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| 751 to 800 of 2,486 |
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| DM Chaos |
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You head back into the cave. After about 15' it turns to the right and then back to the left. After about 40' it opens up into a large cave. The smell is quite offensive at this point and in the cave you see about 20 goblins sleeping around the room. A number appear to be females and there are also at least a dozen smaller ones, likely children. Despite the noise outside, these all appear to be asleep.
In the back it appears that either the cave continues or there is another chamber of some sort. The cavern is probably 25 feet long and 15-30 feet wide at different points.
As the group enters the chamber, Zert gets a big grin. This is going to be easy. He immediately goes to the first goblin lying on a mat of stale straw and refuse and raises his sword for a killing blow.
CDG: 2d8 + 8 ⇒ (2, 1) + 8 = 11
His blow completely severs the goblin's head from its body.
| Tybek Odeon |
| Dwarf Rogue 2 (hp: 22/22, AC 18, Touch 14, Flat 14, Perception +6 (+7 Traps)) |
|
CDG 2d8 + 8 ⇒ (8, 1) + 8 = 17
Stealth 1d20 + 6 ⇒ (11) + 6 = 17
Grrrr! I dannae like the grim job o' crushin the wee gobbies, but Oi ken they are nasty wee beasties when they grow up!
Tybek grits his teeth and assists with the grim job of killing the goblins, executing his tactics quietly and precisely.
CDG 2d8 + 8 ⇒ (7, 8) + 8 = 23
Stealth 1d20 + 6 ⇒ (8) + 6 = 14
CDG 2d8 + 8 ⇒ (8, 3) + 8 = 19
Stealth 1d20 + 6 ⇒ (8) + 6 = 14
CDG 2d8 + 8 ⇒ (6, 2) + 8 = 16
Stealth 1d20 + 6 ⇒ (12) + 6 = 18
CDG 2d8 + 8 ⇒ (7, 3) + 8 = 18
Stealth 1d20 + 6 ⇒ (17) + 6 = 23
| Arindale |
| Male Human Cleric 2 (FC) AC 20 HP 21/21 F: +5 R: +1 W:+5 Perc: +2 |
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Arindale looks down on the sleeping Goblins...they killed his friends he thinks...but he finds though that he can not raise his morningstar to finish them. Killing them in battle is one thing, slaughtering them in their sleep another.
He stays at the edge of this chamber watching the exit and waiting to make sre his friends are okay as they finish their task. He stops the Halflings before they enter the chamber...
and whispers, You don't want to see this, it is a grim job and not one I think you have the stomach for...the Goblins must be finished though.
| Braden Montajay |
| Hobbit [hp = 16/16; AC14/T14/ff11; F +1; R+3; W+4 CMD 12] |
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Braden looks at Arindale with dilated eyes behind his spectacles and whispers,
"You would be surprised what I have the stomach for."
Braden calmly steps into the threshold with his light crossbow and does a quick calculation of the lethal force of his mechanism versus the damage his companions are doing. Obviously coming up with an answer he nods and retreats back out, waiting for the grim business to be over.
| Ranim Nejem |
| [(HP 17/17 | AC15 T11 FF13 CMD15 | F/R/W 1/4/2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 1 |
|
Not quite understanding what Zert was going on about, when he finishes the first of the goblins, she suddenly lurches to the side, nearly falling to her knees. Covering her mouth with her hand, she turns away from the sight. "You never hear about this part in the songs." She whispers aloud.
| DM Chaos |
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Tybek joins Zert in the bloody work and the two are surprisingly adept at murdering the sleeping goblins. However, as Tybek's axe cleaves through the fourth goblin, it strikes a dog sticker which was apparently hidden behind its head. The blade goes clanking across the floor striking, but not injuring a goblin on the far side of the cave. The goblin pops awake and shouts something in goblin which none of you understand since I do not think that anyone speaks goblin. Suddenly there is a rustling among the sleeping monsters as lots of eyes quickly pop open.
Zert: 1d20 + 2 ⇒ (9) + 2 = 11
Goblins: 1d20 + 6 ⇒ (20) + 6 = 26
Surprise Round
Braden
Glorfin
Ramin
Arindale
Zert
Maegge
Tybek
Round 1
Braden
Glorfin
Ramin
Arindale
Zert
Maegge
Tybek
Battlemap
Pink = still sleeping
Light Blue = waking up, but still prone
Surprise Round:
Zert continues to grin and just strikes another sleeping goblin.
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
From the wound it receives, it looks likely the now armless goblin will arise soon.
| Maegge Weissam |
| HP 18/18; Per +11 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 15, Touch 14, Flat 12 |
|
I thought he was referring to the dogslicer, not your axe.
Surprise Round
Hearing what sounded like a high-pitched yipping sound from inside the cave that could only have been a goblin, Maegge draws his sickle and tensely waits for the bigger, more combat-adept people to clear enough room for him to see what's going on and maybe help out.
| DM Chaos |
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Maegge is right, it was not your axe, your axe struck a dogslicer (dagger) that the goblin had hidden under his head. As a result, the dogslicer went skittering across the floor clanging as it went and struck a sleeping goblin. This combination of noise, and getting whacked with a dogslicer pommel woke up a few of the goblins.
| Braden Montajay |
| Hobbit [hp = 16/16; AC14/T14/ff11; F +1; R+3; W+4 CMD 12] |
|
Braden moves in to help.
move to J6 (surprise).
Grabbing Tybek's sleeve and whispering , "move there" I8 "and hit that one"I9
Round 1 Braden casts grease and retreats towards K9 if room is available. Grease DC 17 G8-9 H8-9
To the others he points to the goblins on the left side of the room.
School conjuration (creation); Level bard 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M (butter)
Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Save see text; SR no
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.
| DM Chaos |
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Surprise Round - Recap
Seeing the goblins beginning to stir, you all quickly charge into the room. Tybek's axe sever's another's spine. With a look of glee, Zert continues to massacre all the goblins that he can get his sword into. Maegge decides that bloodshed is not his forte and remains in the back making sure that none of the sleeping goblins escape. While this is going on, the sneaky wizard comes in and inserts his dagger between a sleeping goblin's vertebre assuring that the goblin will not awake. Even the ever stoic Glorfin gets into the act by shuffling forward and putting one of the goblins to sleep - forever.
Round 1
The noise from the battle causes the remaining goblins to wake up. Those which had previously awakened begin to stand.
Zert AoO: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
As he does so, Zert slashes the female across the throat causing the goblins green blood to soak down her front before she follows the blood onto the ground.
The remaining goblin (H9) awake in the surprise round, gets up and shouts something in his strange goblin tongue which none of you understand. You hear a response come from down the passage at the north end of the cavern.
The goblin then draws his rusty dogslicer and moves to I8 to attack Tybek.
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 ⇒ 2
Unfortunately, if you are a goblin or DM, the nimble dwarf manages to avoid the rusty and pitted blade.
A moment later, Zert drops his shield and steps forward making a great cleaving swing with his sword at the two prone goblins (F5, F6).
Zert-cleave @F5: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Zert-cleave @F6: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
His sword cleaves completely through the first goblin and then partially into the second completely covering himself in the goblins gore while assuring that neither will be joining the fight.
Round 1
Goblins
Braden
Glorfin
Ramin
Arindale
Zert
Maegge
Tybek
| Tybek Odeon |
| Dwarf Rogue 2 (hp: 22/22, AC 18, Touch 14, Flat 14, Perception +6 (+7 Traps)) |
|
"Unfortunately, if you are a goblin or DM, the nimble dwarf manages to avoid the rusty and pitted blade."
What do you mean, unfortunately?!!!
Round 1
Tybek steps forward and attacks the next standing goblin (I8). If that goblin is already down, then he will strike H8 with a CDG.
Battle Axe 1d20 + 3 ⇒ (11) + 3 = 14
Damage 1d8 + 4 ⇒ (2) + 4 = 6
or
CDG 2d8 + 8 ⇒ (4, 7) + 8 = 19
| Ranim Nejem |
| [(HP 17/17 | AC15 T11 FF13 CMD15 | F/R/W 1/4/2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 1 |
|
Round 1
Ranim steps into the room, drawing her whip as she moves and unleashes a strike to one of the goblins.
End Inspire Courage, lingers 2 rounds. 5' step in J7, move to draw whip, standard to strike I9.
Whip...: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
...lash!: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7
| DM Chaos |
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Ranim - not sure whether you are doing lethal or non-lethal damage. Please indicate which when using a whip.
Round 1 - Recap
Following the lead of the bloodied Zert, the group makes short work of all but one remaining goblin. Tybek steps up and his racial hatred shows through as he disembowels yet another goblin. Likewise, Glorfin steps forward and crushes the goblin before him which was attempting to stand. At the same time, Ramin ceases her singing, but the beat remains in your heads allowing your weapons to continue to strike a little truer and a little harder. She then pulls out a vicious whip which she uses to make sure another goblin never gets up again. Zert likewise has finished off another goblin and is not mostly covered in goblin blood from head to toe, but does not seem to notice.
Round 2
The remaining goblin gets up and attempts to run past Glorfin and into the passage to the north.
Glorfin - AoO
--> Also, Glorfin can make a regular attack if he wishes to follow the goblin. Nobody else can reach the goblin this round without double moves.
Seeing the goblin begin to run, Zert calls out: Stop him, we need to get all the suckers.
| Glorfin Umbar-Caeli |
| 27/27 HP, AC 18/9/15, CMD 14, F +7, R -1, W +4 |
|
Perception: 1d20 + 1 ⇒ (2) + 1 = 3
AoO: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 for 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Glorfin does not ken much of what lies ahead, but has enough wits about him to stop the goblin that attempts to flee past him with a hip crushing swing.
Assuming 10 damage takes him out?
| Braden Montajay |
| Hobbit [hp = 16/16; AC14/T14/ff11; F +1; R+3; W+4 CMD 12] |
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Per1d20 + 3 ⇒ (12) + 3 = 15+3 low light/shadows
"Chanting and weapons coming out of their scabbards ahead and some goblin giving orders."
Braden moves ahead, begins to chant himself, and a dimensional portal starts to form ahead.
Round 2 move G7, std:Summon Monster I--full round spell
| Tybek Odeon |
| Dwarf Rogue 2 (hp: 22/22, AC 18, Touch 14, Flat 14, Perception +6 (+7 Traps)) |
|
Perception 1d20 + 5 ⇒ (1) + 5 = 6
"Chanting and weapons coming out of their scabbards ahead."
Are yae sure?! I cannae hear a thing! Mebbae yae still here the ringin o' mae axe when Oi crushed the last gobbie!"
| Glorfin Umbar-Caeli |
| 27/27 HP, AC 18/9/15, CMD 14, F +7, R -1, W +4 |
|
Moving to the passage's entrance Glorfin states the obvious "The time for stealth is past" calling upon his divine taint upon his blood to bring the light of heavens unto himself. Touching the sigil of Ogoun that lies upon his hammer to his brow it appears as though his beard and hair flare into a cold flame that sheds light into the chamber. "I walk before you..." moving into the passage and towards the noises with shield raised protectively.
| Tybek Odeon |
| Dwarf Rogue 2 (hp: 22/22, AC 18, Touch 14, Flat 14, Perception +6 (+7 Traps)) |
|
Moving to the passage's entrance Glorfin states the obvious "The time for stealth is past"
"Well it wasnae m' fault that the idjit gobbie put a wee blade under his pillow, and it went flyin across the room and stabbed anither gobbie in the face tae wake 'em up, who then made mair noise and woke near the whole damned lair!" Tybek grumbles defensively.
"I walk before you..."moving into the passage and towards the noises with shield raised protectively.
"Aye, at this point, Oi dunnae care if yae wantae go first! Be mae guest! Mind yae, Oi'll be right behind yae wid mae axe ready tae strike!"
Noticing the cold flame shedding light into the chamber, Tybek looks with awe and wonder, but can only fumble out a few lame words, "Dae yae ken that yae're having a wee bit a trouble tamin yer hair? Oi dannae ken what yae did, but it daesnae look loik it's behavin!"
| Tybek Odeon |
| Dwarf Rogue 2 (hp: 22/22, AC 18, Touch 14, Flat 14, Perception +6 (+7 Traps)) |
|
As Arindale tries to take position behind Glorfin, Tybek interjects, "Hey dannae try tae cut the queue, mae friend. We need yae tae help us dwarves oot in case we get hurt. We're trustin yae tae keep us alive jist incase things dannae gae sae well! Just yae stay richt behind me with yer healin aura o' ale at the ready, and we'll see this through tae the end!"
| Arindale |
| Male Human Cleric 2 (FC) AC 20 HP 21/21 F: +5 R: +1 W:+5 Perc: +2 |
|
As Arindale tries to take position behind Glorfin, Tybek interjects, "Hey dannae try tae cut the queue, mae friend. We need yae tae help us dwarves oot in case we get hurt. We're trustin yae tae keep us alive jist incase things dannae gae sae well! Just yae stay richt behind me with yer healin aura o' ale at the ready, and we'll see this through tae the end!"
If you stay behind me until we get up to the Goblins then I won't have to heal you Ty! he begins to argue with the Dwarf...forgetting that they are in the middle of combat...
I was wondering if anyone would catch that reference.
| Glorfin Umbar-Caeli |
| 27/27 HP, AC 18/9/15, CMD 14, F +7, R -1, W +4 |
|
Perception: 1d20 + 1 ⇒ (1) + 1 = 2 And re-stating that I'm perfectly happy for DM Chaos to roll for me rather than wait for me any time an individual roll such as this is needed.
Grimly set and urgent, Glorfin Fire-Mane stalks purposefully through the tunnel. The words of his companions are heard, but do not dissuage him from focusing upon the path ahead.
| Braden Montajay |
| Hobbit [hp = 16/16; AC14/T14/ff11; F +1; R+3; W+4 CMD 12] |
|
As an engineer/statistician I believe in the concept of random and independent events--roll for me at ANY time (even save versus death) just use my racial luck if it is important!
Braden patiently waits the full six seconds for his dimensional portal to fully form. In the heat of combat he seems to pondering something: he is intellectually curious how time seems to slow down in stressful times.
Is it the rush of blood or a mental defense mechanism?
Celestial dog will appear C10
Riding Dog CR 1
XP 400
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8
Defense
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
Offense
Speed 40 ft.
Melee bite +3 (1d6+3 plus trip)
Statistics
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
| DM Chaos |
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Perception-Arindale:1d20 + 2 ⇒ (6) + 2 = 8
New Combat
Surprise Round
Glorfin and Arindale head around the corner and suddenly find themselves faced with five goblins with shortbows aimed. Several other goblins are behind these including one slightly larger one and one with a series of baubles and feathers hanging from her head.
The woman in the feathers raises her hands and a strange unholy idol requesting assistance from some godforsaken deity.
The goblins then fire their crossbows.
Attack-shortbow-Glorfin: 1d20 + 5 ⇒ (1) + 5 = 6
Damage:1d4 ⇒ 3
Attack-shortbow-Glorfin: 1d20 + 5 ⇒ (17) + 5 = 22
Damage:1d4 ⇒ 3
Attack-shortbow-Glorfin: 1d20 + 5 ⇒ (20) + 5 = 25
Damage:1d4 ⇒ 3
Crit Confirm: 1d20 + 5 ⇒ (3) + 5 = 8
Damage:2d4 ⇒ (3, 1) = 4
Attack-shortbow-Arindale: 1d20 + 5 ⇒ (19) + 5 = 24
Damage:1d4 ⇒ 2
Attack-shortbow-Arindale: 1d20 + 5 ⇒ (10) + 5 = 15
Damage:1d4 ⇒ 1
Goblins: 1d20 + 6 ⇒ (19) + 6 = 25
-->Ok, this is unreal you guys get 2x18, a 19 and a 20 on Init, and they still beat you. Better than these being their attack rolls.
Round 1
Goblins
Arindale
Ramin
Maegge
Braden
Tybek
Glorfin
The goblins reload their bows and fire again.
Attack-shortbow-Glorfin: 1d20 + 5 ⇒ (7) + 5 = 12
Damage:1d4 ⇒ 1
Attack-shortbow-Glorfin: 1d20 + 5 ⇒ (15) + 5 = 20
Damage:1d4 ⇒ 2
Attack-shortbow-Glorfin: 1d20 + 5 ⇒ (17) + 5 = 22
Damage:1d4 ⇒ 1
Attack-shortbow-Arindale: 1d20 + 5 ⇒ (16) + 5 = 21
Damage:1d4 ⇒ 3
Attack-shortbow-Arindale: 1d20 + 5 ⇒ (1) + 5 = 6
Damage:1d4 ⇒ 3
The shaman begins to again call on its benefactor.
The other goblins in back draw their short swords and appear ready to attack.
| Glorfin Umbar-Caeli |
| 27/27 HP, AC 18/9/15, CMD 14, F +7, R -1, W +4 |
|
Round 1: 6/15 HP, AC 16 (with shield)
Arindale - you should have soft cover from Glorfin - so add +4 to your AC to calculate what hits you.
Grimacing as the arrows of the goblins strike home upon his flesh, Glorfin does not allow it to slow his advance. Silently he strides forth and into the heart of the goblins, seeking to bludgeon his way toward the priestess...
Warhammer Power Attack: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20 for 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Move to B,7 - attack B,6
| Braden Montajay |
| Hobbit [hp = 16/16; AC14/T14/ff11; F +1; R+3; W+4 CMD 12] |
|
Braden sends the dog to engage (attack) and advances to take Aarindale's place and cast. A patch of grease appears on the ground.
Move B9--cast grease DC17 over squares:C7,C8,D7,D8
Casting Time 1 standard action
Components V, S, M (butter)
Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Save see text; SR no
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.
| Ranim Nejem |
| [(HP 17/17 | AC15 T11 FF13 CMD15 | F/R/W 1/4/2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 1 |
|
Round 1
Ranim begins her dance once anew, combining with a song of glory, detailing battles of old, dwarves on the march against a goblin horde, creatures falling under axe and hammer.
Inspire Courage.
| Arindale |
| Male Human Cleric 2 (FC) AC 20 HP 21/21 F: +5 R: +1 W:+5 Perc: +2 |
|
Hoping none of the Goblins are hurt yet, Arindale releases a wave of healing into Glorf...he then moves up to B,8 to make sure the dwarven warrior isn't surrounded.
channel positive energy 1d6 ⇒ 5 to anyone in our group that might be hurt
Current Effects:
HP: 11/11
AC: 18
Inspire Courage: 3/3r (minimum due to lingering performance)
Agile Feet: 3/5
Ferosity: 4/5
CPE: 4/5
| Tybek Odeon |
| Dwarf Rogue 2 (hp: 22/22, AC 18, Touch 14, Flat 14, Perception +6 (+7 Traps)) |
|
Should I be higher up in the order of things when you consider my initiative roll?
Round 1
Tybek moves to -B9 and attacks the goblin at -C9.
Battleaxe 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1d8 + 3 ⇒ (4) + 3 = 7
Wid yae stay still yae pesky wee gobbies!"
| DM Chaos |
|
|
Round 1 - Intrim Recap
Despite taking several small arrows to his body, the stonelike dwarf moves forward landing a devastating blow to the goblin on the end of the line which quickly falls to the ground bleeding profusely. A moment later Glorfin feels the warmth of ale throughout his body as several of the arrow wounds close up. Tybek moves up next to Aarindale and swings his blade, but comes away with nothing but air for his effort.
While this is occurring you all begin to hear a rousing song about hordes of goblins being overrun by brave adventurers from Ranim which provides all with increased strength and confidence about the fight.
Then suddenly, Braden's summoned puppy arrives biting at the goblin in front of Glorfin.
Attack-dog: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
The dog sinks its teeth into the goblins shoulder and shakes and rips the small humanoid until it is clear the monster will be doing no more combat this day, or ever. As this is occurring, a shimmering glow appears around Braden's hand which suddenly streaks forward to a point about 5' in front of Glorfin where it sinks to the floor causing the entire area to shimmer as though covered in a thin layer of oil.
For future reference, I do not consider Grease to create a flammable area. Just a really slick surface on whatever it covers.
--> @ Braden, since one of the goblins is down, let me know if you would prefer to retarget your spell.
Finally, Zert moves up next to Tybek and again swings his blood covered sword at another of the goblins.
Attack-longsword:1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Unfortunately, Zerts great zeal did not extend to his aim and the blow sails harmlessly over the goblin's head.
Maegge is up and I need a confirmation on where Braden wishes to center his grease spell. Then I will post the goblin's Round 2 actions.
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