another moment of rest, Tybek gets up and checks out the locked cabinet. "Ahh can never figure oot why they lock the cabinet in their oon room. They must nae trust the hoose maids! Well, Ahh doubt they would trap their oon cabinet."

Tybek studies the cabinet for a moment and checks it over for traps. Then he makes an attempt to open the lock.

Perception (Traps): 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 (+1 Guidance)
Disable Device: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 (+1 Guidance)


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Arindale checks the priests body for a key...if found he hands it to Ty, Looking for this?


Tybek quickly inspects the cabinet and is sure that there is no trap. Arindale, hoping to be helpful quickly finds a set of keys and hands them to Tybek. Tybek sticks the key into the lock and suddenly finds that he has a small needle being stuck into his finger.

Fort save please Tybek.


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

When Ty yells out an ouch...Really? I thought you have done this before?

Don't forget I cast Resistance on you.


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15 (+1 Base, +1 Con, +1 Resistance)

Arindale wrote:
When Ty yells out an ouch...Really? I thought you have done this before?

"Ach! Ahh dannae want tae hear it frae yae, Priest! Aye, Ahh'm gud wid mechanical devices like watches, but nae the kind of lock whair they put needles in it! Crivens! What kind o' bastard would trap their ain cabinet sae when they use thair ain keys they get bit by some damn poisoned spikey thing?! This isnnae richt!"

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