Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


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Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Init: 1d20 + 3 ⇒ (2) + 3 = 5

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Trane, Kali and Rafael - Initiative rolls please.


Initiative Roll: 1d20 + 1 ⇒ (9) + 1 = 10

Trane that was brilliant!!!


1d20 + 4 ⇒ (13) + 4 = 17

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Elmo Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Trane Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Encounter Order:
Group 1: Terry, Trane and Rafael
Group 2: Gnoll Leader
Group 3: Kalizama and Elmo
Group 4: Gnolls
Group 5: Cananthir

Round 1:
Group 1: Terry, Trane and Rafal


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

init: 1d20 + 3 ⇒ (14) + 3 = 17


I maintain my "summon" as a swift action (thanks to my racial feat) and have Sir Gowain approach the tree gnolls in melee, apparently drawing a his lance (to purportedly gain enough reach to attack them across the tree).

Fear not, Sir Gowain! You have faced more intiminidatin' folks then these here fellers!

I use Inspire Courage. (+1 Attack/Damage and +1 saves vs. Fear)


I cast Glitterdust at monster No. 10. Can I make the area of effect stretched to hit and the adjacent gnolls?

Also, +1 DC from feat. (I think?)


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

"It is time we found some evil creatures where I could get the plants on our side."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Rafael Cromwell wrote:
I cast Glitterdust at monster No. 10. Can I make the area of effect stretched to hit and the adjacent gnolls? Also, +1 DC from feat. (I think?)

The spell has a 10 foot radius spread. And yes, the DC is increased by +1 based on your feat.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The undergrowth continues to grapple the gnolls (green on map). The mighty knight illusion lowers his lance and prepares to attack!

Rafael mumbles a phrase, makes a complicated hand gesture, and tosses a piece of mica into the air...and it flies unerringly, striking gnolls 4, 5, 6 and 10, and a cloud of golden particles covers everyone and everything in the area (yellow on map).

Will Saves Against Blindness:
#4 1d20 ⇒ 11
#5 1d20 ⇒ 4
#6 1d20 ⇒ 3
#10 1d20 + 2 ⇒ (1) + 2 = 3

All four of the gnolls become blinded from the golden particles!

Group 2: Gnoll Leader

The gnoll rubs his eyes, trying to remove the dust...

Group 3: Kalizama and Elmo

All of the excitement and spellcasting is making the horse skittish, and Elmo holds tightly to the reins, trying to calm it. Handle Animal: 1d20 + 4 ⇒ (1) + 4 = 5. He is not having any success, and the horse is trying to turn away from the gnolls! Due to the failed roll, everyone has one round to exit the wagon without penalty

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The map is updated.


Evaluating our situation, I quickly get down from the wagon on the east side, moving along it to the rear and then across to the far side, ending up at T-10. I cast Mage Armor on myself and stay hidden.


Jump!!
I jump.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane jumps off the wagon and joins Chaandra in a move towards the southernmost monsters.
They should be outside the entangle Trane moves to L11 and Chaandra to K11--Chaandra will ready and attack in case the gnolls approach them.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama exits the wagon and casts a spell upon herself. Rafael jumps down from the wagon, while Trane and Chaandra move toward the gnolls.

Group 4: The gnolls.

Gnolls 1, 2 and 3 try to get out of the entangled growth:

#1 1d20 + 2 ⇒ (3) + 2 = 5
#2 1d20 + 2 ⇒ (19) + 2 = 21 Breaks free!
#3 1d20 + 2 ⇒ (5) + 2 = 7

Gnolls 4,5 and 6 are blinded and try to remove the glittering dust from their eyes.

Gnolls 7, 8 and 9 advance and attack!

Gnolls 7 and 8 climb up on the rise south of the road and attack Chaandra and Trane with spears!
1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Both attacks miss...

The map is updated...

Group 5: Cananthir.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cananthir leaps from the wagon and charges gnoll #9, flaring in rage!
1d20 + 10 ⇒ (10) + 10 = 20; 1d10 + 6 ⇒ (6) + 6 = 12
He smites the creature with full strength, killing it instantly!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Round 2

Group 1: Terry, Trane and Rafael


Terry quickly hops off the back of the wagon. Swift action to maintain the Gowain illusion. The valiant knight appears to be readying an action to lash at the nearest gnoll if they approach.

Terry puffs up his chest then opens his mouth at Gnoll #9. No sound appears to emanate forth but the gnoll still seems to wince in pain, blood trickling from it's ears. Ear-Piercing Scream (DC 14 Will save to negate Dazed and reduce damage by half)

Ear-Screaming Damage: 2d6 ⇒ (4, 1) = 5

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Terry Tuftthwaddle wrote:
Terry puffs up his chest then opens his mouth at Gnoll #9.

Want to change the target? Cananthir already killed #9.


Woops. I would but there are no others within range of the Scream. I will simply move forward to O8 then after dismounting the cart.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Terry dismounts from the wagon and moves toward the gnolls...


Chaandra was ready for the closing gnolls.
Posted that Chaandra readied an attack if they approached. I assumed she only used a single move to get to her spot.

if readied attack triggered:
1d20 + 4 ⇒ (3) + 4 = 71d6 + 1 ⇒ (1) + 1 = 2

Chaandra rakes the closest gnoll.
bite/damage: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 2 ⇒ (1) + 2 = 3
claw/damage: 1d20 + 6 ⇒ (20) + 6 = 261d4 + 2 ⇒ (3) + 2 = 5
claw/damage: 1d20 + 6 ⇒ (16) + 6 = 221d4 + 2 ⇒ (1) + 2 = 3
confirm claw/xtra damage: 1d20 + 6 ⇒ (20) + 6 = 261d4 + 2 ⇒ (1) + 2 = 3


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane attacks the same gnoll, unless he is down.
scimitar/damage: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 3 ⇒ (5) + 3 = 8

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Chaandra attacks gnoll #8, missing with a bite, but raking it with her claws and tearing the creature apart, killing it!

Trane attacks gnoll #7, and lands a hard blow, causing a major wound!

Rafael's turn will end Group 1.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Rafael waves a hand and casts Enlarge Person on Cananthir! The wily barbarian instantly doubles in size and gains a +2 size bonus to Strength, a -2 size penalty to Dexterity, and a -1 penalty on attack rolls and AC due to his increased size. He has a space of 10 feet and a natural reach of 10 feet. This spell does not change his speed.

Group 2: Gnoll Leader
1d20 + 2 ⇒ (6) + 2 = 8
The gnoll leader continues to try and regain his sight from the Glitterdust spell, but his efforts are in vain.

Group 3: Kalizama and Elmo

Elmo tries to control the horse 1d20 + 4 ⇒ (8) + 4 = 12 and seems to regain control of its skittishness.

The map is updated.


I quickly and quietly move to T-7 and cast Magic Missile at Gnoll #2.

Damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama generates two orbs of force and directs them at Gnoll #2, and they unerringly strike it for 5 points of damage!

Group 4: The Gnolls

Gnolls 1 and 3 try to break out of the entanglement:
1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (11) + 2 = 13
But, both remain entangled.

Gnolls 4, 5 and 6 try to regain their sight and become un-entangled:
1d20 ⇒ 12 1d20 + 2 ⇒ (16) + 2 = 18 breaks free
1d20 ⇒ 19 (regains his sight) 1d20 + 2 ⇒ (20) + 2 = 22 breaks free
1d20 ⇒ 6 1d20 + 2 ⇒ (11) + 2 = 13

Gnoll 4 breaks free, but is still blinded. Gnoll 5 regains his sight and breaks free, while #6 remains stuck and sightless.

Gnoll #7 attacks Trane 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21, and stabs him with its spear 1d8 + 3 ⇒ (1) + 3 = 4 for 4 points of damage!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The map is updated...

Group 5: Cananthir.

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Thank you for posting for me, and the enlarge.

"Carp smaaaash!
Carp takes one step to M13 and strikes the gnoll!
Raged, Flanked, Big A** Elven Curved Blade: 1d20 - 1 + 2 + 8 ⇒ (11) - 1 + 2 + 8 = 20
dmg: 1d10 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cananthir swings his blade with rage, and strikes the gnoll with vigor, killing it with one blow!

Round 3

Group 1: Terry, Trane and Rafael


Chaandra attacks the gnoll after shifting around it.
bite: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 2 ⇒ (3) + 2 = 5


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane moves to flank and hits the gnoll--his scimitar bites deep.
hit/damage: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 3 ⇒ (6) + 3 = 9

Round 3


Terry takes a 5 ft step forward, puffs up his chest and let's loose an Ear-Piercing Scream at Gnoll 2. WillFortitude Save DC 14.

...this is the song that never ends...: 2d6 ⇒ (6, 1) = 7

EDIT: It's a fortitude save for partial my bad.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Chaandra and Trane: Gnoll #7 was killed by Cananthir immediately before your round. Try something else...

Terry steps forward, looks at Gnoll #2, and lets loose a scream!
1d20 + 4 ⇒ (4) + 4 = 8

Gnoll #2 recoils in agony 2d6 ⇒ (4, 5) = 9, and falls dead, the effect of Kalizama's magic missile spell and the ear-piercing scream!

The map is updated.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane and Chaandra charge the gnoll hung up by the plants.
Chaandra's bite badly misses, but Trane's scimitar bites deep.
Chaandra to G6 Trane to H6

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Trane and Chaandra charge Gnoll #1, and Trane's scimitar bashes the creature for 9 points of damage!

Rafael casts a spell from a wand of magic missile, and an orb of force flies across the trail, striking Gnoll #1 1d4 + 1 ⇒ (4) + 1 = 5 for maximum damage and resulting in the creature's death!

Group 2: Gnoll Leader
1d20 + 2 ⇒ (7) + 2 = 9
The gnoll leader continues to try and regain his sight from the Glitterdust spell, but his efforts are still ineffective!

The map is updated. Gnolls remaining are #3, 4, 5, 6 and 10.

Group 3: Kalizama and Elmo

Elmo, having brought the horse and wagon under control, stands up and fires an arrow at Gnoll #10 1d20 + 7 ⇒ (9) + 7 = 16, but the missile flies high and disappears into the woods.


I quietly move forward to N-7 and cast Magic Missile at Gnoll #5.

Damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama launches two orbs of force at Gnoll #5, and they fly and strike the creature causing 7 points of damage!

Group 4: The Gnolls

Gnoll #3 tries to break the entanglement, 1d20 + 2 ⇒ (8) + 2 = 10 but remains caught in the plant life grabbing him.

Gnoll #4 has broken free from the entanglement, and it tries to regain its sight 1d20 ⇒ 2 but remains blinded.

Gnoll #5 advances forward to F-6 and attacks Chaandra 1d20 + 3 ⇒ (18) + 3 = 21, striking with its spear and causing 1d8 + 3 ⇒ (6) + 3 = 9 nine points of damage!

Gnoll #6 tries to regain its sight 1d20 ⇒ 11 and break free of the entanglement spell 1d20 + 2 ⇒ (5) + 2 = 7, but remains blinded and grappled!

Group 5: Cananthir

The map is updated.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Moving along...

Cananthir is too far away to attack this round, so he moves forward along the trail...

The map is updated.

Round 4

Group 1: Terry, Trane and Rafael


Chaandra is hurt, and retaliates at her attacker flanking with her master.
bite/damage: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 151d6 + 1 ⇒ (4) + 1 = 5
claw/damage: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 231d4 + 1 ⇒ (1) + 1 = 2
claw/damage: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 101d4 + 1 ⇒ (1) + 1 = 2
7/16hp


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane moves closer to the gnoll, but rather than attack he transforms his head and hands into those of a lion.

Teeth and claws grow as he sheathes his scimitar.

Totem xformation for natural attacks of lion. One of three uses started.


I will move to I-9 as a double move, drawing my crossbow during.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Chaandra attacks Gnoll #5 and manages to inflict a bite and claw damage for 7 points of damage!

Trane suddenly turns into a lion!

Terry advances along the trail, getting his crossbow ready...

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Rafael - your turn.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Moving on...

Rafael shouts at the gnolls:
Diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19
You are entangled and blinded! You don't stand a chance! Drop your weapons and surrender!

1d20 - 4 ⇒ (7) - 4 = 3
The Gnoll Leader, still tangled and blinded, throws down his weapon and raises his hands overhead.
I give up! Quarter! Quarter!

Seeing their leader surrender, the remaining gnolls do likewise.
Gnolls: We surrender! Quarter! Spare us!

Will you accept the creature's surrender, or continue to attack?


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

"You are our prisoners. Do not resist, you will be restrained."

Trane accepts their surrender.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

End of Encounter

So, what are you going to do with these prisoners?


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Back to town.

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