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Tears of Ash: The Price of Liberty (Inactive)

Game Master Umbral Reaver

The first Tears of Ash play by post campaign, centred on the beginning of the Midjuric-Leethe war and the events surrounding it.


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Make a separate Alias for Rashad by clicking on the My Account section at the top of the page. Make sure to pick an avatar picture that suits you. Then put the character sheet in his profile by clicking on the name in your alias list.

Go to pfsrd.com for the complete list of official equipment and magic items.

Here's a handy guide!


Hey, wow, thank you very much! Lots of reading to do!


I'll get onto posting replies soon. Also note: A couple of spaces have been reserved for two friends. The party will consist of up to six PCs.


Submitting Tuillen Aelethsyl. Am interested to know if this story will fit in with your concept of Midjuric, and whether any adjustments will be necessary to fit Tuillen into your world.

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"I suppose I was always meant for a life on the road.

From my youth, I had always been different, and I had been called ‘half-blood’ long before I even knew what it meant. I had a few friends, but I quickly outgrew them. Not by choice, but simply because I grew up quicker than them, and whilst I was initially just considered the ‘big kid’, they soon started asking their parents the awkward questions, and one by one, the parents started to keep them away from me. I cherish my memories of them, though. Jedadiah, Elissa, Kaydee and Raquil were my closest friends, and as I matured into adolescence, my love for them instilled in me a passion for caring for little children.

Although my father was a member of Midjuric’s ruling caste, he had fallen into disfavour for having taken a human for a wife. Furthermore, there was no way for him to induct a half-blood into the elven courts. Thus he began to teach me swordplay in the hopes that I could join the warrior caste, and to leave me in the care of Father Rothlan to test my suitability for the priest caste. Father Rothlan instructed me in the ways of the gods, and I came to find solace in the temple, for the priests and children at the temple were always the most supportive and forgiving of my ‘other-ness”. In time, the teachings and my service at the temple came to define me, and I thought I had found my place.

Then came the discovery. My mother had always been somewhat distant and secretive, but no one would have suspected that her of necromancy, or that when she was not entertaining my father she spent her time performing secret experiments that no one would speak of. She was exiled soon after, and my father started to withdraw from me, as if I was a reminder of a mistake he wished he had never made. There was still some solace to be found at the temple, but I had inherited enough elven blood for my senses to perceive the hidden looks and whispers that surrounded me when I walked the streets. Or perhaps it was intended that I perceive them. And when I started to hear those whispers in the temple, I began to feel that I had lost my refuge.

My love for Father Rothlan and my friends kept me from bitterness, but I began to fear that by being associated with me they too would come to suffer. There were many tears shed between when I made the decision to leave Midjuric (is there a city in Midjuric I could name?), but I believed it for the best. The people of Midjuric see me as an ‘other’, and a child of a necromancer, and until I do something to change that, I would never find acceptance there. And so I left, hoping to find opportunities to distinguish myself and prove my worth as an individual – opportunities I would never find in Midjuric.

Perhaps someday I will return, when I have proven my worth as more than the son of a necromancer, as more than the half-blooded son of a disgraced nobleman. Or perhaps I will find a place on the road, and find a new family amongst the people I travel with. For now, I have no home, and my fortunes lie before me. May the gods guide my path.”

------------------------------------------------------------------

Tuillen will be a paladin/sorcerer going into eldritch knight. Am considering dips into oracle and Pathfinder Savant if you allow. Character wise, he is a paladin first and foremost, but hopefully the backstory gives you an idea of the kind of paladin he is (i.e. not the I'm-always-right-you-guys-abide-by-the-stick-up-my-**** type).

If you think you will like to have Tuillen in your game, send me a message and I'll stat him up. Looking forward to this! =)


Have your friends already chosen their classes, or are they still thinking about it too? It might change some of the character choices we have been making.

Looking further into your Ennan writeup, I'm thinking a Paladin with the Oath against Undeath fits better than the Scourge (with your mention of his companions becoming the first Oathbound).

I'll be away the weekend, so I'll post my submission early next week.


FiddlersGreen wrote:
Submitting Tuillen Aelethsyl. Am interested to know if this story will fit in with your concept of Midjuric, and whether any adjustments will be necessary to fit Tuillen into your world.

A half-elf child of a noble family would be an odd duck not for the human half, but for the elven half. The majority of Midjuric's nobility, including the king, are human.


I'm not sure what my friends want to play yet. One might be a rogue or a sorcerer.


Dark Netwerk wrote:

Have your friends already chosen their classes, or are they still thinking about it too? It might change some of the character choices we have been making.

Looking further into your Ennan writeup, I'm thinking a Paladin with the Oath against Undeath fits better than the Scourge (with your mention of his companions becoming the first Oathbound).

I'll be away the weekend, so I'll post my submission early next week.

I wrote the Ennan stuff long before Ultimate Magic. Oathbound does not refer to the archetypes therein. Oathbound archetypes are permitted nonetheless.

The Oathbound Saints are paladins whose oaths to do Ennan's work in this world have bound them beyond death, persisting as holy undead.

Ennanite paladins may take the Knight of the Sepulcher anti-paladin archetype (called Oathbound Knight in the Tears of Ash setting), replacing the equivalent paladin abilities and remain healed by positive energy and harmed by negative, like a living creature. Where Knight of the Sepulcher refers to alignments, invert them.

Upon reaching 20th level, the character joins the ranks of the Oathbound Saints.

Oathbound Knight replaces: Divine Bond, Aura of Resolve, the use of Smite Evil gained at 10th level, Aura of Justice, Aura of Faith, the Merchy gained at 15th level, Aura of Righteousness and Holy Champion.


I added all my posted information as links in the campaign tab, for easy reference.

Lantern Lodge

Continued from the previous post as FiddlersGreen, to answer some of the questions that were not answered in the previous post.

-----------------------------------------------------------------------

How would you like to advance?

"Since beginning my travels, I have felt the stirring of arcane energy within my blood. I fear I already know the source of this energy, and I'm well aware that I must learn to control it, or it will consume and destroy me. Perhaps I can find a way to blend this power with those granted to me by the gods."

Tuillen will be a paladin/sorcerer going into eldritch knight. Am considering dips into oracle and Pathfinder Savant if you allow. Character wise, he is a paladin first and foremost, but hopefully the backstory gives you an idea of the kind of paladin he is (i.e. not the I'm-always-right-you-guys-abide-by-the-stick-up-my-**** type).

How do you feel about the rising tensions between Midjuric and Leethe?

“I have heard much about the racism that goes on in Leethe, and my personal experiences have instilled in me a particular distaste for those who would judge others by the color of their skin, the shape of their ears, or the length of their limbs. A person’s worth should be ascertained according to his character. As for Midjuric, well, for better or worse, I do hope to someday return there. If nothing else, Father Rothlan, Jedadiah, Elissa, Kaydee and Raquil still live there, and I will defend them and their homes with my life. Beyond that, well, war consumes all who lie in its path, and from what I have read, it is a terrible thing to behold. If it is within my power, I will seek to prevent a war for the sake of the innocents who will suffer in its event.”

You have had some prior adventures; what characterises them and what loose ends might catch up with you later? How do you feel about the people of Tannersmark and what makes you stay? Is it love, loyalty or something else? Do you have a family here?

“In my travels North towards the Leethe/Midjuric border, I have sought to protect those whom I perceived to be unjustly persecuted by forces stronger than themselves. A few weeks ago, I passed near the village of Tannersmark, where I encountered a group of humans loading people into a cage on a horse-drawn cart. It was evening, but in the gloom, light from a torch fell on a chained child in their midst, a little girl who reminded me of little Kaydee, and my homesickness fuelled my outrage to goad me into action. Though armed with but a walking staff, I charged towards them.

It should have been a fatal mistake, with one of me and six of them. But in the dark the men panicked, thinking that they were beset by a larger force than a solitary half-elf. By the time they gathered their wits, I had laid low two of their number. And then I called out “you who are chained, behold your children! Behold your loved ones! Would you allow them to be taken into captivity without a fight? To arms, and show them the mettle of the men of Tannersmark!”

The cry was sufficient to gain the attention of some of the captives, and as I fended off the remaining slavers, I found myself being aided by three of the captives who swung their chains with a vigor and fury that spoke well of their spirit. As another of the slavers fell to my staff, the last of them fled, presumably in search of easier prey.

Since that day, I have lived with Joatham and his family, earning my keep by helping at his farm. Little Rachelle, his daughter, has grown to be a dear friend, her resemblance to Kaydee soothing my homesickness even as it keeps it alive. I have come to understand the people of Tannersmark a little better since. They are a humble lot who are content to lead simple lives and strive to avoid trouble. But I also saw on that fateful night a latent heroism within them, a heroism fuelled by the tales of valor told by their fireplaces.

But why was such heroism chained to be carted of in a cage? Perhaps it needs to be ignited. Perhaps they need to see that even in this rural region there are people who will raise their arms against injustice, who will stand for them and with them against those who will oppress them. Perhaps they need a champion that lies not in the tales told by the fireplace, but before their very eyes. The slavers may come again, but when they do, I will stand against them once more. But my greatest hope is that the men of Tannersmark will stand with me, and in time, be able to stand without me.”

Lantern Lodge

GM Umbral Reaver wrote:
FiddlersGreen wrote:
Submitting Tuillen Aelethsyl. Am interested to know if this story will fit in with your concept of Midjuric, and whether any adjustments will be necessary to fit Tuillen into your world.
A half-elf child of a noble family would be an odd duck not for the human half, but for the elven half. The majority of Midjuric's nobility, including the king, are human.

Ah darn, I drew the wrong inference from the Jhogun write-up. I thought that since the elven nobility of Jhogun was compared to the nobility of Midjuric, the nobility of Midjuric was elven too. XD

Where in your world would elven nobilty be found? I thought of Jhogun, but was unsure about the culture there.

Alternatively, how are elves perceived in Midjuric (in general and the Jhogun elves in particular)? I could retool him by swapping the genders of Tuillen's parents, and making Jedadiah, Elissa, Kaydee and Raquil children whom Tuillen befriended at the temple, rather than childhood friends he grew up faster than.


The elven nation was destroyed over a thousand years ago, when the first Dread Host invaded. The surviving elves fled to the Vraelish nations to the south, and east into Upper Midjuric.

The comparison with Midjuric was because Midjuric actually has noble houses, while none of the elves do anymore.

Jhogun is basically Labyrinth, David Bowie included. :P

Other nations see them as dangerous, baby-stealing nutcases. Jhogun elves do wander, and are prone to foppish flamboyance that makes them stand out anywhere. They are used to being fawned over and worshipped by goblins and tend to expect the same treatment from others, making them hard to get along with.

Kelentur elves are the most common in Midjuric and travel in groups of wagons, trading services and old knowledge for clues to where they may find lost remnants of their ancient empire. However, more than a few kelentur have settled in human cities and live comfortably. The Kelentur stereotype in Midjuric is a rather negative one, depicting a dour, bitter archaeologist, weeping for the loss of a nation he has never seen and seeking knowledge no longer useful to the world.

Vaotur are the descendants of the mortuary caste that were driven out when the Dread Host arrived and received a lot of blame and prejudice due to their association with death. They were not responsible for the Dread Host at all, but their oppressors were blind to the truth. The Kelentur still call them betrayers, and since their exodus into the Vraelish lands of Ul Vraerta and Sol Vraerta, they have cast off the elvish ways as much as possible and live amongst humans, as the humans do. Half-elves make up a significant proportion of the Vraelish populations.

The land of Vrydul itself is littered with ruins now inhabited by monsters and curses. The vast legions of undeath left their mark on the world and the land rejects attempts to calm its unquiet spirit. Some say its dark tendrils have seeped into the roots of the Wild Wood, the cursed magic being the source of the savagery and evil of nature in Ul Vraerta. The eastern border of old Vrydul is not far from Midjuric, and is a great place for aspiring adventurers to test their mettle. The closer one ventures to the old centres of elven civilisation, the more dangerous things become.


GM Umbral Reaver wrote:

The elven nation was destroyed over a thousand years ago, when the first Dread Host invaded. The surviving elves fled to the Vraelish nations to the south, and east into Upper Midjuric.

The comparison with Midjuric was because Midjuric actually has noble houses, while none of the elves do anymore.

Jhogun is basically Labyrinth, David Bowie included. :P

Other nations see them as dangerous, baby-stealing nutcases. Jhogun elves do wander, and are prone to foppish flamboyance that makes them stand out anywhere. They are used to being fawned over and worshipped by goblins and tend to expect the same treatment from others, making them hard to get along with.

Kelentur elves are the most common in Midjuric and travel in groups of wagons, trading services and old knowledge for clues to where they may find lost remnants of their ancient empire. However, more than a few kelentur have settled in human cities and live comfortably. The Kelentur stereotype in Midjuric is a rather negative one, depicting a dour, bitter archaeologist, weeping for the loss of a nation he has never seen and seeking knowledge no longer useful to the world.

Vaotur are the descendants of the mortuary caste that were driven out when the Dread Host arrived and received a lot of blame and prejudice due to their association with death. They were not responsible for the Dread Host at all, but their oppressors were blind to the truth. The Kelentur still call them betrayers, and since their exodus into the Vraelish lands of Ul Vraerta and Sol Vraerta, they have cast off the elvish ways as much as possible and live amongst humans, as the humans do. Half-elves make up a significant proportion of the Vraelish populations.

The land of Vrydul itself is littered with ruins now inhabited by monsters and curses. The vast legions of undeath left their mark on the world and the land rejects attempts to calm its unquiet spirit. Some say its dark tendrils have seeped into the roots of the Wild Wood, the cursed magic being the source of the savagery and...

Thanks! That's some good information to work with. Based on what you've said, I could make the original backstory work by having Tuillen's mother be an elven necromancer. Will re-work it based on the new info and re-post the amended background story.


I should make another note, as it may be an important one for people considering a half-orc concept:

As mentioned before, orcs are a myth, invented to explain the strange, green-skinned people and the unknown dangers in Vrydul. Orcs do not exist. They never have. The joining of a goblin with a human produces a half-orc, who at adulthood are often larger than both parents. Goblin blood is uncannily volatile and variable, as evidenced by the many subraces that can successfully interbreed. Due to goblin compatibility with humans, other races sometimes call humans 'goblin-kin' as an insult. As humans are also compatible with elves, elves may be equally insulted by the connection.

Despite popular belief, goblin plus elf does not equal human. Otherwise, there would be lots of humans in Jhogun.


Another note: Elves and gnomes have no particular connection to fey.

All fey have souls made from earthly material and bodies made from magic, the exact opposite of other races. When they die, their bodies vanish, leaving behind their soul (often also called their heart).

The most common, twigjacks, usually leave behind pinecones when they die. Fey souls can be used for rituals or consumed (magically, not with your mouth) to enhance spells. The practice is, however, considered evil. Common practice is to bury fey souls so they can return to the cycle of nature and be reincarnated.

Lantern Lodge

FiddlersGreen wrote:
Thanks! That's some good information to work with. Based on what you've said, I could make the original backstory work by having Tuillen's mother be an elven necromancer. Will re-work it based on the new info and re-post the amended background story.

"Perhaps I should speak for myself, master Green, for the inn-keeper has asked the questions of me, and it would be rude of me not to respond with my own voice."

Where did you come from and if not Tannersmark, why did you leave?

"I suppose I was always meant for a life on the road.

From my youth, my elven blood had marked me as different and I had been called ‘knife-ears’ by my peers long before I even knew what it meant. Though my father was a member of the Midjuric’s ruling caste, I enjoyed little luxury, for his union with my mother had brought him no small measure of disfavour amongst Midjuric’s nobility. I knew little of my mother, but it was impossible to live in the courts of Midjuric without hearing the whispered stories. Stories of her secret necromantic experiments, and stories of her discovery and exile that led to my father’s disgrace. I was deemed an eye-sore in the courts, a reminder of why elves should never be allowed to be seen in Midjuric high society. Even my father’s servants either shunned me or regarded me with disdain. It was just as well, for my father’s fall from grace also affected his businesses, and many of our servants had to be dismissed anyway.

As I grew into adolescence, my father sought ways to redeem me in the eyes of the Midjuric courts. He trained me in swordplay in the hopes that I could join the warrior caste, and often left me in the care of Father Rothlan to test my suitability for priesthood. It was Father Rothlan who instructed me in the ways of the gods, and I came to find solace in the temple, for the priests and children at the temple were always the most supportive and forgiving of my ‘other-ness”. I took well to the teachings, and was soon allowed to teach some of the children who came to the temple. It was ultimately amongst the children, too young to understand my heritage and too innocent to care, that I found my closest friends: cheeky Jedadiah with his wild mop of red hair, Elissa the little princess, Kaydee the tomboyish scrapper and the shy little Raquil. Ah the times and laughter we shared. In time, the teachings and my service at the temple came to define me, and for a time, I thought I had found my place.

The tenuous peace was not to last, however. For whilst the children who lived in the temple were orphans who had been taken in by the temple, there were also others, children of the Midjuric nobility who were sent to the temple for religious education. And when the parents of those noble-born children found out that the “knife-eared necromancer’s spawn” was teaching their precious children in the temple, the outcry was great. Soon I heard old whispers were heard once more, this time within the temple itself. I had lost my refuge.

It was my love for Father Rothlan and my little friends kept me from bitterness, but I soon began to fear that by being associated with me they too would come to suffer harm. There were many tears shed between when I made the decision to leave the courts of southern Midjuric. But I had come to understand that all the people of the courts see in me is the knife-eared child of a necromancer, and until I do something to change that, I would never find acceptance there. And so I left, hoping to find opportunities to distinguish myself and prove my worth as an individual – opportunities the court of Midjuric would never afford me.

Perhaps someday, when I have proven my worth as more than the knife-eared son of a necromancer and a disgraced nobleman, I will be able to return. Or perhaps I will find a place on the road, and find a new family amongst the people I travel with. For now, I have no home, and my fortunes lie before me. May the gods guide my path.”

How would you like to advance?

"Since beginning my travels, I have felt the stirring of arcane energy within my blood. I fear I already know the source of this energy, and I'm well aware that I must learn to control it, or it will consume and destroy me. Perhaps I can find a way to blend this power with those granted to me by the gods."

In game-mechanic terms:
Tuillen will be a paladin/sorcerer going into eldritch knight. Am considering dips into oracle and Pathfinder Savant if you allow. Character wise, he is a paladin first and foremost, but hopefully the backstory gives you an idea of the kind of paladin he is (i.e. not the I'm-always-right-you-guys-abide-by-the-stick-up-my-**** type). He's known pain and he understands bigotry, but has the strength of character to rise above them.

How do you feel about the rising tensions between Midjuric and Leethe?

“I have heard much about the racism that goes on in Leethe, and my personal experiences have instilled in me a particular distaste for those who would judge others by the color of their skin, the shape of their ears, or the length of their limbs. A person’s worth should be ascertained according to his character. As for Midjuric, well, for better or worse, I do hope to someday return there. If nothing else, Father Rothlan, Jedadiah, Elissa, Kaydee and Raquil still live there, and I will defend them and their homes with my life. Beyond that, well, war consumes all who lie in its path, and from what I have read, it is a terrible thing to behold. If it is within my power, I will seek to prevent a war for the sake of the innocents who will suffer in its event.”

You have had some prior adventures; what characterises them and what loose ends might catch up with you later? How do you feel about the people of Tannersmark and what makes you stay? Is it love, loyalty or something else? Do you have a family here?

“In my travels North towards the Leethe/Midjuric border, I have sought to protect those whom I perceived to be unjustly persecuted by forces stronger than themselves. A few weeks ago, I passed near the village of Tannersmark, where I encountered a group of humans loading people into a cage on a horse-drawn cart. It was evening, but in the gloom, light from a torch fell on a chained child in their midst, a little girl who reminded me of little Kaydee, and my homesickness fuelled my outrage to goad me into action. Though armed with but a walking staff, I charged towards them.

It should have been a fatal mistake, with one of me and six of them. But in the dark the men panicked, thinking that they were beset by a larger force than a solitary half-elf. By the time they gathered their wits, I had laid low two of their number. And then I called out “you who are chained, behold your children! Behold your loved ones! Would you allow them to be taken into captivity without a fight? To arms, and show them the mettle of the men of Tannersmark!”

The cry was sufficient to gain the attention of some of the captives, and as I fended off the remaining slavers, I found myself being aided by three of the captives who swung their chains with a vigor and fury that spoke well of their spirit. As another of the slavers fell to my staff, the last of them fled, apparently to find easier prey.

Since that day, I have lived with Joatham and his family, earning my keep by helping at his farm. Little Rachelle, his daughter, has grown to be a dear friend, her resemblance to Kaydee soothing my homesickness even as it keeps it alive. I have come to understand the people of Tannersmark a little better since. They are a humble lot who are content to lead simple lives and strive to avoid trouble. But I also saw on that fateful night a latent heroism within them, a heroism fuelled by the tales of valor told by their fireplaces.

But why was such heroism chained to be carted of in a cage? Perhaps it needs to be ignited. Perhaps they need to see that even in this rural region there are people who will raise their arms against injustice, who will stand for them and with them against those who will oppress them. Perhaps they need a champion that lies not in the tales told by the fireplace, but before their very eyes. The slavers may come again, but when they do, I will stand against them once more. But my greatest hope is that the men of Tannersmark will stand with me, and in time, be able to stand without me.”


I'm going to bump this. We need more submissions!

Lantern Lodge

Still interested, working on a submission.

Thinking Half-Elf Divine Hunter Paladin, a devotee of the Trickster (probably Chaotic Good) defender of the downtrodden, emphasising the humility and liberation parts over the rest. Working on a suitable code of conduct.


GM Umbral Reaver wrote:

I wrote the Ennan stuff long before Ultimate Magic. Oathbound does not refer to the archetypes therein. Oathbound archetypes are permitted nonetheless.

The Oathbound Saints are paladins whose oaths to do Ennan's work in this world have bound them beyond death, persisting as holy undead.

Ennanite paladins may take the Knight of the Sepulcher anti-paladin archetype (called Oathbound Knight in the Tears of Ash setting), replacing the equivalent paladin abilities and remain healed by positive energy and harmed by negative, like a living creature. Where Knight of the Sepulcher refers to alignments, invert them.

Upon reaching 20th level, the character joins the ranks of the Oathbound Saints.

Oathbound Knight replaces: Divine Bond, Aura of Resolve, the use of Smite Evil gained at 10th level, Aura of Justice, Aura of Faith, the Merchy gained at 15th level, Aura of Righteousness and Holy Champion.

That's pretty cool. I think that's what I'll go for then. A human Paladin (Oathbound Knight) 3

---

Where did you come from and if not Tannersmark, why did you leave?

"A small village to the west. It no longer exists."

Who are your parents or whoever raised you and what is your current connection to them?

"My parents are dead. I was raised by the church."

What led you to your chosen field of work (i.e. class) and how would you like to advance?

"My parents... my village were killed by a flock of ghouls. I was there while they feasted upon their entrails. I would have been next, if an Oathbound Knight hadn't arrived to dispatch and run them off. He brought me to the church in Tannermark. It seems a worthy carreer choice, ridding the world of the disease of undeath."

You have had some prior adventures; what characterises them and what loose ends might catch up with you later?

"I found, what I believe to be, survivors of the attack on my village. Surviving ghouls I mean. Perhaps I wasn't as deep into my training as was required. I destroyed some, but was almost killed myself by one that seemed different than the others. I survived, it got away.

How do you feel about the people of Tannersmark and what makes you stay? Is it love, loyalty or something else? Do you have a family here?

"I was given over to the church and was taught the tenants of Ennan there. It was the village that raised me, however. I stay to protect them, but also to help Keeper Alton with the duties of maintaining the shrine."

How do you feel about the rising tensions between Midjuric and Leethe?

"War by itself breeds death, and death, such as that which comes from war, often attracts and breeds undeath. And that is a plague none should wish for."

"A war with Leethe, while our forces are tied up at the Death Gate and the incursions from UlVraetur... I suppose could make good tactical sense for the Leethians, but it is dangrous for the world. The risk of something happening at the Gate, with Midjuric forces arrayed elsewhere... Although I relish the thought of destroying the undead, inviting another Dread Host is folly."


Still trying to get those friends involved.

Another note about Oathbound Saints: Don't fall. Srsly. They don't go back to being alive if they fall. The divine power animating them is withdrawn and they become nothing but a corpse.

They know this. None of them have fallen.

Lantern Lodge

I'd still love to play a Half-Elf Divine Hunter paladin devoted to the Trickster.

Where did you come from and if not Tannersmark, why did you leave?
Southern Midjuric, born even south of that on the high seas then dumped in an orphanage so my parents could go back to sailing the seas. In the orphanage I was picked up by a man calling himself The Liberator, fancied himself a hero of sorts. He trained me to be his successor, liberating the weak and suppressed. Eventually he became suffocating and I left in search of better places to be and people in need f my help.

Who are your parents or whoever raised you and what is your current connection to them?
As I said, don't have a clue about my parents beyond them being sailors. He was a captain or something. Don't really remember the orphan matron either though she apparently was a nasty piece of work, or that's what Harold told me. Harold being "The Liberator". He's a nice guy but a little batty, considers himself a hero of the people. I left unannounced so he's probably worried and angry right now. Maybe I should write him a note or something to tell him I'm fine.

What led you to your chosen field of work (i.e. class) and how would you like to advance?
It's what I was raised to be by Harold. The bow wasn't his choice, but as a kid I wasn't physically strong enough to fend of criminals in hand to hand combat, but turning them into pincushions wasn't a problem at all. As for the future, I don't know. I enjoy the bow but sometimes I think there must be more that I can do, that I can be. I guess it's just wait and see how I develop without Harold's suffocating presence.

You have had some prior adventures; what characterises them and what loose ends might catch up with you later?
Busting criminals and "liberating" servants. Harold had us break into noble manors several times because he was convinced the servants were held against their will and while we did end up freeing people once or twice it was mostly Harold's delusions. There was this one time though, when we caught some noble boy while he was getting very familiar with what didn't actually look anything like a human, maybe a demon of sorts. We ran when she, whatever she was, saw us and started shouting profanities in some strange language. We notified the boy's dad later, not sure how that ended.
Then there is Big Bill, or BB how he calls himself. He's a crimelord of sorts and ruined some of his plans. At first he appeared to be entertained by it all but eventually I managed to sneak into his manor and planted some evidence on him. He got stuck in jail for 6 months, his connections saved him from a longer sentence. He wasn't amused.

How do you feel about the people of Tannersmark and what makes you stay? Is it love, loyalty or something else? Do you have a family here?
They are nice enough and I basically don't have a place to go. I've travelled for the last year and I simply need a breather. I don't know how long I'll stay, maybe a month maybe more. The people are starting to grow on me though, they're a lot nice than in the big city.

How do you feel about the rising tensions between Midjuric and Leethe?
It's idiocy. Those Leethe guys are already quite bad with their whole human superiority thing, but if they try to invade it'll only get worse. Then again, I'd love to show them what a bastard can do.


Umbral Reaver wrote:

Another note about Oathbound Saints: Don't fall. Srsly. They don't go back to being alive if they fall. The divine power animating them is withdrawn and they become nothing but a corpse.

They know this. None of them have fallen.

So just make sure to fall hard enough to land in Anti-paladin (Knight of the Sepulchre), got it... ;)

Yeah, I wasn't planning on having him fall. Maybe I should purchase the phylactery of whatchamacallit to help. So you won't have to metagame to tell me "Hey.. whoah there... them's 'falling' actions."

I've started an alias: Tragen Blackmourne. Obviously need to make some purchases and whatnot, but it's give an idea, I suppose.


Crippling depression has been keeping me down. Off to the mental hospital in the morning!

No, really. I'm heading in to have my head looked at.

Anyway, one of our additional members is going to be a druid (probably half-elf) from Ul Vraerta.

Lantern Lodge

By the way, if having two paladins is a but of a hassle know that my character, who will be named Heilani Meilar, will probably grab either a level of Bard or Charisma-based Witch in order to become an Arcane Archer (though likely only a few levels before going back to Paladin). She'll heavy a really have focus on archery.

Lantern Lodge

Cuàn wrote:
By the way, if having two paladins is a but of a hassle know that my character, who will be named Heilani Meilar, will probably grab either a level of Bard or Charisma-based Witch in order to become an Arcane Archer (though likely only a few levels before going back to Paladin). She'll heavy a really have focus on archery.

Just as well, I'll be focusing on melee. XD


I'll be sticking with Paladin and am melee focused. I think our philosphies are quite different too.

Lantern Lodge

Yes, Hailani will be a liberator and out to bring down the mighty who misuse their power. Hubris and slavery are the greatest crimes in her book.


Sounds like you'll get along great with a certain kobold.

Lantern Lodge

Not quite sure about that, since she also doesn't really care about individuals beyond herself and close friends/family. Allies are tools you should cherish but tools nonetheless (blame street living for that). Might take some time to become a close friend.

As for her code:

Humility suits everyone, but don't mistake it for weakness.

Spoiler:
Be humbled but strive for greatness and if you achieve it be humble still. Remember that being modest isn't the same as being weak.

Hubris is the greatest sin.
Spoiler:
Never be over confident or think yourself better than others for time will always prove you wrong

Expose the bully
Spoiler:
Bring low those who think themselves better than others, the bigger the offence the bigger the punishment. A brutish tyrant may need to be killed while for a pompous bureaucrat public humiliation will suffice. Even small offenders aren't safe though their punishment will be to scale.

All deserve to make their own mistakes
Spoiler:
Freedom in body and mind is the first right of every intelligent being and everyone will be held accountable for their own actions performed in freedom.

A prank is a prank is a prank
Spoiler:
Never lose your sense of humor. Weaponise it.

And perhaps some other points but this is what I have so far.


Wait, how many paladins do we have?


Umbral Reaver wrote:
Wait, how many paladins do we have?

XD Looks like 3.

Lantern Lodge

That's.. extraordinary


So, two Ennanites and one Prankadin?

Lantern Lodge

Umbral Reaver wrote:
So, two Ennanites and one Prankadin?

Lol, yes a Prankadin, though like I said freedom and taking down the high and mighty is her actual agenda (the good side of the Trickster) pranks are a favored tool.


I think the other pal is a follower of Danhia. I also think that I'm the only one of us that plans to stick with the class all the way sans multiclassing.


Damn. Call me crazy, but I'd like to submit a multiclass character with a emphasis on going Eldritch Knight in the future. He'd be a fighter/Blue Dragon Bloodline Sorcerer, human. I'll start working on the crunch, but if the DM has any ideas for his origin point (Sorcerer being his second class here, coming into it later) I'd be interested. Also, would you allow racial feats from the ARG?


We're getting quite full already, I'm afraid. I'll have to decide who gets the limited slots.

Racial restrictions are lifted on pretty much everything except where the prerequisite is a racial ability.

Lantern Lodge

On the topic of Paladin-code, I will be following the precepts of Erastil outlined on page 26 of Faiths of Purity.

• My community comes first, and I will contribute to it all that I can. If I don’t give back, who will?
• I must offer the poor in my community assistance, but I may not do the work for them—instead, I must teach them to rely on themselves. It is only through cooperation that a community grows strong.
• When danger threatens, I am not a fool. I seek first to make sure the weak and innocent are safe, and then quell the danger.
• I keep to the old ways, the true ways. I am not seduced by the lure of money or power. I remember that true honor comes from within, not from the accolades of others.
• I remember that reputation is everything. Mine is pure and upstanding, and I will repair it if it is broken or tarnished. I stand by my decisions, and live so that none shall have cause to blame me.
• I show respect to my elders, for they have done much. I show respect to the young, for they have much left to do. I show respect to my peers, for they carry the load. And I shall carry it with them.
• I am honest, trustworthy, and stable. If I must leave my lands and community, before I go, I ensure that they will be tended in my absence. Even when duty calls, my duties to my home come first—letting them lapse makes me a burden on my people.


That fits the dogma of Danhia very well. You could optionally add to that a note about worthy self-sacrifice. The wellbeing of others always comes before your own, even to the point of death (although it is not a virtue to be eager to give up your life; it must be a last resort. You cannot be a boon to your fellows if you are dead, so it better be worth it).

Lantern Lodge

Umbral Reaver wrote:
That fits the dogma of Danhia very well. You could optionally add to that a note about worthy self-sacrifice. The wellbeing of others always comes before your own, even to the point of death (although it is not a virtue to be eager to give up your life; it must be a last resort. You cannot be a boon to your fellows if you are dead, so it better be worth it).

Glad you like it! Btw, those were the precepts. This is the code:

A knight is sworn to valor.
His heart knows only virtue.
His blade defends the helpless.
His might upholds the weak.
His words speak only truth.
His wrath undoes the wicked.

The right can never die,
if one man still recalls.
The words are not forgot,
if one voice speaks them clear.
The code forever shines,
if one heart holds it bright.

interpretation of the latter-verse:
One need not fear death if one leaves behind or protects those who will carry on the good fight (or inspires others to do so), for his will lives on in those left behind. The only death to fear is a meaningless one. And though all else forsake honour, honour lives so long as one man still upholds it.

Btw, I've also started statting out Tuillen's specifics in his profile.


Whoa, looking like a crazy bunch with the holy rollers. Heh heh!


BBEGs are going to be quite *smitten* with us. XD

Lantern Lodge

I'll be gone for a few days (until monday) so can't work on the character until then.


I am taken with your description of The Black Throne. I see Lawful Evil as serving your own needs but not necessarily to the point that you can't function in a group.

I'd be looking at an arcanist, likely a wizard. He views undeath as a weak form of immortality for those who do not have the will to grasp divinity. He believes that it is the right of the powerful to rule the weak. However, he also realises that to reach his goal he must first reach a sufficient level of power to make his way to The Black Throne and after all, what god worth his salt doesn't have followers?

Would this be a concept you'd be willing to entertain?

I'm now considering taking Magus with the Soul Forger archetype.


The more organised monstrous humanoids tend to revere the Black Throne, and it's held in grudging esteem by harsh lords and generals. Leadership of men is true power, and people living in the world can't see the 'evil' tag hanging over it. It is seen as a patron of cruel taskmasters, but those that favour it believe power is righteousness.

Ennanites don't run into direct conflict with agents of the Throne very often (since they tend not to be undead), and in fact may get along with them sometimes if they are fighting for related reasons. The Ennanite fights the undead hordes to free the world from their corruption. The worshipper of the Black Throne fights the undead hordes to secure and protect holdings (but may be willing to turn the battles so a fellow lord's forces take the brunt of the assault, thereby gaining an advantage). The good orders tend not to trust Throne worshippers because of their willingness to do cruel things in pursuit of greater control over mankind.

In a party of so many diverse paladins, an evil worshipper of the Throne would have a difficult time keeping on pleasant terms with all of them. A lawful neutral worshipper whose ideas of ruling mandate are strict but fair might be less problematic.

An adherent of the Tyrant's way would have particular trouble with the Trickster. Pride vs humility.


This thread is getting packed. So,

ROLL CALL

Post the following: Your character name, your class(es), and a one-line description. If you have a sheet ready, post with the alias with the sheet in the profile.


I suppose it would depend on your own interpretation. I view Marcus (as he is now called) as not necessarily wholly evil but rather driven by a belief that having so many different people ruling only serves to muddy the waters and that there should be one pilot at the helm to whom all others must report. The problem for everyone else is that he wants to be that person. If that can fall under your purview of Lawful Neutral then I can certainly work with that.

Lantern Lodge

GM Umbral Reaver wrote:

This thread is getting packed. So,

ROLL CALL

Post the following: Your character name, your class(es), and a one-line description. If you have a sheet ready, post with the alias with the sheet in the profile.

Tuillen

Pal2/Sorc1

The son of a Kelentur necromancer and a lesser nobleman in the courts of Southern Midjuric, cast out for his half-elven blood and chased from the temple he once found refuge in, Tuillen finds comfort in his faith in Danhia, the memory of the friends he left to protect and the new friends he has found in the rural village of Tannersmark. He longs to ignite the spark of courage he sees in the repressed and subdued populance.

Character sheet is in the profile.


Rashad Jalucian, Ranger 3

A wind-tossed man who's lost everything, looking to find his path against Fate.

Sheet in the profile.


Scar-Scale, Kobold Barbarian 3

Born and raised in a fighting pit, this recently freed slave's quest for identy will lead him toward a higher purpose and unlock the potential in his blood.

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